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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • AndersHPA
      AndersHP @fluffypillow
      last edited by

      @fluffypillow said in Announcing Pegasus Frontend:

      I've also started working on the favorites support.

      Neat!

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        No changes this week due to being sick :/

        ClydeC 1 Reply Last reply Reply Quote 1
        • E
          EctoOne
          last edited by EctoOne

          So after 5 hours I finally managed to build a windows version that runs. Looking forward to try it out tomorrow. BUt I also have some questions, is it possible to hide my steam games or to deactivate the search for it? And is it possible to change the config path to the path of the exe? So that I can have a portable version running? I like to have all files in it's own folder, that makes editing files so much easier.

          Edit: Welp, i guess i should've read the thread a little more. I just found the pre build binaries and how to make a portable version.

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • ClydeC
            Clyde @fluffypillow
            last edited by

            @fluffypillow Get well soon!

            1 Reply Last reply Reply Quote 2
            • fluffypillowF
              fluffypillow @EctoOne
              last edited by

              @ectoone Steam and ES2 can't be turned off right now, but it will be in the future.

              DarksaviorD 1 Reply Last reply Reply Quote 1
              • DarksaviorD
                Darksavior @fluffypillow
                last edited by Darksavior

                @fluffypillow New bug. The names of games without art tend to disappear after playing a few games throughout the day today. Not all disappear. Not an issue with games with art. Loading a game after this happens doesn't bring the text back. A reboot fixes it. Not sure how to reproduce this other than loading games and exiting them throughout the day.

                0_1526396424889_IMG_0061.JPG

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • DeadStretchD
                  DeadStretch
                  last edited by

                  Reading through this whole thread I don't think the question I have was asked.

                  I am running a vertical CRT build and as far as it looking nice there are no real options.

                  I guess my question is would this frontend work with a vertical crt setup? Thanks

                  1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @Darksavior
                    last edited by

                    @darksavior hm that's interesting... might be some kind of memory usage issue? I wonder if it can be reproduced by continuously starting/stopping games, or reloading the theme with F5.

                    @DeadStretch sure, it should look something like this: pic

                    Might need to customize or create a theme if things are too small, but otherwise the program itself should work fine.

                    1 Reply Last reply Reply Quote 0
                    • DeadStretchD
                      DeadStretch
                      last edited by DeadStretch

                      Awesome! Will mess with it tomorrow when I get some free time. Thanks.

                      [Edit] Did a quick install (and boy do I mean quick) and mine kinda looks like that screen, except if it was zoomed wayyyyy out. lol Looks like the real fun will start after work tomorrow. :D

                      Also wow at the load times! *refer back to posted jaw drops pics

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        While working on the favorites, I did some redesign on the game details page: https://webmshare.com/NRomm. What do you think?

                        T DeadStretchD 2 Replies Last reply Reply Quote 2
                        • T
                          tronkyfran @fluffypillow
                          last edited by

                          @fluffypillow thats awesome!!!!!

                          1 Reply Last reply Reply Quote 0
                          • DeadStretchD
                            DeadStretch @fluffypillow
                            last edited by DeadStretch

                            @fluffypillow Hey just a few inquires.

                            To start since I am running a CRT I have a run command script when launching a game is switched to 240p though while "outside" of a game it sets it to 480p (makes reading text much easier). I can launch games fine from the Pegasus FE it's when I exit the games is when I get this error: EGL Error: Could not create the egl surface: error = 0x300b What's even more weird after that error the command line says "Aborted" in which none of my controls work. I have to SSH in to reboot the system. Image

                            My Google searches return stuff I don't know about though it's all for a Linux PC.

                            Second I am having trouble following the links to find the information I am looking for. I am just trying to learn how to resize things. As you guessed everything is too small to read with my setup in Vertical. I followed all the links but I still can't find the documentation on how to customize everything.

