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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Advancemame 3.5: overlays & resolution problem

    Scheduled Pinned Locked Moved Help and Support
    overlaybezeladvancemamespace invaders
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    • RiverstormR
      Riverstorm @UDb23
      last edited by

      @udb23 said in Advancemame 3.5: overlays & resolution problem:

      Also taking no vacation and accumulating stress does NOT improve quality of our work ;-)

      Agreed. I was reading an article that said people who take their vacations are actually more productive and feel better overall.

      We do have some small trips planned for area events (within a 5 or 6 hour drive) over long weekends and we have a bigger trip planned for Trinidad & Tobago to do the Carnival experience (like a Mardi Gras).

      My significant other has quite a bit less vacation per year so mine accumulates faster. I take a day or two hear and there to go to a movie or some other activities for the day but getting away from the tech...mostly...for a few weeks is very refreshing! ;)

      Things are flexible now with planning/implementation but once the go live date for the cut over/transition is set it will be a busy few weeks. Plus we carry on-call phones and we do get calls all hours of the night, weekends and holidays. Even on vacation they will pick up the tab for international rates when leaving the country (which we do about half the time). I guess the perk is a new iPhone every year with all the bells and whistles of unlimited data, hot spot, etc. etc. but honestly I would trade it in a heartbeat and buy my own phone/plan to not carry it.

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      • UDb23U
        UDb23
        last edited by

        Created a request for support on the advancemame forum.
        Hope the developer can find time to help on this matter.

        RiverstormR 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm @UDb23
          last edited by

          @udb23 said in Advancemame 3.5: overlays & resolution problem:

          Created a request for support on the advancemame forum.
          Hope the developer can find time to help on this matter.

          That's great it'll be interesting to see if it's possible. Everyone getting back to work now that the holiday is over?

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          • UDb23U
            UDb23
            last edited by

            Advancemame 3.6 is available. Changes mention : "Fixed screen size computation using backdrops."
            Anybody tried if this fixes the overlay issues ?

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            • mediamogulM
              mediamogul Global Moderator @UDb23
              last edited by

              @udb23

              I was going to ask if this only affects custom overlays, but I see you've tested the Mr. Do's Arcade files as well. That's really strange, as they display correctly on mine. I play space invaders somewhat frequently and other than the old artwork being super low-res, the aspect and placement are fine.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              UDb23U 1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23 @mediamogul
                last edited by

                @mediamogul said in lr-mame2003 driver improvement and backport:

                being super low-res

                The image files used by the overlay are good res, so that's already an issue.
                What screen resolution are you using ?
                What does advmame show if you check the resolution during invaders gameplay?

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @UDb23
                  last edited by mediamogul

                  @udb23

                  I've looked at my screen res versus the game's display and they appear to correspond, but I want to check some potential inconsistencies later this evening. I'll get back with you.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @mediamogul
                    last edited by caver01

                    @mediamogul I will throw in the test I recently did with backgrounds for INVADERS and WARLORDS. Both of the old artwork backgrounds are nice, high res, but they seem to only render at game resolution, even if running the game at double, or triple magnification. So, nice clean backgrounds are completely wasted and converted to awful pixelated versions. I suspect overlays will do the same.

                    This problem goes away, however, when you run vector titles, probably because they can render at native display resolution and the background follows suit. So, asteroids deluxe and Omega Race can have gorgeous background art.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    mediamogulM 1 Reply Last reply Reply Quote 1
                    • mediamogulM
                      mediamogul Global Moderator @caver01
                      last edited by mediamogul

                      @caver01

                      I'm actually doing a little testing and research right now. It looks as though all artwork is applied before any resizing is done. Also, in the official documents, the method for resizing raster games is noted to be independent from the method handling vector games. This of course jibes with what you've already noticed. Ideally, to get higher quality artwork, the software would need to first resize the game and then resize the artwork to fit. However, I wonder if that wouldn't affect performance. Outside of this though, my aspect ratio and placement are as they should be. I'm glad I looked into this tonight, as I discovered a few settings that have increased performance enough to run 'Spider-Man: The Video Game' without any audio issues.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      caver01C 1 Reply Last reply Reply Quote 1
                      • caver01C
                        caver01 @mediamogul
                        last edited by

                        @mediamogul your assumptions align with mine. It also explains why the rgb effects get applied to the background. I have over the years used old versions of mame that do this correctly. High res backgrounds that match display resolution, and scan lines and rgb effects that only apply to the game graphics layer (which looks fantastic done properly). It seems like an order of processing issue.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

                        UDb23U 1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @caver01
                          last edited by

                          @caver01 @mediamogul Thanks for the additional testing; surely that's the reason for the issue.
                          Maybe @amadvance can fix this.

                          Libretro overlay implementation shows that it's possible to get high res overlays without affecting performance.

                          It would be really nice if libretro could support also backdrops.

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