• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

Kids & Kiosk Mode, coming back [testers needed!]

Scheduled Pinned Locked Moved Ideas and Development
emulationstatiokiosk kids modetestingbackfromthedead
182 Posts 28 Posters 51.1k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D
    darknior @Zigurana
    last edited by 5 Dec 2017, 16:25

    @darknior I don't know what is going on. Do you have other issues with these controllers? Are they fully configured in EmulationStation ?

    Yes there are all working 100% in ES, RETROARCH, Solarus, N64 and many more :D
    The best Joystick ever in the world for sure !!!
    I have stop to use my x360 Gamepad now i have buy them lol

    Life is game, just play it !

    1 Reply Last reply Reply Quote 0
    • Z
      Zigurana
      last edited by 5 Dec 2017, 21:37

      @darknior
      Ok, thanks again for testing.
      Now to really understand how these input are somehow not arriving, I'd like you to do some more tests.
      Would you be willing to try some more and (try to) unlock while filming the screen?

      Do do so, I'd like you to take the same ES installation as you've used just now, so the one from my UIModeInputHandling branch, and do the following steps:

      1. Start it with the debug flag like before.
      2. Connect one of the controllers that did work
      3. Lock the UI (set to kiosk or kid mode, doesnt matter)
      4. Go to a gamelistview, so inside a system
      5. Try to enter the konami-code, to confirm that the inputs are handled correctly
      6. If that works, please disconnect it, and connect one of the not working controllers like the x360,
      7. Run the controller setup wizard, to see if all buttons and axes are recognized and set correctly
      8. Repeat step 3-5, and while trying to unlock, could you make a movie of the screen?
      9. Repeat step 7 and 8 for all controllers you are willing / able to test.

      You can just upload the complete es-log.txt file to pastebin or something similar, no need to find the correct lines, I'll take a look then.
      NB: if you want to take a look at the logfile while its being written, you can run tail -f /home/pi/.emulationstation/es-log.txt from an external SSH session, and see the logging for inputs as they appear in the logfile.

      I appreciate that this is considerable effort to ask of you, especially because you have done a lot to help already. Thank you for considering it.

      Of course if anyone else wants to test with an xbox360 or 8BitDo controller, please go ahead, at this point I can use all the data I can get.

      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

      D 1 Reply Last reply 5 Dec 2017, 22:29 Reply Quote 0
      • D
        darknior @Zigurana
        last edited by 5 Dec 2017, 22:29

        @zigurana It is exactly 100% what i already do yesterday. All you write.

        1. Go to a gamelistview, so inside a system

        I only change this one, i try the code on HOME menu, if i try it on gamelist and press A it launch a game and i don't want.
        And when i try it log no more informations. Have you remove some log tracker from your old ControllerInput build, x360 works fine.

        Life is game, just play it !

        P 1 Reply Last reply 7 Dec 2017, 10:46 Reply Quote 0
        • A
          akafox
          last edited by akafox 12 Jul 2017, 04:15 7 Dec 2017, 04:14

          @zigurana I have to nitpick. I noticed the kiosk mode leaves the retropie selection available and the kids mode does not. I love the the kids mode! :D

          As for the kiosk mode..well I like that the retropie menu is there in case I need a quick change..but on the other hand I don't want it even assessable because of the "big kids"...just asking if there is a way to do that WITHOUT editing the es_systems.cfg..like maybe in full mode show the retropie selection..in kiosk and kids mode not show it. Almost seems redundant I guess.

          NOT complaining just commenting. Thank you for these features..now i don't have to "babysit" people using my pi THANK YOU!

          People want things easy...but then complain that life is boring...

          Z 1 Reply Last reply 7 Dec 2017, 05:05 Reply Quote 0
          • Z
            Zigurana @akafox
            last edited by 7 Dec 2017, 05:05

            @akafox
            The mechanism for showing items in kids and kiosk is flipped. Kids shows only kid-friendly items (default: false), while kiosk shows all except items that are hidden (default: false).
            So to hide retropie items, there is no need to edit the system, just the Metadata of all items that it contains.

