Kids & Kiosk Mode, coming back [testers needed!]
-
@darknior
Ok, thanks again for testing.
Now to really understand how these input are somehow not arriving, I'd like you to do some more tests.
Would you be willing to try some more and (try to) unlock while filming the screen?Do do so, I'd like you to take the same ES installation as you've used just now, so the one from my
UIModeInputHandling
branch, and do the following steps:- Start it with the debug flag like before.
- Connect one of the controllers that did work
- Lock the UI (set to kiosk or kid mode, doesnt matter)
- Go to a gamelistview, so inside a system
- Try to enter the konami-code, to confirm that the inputs are handled correctly
- If that works, please disconnect it, and connect one of the not working controllers like the x360,
- Run the controller setup wizard, to see if all buttons and axes are recognized and set correctly
- Repeat step 3-5, and while trying to unlock, could you make a movie of the screen?
- Repeat step 7 and 8 for all controllers you are willing / able to test.
You can just upload the complete
es-log.txt
file to pastebin or something similar, no need to find the correct lines, I'll take a look then.
NB: if you want to take a look at the logfile while its being written, you can runtail -f /home/pi/.emulationstation/es-log.txt
from an external SSH session, and see the logging for inputs as they appear in the logfile.I appreciate that this is considerable effort to ask of you, especially because you have done a lot to help already. Thank you for considering it.
Of course if anyone else wants to test with an xbox360 or 8BitDo controller, please go ahead, at this point I can use all the data I can get.
-
@zigurana It is exactly 100% what i already do yesterday. All you write.
- Go to a gamelistview, so inside a system
I only change this one, i try the code on HOME menu, if i try it on gamelist and press A it launch a game and i don't want.
And when i try it log no more informations. Have you remove some log tracker from your old ControllerInput build, x360 works fine. -
@zigurana I have to nitpick. I noticed the kiosk mode leaves the retropie selection available and the kids mode does not. I love the the kids mode! :D
As for the kiosk mode..well I like that the retropie menu is there in case I need a quick change..but on the other hand I don't want it even assessable because of the "big kids"...just asking if there is a way to do that WITHOUT editing the es_systems.cfg..like maybe in full mode show the retropie selection..in kiosk and kids mode not show it. Almost seems redundant I guess.
NOT complaining just commenting. Thank you for these features..now i don't have to "babysit" people using my pi THANK YOU!
-
@akafox
The mechanism for showing items in kids and kiosk is flipped. Kids shows only kid-friendly items (default: false), while kiosk shows all except items that are hidden (default: false).
So to hide retropie items, there is no need to edit the system, just the Metadata of all items that it contains. -
@zigurana ooohhhh.. 0.0 duh! facepaws okay thank you...i'll just go over to that corner over there >> and be embarrassed :D
(thanks)
-
@akafox
😀no worries, happy to help! -
@darknior Hi.
I suppose the reason for the request of a video with you running the code in that particular screen is so we can detect at which level the input gets lost.
Meaning: if you press "up" on your controller, and then the line moves "up" in the gamelist, but then we see via SSH that it didn't show up in the log, that may help us better understand what's happening.
Or, alternatively, you press "up" on your controller, it goes up in the gamelist, and it logs two events, it also helps @Zigurana figure out what may be happening there.
If you manage to do it step by step, and having a SSH session running
tail -f ~/.emulationstation/es_log.txt
so that you can also film the changes in the log as you press each and every button, it may be helpful.I know it can be a pain, but you seem to be the one with the most controllers available to test here :)
Thanks.
-
@pjft Ok i understand better now, thanks, i will try to do it.
-
I turned on kiosk mode yesterday before letting some kids play with my Pi, and it seems kind of pointless if all it does is hide start button options. I still had to make sure they weren't going to access the retropie "system" or the runcomand settings. I know those can be disabled separately, but I was hoping kiosk mode would be a simple way to temporarily stop settings from being accessed.
-
@slimy
I think you have only one reasonable recourse: ask for your money back!Alternatively, you could come up with a better solution, I look forward to your proposed code-changes.
-
@slimy said in Kids & Kiosk Mode, coming back [testers needed!]:
I still had to make sure they weren't going to access the retropie "system" or the runcomand settings.
Maybe it is complicated to do but it is a good idea ... and in Kid mode remove the RETROARCH menu access.
@Zigurana i don't forget you, i must found the time to make the test videos for my 4 joypad.
-
Hey @Zigurana hope your well mate. Just a quickie, in the latest build (update) from source, the konami code does not work for me, I'm using 8bitdo nespro controller. I believe a couple of builds a go it was working for me at least. Has anything changed lately?
-
UPDATE: it was only on my 8bitdo nes30 pro controller that it would not work. I have since scrapped this controller and use my iBuffalo wired controller and everything works as it should. Just thought I'd keep you updated.
-
@paffley Same is happening to me, but im a few builds behind so i think it broke then.
Im pretty sure they were talking about the issue above at some stage. Wait for another build to roll out i guess.
-
@MrJordaaany I agree best to wait. To be honest, I find the 8bitdo controllers to be a bit laggy at times (not all, but sometimes), maybe this could be an issue with the input of 'uuddlrlrba'. not sure, I'm not using the controller anymore as I now prefer wired.
-
@paffley Have you or anyone else tried them using the usb cable and see if that solves the mapping plus input lag? Could be an option until the bugs are fixed fw wise?
-
Been a while since I was tinkering with my setup. I forget, is it possible to have an alternate setup like Kids mode available alongside a regular, Dad-mode setup? Boot up, then press A for Kids, B for Dad...?
-
@ohmycommodore
You have the Konami code to go back to dad mode. I always leave mine in Kiosk mode then if I need to do something I'll enter the code to goto "dad" mode.. then set it back to kiosk mode when done. -
I think I'm the first one posting with the new controllers 8bitdo released last month. The konami code is not recognized properly for my setup and wanted to throw my hat in the ring to give a hand.
I am using the following:
RetroPie 4.3
repo: zigurana\EmulationStation
branch: UIModeInputHandlingController: SF30 Pro (released Dec 2017)
Controller firmware: 1.23
8Bitdo Controller Mode: X-input/"Windows"
All buttons and axis function injstest
; the L2/R2 triggers are not recognized in emulationstation configure input wizard.Driver version is 2.1.0. Joystick (8Bitdo SN30 Pro) has 9 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y, (null)) and 10 buttons (BtnX, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnTR2, BtnSelect, BtnStart, BtnMode). Testing ... (interrupt to exit) Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7:-32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7:-32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6:-32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6:-32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:on 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:on 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off
es_log.txt
lvl2: EmulationStation - v2.7.3rp, built Jan 7 2018 - 04:49:16 lvl2: Creating surface... lvl2: Created window successfully. lvl2: Checking available OpenGL extensions... lvl2: ARB_texture_non_power_of_two: MISSING lvl2: Loading system config file /home/pi/.emulationstation/es_systems.cfg... lvl3: SystemView::getViewElements() lvl2: Added known joystick 8Bitdo SN30 Pro (instance ID: 0, device index: 0) lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Button 0, isMappedTo= b, , value=0, isValidInput: no
-
@iamhammer Have a look here about not getting all of you inputs recognized.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.