RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    SaveStateCheck script

    Scheduled Pinned Locked Moved Projects and Themes
    cyperghostsavegamecheck
    12 Posts 3 Posters 2.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cyperghostC
      cyperghost @cyperghost
      last edited by cyperghost

      Just forget one picture says more than 1000 words

      Example picture of starting screen with Kid Icarus for GameBoy

      So you see. The game gets one SRM savefile and my forst Gameslot is not 0 it's the 1 ;)
      So you see it's always good to know where are your savestats and which slot they use ;)

      Dialog Screen paresed by windowparameter

      Text list via light parameter parsed

      1 Reply Last reply Reply Quote 0
      • lilbudL
        lilbud
        last edited by

        I wish this could be shown in ES as a metadata field

        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

        Backlog: http://backloggery.com/lilbud

        cyperghostC 1 Reply Last reply Reply Quote 0
        • cyperghostC
          cyperghost @lilbud
          last edited by cyperghost

          @lilbud Well this is also possible but needs to add some flags to the each gamelists.xml and then it needs to be featured in ES and in each theme. So it isn't a task that can be done alone and in a 4 hours coding-straight.

          Maybe it can be added in runcommand.shitself if buzz decides to do so. The advantage is it would look much sleeker.

          Maybe @hiulit can do a rework - instead of a fun-fact screen it could be a savestat-fact screen ;) Who knows?

          lilbudL 1 Reply Last reply Reply Quote 0
          • lilbudL
            lilbud @cyperghost
            last edited by

            @cyperghost Or maybe instead of tying into the splashscreen or runcommand, maybe a OSD message can pop up while Retroarch starts that says how many save are available for said game.

            Something like: There are 3 save states for this game

            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

            Backlog: http://backloggery.com/lilbud

            cyperghostC 1 Reply Last reply Reply Quote 1
            • cyperghostC
              cyperghost @lilbud
              last edited by cyperghost

              @lilbud I see it more complex as ES is standalone and RetroArch is standalone. The creation of the save.state*-files is a task of RetroArch. I think it won't be a good idea to integrate ES much deeper into RetroArch.

              You loose flexibility and independence if you rely on settings that are made by programm X to work with programm Y.

              See... in my script I tried to make the determination of the pathes 100% save in case if it's the default state. It doesn't matter if the default is written deFault, DEFAULT, dEfAuLt... default as I set it to uppercase and compare the string with DEFAULTso it's always a match.

              But this was an easy task .... in this case!
              All in all it's very difficult to make every case water-proof ;)

              1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost
                last edited by cyperghost

                Updated the script:

                • now removes (...) and [...] in gamenames (a bit bare!)
                • removed some typos
                • if parameter for sleeptimer is missing, default timer will be set to 3 seconds
                • rearanged the text itself a bit

                Have fun!
                Thanks for any feedback

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @cyperghost
                  last edited by cyperghost

                  Old version for archive - Awful piece of script!
                  Very complicated in a try to avoid function calls!

                  # SaveStateCheck (for status and SRM files data)
                  # by cyperghost
                  #
                  # rom=$3, is first parameter
                  # system=$1, is second parameter
                  # Last parameter is sleeptimer in seconds
                  # So for exp. ./savestate.sh  $1 $3 5 or ./savestate.sh $1 all 3
                  
                  # Precheck if parameters are setted, if not we exit with error
                  [ -z "$2" ] && echo "SaveState Check: Please parse system parameter! Error!" >&2 && exit 1
                  [ -z "$1" ] && echo "SaveState Check: Please parse rompath! Error!" >&2 && exit 1
                  
                      rom="$1"
                      system="$2"
                      rom_name="$(basename "$rom")"
                      rom_path="$(dirname "$rom")"
                      rom_no_ext="${rom_name%.*}"
                  
                      config_dir="/opt/retropie/configs/$system"
                      config_file="$config_dir/retroarch.cfg"
                  
