The initial reviews seem mostly positive for Ready Player One.
I really liked it. The film deviates from the book in sooo many ways for the sake of brevity, but it still feels like 'Ready Player One' at every turn. Something I was pleased to discovery that I didn't consider was the musical score done by Alan Silvestri. While the movie is a visual treat of pop culture references, the score manages to weave in music cues from many other properties as well and it's done in a very thoughtful way. It's not so much that you'll see a Star Wars character reference and immediately get a Star Wars music cue, but rather when moments occur that might organically evoke a strong feeling of fantasy, you may get a subtle little bit of the theme from Stephen Spielberg's Amazing Stories. All very well done.
@cwacha this is something that has always been a confusion due to the various hardware types. It had originally been left bottom, left top but that was confusing too depending on people's vantage point. It's most telling on the Xbox controllers where physically the shoulders are flat buttons whereas as the triggers are actually shaped like triggers as opposed to PlayStation controllers where the top buttons don't have any physical distinction other than placement. Shoulders and triggers are also more common in most gaming communities
In short: bottom = shoulders, if there only two like the SNES then they are shoulders. Top = triggers
I included the diagrams so they reflect the controls and verbage in emulationstation and so there can be no ambiguity.
But he did have a 240fps cam. I'm not sure if I can be bothered myself, it's just an idea. Overall it's all just out of curiosity and old benchmarking habits, which I have since the days of 3dfx cards :P I don't need this to prove anything to myself or others, since I can live with this lag as it is at the moment.
One test though I would definitely would like to conduct is to take some people who claim that are "sensitive" to lag and do some blind trials on multiple setups with various slight differences. I think the results could surprise a few, especially those who swear that 1 -2 frames of lag makes games unplayable for them :)
there are already compatibility lists for the PSP, dreamcast and n64 systems, but:
they are often pointless since those systems see active development so anything (not) working today will/won't be working tomorrow.
without someone to babysit the google documents (like i, and previously @herb_fargus do for the mame lists) they quickly descend into gibberish. whatever cells you don't make read-only WILL turn into garbage on a bimonthly basis. hence: all the psp, dreamcast and n64 sheets are almost entirely garbage now.