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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • DarksaviorD
      Darksavior @fluffypillow
      last edited by Darksavior

      @fluffypillow New bug. The names of games without art tend to disappear after playing a few games throughout the day today. Not all disappear. Not an issue with games with art. Loading a game after this happens doesn't bring the text back. A reboot fixes it. Not sure how to reproduce this other than loading games and exiting them throughout the day.

      0_1526396424889_IMG_0061.JPG

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • DeadStretchD
        DeadStretch
        last edited by

        Reading through this whole thread I don't think the question I have was asked.

        I am running a vertical CRT build and as far as it looking nice there are no real options.

        I guess my question is would this frontend work with a vertical crt setup? Thanks

        1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow @Darksavior
          last edited by

          @darksavior hm that's interesting... might be some kind of memory usage issue? I wonder if it can be reproduced by continuously starting/stopping games, or reloading the theme with F5.

          @DeadStretch sure, it should look something like this: pic

          Might need to customize or create a theme if things are too small, but otherwise the program itself should work fine.

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          • DeadStretchD
            DeadStretch
            last edited by DeadStretch

            Awesome! Will mess with it tomorrow when I get some free time. Thanks.

            [Edit] Did a quick install (and boy do I mean quick) and mine kinda looks like that screen, except if it was zoomed wayyyyy out. lol Looks like the real fun will start after work tomorrow. :D

            Also wow at the load times! *refer back to posted jaw drops pics

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow
              last edited by

              While working on the favorites, I did some redesign on the game details page: https://webmshare.com/NRomm. What do you think?

              T DeadStretchD 2 Replies Last reply Reply Quote 2
              • T
                tronkyfran @fluffypillow
                last edited by

                @fluffypillow thats awesome!!!!!

                1 Reply Last reply Reply Quote 0
                • DeadStretchD
                  DeadStretch @fluffypillow
                  last edited by DeadStretch

                  @fluffypillow Hey just a few inquires.

                  To start since I am running a CRT I have a run command script when launching a game is switched to 240p though while "outside" of a game it sets it to 480p (makes reading text much easier). I can launch games fine from the Pegasus FE it's when I exit the games is when I get this error: EGL Error: Could not create the egl surface: error = 0x300b What's even more weird after that error the command line says "Aborted" in which none of my controls work. I have to SSH in to reboot the system. Image

                  My Google searches return stuff I don't know about though it's all for a Linux PC.

                  Second I am having trouble following the links to find the information I am looking for. I am just trying to learn how to resize things. As you guessed everything is too small to read with my setup in Vertical. I followed all the links but I still can't find the documentation on how to customize everything.

                  Thanks

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @DeadStretch
                    last edited by

                    @deadstretch Hm that's an error in the low-level graphics code, happens when the driver couldn't create the program's window for some reason. Is this on a Pi right? How exactly do you change the resolution?

                    For the vertical setup, I think you'll likely need to create a new theme (or modify the default one), as it's been designed mostly for larger resolutions. You can find the theme development documentation here, with two examples. If you want to hack the default theme (this will get ugly), it's code is here (look for pixelSize values).

                    DeadStretchD 1 Reply Last reply Reply Quote 0
                    • fluffypillowF
                      fluffypillow
                      last edited by

                      I've just merged this week's progress, there's what changed:

                      • Added favorite support
                        • you can set them on the game info panel (see below)
                        • technically, they are stored in a config file (~/.config/pegasus-frontend/favorites.txt); the intention with the standalone file is to separate the static game data (gamelists) from the user preferences
                        • ES2 files are not changed, so if a game is marked as favorite there, it'll also keep staying favorite in Pegasus too. ES2 support will be disableable in the future.
                        • The setting is saved in the background when you press the button
                        • Theme API changes: the game.favorite field is now writable
                        • Translators: the button labels are not translateable yet, but will be in the future (there'll likely be a set of common strings, like "Developer" and such)
                      • Changed the game info panel (https://webmshare.com/NRomm)
                        • it can be opened with Ctrl/Square/XBox-X/Nintendo-Y
                        • the filter menu can now be opened with Shift/Triangle/Y/X
                      • Fixed formatting not working in error messages
                      1 Reply Last reply Reply Quote 1
                      • DeadStretchD
                        DeadStretch @fluffypillow
                        last edited by

                        @fluffypillow On a Pi 3b. The resolution switch happens from a run command on start/on end script.

                        tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
                        and
                        tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s

                        I followed this guide to set it all up.

