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    Input Lag guide

    Scheduled Pinned Locked Moved Ideas and Development
    input lagwikidocumentationdocs
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    • markwkiddM
      markwkidd
      last edited by

      That's the very one!

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @markwkidd
        last edited by

        @markwkidd And this wasn't an April Fool's joke?

        My 4-player cocktail style cabinet built as a custom "roadcase"

        markwkiddM 1 Reply Last reply Reply Quote 0
        • markwkiddM
          markwkidd @caver01
          last edited by markwkidd

          @caver01 said in Input Lag guide:

          @markwkidd And this wasn't an April Fool's joke?

          nope, it's real. this functionality is IMO a landmark in emulation but it happened so recently that history hasn't quite noticed yet

          there has been quite a bit of testing. there are likely some bugs still to be found but I think things are reasonably proven in terms of the major classic consoles and the higher performance libretro emulators for NES/Famicom, Genesis/Megadrive, SNES/Super Famicom

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          • markwkiddM
            markwkidd
            last edited by markwkidd

            The new stable release of RetroArch 1.7.2 has been pending for weeks now because all of these major new features have hit and are still getting little bugfixes

            Wait till you see what is about to hit in 1.7.3 in terms of native CRT support in RetroArch

            pjftP dankcushionsD 2 Replies Last reply Reply Quote 0
            • pjftP
              pjft @markwkidd
              last edited by

              @markwkidd I struggle to imagine that the look ahead frame improvements on RetroArch will work on the pi, as it has a non-negligible load on the CPU. But I have no facts to base that assumption on, it's just from reading the original technical release.

              1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator
                last edited by mediamogul

                I read up on it a bit myself and it really does appear to be a tall order for the Pi. Something I found interesting is that the developer behind this feature also created PocketNES for the GameBoy Advance. In it's day, it was a technical marvel with all of it's features and Nintendo even... borrowed the code for their 'Classic NES' line of GBA releases. I'm not sure if the license permitted it, but I remember him being very upbeat about it regardless. Nice guy and a great programmer.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • dankcushionsD
                  dankcushions Global Moderator @Darksavior
                  last edited by

                  @darksavior said in Input Lag guide:

                  Maybe change it to unsupported tweaks or have the word "unsupported" mentioned in there.

                  i like this! that's good wording. i think with this change I would be happy with the rest of the updates. i think that's a good middle ground until such time as we can fully test the settings and use them as defaults for pi3+ nes.

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @markwkidd
                    last edited by

                    @markwkidd said in Input Lag guide:

                    Wait till you see what is about to hit in 1.7.3 in terms of native CRT support in RetroArch

                    i don't think this helps retropie - pi uses a bespoke API for CRT resolutions and the current PR is only relevant to windows, right?

                    markwkiddM T 2 Replies Last reply Reply Quote 1
                    • dankcushionsD
                      dankcushions Global Moderator @markwkidd
                      last edited by

                      @markwkidd said in Input Lag guide:

                      Have you all been tracking the new run-ahead lag reducer function for libretro/RetroArch cores that just debuted around the beginning of the month?

                      My understanding is that it should be able to shave a frame or two off of the lag for older console emulators even with low-power architectures like rpi.

                      it needs 100% headroom, right? do we have any cores that have 100% headroom on a pi3 (eg, fast forward runs at 2x)?

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @dankcushions
                        last edited by

                        @dankcushions said in Input Lag guide:

                        i like this! that's good wording. i think with this change I would be happy with the rest of the updates.

                        I reworked the headers and added a message regarding their status as specifically being unsupported on the forums. Let me know if you can think of anything else that would make this come across more clearly, and of course, feel free to change any of my wording yourself as you see fit.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 1
                        • markwkiddM
                          markwkidd @dankcushions
                          last edited by

                          @dankcushions said in Input Lag guide:

                          @markwkidd said in Input Lag guide:

                          Wait till you see what is about to hit in 1.7.3 in terms of native CRT support in RetroArch

                          i don't think this helps retropie - pi uses a bespoke API for CRT resolutions and the current PR is only relevant to windows, right?

                          Native RetroArch Linux support for CRTs is incoming as well. It may get broken up into a second PR or wind up as part of the original.

                          1 Reply Last reply Reply Quote 0
                          • J
                            JasonBigham Banned @Darksavior
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • T
                              tekn0
                              last edited by tekn0

                              Im sorry for the double post but I just tested the new runahead feature on a Pi3B with the newest Retropie 4.4 and retroarch 1.7.3 compiled from source. It did make a nice difference. I was able to increase the fceumm core 2 frames, and picodrive 3-4 frames. It's awesome actually and feels really good/smooth.

                              Mame2003 has all types of errors, and Snes9x2010 was a nogo, even at 1 frame. All other snes cores also seemed to have issues, but fceumm and picodrive were champs and it made a noticable improvement. This was also while running crt-pi in nearest mode. The tv I tested on was not 1080p so I will have to test at that res next.

                              pjftP 1 Reply Last reply Reply Quote 1
                              • T
                                tekn0 @dankcushions
                                last edited by

                                @dankcushions The dev has said on his youtube channel he is porting retroarch crt mode to the pi and linux is already working.

                                1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft @tekn0
                                  last edited by

                                  @tekn0 Interesting. Full 60fps at those runahead frames sounds interesting, to say the least.

                                  Could you test lr-genesis-plus-gx if you do have the chance?

                                  I suppose I'll have to try that out myself then, you got me curious :)

                                  T 1 Reply Last reply Reply Quote 0
                                  • T
                                    tekn0 @pjft
                                    last edited by

                                    @pjft I did try it. I was unable to get an extra frame on the gx core. Only pico drive. I talk more about the other tests here. https://retropie.org.uk/forum/topic/17438/new-emulation-method-to-eliminate-input-lag/15

                                    markwkiddM 1 Reply Last reply Reply Quote 1
                                    • markwkiddM
                                      markwkidd @tekn0
                                      last edited by

                                      @tekn0 said in Input Lag guide:

                                      @pjft I did try it. I was unable to get an extra frame on the gx core. Only pico drive. I talk more about the other tests here. https://retropie.org.uk/forum/topic/17438/new-emulation-method-to-eliminate-input-lag/15

                                      Dang.. Dwedit specifically worked on the Genesis GX core so that it could use runahead on pretty much even the weakest systems RetroArch supports like the original xbox.

                                      Something must not gel well with the rpi architecture. It may be worth filing an issue and getting Dwedit's attention, but it's good that picodrive works at least.

                                      T 1 Reply Last reply Reply Quote 0
                                      • RedBatmanR
                                        RedBatman
                                        last edited by

                                        So when will 1.7.3 be available binary?

                                        1 Reply Last reply Reply Quote 0
                                        • T
                                          tekn0 @markwkidd
                                          last edited by tekn0

                                          @markwkidd I remember reading in the release notes he was working on adding support for that core. I just updated from source and I can get 1 frame stable on the new GX core. :)

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                                          • Y
                                            youxia
                                            last edited by

                                            I was involved in a discussion elsewhere regarding the results @Brunnis posted in that libretro thread and which were used in this guide (the Super Mario World test). I'm curious about one thing: my own test using the "frame advance" yields 2 frames of lag on average. Similar to mine setup here says 7 frames. Can anybody explain why do they differ and how this works in general?

                                            My setup:
                                            RPi 3B+ @800 Mhz, CRT TV, USB DS4 pad
                                            Only setting used was threaded=off, everything else unchanged

                                            pjftP 1 Reply Last reply Reply Quote 0
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