• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

Kids & Kiosk Mode, coming back [testers needed!]

Scheduled Pinned Locked Moved Ideas and Development
emulationstatiokiosk kids modetestingbackfromthedead
182 Posts 28 Posters 50.9k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D
    darknior @Zigurana
    last edited by darknior 11 Dec 2017, 17:00 12 Nov 2017, 16:56

    @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

    What is the error message you are getting?

    I don't know, it's why i ask you where are write the LOG to read the error message :(

    On shell i can read :

    
    [  4%] Building CXX object es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o
    In file included from /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.cpp:1:0:
    /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.h:41:7: error: extra qualification ‘UIModeController::’ on member ‘logInput’ [-fpermissive]
      void UIModeController::logInput(InputConfig * config, Input input);
           ^
    es-core/CMakeFiles/es-core.dir/build.make:422: recipe for target 'es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o' failed
    make[2]: *** [es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o] Error 1
    CMakeFiles/Makefile2:217: recipe for target 'es-core/CMakeFiles/es-core.dir/all' failed
    make[1]: *** [es-core/CMakeFiles/es-core.dir/all] Error 2
    Makefile:149: recipe for target 'all' failed
    make: *** [all] Error 2
    Removing additional swap
    /home/pi
    ====== W A R N I N G !!! ======
    = SOMETHING WRONG HAPPENED!!! =
    ===============================
    

    Life is game, just play it !

    1 Reply Last reply Reply Quote 0
    • Z
      Zigurana
      last edited by 12 Nov 2017, 17:55

      Argh! That's a stupid mistake! Give me a moment, and I'll push out a new commit.

      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

      1 Reply Last reply Reply Quote 0
      • Z
        Zigurana
        last edited by 12 Nov 2017, 17:59

        done, can you give it another try? (sorry I cant be more help right now, visiting relatives atm)

        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

        1 Reply Last reply Reply Quote 2
        • H
          hansolo77 @mitu
          last edited by 13 Nov 2017, 02:16

          @mitu said in Kids & Kiosk Mode, coming back [testers needed!]:

          @hansolo77 See https://github.com/RetroPie/RetroPie-Setup/wiki/Child-friendly-EmulationStation#switching-modes - edit /home/pi/.emulationstation/es_settings.cfg and set the UIMode to full.

          Thanks! I actually figured it out last night. But it's good to know there's a way to fix it for other people.

          Who's Scruffy Looking?

          1 Reply Last reply Reply Quote 0
          • D
            darknior @darknior
            last edited by 13 Nov 2017, 09:00

            You can scrap it on many site. Like on ScreenScrapper with the Classification TAG ;)
            Some games are TAG 6+ : https://www.screenscraper.fr/gamesinfos.php?plateforme=49&alpha=0&numpage=0
            They don't have it for all the games, but it will come with time ...
            And if we can use it on ES, it will help more people to work on this cool TAG :p
            They already take this tag when it is available on each site they scrap with their bot.

            @Zigurana You have not answer me for that ?

            DISPLAY=:0 emulationstation --debug
            nano home/pi/.emulationstation/es_log.txt
            

            Your tracking is really better :)

            lvl2: 	Added known joystick Xbox 360 Wireless Receiver (instance ID: 0, device index: 0)
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1
            lvl3: 	UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0
            

            Life is game, just play it !

            Z 2 Replies Last reply 13 Nov 2017, 15:40 Reply Quote 0
            • C
              Cjax08
              last edited by 13 Nov 2017, 13:17

              I just updated emulaionstation last night and the added features are awesome. You really outdid yourself here. I especially love that you can set the retropie settings metadata to “hidden” for whatever you want and it will not show up while in kiosk. I left just bluetooth and WiFi for basic controller stuff and kodi usage. I have a question though and I’m sorry if it’s already been answered and I missed. When I turn off or restart the pi the kiosk mode is dropped and I’m back in full ui mode. How do I make it stick and stay in kiosk mode for good unless unlocked?

              Z 1 Reply Last reply 13 Nov 2017, 13:43 Reply Quote 1
              • Z
                Zigurana @Cjax08
                last edited by 13 Nov 2017, 13:43

                @cjax08
                It should be written to the settings.cfg file, if it doesn't, there might be something wrong with the way you restart the system, or the file permissions of thr settings file.

                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                C 1 Reply Last reply 13 Nov 2017, 15:28 Reply Quote 0
                • C
                  Cjax08 @Zigurana
                  last edited by 13 Nov 2017, 15:28

                  @zigurana well after I enabled it I just did a system restart from the menu and it was reset. Would it matter if I did a clean system shutdown instead? I know I have save metadata on shutdown enabled if that would matter at all. If it’s a system permission thing then I’m not sure how I would o about changing that.

                  1 Reply Last reply Reply Quote 0
                  • Z
                    Zigurana @darknior
                    last edited by 13 Nov 2017, 15:40

                    @darknior
                    Ok, now at least we know what is going on. There are 'hat' type events registered with all the axis events. It looks like these 'hat' events are not registered to anything, so now we have two options :
                    Ignore all 'hat' events when considering the input, or ignore all inputs when they are not configured.
                    I lean towards the latter option.
                    I will try to create a new version for you to test tonight.

