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    Kids & Kiosk Mode, coming back [testers needed!]

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiokiosk kids modetestingbackfromthedead
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    • darkniorD
      darknior @Zigurana
      last edited by

      @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

      repo: zigurana\EmulationStation
      branch: ControllerInput
      Please run emulationstation with the --debug flag to get the new logging, which should now capture all inputs and some more info.

      I don't understand, it crash when i want to compile :(
      I have remove all and try again, same ...
      Where are the LOG please ?

      Life is game, just play it !

      Z 1 Reply Last reply Reply Quote 0
      • Z
        Zigurana @darknior
        last edited by

        @darknior well, that's no good now, is it? I'm sorry to give you such a hassle. What is the error message you are getting?
        If I get a chance, I'll try to compile this on my Pi tonight...

        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

        darkniorD 1 Reply Last reply Reply Quote 0
        • darkniorD
          darknior @Zigurana
          last edited by darknior

          @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

          What is the error message you are getting?

          I don't know, it's why i ask you where are write the LOG to read the error message :(

          On shell i can read :

          
          [  4%] Building CXX object es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o
          In file included from /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.cpp:1:0:
          /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.h:41:7: error: extra qualification ‘UIModeController::’ on member ‘logInput’ [-fpermissive]
            void UIModeController::logInput(InputConfig * config, Input input);
                 ^
          es-core/CMakeFiles/es-core.dir/build.make:422: recipe for target 'es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o' failed
          make[2]: *** [es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o] Error 1
          CMakeFiles/Makefile2:217: recipe for target 'es-core/CMakeFiles/es-core.dir/all' failed
          make[1]: *** [es-core/CMakeFiles/es-core.dir/all] Error 2
          Makefile:149: recipe for target 'all' failed
          make: *** [all] Error 2
          Removing additional swap
          /home/pi
          ====== W A R N I N G !!! ======
          = SOMETHING WRONG HAPPENED!!! =
          ===============================
          

          Life is game, just play it !

          1 Reply Last reply Reply Quote 0
          • Z
            Zigurana
            last edited by

            Argh! That's a stupid mistake! Give me a moment, and I'll push out a new commit.

            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

            1 Reply Last reply Reply Quote 0
            • Z
              Zigurana
              last edited by

              done, can you give it another try? (sorry I cant be more help right now, visiting relatives atm)

              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

              1 Reply Last reply Reply Quote 2
              • hansolo77H
                hansolo77 @mitu
                last edited by

                @mitu said in Kids & Kiosk Mode, coming back [testers needed!]:

                @hansolo77 See https://github.com/RetroPie/RetroPie-Setup/wiki/Child-friendly-EmulationStation#switching-modes - edit /home/pi/.emulationstation/es_settings.cfg and set the UIMode to full.

                Thanks! I actually figured it out last night. But it's good to know there's a way to fix it for other people.

                Who's Scruffy Looking?

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior @darknior
                  last edited by

                  You can scrap it on many site. Like on ScreenScrapper with the Classification TAG ;)
                  Some games are TAG 6+ : https://www.screenscraper.fr/gamesinfos.php?plateforme=49&alpha=0&numpage=0
                  They don't have it for all the games, but it will come with time ...
                  And if we can use it on ES, it will help more people to work on this cool TAG :p
                  They already take this tag when it is available on each site they scrap with their bot.

                  @Zigurana You have not answer me for that ?

                  DISPLAY=:0 emulationstation --debug
                  nano home/pi/.emulationstation/es_log.txt
                  

                  Your tracking is really better :)

                  lvl2: 	Added known joystick Xbox 360 Wireless Receiver (instance ID: 0, device index: 0)
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1
                  lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0
                  

                  Life is game, just play it !

                  Z 2 Replies Last reply Reply Quote 0
                  • C
                    Cjax08
                    last edited by

                    I just updated emulaionstation last night and the added features are awesome. You really outdid yourself here. I especially love that you can set the retropie settings metadata to “hidden” for whatever you want and it will not show up while in kiosk. I left just bluetooth and WiFi for basic controller stuff and kodi usage. I have a question though and I’m sorry if it’s already been answered and I missed. When I turn off or restart the pi the kiosk mode is dropped and I’m back in full ui mode. How do I make it stick and stay in kiosk mode for good unless unlocked?

                    Z 1 Reply Last reply Reply Quote 1
                    • Z
                      Zigurana @Cjax08
                      last edited by

                      @cjax08
                      It should be written to the settings.cfg file, if it doesn't, there might be something wrong with the way you restart the system, or the file permissions of thr settings file.