            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

            A 1 Reply Last reply 7 Dec 2017, 05:49 Reply Quote 0
            • A
              akafox @Zigurana
              last edited by 7 Dec 2017, 05:49

              @zigurana ooohhhh.. 0.0 duh! facepaws okay thank you...i'll just go over to that corner over there >> and be embarrassed :D

              (thanks)

              People want things easy...but then complain that life is boring...

              Z 1 Reply Last reply 7 Dec 2017, 05:53 Reply Quote 0
              • Z
                Zigurana @akafox
                last edited by 7 Dec 2017, 05:53

                @akafox
                😀no worries, happy to help!

                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                1 Reply Last reply Reply Quote 0
                • P
                  pjft @darknior
                  last edited by 7 Dec 2017, 10:46

                  @darknior Hi.

                  I suppose the reason for the request of a video with you running the code in that particular screen is so we can detect at which level the input gets lost.

                  Meaning: if you press "up" on your controller, and then the line moves "up" in the gamelist, but then we see via SSH that it didn't show up in the log, that may help us better understand what's happening.

                  Or, alternatively, you press "up" on your controller, it goes up in the gamelist, and it logs two events, it also helps @Zigurana figure out what may be happening there.

                  If you manage to do it step by step, and having a SSH session running tail -f ~/.emulationstation/es_log.txt so that you can also film the changes in the log as you press each and every button, it may be helpful.

                  I know it can be a pain, but you seem to be the one with the most controllers available to test here :)

                  Thanks.

                  D 1 Reply Last reply 7 Dec 2017, 12:13 Reply Quote 0
                  • D
                    darknior @pjft
                    last edited by 7 Dec 2017, 12:13

                    @pjft Ok i understand better now, thanks, i will try to do it.

                    Life is game, just play it !

                    D 1 Reply Last reply 11 Dec 2017, 09:58 Reply Quote 1
                    • S
                      Slimy
                      last edited by Slimy 12 Nov 2017, 07:06 11 Dec 2017, 07:05

                      I turned on kiosk mode yesterday before letting some kids play with my Pi, and it seems kind of pointless if all it does is hide start button options. I still had to make sure they weren't going to access the retropie "system" or the runcomand settings. I know those can be disabled separately, but I was hoping kiosk mode would be a simple way to temporarily stop settings from being accessed.

                      Z 1 Reply Last reply 11 Dec 2017, 07:40 Reply Quote 0
                      • Z
                        Zigurana @Slimy
                        last edited by 11 Dec 2017, 07:40

                        @slimy
                        I think you have only one reasonable recourse: ask for your money back!

                        Alternatively, you could come up with a better solution, I look forward to your proposed code-changes.

                        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                        1 Reply Last reply Reply Quote 0
                        • D
                          darknior @darknior
                          last edited by 11 Dec 2017, 09:58

                          @slimy said in Kids & Kiosk Mode, coming back [testers needed!]:

                          I still had to make sure they weren't going to access the retropie "system" or the runcomand settings.

                          Maybe it is complicated to do but it is a good idea ... and in Kid mode remove the RETROARCH menu access.

                          @Zigurana i don't forget you, i must found the time to make the test videos for my 4 joypad.

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • paffleyP
                            paffley
                            last edited by 20 Dec 2017, 13:21

                            Hey @Zigurana hope your well mate. Just a quickie, in the latest build (update) from source, the konami code does not work for me, I'm using 8bitdo nespro controller. I believe a couple of builds a go it was working for me at least. Has anything changed lately?

                            1 Reply Last reply Reply Quote 1
                            • paffleyP
                              paffley
                              last edited by paffley 23 Dec 2017, 01:08

                              UPDATE: it was only on my 8bitdo nes30 pro controller that it would not work. I have since scrapped this controller and use my iBuffalo wired controller and everything works as it should. Just thought I'd keep you updated.

                              MrJordaaanyM 1 Reply Last reply 23 Dec 2017, 04:11 Reply Quote 1
                              • MrJordaaanyM
                                MrJordaaany @paffley
                                last edited by 23 Dec 2017, 04:11

                                @paffley Same is happening to me, but im a few builds behind so i think it broke then.

                                Im pretty sure they were talking about the issue above at some stage. Wait for another build to roll out i guess.

