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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • arcadez2003A
      arcadez2003
      last edited by arcadez2003

      Hyper Street Fighter II cps2.c
      Puzz Loop 2 cps2.c
      Title Fight multi32.c
      Air Rescue system32.c
      Baryon dreamwld.c
      Cute Fighters dreamwld.c
      Dream World dreamwld.c
      Gaia : The Last Choice Of Earth dreamworld.c
      Rolling Crush dreamwld.c
      FixEight (bootleg) toaplan2.c
      DJ Boy djboy.c
      Hyper Crash nemesis.c
      Gunbarich psikyosh.c
      Power Instinct Legends cave.c
      Counter Run freekick.c
      Dyna Gears ssv.c
      Vasara 2 ssv.c
      Sonic Boom system16.c
      Bang Bang Busters neogeo.c
      Ghost Loop neogeo.c
      Choutetsu Brikin'ger - iron clad neogeo.c
      Sengoku 3 neogeo.c
      Zupapa neogeo.c
      King Of Fighters 2001 neogeo.c
      King Of Fighters 2002 neogeo.c
      King Of Fighters 2003 neogeo.c
      Metal Slug 4 neogeo.c
      Metal Slug 5 neogeo.c
      Rage Of The Dragons neogeo.c
      Power Instinct Matrimelee neogeo.c
      Pochi & Nyaa neogeo.c
      Snk Vs Capcom : Svc Chaos neogeo.c
      Samurai Shodown V neogeo.c
      Samurai Shodown V Special neogeo.c
      Zintrick neogeo.c
      Crossed Swords 2 neogeo.c
      The Last Hope neogeo.c
      Cabal (Joystick version with extra button 3 ) cabal.c
      Asura Buster fuukifg3.c
      Rock'n Tread 2 tetrisp2.c
      Rock'n 3 tetrisp2.c
      rock'n 4 tetrisp2.c

      Games fixed and or now working

      Avenging Spirit megasys1.c
      Driftout 94 ssv.c
      Fire Barrel m107.c
      Monster Slider ssv.c
      Snowboard Championship gaelco2.c
      Street Fighter (with Added Speedup) sf1.c
      Twin Eagle 2 ssv.c

      Games now with sound and or sound improvements

      Cosmic Alien cosmic.c
      Fire Shark toaplan1.c
      Vimana toaplan1.c
      Donkey Kong dkong.c
      Donkey Kong JR dkong.c
      Asura Buster fuukifg3.c
      Asura Blade fuukifg3.c
      Rock'n Tread 1 and 2 tetrisp2.c
      Rock'n 3 and 4 tetrisp2.c
      Fire Barrel m107.c
      Sasuke Vs Commander rockola.c
      Fantasy rockola.c
      Nibbler rockola.c
      Pioneer Balloon rockola.c
      Vanguard rockola.c

      Arcade Addict

      RiverstormR 2 Replies Last reply Reply Quote 1
      • RiverstormR
        Riverstorm @arcadez2003
        last edited by

        @gamez-fan said in lr-mame2003 driver improvement and backport:

        Hyper Street Fighter II cps2.c

        Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"

        arcadez2003A maxbeanzM 2 Replies Last reply Reply Quote 0
        • arcadez2003A
          arcadez2003 @Riverstorm
          last edited by

          @riverstorm said in lr-mame2003 driver improvement and backport:

          @gamez-fan said in lr-mame2003 driver improvement and backport:

          Hyper Street Fighter II cps2.c

          Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"

          Yip spot on

          Arcade Addict

          1 Reply Last reply Reply Quote 0
          • maxbeanzM
            maxbeanz @Riverstorm
            last edited by

            @riverstorm Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ? I have already set up my Mame2003 with primarily Parent and working ROMs only, if I run this new merged DAT I will have no idea of the specific new versions needed etc. And if you gather all the new only samples into a DAT we will know the exact versions needed from Twistys site.

            RiverstormR 1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm @maxbeanz
              last edited by

              @maxbeanz said in lr-mame2003 driver improvement and backport:

              Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ?

              Yeah that shouldn't be a big issue. To do something like that it would require replacing them in your source directory.

              It might take some time to work through the list being around the holidays and it's quite a bit larger than I originally had thought. I thought maybe a dozen or so games but the more updates the better! :)

              1 Reply Last reply Reply Quote 0
              • markwkiddM
                markwkidd
                last edited by markwkidd

                Nice! Once the 'hacks' DAT is ready for use I would like to see it get added to the MAME 2003 github repository in the same metadata folder as the 'standard' MAME 2003 DAT I linked above.

                1 Reply Last reply Reply Quote 1
                • RiverstormR
                  Riverstorm @arcadez2003
                  last edited by Riverstorm

                  @gamez-fan said in lr-mame2003 driver improvement and backport:

                  Hyper Crash nemesis.c
                  Counter Run freekick.c

                  @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                  Also this one:
                  Vasara 2 ssv.c (Set 1 and Set 2)

                  arcadez2003A RiverstormR 2 Replies Last reply Reply Quote 0
                  • arcadez2003A
                    arcadez2003 @Riverstorm
                    last edited by

                    @riverstorm said in lr-mame2003 driver improvement and backport:

                    @gamez-fan said in lr-mame2003 driver improvement and backport:

                    Hyper Crash nemesis.c
                    Counter Run freekick.c

                    @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                    Also this one:
                    Vasara 2 ssv.c (Set 1 and Set 2)

                    All sets of Hyper Crash and Vasara 2 will be playable, as for Counter Run only this version works.............

