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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • darkniorD
      darknior
      last edited by

      https://github.com/libretro/mame2003-libretro/pull/173

      New Driver which supports 5 games
      Code via iq_132 with some graphical updates by myself for Cute Fighter

      • Baryon - Future Assault (c) 1997 SemiCom / Tirano
      • Cute Fighter (c) 1998 SemiCom
      • Rolling Crush (c) 1999 Trust / SemiCom
      • Gaia - The Last Choice of Earth (c) 1999 SemiCom / XESS
      • Dream World (c) 2000 SemiCom

      Life is game, just play it !

      1 Reply Last reply Reply Quote 1
      • Z
        zerojay @arcadez2003
        last edited by

        @gamez-fan said in lr-mame2003 driver improvement and backport:

        @zerojay said in lr-mame2003 driver improvement and backport:

        I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

        Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
        but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

        #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

        This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

        I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

        [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
        [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

        arcadez2003A 1 Reply Last reply Reply Quote 1
        • arcadez2003A
          arcadez2003 @zerojay
          last edited by

          @zerojay said in lr-mame2003 driver improvement and backport:

          I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

          [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
          [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

          Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
          if you can point me towards the sources then i can fix this.

          Arcade Addict

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @arcadez2003
            last edited by

            @gamez-fan said in lr-mame2003 driver improvement and backport:

            @zerojay said in lr-mame2003 driver improvement and backport:

            I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

            [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
            [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

            Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
            if you can point me towards the sources then i can fix this.

            https://github.com/libretro/mame2003-libretro/blob/master/link.T
            https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

            i think that's it

            arcadez2003A 1 Reply Last reply Reply Quote 1
            • arcadez2003A
              arcadez2003 @dankcushions
              last edited by

              @dankcushions said in lr-mame2003 driver improvement and backport:

              @gamez-fan said in lr-mame2003 driver improvement and backport:

              @zerojay said in lr-mame2003 driver improvement and backport:

              I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

              [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
              [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

              Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
              if you can point me towards the sources then i can fix this.

              https://github.com/libretro/mame2003-libretro/blob/master/link.T
              https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

              i think that's it

              Thanks i've declared the new driver in the makefile that should fix the compile errors

              Arcade Addict

              Z 1 Reply Last reply Reply Quote 1
              • Z
                zerojay @arcadez2003
                last edited by zerojay

                @gamez-fan said in lr-mame2003 driver improvement and backport:

                @dankcushions said in lr-mame2003 driver improvement and backport:

                @gamez-fan said in lr-mame2003 driver improvement and backport:

                @zerojay said in lr-mame2003 driver improvement and backport:

                I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                if you can point me towards the sources then i can fix this.

                https://github.com/libretro/mame2003-libretro/blob/master/link.T
                https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                i think that's it

                Thanks i've declared the new driver in the makefile that should fix the compile errors

                No go. Dumped my copy of the lr-mame2003 source and pulled down a fresh copy, made the change for DMA as we previously mentioned and compiled.

                When running with verbose logging:

                Parameters:
                Executing: SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch
                -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/rom
                s/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg
                [INFO] RetroArch 1.6.7 (Git 8e8bdaa)
                [INFO] Redirecting save file to "/home/pi/RetroPie/roms/mame-libretro/openice.srm".
                [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/mame-libretro/openice.state".
                [INFO] === Build =======================================
                Capabilities: NEON VFPv3 VFPv4
                Built: Sep 10 2017
                [INFO] Version: 1.6.7
                [INFO] Git: 8e8bdaa
                [INFO] =================================================
                [INFO] [Config]: loading config from: /opt/retropie/configs/mame-libretro/retroarch.cfg.
                [INFO] Config: appending config "/dev/shm/retroarch.cfg"
                [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon
                /opt/retropie/supplementary/runcommand/runcommand.sh: line 1014: 16143 Segmentation fault SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.
                so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/roms/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg

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                • Z
                  zerojay
                  last edited by