                                1 Reply Last reply Reply Quote 0
                                • paffleyP
                                  paffley
                                  last edited by 23 Dec 2017, 11:30

                                  @MrJordaaany I agree best to wait. To be honest, I find the 8bitdo controllers to be a bit laggy at times (not all, but sometimes), maybe this could be an issue with the input of 'uuddlrlrba'. not sure, I'm not using the controller anymore as I now prefer wired.

                                  RionR 1 Reply Last reply 23 Dec 2017, 12:01 Reply Quote 0
                                  • RionR
                                    Rion @paffley
                                    last edited by 23 Dec 2017, 12:01

                                    @paffley Have you or anyone else tried them using the usb cable and see if that solves the mapping plus input lag? Could be an option until the bugs are fixed fw wise?

                                    FBNeo rom filtering
                                    Mame2003 Arcade Bezels
                                    Fba Arcade Bezels
                                    Fba NeoGeo Bezels

                                    1 Reply Last reply Reply Quote 0
                                    • ohmycommodoreO
                                      ohmycommodore
                                      last edited by 23 Dec 2017, 12:09

                                      Been a while since I was tinkering with my setup. I forget, is it possible to have an alternate setup like Kids mode available alongside a regular, Dad-mode setup? Boot up, then press A for Kids, B for Dad...?

                                      D 1 Reply Last reply 27 Dec 2017, 17:22 Reply Quote 0
                                      • D
                                        dsstrainer @ohmycommodore
                                        last edited by 27 Dec 2017, 17:22

                                        @ohmycommodore
                                        You have the Konami code to go back to dad mode. I always leave mine in Kiosk mode then if I need to do something I'll enter the code to goto "dad" mode.. then set it back to kiosk mode when done.

                                        RetroPie v4.2 • RPi3 Model B • 5.1V 2.5A PSU • 8GB SanDisk class 10 microSD • 16GB External USB Thumb Drive
                                        Roms, images and configs stored in USB and symlinked from normal microsd location
                                        Xarcade Keyboard encoder + Zero Delay Joystick encoder

                                        1 Reply Last reply Reply Quote 0
                                        • IamHammerI
                                          IamHammer
                                          last edited by 8 Jan 2018, 02:20

                                          I think I'm the first one posting with the new controllers 8bitdo released last month. The konami code is not recognized properly for my setup and wanted to throw my hat in the ring to give a hand.

                                          I am using the following:
                                          RetroPie 4.3
                                          repo: zigurana\EmulationStation
                                          branch: UIModeInputHandling

                                          Controller: SF30 Pro (released Dec 2017)
                                          Controller firmware: 1.23
                                          8Bitdo Controller Mode: X-input/"Windows"
                                          All buttons and axis function in jstest; the L2/R2 triggers are not recognized in emulationstation configure input wizard.

                                          Driver version is 2.1.0.
                                          Joystick (8Bitdo SN30 Pro) has 9 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y, (null))
                                          and 10 buttons (BtnX, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnTR2, BtnSelect, BtnStart, BtnMode).
                                          Testing ... (interrupt to exit)
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:-32767  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:-32767  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7: 32767  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7: 32767  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:-32767  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6: 32767  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:-32767  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6: 32767  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:on   1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:on   2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          Axes:  0:     0  1:     0  2:-32767  3:     0  4:     0  5:-32767  6:     0  7:     0  8:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 
                                          

                                          es_log.txt

                                          lvl2: 	EmulationStation - v2.7.3rp, built Jan  7 2018 - 04:49:16
                                          lvl2: 	Creating surface...
                                          lvl2: 	Created window successfully.
                                          lvl2: 	Checking available OpenGL extensions...
                                          lvl2: 	 ARB_texture_non_power_of_two: MISSING
                                          lvl2: 	Loading system config file /home/pi/.emulationstation/es_systems.cfg...
                                          lvl3: 	SystemView::getViewElements()
                                          lvl2: 	Added known joystick 8Bitdo SN30 Pro (instance ID: 0, device index: 0)
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=-1, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=0, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=-1, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=0, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=-1, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=0, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=-1, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=0, isValidInput: no
                                          lvl3: 	UIModeController::logInput( 8Bitdo SN30 Pro ):Button 0, isMappedTo= b, , value=0, isValidInput: no
                                          
                                          RionR 1 Reply Last reply 8 Jan 2018, 08:15 Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            [[user:consent.lead]]
                                            [[user:consent.not_received]]