How to make vector arcade games look their best
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@Riverstorm These are the ones I have loaded:
asteroid astdelux bzone bwidow gravitar llander mhavoc omegrace ripoff solarq spacduel spacfury starcas startrek starwars tailg tempest esb
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@caver01 said in How to make vector arcade games look their best:
@Riverstorm These are the ones I have loaded:
Thanks Caver I am missing a few that I need to load. Have a great weekend!
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Set them to your display's maximum resolution. Mine is 1280 and 1024. These settings only affect vector games. This alone will tell AdvanceMAME to render the vector game at the highest resolution that will fit inside your display's width and height.
display_width 640 display_height 480
If you remove these lines does it try to negotiate the highest possible resolution?
If I remember right it seems the default sets the width but no the height in the rc file. Which kind of makes sense as you'll usually fill the height before width if it's negotiating or upscaling?
What I was trying to figure out was the best way to go about using both a 720p and 1080p TV as I switch back and forth.
However, you should start by checking your RUNCOMMAND to see what resolution you are running when you launch the emulator.
Is this set by a RUNCOMMAND or just the settings in the rc file?
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Removing those lines will default to 640x480 afair
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@BuZz said in How to make vector arcade games look their best:
Removing those lines will default to 640x480 afair
Thanks Buzz, so if I set it to 1920x1080 (1080p) in the .rc file but start it on a TV at 1280x720 (720p) will it default back to 640x480 as the set resolution isn't possible?
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It will render to 1280x720 scaled to the tv res I should think. which may end up not looking very nice.
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@BuZz said in How to make vector arcade games look their best:
It will render to 1280x720 scaled to the tv res I should think. which may end up not looking very nice.
@Riverstorm And yet, it may be acceptable, and probably better than if it would have been at 640x480. Having this resolution capability in the .rc file is still a fantastic enhancement for vector games. It may still be a fixed resolution, but at least it is controllable. You'd be in the same situation on other hardware using AdvanceMAME's modelines. This is much easier.
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@caver01 said in How to make vector arcade games look their best:
@BuZz said in How to make vector arcade games look their best:
It will render to 1280x720 scaled to the tv res I should think. which may end up not looking very nice.
@Riverstorm And yet, it may be acceptable, and probably better than if it would have been at 640x480. Having this resolution capability in the .rc file is still a fantastic enhancement for vector games. It may still be a fixed resolution, but at least it is controllable. You'd be in the same situation on other hardware using AdvanceMAME's modelines. This is much easier.
Ok, so to throw out a silly question or probably more accurate I don't quite understand. :) Would the correct aspect ratio for vector games be 4:3? Do you gain anything trying to shoot for a particular resolution that fits an aspect ratio say like 1280x960 or is that where the resizeeffect comes into play? In the documentation they refer to it as expansion and reduction in the different modes.
If possible I would just set it to 1080p and leave it if it will produce decent results or lower if that's a better option. I have a smaller box setup that I tote around to friends and family and I just never know what I'll run into or what brand. I finally just set the
config_hdmi_force_hotplug=1
as some older TV's aren't receiving the signal or broadcasting or something the Pi couldn't pickup.I know I am shooting for that blanket config which can be difficult.
@caver01
I know I am duplicating some settings but that's ok since it's only about a dozen games. I tyring to reserve the globals for non vector unless most of the settings are vector. This is what I set for Monochrome and color vector games from the tutorial. Is that about correct?astdelux/display_resizeeffect auto astdelux/display_rgbeffect none astdelux/display_scanlines no astdelux/display_antialias yes astdelux/display_translucency yes astdelux/display_beam 1.2 astdelux/display_intensity 1.5 astdelux/display_flicker 15
and for color:
gravitar/display_resizeeffect filter gravitar/display_rgbeffect triad3dot gravitar/display_scanlines no gravitar/display_antialias yes gravitar/display_translucency yes gravitar/display_beam 1.2 gravitar/display_intensity 2.5 gravitar/display_flicker 10
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@Riverstorm Not sure about
astdelux/display_resizeeffect auto
I think I would just specify filter here too. Also, I would set all of the vector settings withvector/display_resizeeffect fitler
and so on, instead of referencing every single monochrome title. At least that way you have defaults for all vector games, only need to specify the changes to intensity, flicker and rgbeffect per color game as overrides. -
@caver01 said in How to make vector arcade games look their best:
only need to specify the changes to intensity, flicker and rgbeffect per color game as overrides.