                      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        Cjax08 @Zigurana
                        last edited by

                        @zigurana well after I enabled it I just did a system restart from the menu and it was reset. Would it matter if I did a clean system shutdown instead? I know I have save metadata on shutdown enabled if that would matter at all. If it’s a system permission thing then I’m not sure how I would o about changing that.

                        1 Reply Last reply Reply Quote 0
                        • Z
                          Zigurana @darknior
                          last edited by

                          @darknior
                          Ok, now at least we know what is going on. There are 'hat' type events registered with all the axis events. It looks like these 'hat' events are not registered to anything, so now we have two options :
                          Ignore all 'hat' events when considering the input, or ignore all inputs when they are not configured.
                          I lean towards the latter option.
                          I will try to create a new version for you to test tonight.

                          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                          pjftP 1 Reply Last reply Reply Quote 1
                          • pjftP
                            pjft @Zigurana
                            last edited by

                            @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

                            Ignore all 'hat' events when considering the input, or ignore all inputs when they are not configured

                            That sounds like a good plan.

                            1 Reply Last reply Reply Quote 0
                            • Z
                              Zigurana @darknior
                              last edited by

                              @darknior
                              Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.

                              For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

                              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                              darkniorD RionR 2 Replies Last reply Reply Quote 2
                              • darkniorD
                                darknior @Zigurana
                                last edited by

                                @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

                                @darknior
                                Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.
                                For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

                                Yes for sure, not now, but in a near future it can be cool to change for this system.

                                I will try to create a new version for you to test tonight.

                                Ok i'm ready ;)

                                Life is game, just play it !

                                Z 1 Reply Last reply Reply Quote 0
                                • RionR
                                  Rion @Zigurana
                                  last edited by Rion

                                  @zigurana Sounds like a plan. Maby @screech can help out in terms of making these changes incorporated into Universal XML Scraper and @sselph scraper.

                                  As long as the pegi support is added to the games via xml then the rest should be easier to incorporate.

                                  FBNeo rom filtering
                                  Mame2003 Arcade Bezels
                                  Fba Arcade Bezels
                                  Fba NeoGeo Bezels

                                  1 Reply Last reply Reply Quote 1
                                  • Z
                                    Zigurana @darknior
                                    last edited by

                                    @darknior :
                                    Can you try again from my repository, branch: ControllerInput?

                                    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                    1 Reply Last reply Reply Quote 0
                                    • darkniorD
                                      darknior
                                      last edited by darknior

                                      I have try, execute the code [up,up, down, down, left, right, left, right, b, a] and it not works with x360 PAD.
                                      An other idea ?

                                      I have see this comit, good idea, but i don't see the ARROW ?

                                      0_1510604463807_20171113_210953.jpg

                                      Life is game, just play it !

                                      Z 1 Reply Last reply Reply Quote 0
                                      • Z
                                        Zigurana @darknior
                                        last edited by

                                        @darknior
                                        ok, please hang in here, we will solve this, one way or another...
                                        (man, debugging over this distance is quite tedious!)

                                        Ignore the empty strings for now, that is another issue, related to missing unicode characters.

                                        I've updated the branch again, could you try again?

                                        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                        darkniorD 1 Reply Last reply Reply Quote 1
                                        • darkniorD
                                          darknior
                                          last edited by

                                          Yes it's not easy, but we will found a solution :)

                                          @Zigurana , @meleu it is not the first time i have the problem it is strange, whe i want to update/build the source code of Zigurana, i can't.
                                          It write me Failed to download .... Check your connection and try again.
                                          But it is false because i can update an other on source without any problem.

                                          = = = = = = = = = = = = = = = = = = = = =
                                          Running action 'install_theme' for 'esthemes' : Install themes for Emulation Station
                                          = = = = = = = = = = = = = = = = = = = = =
                                          
                                          job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                          pushd : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                          job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                          sh: 0: getcwd() failed: No such file or directory
                                          fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                                          job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                          sh: 0: getcwd() failed: No such file or directory
                                          fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                                          /home/pi/RetroPie-Setup/scriptmodules/helpers.sh: ligne 345 : popd: pile de répertoire vide
                                          Error running 'git pull' - returned 128
                                          Error running 'git submodule update --init --recursive' - returned 128
                                          job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                          

                                          When i remove them i understand i have a right problem or some thing ... i don't know.
                                          My es-tests.sh is installed in /home/pi/ and i always use it with pi user.

                                          Life is game, just play it !

                                          1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior @Zigurana
                                            last edited by

                                            @zigurana WOAW, first try i WIN lol
                                            It works fine now for x360 controllers and i'm sure some other ... ;)

                                            Life is game, just play it !

                                            1 Reply Last reply Reply Quote 2
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