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    Carbon Theme Suggestions

    Scheduled Pinned Locked Moved Projects and Themes
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    • herb_fargusH
      herb_fargus administrators
      last edited by

      Carbon-nometa and carbon-centered have also been updated to 2.0

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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      • C
        chavatar
        last edited by chavatar

        Noticed the changes and thought they were a nice improvement. Appreciate the work and effort :)

        Not sure if this is helpful or possible, stupid or irritating:

        • On the main system carousel there's some noticeable inconsistency in the logo sizes, highlighted and not

        • Some inconsistency in the system list screens between the alignment of the logo top left and text underneath (e.g. sometimes the text aligns. sometimes indents)

        • margin to the right of system icon seems a little larger than margin to left of system logo (v. minor)

        • Margin between header and body (below top red line) smaller than margin between body and footer (think it looks a little 'cramped' at the top)

        • RetroPie menu: icons kinda disproportionately large. Here the description is more important than the icons I think. There's a case for a different design for this menu, since it's conceptually different (and I do prefer Recalbox's approach in this respect). Suspect not possible. (And ideally the icons should not [what look to] be from a free set, but match carbon's L&F, but that's a crazy ask, I know)

        • metadata, the right amount for me, it's possible that it's self-explanatory without the labels to save space, (but I think I would keep them) and to have it on 2 not 3 lines (Genre + Players / Developer + Released, makes a little more sense to me). Surely only needs year (not day/month) for Released if possible.

        Tiny, "devil detail" stuff, from someone desperate to contribute! Oh and can you make it green? ;D

        RookervikR 2 Replies Last reply Reply Quote 0
        • N
          nemo93
          last edited by

          thanks a lot @Rookervik much appreciated. If I may I suspect people don't care/need metadata as it's a tedious task to update those. I'm sure that if you have those metadata you are willing to see them! I can share my gamelists anytime. I don't want you to waste time on the "just for you" thing, I like democracy hence if a large part of the population/community decided that less metadata is better then ... I accept that!

          @herb_fargus may I kindly ask what does it mean if a system is not in the retropie code? If I decide to add supergrafx (not tgcd!) what is going to happen please if it's not in the code? I suspect Supergrafx only got few games were ever released for that system so indeed not sure it would make sense to add it in the code.

          THANKS

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          • RookervikR
            Rookervik Global Moderator @chavatar
            last edited by

            @chavatar

            I can answer a few concerns, while others I'll have to check in to.

            I actually went to college for graphic design. And there, they teach you many tricks that most people wouldn't necessarily even notice. One such trick is you never create a design that is truly centered. Adding weight to elements on the top give the appearance of a "centered" visual. To an untrained viewer, a truly centered piece will actually look heavy below. So Carbon even has this design rule in play. I didn't want everything perfectly aligned top and bottom. I wanted a little more space on the bottom than there was at the top. :D

            The RetroPie menu is actually full of icons I created in Blender. Not bad eh? I'm flattered you thought they were from a pack. That means I'm getting better at 3d :D And they are intentionally "generic" since they are the icons all themes have to use. Not just Carbon. I do agree that I could tweak the RetroPie section to make the icons smaller. I'll check that out.

            As for the other measurements you took, they are probably related to how the SVGs are saved. Some have padding in them, some do not. Same with the controllers. Those I will have to look at, individually.

            Also, margins on the left and right will be a little different because the game list screen is seen as 2 halves. On the left, you have the game list, on the right, you have the boxart/screenshot and meta data. These elements do not cross over each other. They are their own section, on their own side of the screen. So those are centered in their half of the screen. Hope that helps you understand the design choices made.

            I'll still check the SVGs for errors (guuurrrr there are so many of them....)

            As far as green, if you read the Readme it will tell you how to choose green. :P

            C lilbudL 2 Replies Last reply Reply Quote 1
            • C
              chavatar @Rookervik
              last edited by chavatar

              @Rookervik Thanks for the great reply! I get your point, and am indeed aware of this visual 'bias' (I studied too, but long, long, so long ago). Fair enough, and it's difficult to see just by looking - my first visual reaction was there should be a little more space below the header. Didn't take any measurements or anything...just me probably...

              Icons - I'm very sorry - glad you took it in good humour - I'd be proud to do as well, and I didn't think (stupidly) of course they'd have to be shared between themes.