Genius! This will cut down configuration lines considerably. So I could set the vector globals with the color settings and override the two monochrome games (Asteroids and Deluxe Asteroids) with the two settings that are different flicker and intensity?
astdelux/display_flicker 15
astdelux/display_intensity 1.5
asteroids/display_flicker 15
asteroids/display_intensity 1.5I'll shoot for the 1080p resolution and see how it looks as I try it out on different TV's.
8.7 Display Vector Configuration Options 8.7.1 display_antialias 8.7.2 display_beam 8.7.3 display_flicker 8.7.4 display_translucency 8.7.5 display_intensity
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@Riverstorm You should remove the rgb triad effect from monochrome too. The shadow mask is not present on mono vector.
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@caver01 said in How to make vector arcade games look their best:
@Riverstorm You should remove the rgb triad effect from monochrome too. The shadow mask is not present on mono vector.
How does this look to you? I set the scanlines to no so no vector games get them as I've been playing around with them a little globally on non-vector games. My plan is to use your tutorial as the baseline and then tweak to preference from there.
Oh I don't much care for the regular asteroid.zip backdrop but I really like the Asteroids Deluxe one though. :)
vector/display_resizeeffect filter vector/display_rgbeffect triad3dot vector/display_scanlines no vector/display_antialias yes vector/display_beam 1.2 vector/display_flicker 10 vector/display_translucency yes vector/display_intensity 2.5 astdelux/display_rgbeffect none astdelux/display_intensity 1.5 astdelux/display_flicker 15 asteroid/display_rgbeffect none asteroid/display_intensity 1.5 asteroid/display_flicker 15 asteroid/display_artwork_backdrop no bzone/display_rgbeffect none bzone/display_intensity 1.5 bzone/display_flicker 15
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@Riverstorm Yes. Looks good. I simply deleted my asteroids artwork. I also adjusted the artwork to make it dimmer for omega race and asteroids deluxe. It;s just too bright otherwise.
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@caver01 One more question for you is Battlezone considered monochrome like Asteroids? I was reading on a Wiki and it looks like it's a physical overlay on the top portion of the screen.
"The game uses wireframe vector graphics on a black and white (with green and red sectioned color overlay) vector monitor."
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@Riverstorm Yes. It's MONOCHROME. The overlay is an image designed to mimic the artwork on the inside of the cabinet as well as a painted bezel with green cellophane/gel to color the vectors, and red over the radar, but the game image itself is monochrome. You don't want to have a shadow mask on Battlezone.
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@caver01 said in How to make vector arcade games look their best:
You don't want to have a shadow mask on Battlezone.
That what's I wanted to verify! :) Battlezone looks sharp with the artwork overlay. Thank you for all the help in tweaking things. I think my vector games are set for now. :) I hope good vector settings and artwork make it's way into lr-mame2003. Then it will almost be a perfect all-in-one MAME emulator for retro gaming.
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Hello everyone! :-) I have tried the tempest romset 0106 but does not work can anyone help me? Thanks!
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@bifelix89 A 0.106 romset is compatible with Advmame 1.4 only. What emulator are you using? If it is this version of mame, you don't have a 0.106 rom.
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The romset in my possession is a .106 so it was written where I found ... but using advmame 1.4 does not work does anyone know where you can find a romset .106? Thanks :-)
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@bifelix89 you cant ask these kinds of question here. Try google.
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