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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • herb_fargusH
      herb_fargus administrators @BenESeph
      last edited by

      @beneseph said in Announcing Pegasus Frontend:

      I'm having issues with it recognising me using my controller

      I have had similar issues with my handheld.

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow @BenESeph
        last edited by

        @beneseph Thanks! So what kind of gamepad do you have troubles with?

        I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?

        Yup, that's right. You'll probably want some metadata too, like game title or description. These can be collected using scrapers.

        B 1 Reply Last reply Reply Quote 0
        • B
          BenESeph @fluffypillow
          last edited by

          @fluffypillow I'm using ps3 wireless controller. Actually it's a gioteck version rather than official (I was being risky) but it works fine.

          1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow
            last edited by fluffypillow

            I've just landed some old pending patches:

            • updated Pegasus to work on the latest Raspberry firmware and Raspbian Stretch
            • experimental 3D support in themes is now available via QtCanvas3D (not yet tested in Pegasus, but the module itself works and can display complex objects)
            • fixed some QML modules occasionally not being included
              • theme makers: the currently available QML modules are QtQuick, QtQuick.Layouts, QtQuick.Particles, QtQuick.Window, QtGamepad, QtGraphicalEffects, QtMultimedia and QtCanvas3D
              • @shantigilbert this might help with static linking issues
            • cleanup in the ES2 compatibility code, possible minor speed improvements
              • needs testing, please report if you miss any games/assets
            • fixed Daphne game detection (in theory) (cc @Darksavior)
            • made the log a bit more verbose about game system detection

            @herb_fargus @BenESeph So the controller works fine in ES? Does it also work in other SDL2-based games/programs, eg. OpenBlok? I think I can use a similar input handling too.

            herb_fargusH T DarksaviorD S 4 Replies Last reply Reply Quote 2
            • herb_fargusH
              herb_fargus administrators @fluffypillow
              last edited by

              @fluffypillow there are similar issues on openblok at least as it pertains to the xbox360 controllers (haven't tested with my 8bitdo controller or handheld yet) as we've discussed in the past. I can open a ticket/ provide logs as needed. Just let me know which diagnostics you need

              If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

              Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

              1 Reply Last reply Reply Quote 0
              • T
                tronkyfran @fluffypillow
                last edited by

                QtCanvas3D looks pretty complex for me, I'm going to need some programmer partner for that part.
                Wink wink to anyone interested...

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                • fluffypillowF
                  fluffypillow
                  last edited by

                  @herb_fargus remind me again, did it work well with http://generalarcade.com/gamepadtool/?

                  @tronkyfran yeah, that will need programming, but in theory, you can implement things like the examples here.

                  herb_fargusH 1 Reply Last reply Reply Quote 0
                  • herb_fargusH
                    herb_fargus administrators @fluffypillow
                    last edited by

                    @fluffypillow said in Announcing Pegasus Frontend:

                    remind me again, did it work well with http://generalarcade.com/gamepadtool/?

                    I haven't tested using that. Since it's a gui it may not work on retropie as retropie doesn't use x. I remember you set up a diff sdl mapping tool I tried but I don't think we ever came up with anything conclusive

                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                    1 Reply Last reply Reply Quote 0
                    • DarksaviorD
                      Darksavior @fluffypillow
                      last edited by Darksavior

                      @fluffypillow Daphne problem fixed. Thanks!
                      Also, I did notice how much faster it is. ~4sec for ~1800 roms. I did notice my screenshots for the background and marquees are now gone..
                      They're in /opt/retropie/configs/all/emulationstation/downloaded_images/

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        @Darksavior is that directory symlinked to ~/emulationstation/downloaded_images?

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @fluffypillow
                          last edited by mitu

                          @fluffypillow said in Announcing Pegasus Frontend:

                          s that directory symlinked to ~/emulationstation/downloaded_images

                          By default it is:

                          pi@retropie:~ $ pwd
                          /home/pi
                          pi@retropie:~ $ file .emulationstation
                          .emulationstation: symbolic link to /opt/retropie/configs/all/emulationstation
                          pi@retropie:~ $
                          
                          1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            @mitu thanks!

                            1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow
                              last edited by

                              @Darksavior I've made an experimental build that should fix the problem, could you check it? It's here.

                              DarksaviorD 1 Reply Last reply Reply Quote 1
                              • DarksaviorD
                                Darksavior @fluffypillow
                                last edited by

                                @fluffypillow That fixed the problem, thanks. Marquees and screenshot backgrounds are back.

                                1 Reply Last reply Reply Quote 0
                                • halfmanhalfcakeH
                                  halfmanhalfcake
                                  last edited by

                                  How's the progress on the custom config files?

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    @halfmanhalfcake I've just finished the implementation - all that's left is to write some documentation and create a site for converting between the different file formats (eg. ES2 gamelist).

                                    1 Reply Last reply Reply Quote 1
                                    • halfmanhalfcakeH
                                      halfmanhalfcake
                                      last edited by

                                      Thanks for the update :)

                                      1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        The structure of the site is mostly complete, and gamelist.xml -> metadata.txt conversion works too. I'll add the reverse direction and the systems support, then do a release.

                                        1 Reply Last reply Reply Quote 0
                                        • AndersHPA
                                          AndersHP
                                          last edited by

                                          Sounds exciting. Does this mean the favorites button as well as the page up/down functionality is on the way also? :)

                                          My "Bubble Bobble" Themed Bartop Arcade
                                          My Gameboy

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @AndersHP
                                            last edited by

                                            @andershp Yeah, after this is done I can finally start working on all the smaller stuff I've promised to do way before.

                                            1 Reply Last reply Reply Quote 2
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