              "I want green" - a joke for a designer :)

              I will leave you to it! Cheers

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              • RookervikR
                Rookervik Global Moderator @chavatar
                last edited by

                @chavatar said in Carbon Theme Suggestions:

                • RetroPie menu: icons kinda disproportionately large. Here the description is more important than the icons I think.
                • metadata, the right amount for me, it's possible that it's self-explanatory without the labels to save space, (but I think I would keep them) and to have it on 2 not 3 lines (Genre + Players / Developer + Released, makes a little more sense to me). Surely only needs year (not day/month) for Released if possible.

                I agree that the icons are too large and the description is very much important. I believe I actually screwed up this section when I mass-copied the theme.xmls to the folders. Metadata needs to be removed and allow the description to take over. And make the icons smaller. I agree 100% and will do.

                Metadata... you can't change what is displayed in the metadata pulls. If you want only the year, you need to manually edit your gamelist.xml to only contain the year. ES shows you the metadata provided by that gamelist.xml.

                You also have some blank area in metadata due to kid-friendly icons. So, like me with no meta data and gobs of wasted space, now some users have a little blank area to make room for kid friendly icons. But since everyone complained about me compartmentalizing the theme, I can't make boxes for the kid friendly icons to let users know there is room for something even tho there is no icon. :P

                Rest assured I plan to fix the retropie menu. Thank you for bringing that up.

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                • C
                  chavatar @Rookervik
                  last edited by

                  @Rookervik Thanks again. There are a lot of considerations I'm not even aware of (which no doubt are a right pain in the proverbial)

                  ES isn't optimal (sure that isn't too controversial) but I can see why it's there. Interested to see how things progress on the interface side of things down the line.

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                  • S
                    sc0tt88
                    last edited by

                    Things I like about carbon... the dark menus (I hate the bright backgrounds) and overall it looks clean.

                    Things I dislike are the menu sizing, full game names not showing, and I like the game backgrounds for each system on the "simple" theme. But I can't use that theme because I have some custom logos for carbon, so overall carbon wins. Ideally for me it would be like it is now, sized a little better (if possible?) with the option for the backgrounds. I think the simple theme also uses the bright background colours for each system menu which I don't like

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                    • S
                      ScOULaris
                      last edited by ScOULaris

                      The main thing that bothers me about Carbon is the fact that all of the metadata text is in all caps. Surely I can't be the only person who thinks this looks ugly.

                      I use Eudora instead, mainly for this one reason.

                      InsecureSpikeI 1 Reply Last reply Reply Quote 0
                      • InsecureSpikeI
                        InsecureSpike @ScOULaris
                        last edited by

                        @ScOULaris said in Carbon Theme Suggestions:

                        The main thing that bothers me about Carbon is the fact that all of the metadata text is in all caps. Surely I can't be the only person who thinks this looks ugly.

                        I use Eudora instead, mainly for this one reason.

                        the forced upper case can be edited in the main xml file, to lower case

                        RPi 3 - RetroPie + 500gb HDD [consoles] + Razer Onza Tournament
                        RPi 3 - RetroPie + 32gb USB [computers] + Keyboard
                        both with AttractMode + FuzzBoxx Layout

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                        • lilbudL
                          lilbud @Rookervik
                          last edited by

                          @Rookervik When you were in college, you probably thought that you would be doing something profound and well known. Probably did not foresee making boot screens for a retro gaming project.

                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                          Backlog: http://backloggery.com/lilbud

                          RookervikR 1 Reply Last reply Reply Quote 0
                          • RookervikR
                            Rookervik Global Moderator @lilbud
                            last edited by

                            @lilbud

                            Well, RetroPie isn't a job. No one gets paid for working on the project. I do this art because I enjoy it. =^_^=

                            K 1 Reply Last reply Reply Quote 0
                            • RookervikR
                              Rookervik Global Moderator
                              last edited by

                              And yeah, everyone has personal taste that conflicts with everyone else. All I can hope to do is make myself, and as many others happy as I can. There's a thread over in the help section of people really really upset that the sound effect was removed. There was a thread on the old forum about how everyone wanted the sound removed. Haha. Just can't win. But we try <3

                              @ScOULaris I've actually never even noticed caps Metadata (Probably because I don't have metadata.) That's an interesting point. Changing the <forceUppercase> tag is easy, might think about doing this in the future. :D

                              @sc0tt88 I'm not sure how to go about getting all the game name to show. There's a trade-off with font-size and viewing area. You don't want the font to be so small that you can't read it from the couch. The Readme.txt has information on changing font size on the gamelist. The game names will scroll if you highlight them. Some game names are ridiculously long, like the arcade games. I actually went in my gamelist and renamed them all to something that made sense.

