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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread

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  • D
    darknior @nemo93
    last edited by darknior 23 Nov 2017, 01:18

    @nemo93 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

    Sorry for the delay, i don't have time to respond and try Amiga before :(

    @HoraceAndSpider did answer your question in a very detailed manner! In short a HDF image is a WHDLoad package that has been converted into an image. Therefore no package available means no HDF (please keep me honest anyone). An awesome guy called @ransom1122 made many conversions (and many other cool stuff). At the very end there's no real advantage of using one over the other as it's ultimately the same thing. Feel free to use the setup you're most comfortable with. Just that WHDLoad packages tend to be updated quite regulary as you've mentioned earlier (check the Latest News section there).

    I already have install the last package.
    And i also try this :https://github.com/HoraceAndTheSpider/RetroPieAmigaSetup
    Not this : https://github.com/HoraceAndTheSpider/RetroPieAmigaSetup ?
    And this : https://github.com/HoraceAndTheSpider/UAEConfigMaker ?
    I also use this excellent version that save me for gamepad and mouse :
    https://github.com/HoraceAndTheSpider/amiberry

    With respect to Heimdall2 AGA package, it is working fine here. You may have issue either with the package version or with some uae parameters. FYI I'm using latest version version 1.6 (16.03.05) as of writing. An uae for that game could be found there.

    I have the last version too.
    And the game is a working fine on my friend PI with the Ultimate Amiga Pack from @ransom1122 . And on my PI with same settings, it don't. It's why it is very strange for me ? Same Game same UAE file same WHDload.

    To debug check within your package folder. There has to be a file named whdscript_debug. You must have launched the game at least once for this file to be created. If you open it with a text editor you should see few lines telling you what went wrong during last launch.

    Ok thanks i will read it.

    Now it's my friend @waal that working on Amiga for me. He know better Amiga than me.
    He read some where it can come because my games are on an USB drive !
    And my WHDLoad too, have you make some test on USB Hard Drive too ?
    Maybe it can be a good idea to copy only the WHDLoad to the SD Card ? ...

    Life is game, just play it !

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    • A
      AndersHP
      last edited by 23 Nov 2017, 13:18

      @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

      @andershp

      Make sure to disable JIT and reduce the clock speed to 7mhz for ECS games. Also to improve scrolling you should change the default video mode for Amiberry to something appropriate for your display - if you can make this a 50hz mode to match PAL games all the better - this will vastly improve scrolling.

      Also ensure that frameskip isn’t accidentally enabled.

      I was a bit hurry to rant, my apologies. I thought the UAE files for the games was set-up for max performance.

      The above mentioned was pretty much all set wrong, and these tips really helped. My monitor only allows 60Hz modes though..
      I still feel the shaded look is a thorn in the eye, though. And controls are a bit more aggressive than with original hardware. I think especially in Disposable Hero, the ship moves too much, making it hard to place it precisely. This is especially needed in boss battles.

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

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      • H
        HoraceAndSpider
        last edited by 25 Nov 2017, 20:47

        I know midwan is doing some looking into the NTSC/PAL performance, so perhaps in your scenario it would be best to emulate an NTSC amiga @ 60hz.

        Unfortuantely this will cut off the bottom of the screen for some games, and affect speed (since games will run a little quicker) , although of course for a number of games there are NTSC specific versions available.

        I agree with would be nice if all the UAE Config Maker files produce the optimum setup for each. The idea of the program was that users would submit their improved settings for each game, and therefore contribute to a collaborative effort to get as many games running as nicely as possible.

        Unfortunately, users are majoritaivly (although not anyone here) greedy, and contribututions have been at a minimum. Because I have been working on Amiberry, my resource has moved from Config Maker to that, although i do plan some improvements quite soon!

        Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time. The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)

        D A 2 Replies Last reply 26 Nov 2017, 11:07 Reply Quote 1
        • D
          darknior @HoraceAndSpider
          last edited by 26 Nov 2017, 11:07

          @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

          Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time.

          Thanks a lot, USB is the only problem, put WHDLoad on USB break it :(

          But i found the easy solution @waal for the moment. Copy it there : /home/pi/.uae/_BootWHD with PI permission.
          Now all the games never working before like Aladdin are working fine :)
          I must only change the WHDLoad PATH on the .UAE file.
          Like it only take 2.29 Mo on SD it is not a problem :)

          The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)

          WOAW great new, you make an excellent work on it :)

          Life is game, just play it !

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          • A
            AndersHP @HoraceAndSpider
            last edited by 14 Jan 2018, 18:26

            @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

            The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)

            Hey horace, been away some time due to a big issue I got after updating to RetroArch 1.6.9, resulting in a decision to completely rebuild my setup. Took longer than what I had expected though.

            Did these controller updates get released? And what does it actually mean - custom button mapping for keyboard inputs?

            My "Bubble Bobble" Themed Bartop Arcade
            My Gameboy

            T 1 Reply Last reply 15 Jan 2018, 08:33 Reply Quote 0
            • T
              tuki_cat @AndersHP
              last edited by 15 Jan 2018, 08:33

              @andershp Hi, I think custom mapping to keyboard controls is planned for a later release. You can still use the keyboard as a joystick but you cannot map custom controls to it.

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              • H
                HoraceAndSpider
                last edited by HoraceAndSpider 18 Jan 2018, 21:25

                @AndersHP @tuki_cat we are still pushing on the release soon, honest!

                "custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!

                I had to have a bit of a break, due to some large building works to my house, but i have just started looking into things again. I have updated the UAE Config Maker to be useable with the next version of Amiberry already, so i will look to release that at the same time.

                Dimitris has been focused on bug-squashing in order to make something release worthy.