                  Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                  arcadez2003A 1 Reply Last reply Reply Quote 0
                  • arcadez2003A
                    arcadez2003 @zerojay
                    last edited by

                    @zerojay said in lr-mame2003 driver improvement and backport:

                    Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                    Open ice does the exact same thing on the Xbox with the DMA off but i noticed when i turned it on the game did get a slight boost not as much as MK2 or MK3
                    which is what i really use it for, i thought it was worth a try on the Rpi incase you got a better speedup via the DMA change but alas it was not to be which is a pity,

                    Arcade Addict

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                    • Z
                      zerojay
                      last edited by

                      I am able to play it with advmame 0.94 with my overclock and it's pretty playable there. Thanks for the help.

                      1 Reply Last reply Reply Quote 0
                      • Y
                        yevaman
                        last edited by

                        Hi ! First of all, thanks for your work !

                        I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                        I found the site with the source but can't find the DLL
                        When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                        Can you help me to reach this dll ?

                        Thx

                        Regards

                        Z 1 Reply Last reply Reply Quote 0
                        • Z
                          zerojay @yevaman
                          last edited by

                          @yevaman said in lr-mame2003 driver improvement and backport:

                          Hi ! First of all, thanks for your work !

                          I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                          I found the site with the source but can't find the DLL
                          When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                          Can you help me to reach this dll ?

                          Thx

                          Regards

                          I'll take a run at it today.

                          1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior
                            last edited by

                            Rock'n Tread 1 - 5 (Japan) : https://github.com/libretro/mame2003-libretro/pull/178

                            Tetris Plus 2 World : https://github.com/libretro/mame2003-libretro/pull/177

                            Life is game, just play it !

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                            • darkniorD
                              darknior
                              last edited by

                              Fix : https://github.com/libretro/mame2003-libretro/pull/179

                              Driftout 94 remove incorrect protection :


                              Monster Slider fix incorrect level logic game now playable :

                              Twin Eagle II add dsp handling and fix graphics game now playable :

                              Add Dyna Gears new working game : https://github.com/libretro/mame2003-libretro/pull/180

                              Life is game, just play it !

                              1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23
                                last edited by UDb23

                                @gamez-fan Thanks for all your great updates & patches.

                                I know I'm insisting on this as I already made this comment on github..
                                but is there any chance to get sound in "Deep Scan" (sega vicdual) ?
                                That would be so great!

                                Recently samples were added to another vicdual game (more info here). I asked if it is possible to add a similar "sample player module" to Deep Scan on that thread but no answer. Samples are available; they are the same as Depth Charge.

                                arcadez2003A 1 Reply Last reply Reply Quote 1
                                • darkniorD
                                  darknior
                                  last edited by

                                  Lets get Fire Barrel playable : https://github.com/libretro/mame2003-libretro/pull/182

                                  @gamez-fan Fix sound and improve the bad graphical layer, original code by BP and myself

                                  Life is game, just play it !

                                  1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003 @UDb23
                                    last edited by arcadez2003

                                    @udb23 said in lr-mame2003 driver improvement and backport:

                                    @gamez-fan Thanks for all your great updates & patches.

                                    I know I'm insisting on this as I already made this comment on github..
                                    but is there any chance to get sound in "Deep Scan" (sega vicdual) ?
                                    That would be so great!

                                    Recently samples were added to another vicdual game (more info here). I asked if it is possible to add a similar "sample player module" to Deep Scan on that thread but no answer. Samples are available; they are the same as Depth Charge.

                                    I take it you mean this game it's the only one i can see called Deep Scan in the MAME78 vicdual driver..........

                                    GAMEX(1979, invds, 0, invinco4, invds, invds, ROT270, "Sega", "Invinco / Deep Scan", GAME_IMPERFECT_SOUND )

                                    It seems to have sound but your saying it needs to use the same samples as depth charge..?? it should be easy enough to hook it
                                    to those samples in the driver if thats what the game requires i honestly haven't played this one.