                              And for background images, Carbon is designed for the RaspberryPi. "Simple" theme was not. It was designed for PCs with graphics cards and over a gigabyte of RAM. If you have custom wallpapers for every system, after 10 systems ES crashes with white screen. Trust me, I made wallpapers for most of the systems... then ran into the memory issue: http://ryokai.deviantart.com/gallery/55770575/Console-Wallpapers

                              edmaul69E 1 Reply Last reply Reply Quote 0
                              • C
                                Concat
                                last edited by

                                So. How do you scroll through the game description...? lol

                                RookervikR 1 Reply Last reply Reply Quote 0
                                • RookervikR
                                  Rookervik Global Moderator @Concat
                                  last edited by

                                  @Concat

                                  Game description has always scrolled for me. Does it not anymore? If not, that poses a problem. I don't have metadata to test. Just the retropie menu, and it looks ok. Please let me know.

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                                  • C
                                    Concat
                                    last edited by

                                    Yeah its fine. I had a moment and forgot it auto scrolls. I thought there was a way to scroll manually.

                                    1 Reply Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @Rookervik
                                      last edited by

                                      @Rookervik said in Carbon Theme Suggestions:

                                      And for background images, Carbon is designed for the RaspberryPi. "Simple" theme was not. It was designed for PCs with graphics cards and over a gigabyte of RAM. If you have custom wallpapers for every system, after 10 systems ES crashes with white screen. Trust me, I made wallpapers for most of the systems... then ran into the memory issue: http://ryokai.deviantart.com/gallery/55770575/Console-Wallpapers

                                      I have 40 systems displayed with your carbon theme. I have 11 custom themes with several using a different logo inside and out. One of the themes has the background to retro city rampage and it logo used in it i have managed to push the theme to the limits. I am almost tempted to remove the controllers so i can push the limits on themes customized on the inside

                                      RookervikR 1 Reply Last reply Reply Quote 0
                                      • RookervikR
                                        Rookervik Global Moderator @edmaul69
                                        last edited by

                                        @edmaul69

                                        If you remove the controllers and use images around 320x200, you can actually have a wallpaper for each system! A screenshot of a game for each system is definitely do-able.

                                        It's when you get to 720p wallpapers that the system takes a hit. "Simple" theme uses 720p wallpapers, and at about system 10, you get white screen because ES is out of VRAM. White Screen was a major, major problem for RetroPie a couple years ago. Herbfargus and I worked on Carbon just for that reason.

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • edmaul69E
                                          edmaul69 @Rookervik
                                          last edited by edmaul69

                                          @Rookervik so most of my pics are small 8x8 or 1x112 and a few as big as the header and footer used in the simple theme. here are a few examples of how i am doing them

                                          undefined

                                          undefined

                                          this one took renaming the playchoice 10 nes roms as well
                                          undefined

                                          undefined

                                          undefined

                                          RookervikR 1 Reply Last reply Reply Quote 0
                                          • RookervikR
                                            Rookervik Global Moderator @edmaul69
                                            last edited by

                                            @edmaul69 They look good, but I am still quite skeptical that your bottom bar images are as small as you say. They look like they are at least 76x512, then stretched to span the screen. And you have quite a few of them. The wood grains. Even if your image is 1x112, when the texture is read into Video RAM, it takes a "canvas" the size of 128x128 (the closest power of 2 from 112). And bottom images as large as they look, would expand to 512x512. So I can see where your memory issues come in. And a custom font for each system. Each weighing in probably over 1 megabyte.

                                            Your logos at the top are very very large as well. If that's a 1080p screen, your intellivision logo (even as an svg) is taking the VRAM of a 1024x1024 image. That's massive for the Raspberry Pi's limited RAM.

                                            I found out the hard way that even a 1kb svg, stretched to fullscreen, will white-screen a 128 MB RAM split Pi. (>_<)

                                            So shrinking your logos down some will help with RAM, as would smaller bottom bars. Try to stay below 128x128 and find something that will tile smoothly.

                                            And sweet jesus, turn down the green on the gameboy! It wasn't hypercolor! Hahahah!

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