                  
                  # This sniplet is part of hiulits Boilerplate script thank you!
                  # This will determine path of SRM and STATUS directory
                  func_get_config() {
                      config="$(grep -Po "(?<=^$1 = ).*" "$config_file")"
                      config="${config%\"}"
                      config="${config#\"}"
                  }
                  
                  # GET SRM file location
                      func_get_config "savefile_directory"
                          if [ "${config^^}" = "DEFAULT" ]; then
                              srm_path="$rom_path"
                          else
                              srm_path="$config"
                          fi
                  
                  # GET STATE file location
                      func_get_config "savestate_directory"
                          if [ "${config^^}" = "DEFAULT" ]; then
                              status_path="$rom_path"
                          else
                              status_path="$config"
                          fi
                  
                  # Determinine number of Statussavegames!
                  # Build Array - last file could be state.auto
                      status_array=("$status_path/$rom_no_ext.state"*)   #Build Array
                      idx=${#status_array[@]}                            #Get Array size
                  
                  # Check for presence of SRM file
                      if [ -f "$srm_path/$rom_no_ext.srm" ]; then
                          status_array[$idx]="\nSRM found! Use ingame saves!"
                          srm=1
                      fi
                  
                  # Check for presence of state.auto by using latest index number
                      if [ "${status_array[$idx-1]#*.state.}" = "auto" ]; then
                          status_array[$idx-1]="\nGame Slot  Autosave"
                          idx=$(( $idx - 1 ))
                      fi
                  
                  # Check if Array is valid
                      [ "${status_array[$idx-1]#*.state}" = "*" ] && idx=-1 \
                      && [ $srm ] && status_array[0]=""
                  
                  # Is there something to display?
                  # Means Array is not valid and there is no SRM then exit
                      [ $idx -lt 0 ] && [ -z $srm ] && exit
                  
                  # Build messages
                  # Remeber the idx number, if array is invalid there is nothing to convert
                  # As -1 is less than 0
                      z=0
                          while [ $z -lt $idx ]
                          do
                              status_array[$z]=${status_array[$z]#*.state}
                              number=$(printf "%03d" ${status_array[$z]}) #convert 1 >> 001
                              status_array[$z]="\nGame Slot $number found"
                              z=$(( $z + 1 ))
                          done
                  
                  # Better looking ROMnames
                  rom_name="${rom_name%%[*}"
                  rom_name="${rom_name%%(*}"
                  
                  # Building Dialog
                  dialog --title "SaveStateCheck" --infobox \
                  "Loaded ROM:\n$rom_name\n\nConsits of $idx SaveStates\n${status_array[*]}" 0 0
                  sleep $3
                  [ -z "$3" ] && sleep 3
                  
                  1 Reply Last reply Reply Quote 0
                  • hiulitH
                    hiulit
                    last edited by hiulit

                    You should open a GitHub account and create repositories for your scripts there :D

                    My little contributions to the RetroPie project:

                    • Shell-Script-Boilerplate
                    • Fun-Facts-Splashscreens
                    • Limit-Last-Played-Games
                    1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost
                      last edited by

                      @hiulit I have a github account ;)
                      Thanks for feedback
                      As I'm not a professional programmer I do coding just for fun. But my hope is that maybe you can improve this script.

                      I saw your coding style...
                      And I think you do coding professional or have a strong attitude to this ;)

                      hiulitH 1 Reply Last reply Reply Quote 0
                      • hiulitH
                        hiulit @cyperghost
                        last edited by

                        @cyperghost Well, what are you waiting for then! Create repositories for all your scripts! :D
                        Actually I am a programmer, but I'm also a noob at shell scripting, so we are all noobs ;)

                        My little contributions to the RetroPie project:

                        • Shell-Script-Boilerplate
                        • Fun-Facts-Splashscreens
                        • Limit-Last-Played-Games
                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @hiulit
                          last edited by cyperghost

                          @hiulit Here you are ;)
                          https://github.com/crcerror/
                          My best repo is the binary archive for old ES versions ;)

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.