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    ES Video within the grid view

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiogridview
    56 Posts 8 Posters 7.3k Views
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    • A12C4A
      A12C4 @paffley
      last edited by A12C4

      @paffley Jesus christ, not this question again.

      https://retropie.org.uk/forum/topic/14538/game-list-and-gif-ideas-es/73
      ^
      Last comments

      Grid view wiki

      paffleyP 1 Reply Last reply Reply Quote 1
      • paffleyP
        paffley @A12C4
        last edited by

        @a12c4 said in ES Video within the grid view:

        @paffley Jesus christ, not this question again.

        https://retropie.org.uk/forum/topic/14538/game-list-and-gif-ideas-es/73
        ^
        Last comments

        Wow dood, chill out and have a beer or something, no need to get hostile......I didn't see what you had wrote in your other post! Maybe stick to one post on the forum as you have multiple regarding the Grid View and its hard to keep up with you.

        Anyhow.....Cheers for the heads up, great work, keep it up.

        A12C4A 1 Reply Last reply Reply Quote 0
        • A12C4A
          A12C4 @paffley
          last edited by

          @paffley Sorry but this question, along with questions about videos in the grid view, have been asked quite a few times already.

          As for the different topic, I wanted to separate them to talk about specific point of the grid view so we don't end up with one topic with dozens of page that nobody will read.

          You can find them all using the "grid view" tag btw.

          vv Right below vv

          Grid view wiki

          darkniorD 1 Reply Last reply Reply Quote 1
          • darkniorD
            darknior @A12C4
            last edited by

            @a12c4 Thanks for all these informations, i think i will really love to use your grid view in my skin :)
            But it make me have a question for you, i have from a long time ago ... a problem that's not only with your grid view.

            Like i already LOVE the VIDEO view, i'm frustrate that i can use it only one time.
            I don't use the NORMAL and MEDIA view :(
            Now i will use your GRID view, so fantastic with all the media options and many more <3
            But i can use it only one time too in my skin :(

            I can't make many view with your grid, to let the user to have a Cover Wall in one, a one line Cover on bottom like a Kodi Coverflow, an other view with right little cover wall with 4 columns and many media informations at left, etc ...
            I can't give the user the choice to change his view like he want.

            My question is : Is it possible now on ES to add a system to let us skinning all the UI (USER INTERFACE) we want, and behind using the VIEW ENGINE we choose for each one?
            And for exemple letting us using your grid view in 2 or 3 UI :)
            Think to it, i think it can be fantastic for users ... and more work and pleasure for use to design more different interface for us :p
            But i know, it's not a problem of you view, it's just an idea to use it more on a single skin :p

            Life is game, just play it !

            A12C4A 1 Reply Last reply Reply Quote 0
            • A12C4A
              A12C4 @darknior
              last edited by

              @darknior For now, you will have to create multiple theme for that.

              There is some plan to make the game list views more modular, and thus, allowing the theme to create as much game list views as he want (for example a theme could define the following game list views : basic, grid-16/9, grid-4/3, grid-one-line ...) but that is completely experimental and won't come anytime soon.

              This is a very big feature, even bigger than the grid view, and will stay in developement phase and then in testing phase for months. Add to this that I already have many other developements planned : finish and embelish the grid view, many smaller UI and/or user experience enhancements, localization, virtual keyboard ...

              Grid view wiki

              darkniorD 1 Reply Last reply Reply Quote 1
              • darkniorD
                darknior @A12C4
                last edited by

                @a12c4 said in ES Video within the grid view:

                There is some plan to make the game list views more modular, and thus, allowing the theme to create as much game list views as he want (for example a theme could define the following game list views : basic, grid-16/9, grid-4/3, grid-one-line ...) but that is completely experimental and won't come anytime soon.
                This is a very big feature, even bigger than the grid view, and will stay in developement phase and then in testing phase for months.

                Yes i understand ... for sure it's a big new feature ... but a fantastic one i think :p
                I will stand for it, thanks.

                Add to this that I already have many other developements planned : finish and embelish the grid view, many smaller UI and/or user experience enhancements, localization, virtual keyboard ...

                Yes, finish first grid view, so exciting new feature :)
                Virtual keyboard why not, but now we have mini keyboards for a little price, the best solution for me :p
                And for localization if you remember i really stand for it. And i will help you for french text. For the moment i use a fork with this feature but validate by official Retropie ES.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • ruckageR
                  ruckage
                  last edited by ruckage

                  @A12C4 I somehow managed to miss all this work being made to gridview, it's looking fantastic - great work. The video preview looks like a really nice addition.
                  I can't wait until it's officially released so I can add grid support to my themes.

                  I've been having a play with the grid support on windows using the continuous build that @jdrassa maintains and it works brilliantly - is there a list of all the current grid theming options so that I can experiment further?

                  Thanks for all your hard work.

                  SNES mini/Nes mini/Famicom mini theme developer.

                  If you'd like to support my work you can donate here: Donate

                  E A12C4A 2 Replies Last reply Reply Quote 1
                  • E
                    EctoOne @ruckage
                    last edited by

                    @ruckage From what I've seen, it's all in the themes.md.
                    There is not much to theme yet, the basic stuff is also mentioned here.
                    Plus we have md_name now in all game views available to display the game name.

                    A12C4A 1 Reply Last reply Reply Quote 1
                    • A12C4A
                      A12C4 @ruckage
                      last edited by

                      @ruckage The THEMES.md documentation is up to date, you may be interested by the following chapters : grid (the view), imagerid and gridtile (the elements).

