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    • T

      Game states are lost in Chrono trigger?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savegame chrono trigger
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      S

      @tomwaitforitmy said in Game states are lost in Chrono trigger?:

      Is there a decent way to prevent a simple select + L from destroying all my save states?

      You could remap or remove the input_load_state_btn value in your controller's autoconfig file at /opt/retropie/configs/all/retroarch/autoconfig/[DEVICE_NAME].cfg

    • M

      script to automatic backup save game to ftp

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support script data savegame automatic ftp
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      AddisonA

      https://www.reddit.com/r/RetroPie/comments/82s737/howto_sync_savegames_and_savestates_via_dropbox/

      Continue with what you have to #4 in these instructions.

      In this line of code:

      # get parameters direction="$1" system="$2" rom="$3"

      I changed it to:

      # get parameters direction="$1" system="" rom="$3"

      Too many folders are created with the first option.

      Also, be sure to make the necessary location changes in these:

      # path to RCLONE rclonePath="/home/pi/rclone-v1.39-linux-arm/rclone" # local base directory for your saves localPath="/home/pi/RetroPie/saves" # remote directory for your saves, has to be configured via "rclone config" first remotePath="dropbox:RetroArch"

      One thing to mention, if for some reason your Retropie is offline, your system will freeze and you will need to power it off.

    • S

      Transferring DraStic save files to desmume2015

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support drastic desmume savefile savegame
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    • S

      Saving Games not working?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savegame lr-ppsspp networkshare usbromservice
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      YFZdudeY

      @stumcbill
      The only two things I can think of are

      Drive is full File permissions issue

      #1 is easy enough to check, #2 shouldn't be an issue as long as your USB drive is using the FAT32 file system.

      When you say you manually save, if you mean through the game's normal save feature, you could try using a save state as an alternative. If a save state worked then it likely would mean that none of the above applies and it is something else.

    • J

      Satellaview multi-week games and SRAM

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support satellaview savegame savegames srm sram
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      ectoE

      @joelkolb Wow! Thanks for the really detailed explanation!

    • G

      Running games on a nas

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming rpi 3b+ rpi4 save state savegame
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      G

      Thank you for confirming it for me .

    • P

      Dreamcast (reicast) games don't load saves

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dreamcast reicast savegame save save on start
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    • P

      Custom savefile/state location isn't working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savegame save problem
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      cyperghostC

      @psychol324 Hello

      Choose all ... this uses config /opt/retropie/configs/all/retroarch.cfg - you did that already.

      The parameter for the save pathes can made dynamical if you use $1
      So /home/pi/RetroPie/savegames/$1 for a GameBoy game will be /home/pi/RetroPie/savegames/gb
      /home/pi/RetroPie/savegames/$1 for a NES games will be /home/pi/RetroPie/savegames/nes....

      In my humple opinion /home/pi/RetroPie/scripts/SavePath.sh "all" "/home/pi/savegames/$1" is the best setup

      It saves STATEs and SRM files into one location in depence of the system (gb, nes, snes) and used the config file for all base settings.

      Instruction point 5 can be understand following. Usually the setting for savefile_directoryand savestate_directory are commented out with a #.
      So you have to set them "active" by uncommenting them.

      So if you already have setted them up like savefile_directory = "/home/pi/RetroPie/savefile" you are fine.
      So the script will always overwrite this: like savefile_directory = "/home/pi/RetroPie/savegames/gb"
      Hope I was clear now ;)

    • cyperghostC

      SaveStateCheck script

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes cyperghost savegame check
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      cyperghostC

      @hiulit Here you are ;)
      https://github.com/crcerror/
      My best repo is the binary archive for old ES versions ;)

    • B

      Saving games when using a nes style controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes pad savegame keymapping
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      B

      Ok. I understand. Thx for the help.

    • darkniorD

      Savestate loading from ES like on SNESMini (with Screenshot)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development save state save game savegame savestate cli
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      retroprogrammerR

      This is very interesting idea, if some one could get this to work it would be much clever :)

    • M

      Problems with Gran Turismo 2 Simulation -> Arcade mode.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx gran turismo savegame
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      P

      Sorry for necropost, but it is on-topic.

      I suppose you are running RetroPie on RaspberryPi. If you do, you should be able to overcome the issue by using symbolic link (command named "ln" with parameter -s). You enter the folder with the savegame in command line via ie: "cd /home/pi/RetroPie/roms/psx" and then you make the symbolic link via ie: "ln -s gt2_(simulation).srm gt2_(arcade).srm" The first one should be the already existing file and the second one should be the name of the link. After that the gt2_(arcade).srm points to the gt2_(simulation).srm and that means whatever disc you load both of them would actually load the same file.

      Before trying, make backup of the .srm file!

    • G

      PSP and PSX Save to Memory card not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.2 ppsspp pcsx-rearmed memory card savegame
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      L

      I have experienced the same issue in RetroPie 4.1, 4.2, and 4.3: the the *.srm file gets created when doing an in-game save, but the game can't seem to find the save file when you go to load your saved progress. I have tried various BIOS files, unfortunately without success.

    • L

      Why failing to save game process of FFIX in PSX?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savegame psx
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      P

      @leoleopold said in Why failing to save game process of FFIX in PSX?:

      @lostless Yes, save state can be saved by Select + R1 and loaded by Select + L1. You can change the save state Select + arrow-key-left/right. I think it works. Thank you!

      Those are called "save states", I thought you had problems with the normal in-game saving. Well, enjoy FFIX it's a great game.

    • SpTrS

      Converting Nintendo N64 Mempak Saves to Emulator Saves?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 nintendo 64 save files savegame saves
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      C

      This tool MPKEdit does what you want. load the .N64 file then save it as a normal .MPK which can then be converted to Mupen's .srm format with whatever tool you have.

      Edit: OK so you're trying to extract EEPROM saves from an MPK file, not trying to use an actual controller pak save. Open the .N64 in MPKEdit, then Hold Control (save icons for note should turn red) and click the save icon. then rename it as required, convert it to SRM as required, etc.

    • R

      Savestate and savefile oncloud//Nextcloud syncronization

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development script sync savestate savegame cloud
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      Z

      For anyone wanting to attempt this with Stretch, it's actually a lot easier. The owncloud client and command line client are now included in Stretch. Run apt-get install owncloud-client-cmd to install the client this script needs. Then edit the script so that it is checking for owncloudcmd in /usr/bin/owncloudcmd instead of /usr/local/bin/owncloudcmd. Run the edited script through sudo and away you go. Everything works swimmingly aside from the fact that old saves are not moved to the new location.

    • daeksD

      Savegame Screenshot?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development screenshot savegame
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      meleuM

      @Shakz I don't know how to launch RetroArch loading a specific saved state file. This feature is a must-have to start making it doable.