                    GAME( 1988, countrnb, countrun, freekckb, countrun, 0, ROT0, "bootleg", "Counter Run (bootleg set 1)" )

                    Arcade Addict

                    1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm @Riverstorm
                      last edited by

                      @riverstorm said in lr-mame2003 driver improvement and backport:

                      @gamez-fan said in lr-mame2003 driver improvement and backport:

                      Hyper Crash nemesis.c
                      Counter Run freekick.c

                      @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                      Also this one:
                      Vasara 2 ssv.c (Set 1 and Set 2)

                      Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

                      arcadez2003A 1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003 @Riverstorm
                        last edited by

                        @riverstorm said in lr-mame2003 driver improvement and backport:

                        Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

                        look inside drivers folder.

                        Arcade Addict

                        RiverstormR 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm @arcadez2003
                          last edited by

                          @gamez-fan said in lr-mame2003 driver improvement and backport:

                          look inside drivers folder.

                          Ah, ok thanks! :)

                          1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior
                            last edited by

                            Denjin Makai WIP https://github.com/libretro/mame2003-libretro/pull/230 ... 238
                            Detail : https://github.com/libretro/mame2003-libretro/pull/230

                            @gamez-fan Denjin Makai needs a couple of changes here so the sound will work this will also benefit SD Gundam Psycho, Salamander no Kyoui no other Seibu games will be affected
                            The game wont pan the sound via the two speakers by default for some reason so let's make it so

                            Life is game, just play it !

                            1 Reply Last reply Reply Quote 0
                            • DarksaviorD
                              Darksavior
                              last edited by Darksavior

                              Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                              arcadez2003A 3 Replies Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003 @Darksavior
                                last edited by

                                @darksavior said in lr-mame2003 driver improvement and backport:

                                Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                                Yeah Night Slashers good game one of my faves, i have some special code via iq_132 which gets the game playable with speedups in MAME84 we get around 25fps for this
                                one on the Xbox so not full speed but totally playable right enough, you do have the Deco32 driver in MAME-2003 but it would require a fair amount of graft to backport
                                the needed code plus im not sure if it'll all be compatable with this older core.

                                Anyway Deco32 based games Captain America, Fighters History, Night Slashers etc etc will be playable in the next FBA release and i managed to talk iq_132
                                into optimizing the video code so these games will perform better on lesser hardware like the xbox or the Rpi, so wait a month or so and see how the game
                                plays in FBA and if it needs another boost i have a special driver with further optimizations i can happily share with the Rpi FBA dev's currantly i get 28fps
                                with Night Slashers on Xbox FBA.

                                Arcade Addict

                                1 Reply Last reply Reply Quote 1
                                • arcadez2003A
                                  arcadez2003 @Darksavior
                                  last edited by

                                  @darksavior said in lr-mame2003 driver improvement and backport:

                                  Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                                  Oh forgot about this one can you explain the sound issues in a little more detail..??

                                  Arcade Addict

                                  DarksaviorD 1 Reply Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior @arcadez2003
                                    last edited by Darksavior

                                    @gamez-fan When you fight the 1st boss “windy plane”, the audio is different. It’s been a while to know the specifics but that’s where it’s noticeable. Few minutes to get to him so it won’t take long.

                                    arcadez2003A 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23
                                      last edited by

                                      @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                      RiverstormR arcadez2003A 3 Replies Last reply Reply Quote 0
                                      • RiverstormR
                                        Riverstorm
                                        last edited by Riverstorm

                                        @gamez-fan Are all of these working to add? None of the decrypted, plus versions or 2003 have SHA1 information only CRC. "The King of Fighters 2001" and "The King of Fighters 2002" have complete info.

                                        • "The King of Fighters 2001"
                                        • "The King of Fighters 2001 (Decrypted C)"
                                        • "The King of Fighters 2001 Plus"
                                        • "The King of Fighters 2002"
                                        • "The King of Fighters 2002 (Decrypted C)"
                                        • "The King of Fighters 2002 Plus"
                                        • "The King Of Fighters 2003 (Decrypted C)"

                                        EDIT: The same for Metal Slug 4 and 5 are the decrypted versions working to add?

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • RiverstormR
                                          Riverstorm @UDb23
                                          last edited by

                                          @udb23 said in lr-mame2003 driver improvement and backport:

                                          @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                          That would be great! :)

                                          1 Reply Last reply Reply Quote 1
                                          • arcadez2003A
                                            arcadez2003 @UDb23
                                            last edited by arcadez2003

                                            @udb23 said in lr-mame2003 driver improvement and backport:

                                            @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                            You wanted the game to use the same samples as depth charge was that it again..?? i can make that change but you'll need to then test the game make sure the sound
                                            is correct, if you can compile your own build drop this into your drivers folder replacing the original vicdual.c and then simply make a new build.

                                            [url]http://www75.zippyshare.com/v/BCkz15DS/file.html[/url]

                                            Arcade Addict

                                            1 Reply Last reply Reply Quote 0
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