                                    Arcade Addict

                                    1 Reply Last reply Reply Quote 0
                                    • DarksaviorD
                                      Darksavior
                                      last edited by Darksavior

                                      Any chance the system16 games might get a fix? Shinobi has a missing audio channel in the 2nd stage, maybe other areas. E-Swat has garbled voice. Moonwalker won't load. I don't think Altered Beast is playable. Enemies don't move or something like that...it's been a while since I tested. Mame2010 plays most of them fine but some are unplayable because they run too slow. Same goes for latest fba.

                                      arcadez2003A darkniorD 2 Replies Last reply Reply Quote 0
                                      • arcadez2003A
                                        arcadez2003 @Darksavior
                                        last edited by arcadez2003

                                        @darksavior said in lr-mame2003 driver improvement and backport:

                                        Any chance the system16 games might get a fix? Shinobi has a missing audio channel in the 2nd stage, maybe other areas. E-Swat has garbled voice. Moonwalker won't load. I don't think Altered Beast is playable. Enemies don't move or something like that...it's been a while since I tested. Mame2010 plays most of them fine but some are unplayable because they run too slow. Same goes for latest fba.

                                        Only gonna be the unprotected versions and bootlegs of these games which will work in this older Core, i've never bumped into any of the problems you mention above
                                        when using MAME84 on the Xbox so im guessing a few MAME commits by Charles Mcdonald around MAME81-82 should sort all of the above it's just the workload required
                                        my end to backport these changes that might be the sticking point.

                                        I'll take a look sometime to see how much graft it would be but for now im taking a break from working on this source i have another xbox project im gonna be busy on
                                        likely for the rest of the year on a seperate note i suppose this would be a good time to round up the Roms for all the new games i've added support for or hooked up
                                        the sound in etc etc give em a whirl and let me know if they work correctly or not.

                                        Cheers!!

                                        Arcade Addict

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                                        • darkniorD
                                          darknior @Darksavior
                                          last edited by darknior

                                          @darksavior said in lr-mame2003 driver improvement and backport:

                                          Moonwalker won't load

                                          I don't have the other, i think they don't work fine like you write, but Moon Walker (bootleg) is already working fine :)
                                          Altered Beast working, but the scrolling is really slow, the enemies don't disappear ... it is not playable lol

                                          For my part @gamez-fan i have try again the Gal's Panic serie, because you write me them works fine on MAME 2003, i use the official set and no more chance, i can't play them :(
                                          The number 1 working fine, the 2, 4, S, S2 not launching and i play a lot to them on xBox without any problem :)
                                          A friend tel me he can make the S2 working on his PI, he gave me his ROM and it not working better ... it is really strange ...

                                          Life is game, just play it !

                                          arcadez2003A DarksaviorD 2 Replies Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @darknior
                                            last edited by arcadez2003

                                            @darknior said in lr-mame2003 driver improvement and backport:

                                            @darksavior said in lr-mame2003 driver improvement and backport:

                                            Moonwalker won't load

                                            I don't have the other, i think they don't work fine like you write, but Moon Walker (bootleg) is already working fine :)
                                            Altered Beast working, but the scrolling is really slow, the enemies don't disappear ... it is not playable lol

                                            For my part @gamez-fan i have try again the Gal's Panic serie, because you write me them works fine on MAME 2003, i use the official set and no more chance, i can't play them :(
                                            The number 1 working fine, the 2, 4, S, S2 not launching and i play a lot to them on xBox without any problem :)
                                            A friend tel me he can make the S2 working on his PI, he gave me his ROM and it not working better ... it is really strange ...

                                            Im sure i read SH2 games have problems on this platform..?? Kaneko Supernova games use that CPU hence maybe why those versions of Gals Panic dont boot.

                                            Edit daft question you do have the bios skins.zip in your Roms folder..??? these games require it.

                                            Arcade Addict

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