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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • RiverstormR
      Riverstorm @darknior
      last edited by Riverstorm

      @darknior said in MAME development: lr-mame2003 Updates:

      I don't know AdvMAME or the set to use with it.

      It uses MAME 0.106. Follow this guide for tweaking AdvMAME to vector game nirvana! Vector games look better on AdvMAME than any other emulator so far due to vector specific features exclusive to AdvMAME and @caver01 has written an excellent guide to achieve those results. Look at the link to see a few screenshots! :)

      Im not sure what version of FBA the currant PI port is based from

      • lr-fbalpha - v0.2.97.42
      • lr-fbalpha2012 - v0.2.97.30
      • PiFBA - v0.2.96.71

      Here's a link to the FBA Pi documentation. The lr- prefixed to the name signifies it's a Libretro core that uses Retroarch as a front-end in contrast to PiFBA which is standalone. They all use Emulationstation as the graphical user interface & RetroPie to further unify the settings and added functionality under one GUI.

      The number of emulators and ports supported is incredible. Even the standalone emulators many times can be tweaked to mimic Retroarch inputs so as to function the same such as adding credits and exiting emulators. This helps make GUI interface integration seamless. The links should help explain.

      Main RetroPie documentation page. The "Arcade" link on the left side is where you'll locate the MAME documentation for the different emulators and the corresponding ROM set versions used.

      Also there's specific sections as they pertain to RetroPie in regards to Retroarch & Emulationstation. The documentation for RetroPie is extremely useful if you want to learn about it.

      Yes i think if one day i have free time, i will try ... i think i can do it.

      That would be wonderful! ;)

      darkniorD 1 Reply Last reply Reply Quote 1
      • darkniorD
        darknior @Riverstorm
        last edited by

        @riverstorm Thanks very much for all your informations :)
        I know most of them but not all, it's cool :)

        Life is game, just play it !

        1 Reply Last reply Reply Quote 0
        • W
          ward614
          last edited by ward614

          I don't know if this is the appropriate place to post a request for a software change, but here I go.

          I would like to request that changes be made to how game pad input is read for games like Pac-man and Donkey Kong which traditionally used 4-way joysticks.

          Right now using any controller other than a specific 4-way joystick makes it easy to miss turns as diagonal inputs are treated as blank. I think it would be great if these games could instead take the most recently pressed cardinal direction as the way to move. This would greatly improve performance of a number of widely popular classic games.

          I don't know if you want to take this up or not, but here it is regardless.

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @ward614
            last edited by

            @ward614 Nobody would disagree with your logic from a playability standpoint, but think about this carefully. The emulator is software attempting to perfectly mimic the original game hardware. Nothing in the original game hardware is aware of modern d-pads, or all of the options we future users might try to use for controllers.

            To put it another way, if you are using real arcade hardware to control the emulator, the answer to this problem is easy--place a restrictor plate around your joystick so only the cardinal directions are available. In essence, do exactly what was done on the original arcade cabinet.

            Now, I realize, this is the smart-ass answer, as it does not address the fact that most of us want more universal playability--we want to play PacMan one minute, and then Street Fighter the next--on the same joystick.

            Simply said, it's not the job of an accurate emulator to accommodate the wrong hardware. Having said that, there are potential ways around this. One has to do with drivers. If you use a gamepad, you can apparently configure the xbox driver to work like a 4-way joystick. I understand this works surprisingly well, and it may be exactly what you are asking for. I cannot use it because I use a keyboard interface which I guess is a problem with this driver. However, that layer is better suited to address this.

            I wish there was a better answer than this, but I know we all share your pain in this regard.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            W 1 Reply Last reply Reply Quote 1
            • W
              ward614 @caver01
              last edited by

              @caver01 Thank you for your well crafted response. I was definitely only thinking along the lines of playability with my idea and had not considered the implications for emulation accuracy.

              I will also need to take a closer look at using xboxdrv as I seem to recall that the 4-way configuration was a "always on" or "always off" alteration which leaves much the same issue of being able to freely switch games.

              Any thoughts on something like a toggle in the options menu that would allow it to be turned on and off? That way playability could be increased without sacrificing the ability to precisely emulated each game.

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @ward614
                last edited by

                @ward614 You will have to find the thread, but much has been written about per-game xboxdrv configurations, and with pre/post launch scripts now, we can do just about anything with respect to toggling something on or off.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                1 Reply Last reply Reply Quote 0
                • arcadez2003A
                  arcadez2003
                  last edited by arcadez2003

                  From what i understand certain Midway T-unit games can lack performance when using rp1 / 2, this may be of some help in that regard a Williams sound core from MAME61
                  which includes two speedhacks which will significantly boost the fps in the following games..........

                  High Impact Football
                  Judge Dredd
                  Mortal Kombat : Y-Unit and T-Unit Versions
                  Narc
                  NBA JAM
                  NBA JAM TE
                  Smash TV
                  Terminator 2
                  Total Carnage

                  I've stripped out the DCS code from this to avoid compile conflicts with dcs.c, apart from that all the code should match up with MAME78 and as a result should just drop into
                  the MAME2003 libretro sources, obviously when using older code in a newer src some testing will be needed for all the affected games these drivers are linked to Williams sound....

                  mcr68.c
                  midtunit.c
                  midyunit.c
                  williams.c

                  Williams sound with speedhacks
                  [url]https://www.sendspace.com/file/qrngln[/url]

                  darkniorD 1 Reply Last reply Reply Quote 0
                  • darkniorD
                    darknior @arcadez2003
                    last edited by

                    @gamez-fan Woaw thanks to share your work on PI :)

                    Life is game, just play it !

                    MrJordaaanyM 1 Reply Last reply Reply Quote 0
                    • MrJordaaanyM
                      MrJordaaany @darknior
                      last edited by

                      Hey is anyone else having issues with mame2003 not running some games after a handful of updates from a stock 4.3 image?

                      I have about 150 handpicked mame games running on mame2003 and in the last update or 2 I've had about 8 games that don't work anymore and I keep discovering more.

                      I've raised a thread here:
                      https://retropie.org.uk/forum/topic/14529/help-retropie-4-3-some-mame2003-roms-not-working-after-update/14

                      And @gamez-fan does seem to think it might be something he did when working on updates for mame, but I want to know if anyone else has had issue? I haven't seen alot of posts or threads about it yet is all.

                      pjftP 1 Reply Last reply Reply Quote 0
                      • pjftP
                        pjft @MrJordaaany
                        last edited by

                        @mrjordaaany I suppose part of it is that not everyone updates their setup that often, since if something isn't broken why chance making it break? :)

                        As such, don't take the silence as "it's only you" but rather "not that many people have updated yet, and on top of that tried out the same ROMs as you".

                        MrJordaaanyM 1 Reply Last reply Reply Quote 0
                        • MrJordaaanyM
                          MrJordaaany @pjft
                          last edited by

                          @pjft It's more a pain I can't roll back easy. I going to have to do a fresh 4.3 install. But I agree, shit ain't broke so should have stayed with it :)

                          1 Reply Last reply Reply Quote 0
                          • arcadez2003A
                            arcadez2003
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
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