                    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                    pjftP 1 Reply Last reply 13 Nov 2017, 15:42 Reply Quote 1
                    • pjftP
                      pjft @Zigurana
                      last edited by 13 Nov 2017, 15:42

                      @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

                      Ignore all 'hat' events when considering the input, or ignore all inputs when they are not configured

                      That sounds like a good plan.

                      1 Reply Last reply Reply Quote 0
                      • Z
                        Zigurana @darknior
                        last edited by 13 Nov 2017, 15:44

                        @darknior
                        Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.

                        For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

                        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                        D RionR 2 Replies Last reply 13 Nov 2017, 16:43 Reply Quote 2
                        • D
                          darknior @Zigurana
                          last edited by 13 Nov 2017, 16:43

                          @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

                          @darknior
                          Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.
                          For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

                          Yes for sure, not now, but in a near future it can be cool to change for this system.

                          I will try to create a new version for you to test tonight.

                          Ok i'm ready ;)

                          Life is game, just play it !

                          Z 1 Reply Last reply 13 Nov 2017, 19:00 Reply Quote 0
                          • RionR
                            Rion @Zigurana
                            last edited by Rion 13 Nov 2017, 18:34

                            @zigurana Sounds like a plan. Maby @screech can help out in terms of making these changes incorporated into Universal XML Scraper and @sselph scraper.

                            As long as the pegi support is added to the games via xml then the rest should be easier to incorporate.

                            FBNeo rom filtering
                            Mame2003 Arcade Bezels
                            Fba Arcade Bezels
                            Fba NeoGeo Bezels

                            1 Reply Last reply Reply Quote 1
                            • Z
                              Zigurana @darknior
                              last edited by 13 Nov 2017, 19:00

                              @darknior :
                              Can you try again from my repository, branch: ControllerInput?

                              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                              1 Reply Last reply Reply Quote 0
                              • D
                                darknior
                                last edited by darknior 13 Nov 2017, 20:15

                                I have try, execute the code [up,up, down, down, left, right, left, right, b, a] and it not works with x360 PAD.
                                An other idea ?

                                I have see this comit, good idea, but i don't see the ARROW ?

                                0_1510604463807_20171113_210953.jpg

                                Life is game, just play it !

                                Z 1 Reply Last reply 13 Nov 2017, 20:43 Reply Quote 0
                                • Z
                                  Zigurana @darknior
                                  last edited by 13 Nov 2017, 20:43

                                  @darknior
                                  ok, please hang in here, we will solve this, one way or another...
                                  (man, debugging over this distance is quite tedious!)

                                  Ignore the empty strings for now, that is another issue, related to missing unicode characters.

                                  I've updated the branch again, could you try again?

                                  If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                  D 1 Reply Last reply 13 Nov 2017, 22:45 Reply Quote 1
                                  • D
                                    darknior
                                    last edited by 13 Nov 2017, 22:08

                                    Yes it's not easy, but we will found a solution :)

                                    @Zigurana , @meleu it is not the first time i have the problem it is strange, whe i want to update/build the source code of Zigurana, i can't.
                                    It write me Failed to download .... Check your connection and try again.
                                    But it is false because i can update an other on source without any problem.

                                    = = = = = = = = = = = = = = = = = = = = =
                                    Running action 'install_theme' for 'esthemes' : Install themes for Emulation Station
                                    = = = = = = = = = = = = = = = = = = = = =
                                    
                                    job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                    pushd : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                    job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                    sh: 0: getcwd() failed: No such file or directory
                                    fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                                    job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                    sh: 0: getcwd() failed: No such file or directory
                                    fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                                    /home/pi/RetroPie-Setup/scriptmodules/helpers.sh: ligne 345 : popd: pile de répertoire vide
                                    Error running 'git pull' - returned 128
                                    Error running 'git submodule update --init --recursive' - returned 128
                                    job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                                    

                                    When i remove them i understand i have a right problem or some thing ... i don't know.
                                    My es-tests.sh is installed in /home/pi/ and i always use it with pi user.

                                    Life is game, just play it !

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      darknior @Zigurana
                                      last edited by 13 Nov 2017, 22:45

                                      @zigurana WOAW, first try i WIN lol
                                      It works fine now for x360 controllers and i'm sure some other ... ;)

                                      Life is game, just play it !

                                      1 Reply Last reply Reply Quote 2
                                      • H
                                        hansolo77
                                        last edited by 22 Nov 2017, 02:13

                                        My Xbox 360 controller still doesn't work to unlock FULL from a different mode.

                                        Who's Scruffy Looking?

                                        lostlessL 1 Reply Last reply 22 Nov 2017, 03:33 Reply Quote 0
                                        • lostlessL
                                          lostless @hansolo77
                                          last edited by 22 Nov 2017, 03:33

                                          @hansolo77 If you swapped a and b for emulation station then the konami code will be swapped.

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            [[user:consent.lead]]
                                            [[user:consent.not_received]]