                            Thanks

                            fluffypillowF 1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow @DeadStretch
                              last edited by

                              @deadstretch Hm that's an error in the low-level graphics code, happens when the driver couldn't create the program's window for some reason. Is this on a Pi right? How exactly do you change the resolution?

                              For the vertical setup, I think you'll likely need to create a new theme (or modify the default one), as it's been designed mostly for larger resolutions. You can find the theme development documentation here, with two examples. If you want to hack the default theme (this will get ugly), it's code is here (look for pixelSize values).

                              DeadStretchD 1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by

                                I've just merged this week's progress, there's what changed:

                                • Added favorite support
                                  • you can set them on the game info panel (see below)
                                  • technically, they are stored in a config file (~/.config/pegasus-frontend/favorites.txt); the intention with the standalone file is to separate the static game data (gamelists) from the user preferences
                                  • ES2 files are not changed, so if a game is marked as favorite there, it'll also keep staying favorite in Pegasus too. ES2 support will be disableable in the future.
                                  • The setting is saved in the background when you press the button
                                  • Theme API changes: the game.favorite field is now writable
                                  • Translators: the button labels are not translateable yet, but will be in the future (there'll likely be a set of common strings, like "Developer" and such)
                                • Changed the game info panel (https://webmshare.com/NRomm)
                                  • it can be opened with Ctrl/Square/XBox-X/Nintendo-Y
                                  • the filter menu can now be opened with Shift/Triangle/Y/X
                                • Fixed formatting not working in error messages
                                1 Reply Last reply Reply Quote 1
                                • DeadStretchD
                                  DeadStretch @fluffypillow
                                  last edited by

                                  @fluffypillow On a Pi 3b. The resolution switch happens from a run command on start/on end script.

                                  tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
                                  and
                                  tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s

                                  I followed this guide to set it all up.

                                  I will look into the rest. Thanks.

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    No updates last week due to all kinds of unrelated issues, hopefully this one will be more productive. Maybe I could finally add that letter jump feature.

                                    halfmanhalfcakeH 1 Reply Last reply Reply Quote 0
                                    • halfmanhalfcakeH
                                      halfmanhalfcake @fluffypillow
                                      last edited by

                                      @fluffypillow Look forward to it.

                                      1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        This weeks progress:

                                        • Added jump-to-letter feature
                                          • currently can be used by pressing Alt + [letter key]
                                          • on the long term though something like in ES2 would be better
                                        • Added custom filters support (experimental)
                                          • similarly to AttractMode
                                          • the file is <configdir>/filters.txt, the format is the same key: value pair text file like with the metadata files
                                          • use filter to define a new filter (eg. filter: My Awesome Filter Name)
                                          • use rule to set which games should be included
                                            • rules look like rule: game-property comparison comparison-parameter or rule: game-property comparison (for example, rule: title contains Mario or rule: favorite is_true)
                                            • the possible game properties you can check are listed here
                                            • the possible comparisons are contains, not_contains, equals, not_equals, is_true/is_false (mainly for checking the favoriteness), is_empty/not_empty (for checking whether a property has value)
                                          • if the file does not exist, the default filters (Favorite and Multiplayer) will be used; they are, for example, can be described like this:
                                        filter: Favorite
                                        rule: favorite is_true
                                        
                                        filter: Multiplayer
                                        rule: players not_equals 1
                                        
                                        halfmanhalfcakeH 1 Reply Last reply Reply Quote 2
                                        • halfmanhalfcakeH
                                          halfmanhalfcake @fluffypillow
                                          last edited by halfmanhalfcake

                                          @fluffypillow On the controllers, can we not use the back trigger (R2 or LT for example) to jump letters? I think that's how Steam BPM does it.

                                          Otherwise, good work again.

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @halfmanhalfcake
                                            last edited by fluffypillow

                                            @halfmanhalfcake Oh, didn't know Steam had such feature. Will check it out, thanks.

                                            1 Reply Last reply Reply Quote 0
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