                        I will look into the rest. Thanks.

                        1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow
                          last edited by

                          No updates last week due to all kinds of unrelated issues, hopefully this one will be more productive. Maybe I could finally add that letter jump feature.

                          halfmanhalfcakeH 1 Reply Last reply Reply Quote 0
                          • halfmanhalfcakeH
                            halfmanhalfcake @fluffypillow
                            last edited by

                            @fluffypillow Look forward to it.

                            1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow
                              last edited by

                              This weeks progress:

                              • Added jump-to-letter feature
                                • currently can be used by pressing Alt + [letter key]
                                • on the long term though something like in ES2 would be better
                              • Added custom filters support (experimental)
                                • similarly to AttractMode
                                • the file is <configdir>/filters.txt, the format is the same key: value pair text file like with the metadata files
                                • use filter to define a new filter (eg. filter: My Awesome Filter Name)
                                • use rule to set which games should be included
                                  • rules look like rule: game-property comparison comparison-parameter or rule: game-property comparison (for example, rule: title contains Mario or rule: favorite is_true)
                                  • the possible game properties you can check are listed here
                                  • the possible comparisons are contains, not_contains, equals, not_equals, is_true/is_false (mainly for checking the favoriteness), is_empty/not_empty (for checking whether a property has value)
                                • if the file does not exist, the default filters (Favorite and Multiplayer) will be used; they are, for example, can be described like this:
                              filter: Favorite
                              rule: favorite is_true
                              
                              filter: Multiplayer
                              rule: players not_equals 1
                              
                              halfmanhalfcakeH 1 Reply Last reply Reply Quote 2
                              • halfmanhalfcakeH
                                halfmanhalfcake @fluffypillow
                                last edited by halfmanhalfcake

                                @fluffypillow On the controllers, can we not use the back trigger (R2 or LT for example) to jump letters? I think that's how Steam BPM does it.

                                Otherwise, good work again.

                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow @halfmanhalfcake
                                  last edited by fluffypillow

                                  @halfmanhalfcake Oh, didn't know Steam had such feature. Will check it out, thanks.

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    This week there have been a large amount of internal changes. It shouldn't have any visible effects, but in some cases, you might perhaps see a slight performance improvement.

                                    1 Reply Last reply Reply Quote 1
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      Weekly changelog!

                                      • Fixed game launching (which I accidentally broke last week)
                                      • Fixed Raspberry build sometimes not uploading correctly
                                      • A number of mouse, touchscreen and Android related improvements
                                        • The main menu and the default theme is now fully usable with only mouse or touch too
                                        • Game launching confirmed working on Android - expect the documentation this afternoon
                                        • Video playback now works on Android
                                        • Config files on Android are now stored under <storage>/pegasus-frontend, where storage is the internal storage if you have one, otherwise the SD card. (Previously configs were stored in some internal system dir)
                                        • The package version is now displayed correctly in the Android settings menu
                                      • Minor fixes

                                      I've also made a video:

                                      lilbudL 1 Reply Last reply Reply Quote 3
                                      • lilbudL
                                        lilbud @fluffypillow
                                        last edited by

                                        @fluffypillow Probably the coolest thing I've seen in a long time.

                                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                        Backlog: http://backloggery.com/lilbud

                                        1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow
                                          last edited by

                                          Update: The Android docs are now online here.

                                          1 Reply Last reply Reply Quote 0
                                          • AndersHPA
                                            AndersHP
                                            last edited by AndersHP

                                            Just updated to latest version, after a long break away from my arcade build - but now Pegasus won't launch. The splash screen is replaced with the text about locales, games found and after the last line stating how many games are found, nothing else happens... Does not respond to inputs either.

                                            Does the newest version require something like a special version of RetroPie installed or..?

                                            Edit: a few hints maybe; it states;
                                            QQmlApplicationEngine failed to load component
                                            qrc:/frontend/main.qml:101 Type MenuOverlay unavailable
                                            qrc:/frontend/menuoverlay.qml:122 Type SettingsScreen unavailable
                                            qrc:/frontend/menu/SettingsScreen.qml:85 Type MultivalueOption unavailable
                                            qrc:/frontend/menu/settings/MultivalueOption.qml:78 Cannot assign to non-existent property "cursorShape"

                                            My "Bubble Bobble" Themed Bartop Arcade
                                            My Gameboy

                                            fluffypillowF 2 Replies Last reply Reply Quote 0
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