                After that, i will be looking at further improvements to controls, and I have just started on some additional file-format support which I am really really excited about... could be a total game changer (it will involve a slight change to the RetroPie boot script for Amiberry, but nothing major) and might even solve the problems like @darknior has mentioned above, and could even make the UAE Config Maker totally unnecessary.

                A 2 Replies Last reply 19 Jan 2018, 07:31 Reply Quote 2
                • A
                  AndersHP @HoraceAndSpider
                  last edited by 19 Jan 2018, 07:31

                  @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                  "custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons.

                  Sounds great, I'm really looking forward to this!
                  Again, don't feel any pressure, things will be ready when they are. As someone recently said
                  elsewhere on the forum, these games are some 20-30 years old. So I guess technically, nobody is in a rush :)

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

                  1 Reply Last reply Reply Quote 0
                  • AnalogHeroA
                    AnalogHero
                    last edited by 27 Jan 2018, 10:01

                    @HoraceAndSpider Is there any documentation for the latest amiberry dev version? I compiled it, replaced it with the old amiberry and it runs fine with your awesome whdload autobooter. But i dont get the custom controls section to work. I even put a retroarch.cfg in the config folder but i cant get it to use select (btn10) and start (btn11) as quit.

                    T 1 Reply Last reply 27 Jan 2018, 13:32 Reply Quote 0
                    • T
                      tuki_cat @AnalogHero
                      last edited by 27 Jan 2018, 13:32

                      @analoghero there is some documentation on the github wiki - https://github.com/midwan/amiberry/wiki

                      However, I'm having the same issue as you and I can't get it to work with an Xbox360 pad.

                      I'm going to have a play around later when I have some more time. If I make any progress I'll post on here.

                      1 Reply Last reply Reply Quote 0
                      • AnalogHeroA
                        AnalogHero
                        last edited by AnalogHero 27 Jan 2018, 13:56

                        @tuki_cat Thanks for the information. Stripped down retroarch.cfg to

                        input_exit_emulator_btn = "11"
                        input_enable_hotkey_btn = "10"
                        

                        but it still doesnt work. Maybe its not working atm. Using a 8bitdo nes30 pro controller.

                        Edit: Got it working. Can only say to myself : RTFM. You need to point the path for the controllermapping to the autconfig dir.

                        T S 2 Replies Last reply 27 Jan 2018, 15:18 Reply Quote 0
                        • T
                          tuki_cat @AnalogHero
                          last edited by 27 Jan 2018, 15:18

                          @analoghero Thanks - I have it working now too

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                          • AnalogHeroA
                            AnalogHero
                            last edited by 27 Jan 2018, 15:22

                            @tuki_cat Thats good to hear.

                            @HoraceAndSpider Its amazing how good it works. Almost all games work. Awesome work from you!

                            1 Reply Last reply Reply Quote 0
                            • A
                              AndersHP @HoraceAndSpider
                              last edited by 16 Feb 2018, 06:23

                              @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                              @AndersHP @tuki_cat we are still pushing on the release soon, honest!

                              "custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!

                              Did this get released or is the update still in the making?

                              My "Bubble Bobble" Themed Bartop Arcade
                              My Gameboy

                              E 1 Reply Last reply 16 Feb 2018, 11:52 Reply Quote 0
                              • E
                                EctoOne @AndersHP
                                last edited by 16 Feb 2018, 11:52

                                @andershp there was a big update lately. I'm not sure if that is included tho, I'm still preparing my gameiist and images and had no time to test the new version.

                                1 Reply Last reply Reply Quote 0
                                • P
                                  Pyjamarama
                                  last edited by 16 Feb 2018, 12:06

                                  Unfortunately (at least in 2.12 which I installed from source) I could not map GUI and Quit on pad buttons (something I could do in the old version).

                                  I was hoping for wide mapping to pad plus an easy way to map the mouse to the right analog stick (like x-port did in his UAE port in the OG XBOX years ago which was very handy)

                                  E 1 Reply Last reply 16 Feb 2018, 12:55 Reply Quote 0
                                  • E
                                    EctoOne @Pyjamarama
                                    last edited by 16 Feb 2018, 12:55

                                    @pyjamarama I'm not sure which version I have (but I installed Amiberry just a few hours ago) and for me it has the same bindings to open the gui and to quit as retroarch uses. Because Amiberry uses the controller configuration from retroarch now. Although I noticed, that at least the binding to quit Amiberry was greyed out.

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      skylarkenvoy @AnalogHero
                                      last edited by 17 Feb 2018, 01:19

                                      @analoghero Can you please help out a n00b here? How exactly do I point the path for the controller mapping to the autoconfig directory? I'm struggling to get Amiberry to store the paths.

                                      AnalogHeroA 1 Reply Last reply 17 Feb 2018, 06:56 Reply Quote 0
                                      • AnalogHeroA
                                        AnalogHero @skylarkenvoy
                                        last edited by 17 Feb 2018, 06:56

                                        @skylarkenvoy

                                        Sure i can help. This is a quoute from the docs:

                                        "From the Amiberry GUI you should navigate to the Paths panel. From here you will need to select the location where your .cfg file(s) have been stored.

                                        For RetroPie, you should select /opt/retropie/configs/all/retroarch/autoconfig/

                                        Once selected, click the 'Rescan Paths' button shown at the bottom of the panel."

                                        S 1 Reply Last reply 17 Feb 2018, 11:56 Reply Quote 0
                                        • S
                                          skylarkenvoy @AnalogHero
                                          last edited by 17 Feb 2018, 11:56

                                          @analoghero I realised my mistake - I needed to point the 'Controller files' path to the autoconfig dir, instead of pointing the 'RetroArch config file' path that folder. Nevertheless, thanks for the quick reply - much appreciated!

                                          1 Reply Last reply Reply Quote 0
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