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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • halfmanhalfcakeH
      halfmanhalfcake @fluffypillow
      last edited by

      @fluffypillow I tried that but doesn't seem to recognise SoundEffect :(

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        @halfmanhalfcake ah, apparently it's called Audio. You also have to import QtMultimedia 5.8 to use it.

        halfmanhalfcakeH 1 Reply Last reply Reply Quote 1
        • AndersHPA
          AndersHP @fluffypillow
          last edited by

          @fluffypillow said in Announcing Pegasus Frontend:

          @AndersHP

          • Favorite add/remove by buttonclick: will come after the metadata files are implemented (shouldn't be that far off now!).
          • Page up/down function: this doesn't depend on anything else, so it'll probably just appear in one of the next releases. I wonder though, which gamepad buttons should be used here?

          Sounds good. With regards to page up/down, I'm using keyboard inputs, maybe you could map these as page up/down and maybe the L2 and R2 could be used for gamepads, so the previous/next platform gets mapped to only L1 and R1 instead of both shoulder and trigger buttons?

          My "Bubble Bobble" Themed Bartop Arcade
          My Gameboy

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • halfmanhalfcakeH
            halfmanhalfcake @fluffypillow
            last edited by

            @fluffypillow thanks, I’ll give that a go.

            What’s the best play to ask questions on theme making? Happy for us to do it here or another place preferred?

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            • T
              tronkyfran
              last edited by

              Can I add videos on qml on pegasus right know? Im testing but it looks like Im not having any luck with this ...

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              • fluffypillowF
                fluffypillow @AndersHP
                last edited by

                @andershp Yeah that sounds good, then I'll start working on it as soon as these few remaining topics are done.

                @halfmanhalfcake I think a smaller thread would be useful to collect theme-related discussions in one place, so I've just opened a new topic [here]. Feel free to ask questions!

                @tronkyfran Yes, video playback is supported using the Video component (with import QtMultimedia 5.8). To actually play videos, call the object's play() function, or set autoPlay: true.

                1 Reply Last reply Reply Quote 2
                • meleuM
                  meleu
                  last edited by

                  Hi @fluffypillow I was away from this thread for a while, but IIRC in the beginning I saw something about an Android port. Is it/will it be possible?

                  We don't have a decent free frontend for Android currently (at least I don't know any), and Pegasus would be a game changer...

                  By the way, thanks for sharing your awesome work with us!

                  Cheers!

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                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @meleu
                    last edited by

                    @meleu Yup, it should be possible, just haven't tried it yet. Shouldn't take too much changes in the code, so I'll see if I can create an experimental build next week.

                    meleuM 1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu @fluffypillow
                      last edited by meleu

                      @fluffypillow another question: what mkdocs theme are you using to generate the documentation pages? It looks very elegant.

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                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @meleu
                        last edited by

                        @meleu Thanks, I'm using Cinder, with some additional styling lifted from Material.

                        1 Reply Last reply Reply Quote 1
                        • fluffypillowF
                          fluffypillow
                          last edited by

                          @meleu

                          screenshot

                          1 Reply Last reply Reply Quote 3
                          • AndersHPA
                            AndersHP
                            last edited by

                            Is there a way to hide the RetroPie "System Folder" for Pegasus when browsing games?

                            AFAIK, the install scripts etc. doesn't work from Pegasus anyways, as stated here.

                            Could be a "RetroPie menu" on/off toggle from the Pegasus Settings menu?
                            It surely would make it even nicer.

                            My "Bubble Bobble" Themed Bartop Arcade
                            My Gameboy

                            DarksaviorD 1 Reply Last reply Reply Quote 1
                            • DarksaviorD
                              Darksavior @AndersHP
                              last edited by Darksavior

                              @andershp You can use a pad instead of a keyboard to maneuver in retropie-setup .
                              Which reminds me..
                              @fluffypillow The USB keyboard not working in retropie-setup also happens with raspi-config and I think the audio mixer too. Pegasus will also exit to the command line if I shutdown Pegasus while having an fxp client connected to it. ES doesn't care who's connected and shuts down. I've been installing Pegasus from retropie-setup.

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by

                                So I've just spent the last few days trying to make 3D work on the Pi, and this afternoon debugging the keyboard issue in the terminal menus, with no success yet. Both seem to be a bug in the Qt framework, so I'll report the issue to it's devs.

                                @AndersHP Not yet; I plan to add an enable/disable button for the compatibility modules (ES2, Steam), and an add/remove search path for directories containing Pegasus' own metadata files.

                                @Darksavior You mean when you select shutdown, Pegasus crashes/quits to the console, if there's an open FTP connection to the Pi?

                                DarksaviorD 1 Reply Last reply Reply Quote 0
                                • DarksaviorD
                                  Darksavior @fluffypillow
                                  last edited by

                                  @fluffypillow Yes. I don't believe there's any crash messages in the command line when it happens.

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                                  • B
                                    BenESeph
                                    last edited by BenESeph

                                    Hi @fluffypillow, I just signed up to the forum to say that this looks great! It feels great in fact, however (ugh, there's always a however), I'm having issues with it recognising me using my controller - it works perfectly fine with emulationstation, but for some reason does not recognise any of my key presses except for directional keys! Do you (or anyone) have any suggestions surrounding this?

                                    I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?

                                    Thanks again :)

                                    herb_fargusH fluffypillowF 2 Replies Last reply Reply Quote 0
                                    • herb_fargusH
                                      herb_fargus administrators @BenESeph
                                      last edited by

                                      @beneseph said in Announcing Pegasus Frontend:

                                      I'm having issues with it recognising me using my controller

                                      I have had similar issues with my handheld.

                                      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • fluffypillowF
                                        fluffypillow @BenESeph
                                        last edited by

                                        @beneseph Thanks! So what kind of gamepad do you have troubles with?

                                        I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?

                                        Yup, that's right. You'll probably want some metadata too, like game title or description. These can be collected using scrapers.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          BenESeph @fluffypillow
                                          last edited by

                                          @fluffypillow I'm using ps3 wireless controller. Actually it's a gioteck version rather than official (I was being risky) but it works fine.

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                                          • fluffypillowF
                                            fluffypillow
                                            last edited by fluffypillow

                                            I've just landed some old pending patches:

                                            • updated Pegasus to work on the latest Raspberry firmware and Raspbian Stretch
                                            • experimental 3D support in themes is now available via QtCanvas3D (not yet tested in Pegasus, but the module itself works and can display complex objects)
                                            • fixed some QML modules occasionally not being included
                                              • theme makers: the currently available QML modules are QtQuick, QtQuick.Layouts, QtQuick.Particles, QtQuick.Window, QtGamepad, QtGraphicalEffects, QtMultimedia and QtCanvas3D
                                              • @shantigilbert this might help with static linking issues
                                            • cleanup in the ES2 compatibility code, possible minor speed improvements
                                              • needs testing, please report if you miss any games/assets
                                            • fixed Daphne game detection (in theory) (cc @Darksavior)
                                            • made the log a bit more verbose about game system detection

                                            @herb_fargus @BenESeph So the controller works fine in ES? Does it also work in other SDL2-based games/programs, eg. OpenBlok? I think I can use a similar input handling too.

                                            herb_fargusH T DarksaviorD S 4 Replies Last reply Reply Quote 2
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