                      You can also check/test this 3 ES themes I modified :

                      • carbon
                      • material from @lilbud
                      • moderntv from @lilbud

                      Have fun ;)

                      Grid view wiki

                      ruckageR 1 Reply Last reply Reply Quote 1
                      • A12C4A
                        A12C4 @EctoOne
                        last edited by

                        @ectoone Please do not refer to this thread, refer to the wiki instead.

                        Grid view wiki

                        E 1 Reply Last reply Reply Quote 0
                        • E
                          EctoOne @A12C4
                          last edited by EctoOne

                          @a12c4 Sorry but I can't remember everything. For me that thread helped me to understand how the math behind grid view works, that's why I referred it.

                          1 Reply Last reply Reply Quote 0
                          • ruckageR
                            ruckage @A12C4
                            last edited by ruckage

                            @a12c4
                            Thanks for the links. Just having a play with the grid now.

                            I've noticed a couple of things. While in grid mode if you try to reload the theme on the system select screen ES crashes. Reloading while in a system causes no problems. It will also crash if you try and change the theme while in grid mode. Not sure if this is just an issue on windows but thought it worth mentioning.

                            Also I'm trying to use the <backgroundCornerSize> option but can't seem to be able to get it to work, it's showing 'unknown property type "backgroundCornerSize" ' in the debug window.

                            edit: I'm using the version @jdrassa compiles - the version number is: v2.8.0RP-DEV dated May 3 2018. Is that the latest version?

                            SNES mini/Nes mini/Famicom mini theme developer.

                            If you'd like to support my work you can donate here: Donate

                            1 Reply Last reply Reply Quote 0
                            • ruckageR
                              ruckage
                              last edited by

                              Actually, think I've just answered my own question as I see those properties were only added very recently so the version I have is out of date. Any chance of an up to date version @jdrassa?

                              SNES mini/Nes mini/Famicom mini theme developer.

                              If you'd like to support my work you can donate here: Donate

                              J 1 Reply Last reply Reply Quote 0
                              • J
                                jdrassa @ruckage
                                last edited by

                                @ruckage A new build is available on github.

                                Get latest build of EmulationStation for Windows here

                                E A12C4A ruckageR 3 Replies Last reply Reply Quote 2
                                • E
                                  EctoOne @jdrassa
                                  last edited by

                                  @jdrassa the link in your signature is for a older version. I was confused myself a few days ago because I was using a bookmark to the same site until I noticed that you changed the link in the windows build thread.

                                  J 1 Reply Last reply Reply Quote 0
                                  • A12C4A
                                    A12C4 @jdrassa
                                    last edited by

                                    @jdrassa Thanks for your reactivity and dedication to this project.

                                    @EctoOne The link in Jrassa's signature is for the stable version, if you follow this link, clic on the "Release" button and you will see the build for the master branch (where the grid and other active development belong).

                                    Grid view wiki

                                    1 Reply Last reply Reply Quote 0
                                    • J
                                      jdrassa @EctoOne
                                      last edited by

                                      @ectoone I forgot I had the link in my signature, it is updated now. Thanks for the heads up.

                                      Get latest build of EmulationStation for Windows here

                                      E 1 Reply Last reply Reply Quote 0
                                      • E
                                        EctoOne @jdrassa
                                        last edited by

                                        @jdrassa You're welcome. I clicked it on accident when I was reading your post about the recent update. :D

                                        1 Reply Last reply Reply Quote 0
                                        • ruckageR
                                          ruckage @jdrassa
                                          last edited by

                                          @jdrassa
                                          Thanks, I really appreciate it. I did have a go at compiling it myself but failed repeatedly (kept getting an ambiguous symbol error).

                                          @A12C4 Seems to be working great, I've been experimenting for several hours and I'm really liking the grid so far.

                                          Some quick feedback, I notice that gridtile padding and corner size are using actual pixel values instead of normalised pairs. This seems out of place as pretty much everything else in ES uses 'normalised pairs' and it also causes some problems when the theme is displayed in a different resolution to what it was designed for.

                                          Instead relying on pixel values for the ninepatch it would be better if ES just divided whatever image is supplied into 9 equal tiles. Then instead of <backgroundcornersize> have a property such as <ninepatchSize> or something similar which uses 'normalised pairs' to tell ES what size the ninepatch tiles should be drawn at.

                                          I hope that makes sense and if there is a technical reason this isn't possible that's fine as the grid view is going to be a great addition regardless.

                                          SNES mini/Nes mini/Famicom mini theme developer.

                                          If you'd like to support my work you can donate here: Donate

                                          A12C4A 1 Reply Last reply Reply Quote 0
                                          • A12C4A
                                            A12C4 @ruckage
                                            last edited by

                                            @ruckage That's not how the ninepatch work, the goal is to not resize the corner parts at all.

                                            This leave the size of the 4 corner parts unchanged, the size of the 4 border parts stretched on only one axis, and the size of the center part stretched on both axis.

                                            ninepatch scale

                                            If you use the frame.png image included with ES with the standard 16x16 corner size, the corner of the image will always be 16x16 pixels, independently of the size of the image on your screen. That's how it always worked, I didn't change that.

                                            I rewrote the ninepatch to handle images of different size than 48x48 pixels, my goal wasn't, and won't be, to break the actual behavior of the ninepatch. If we want to create an element which act like you suggested, then we should create a new element, as the ninepatch of ES mimic the ninepatch element of android, and is perfectly doing its job.

                                            Grid view wiki

                                            ruckageR 1 Reply Last reply Reply Quote 0
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