What is your favorite Shoot-em-up?
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@thelostsoul said in What is your favorite Shoot-em-up?:
I thought this would be an emumator specific feature.
lr-gambatte emulates the palette assignments very well, which is somewhat of a feat considering it doesn't make use of the BIOS. However, it all stems from Gunpei Yokoi and his team creating the palettes for most of their previously released games. Some really nice color choices were made given the limited possibilities. Another great example is Samus appearing yellow and red, set against blue surroundings in 'Metroid II'. Even though I owned the original brick as early as 1989, I'm not particularly sentimental about the green monochrome palette. Between the colorization options made possible by emulating a GameBoy Color and Super GameBoy, I really enjoy playing original GameBoy games with the added color.
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would cannon fodder count as a shmup :D
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Would like to throw "Silkworm" on Amiga into the ring....
I still like it just because of the cool soundeffects....
rgds,
SK
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@sutterkane I loved this game so much. The arcade version is not good as this one. The sound effects rocks on Amiga!
Btw Swiv is related to Silkworm, but I don't know in which way. Its a over the top view shooter with jeep and helicopter too. And the sound effects are fantastic. I found it on the Snes, in the US known as Firepower 2000. -
Striker 1945 III
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Espgaluda
Mushihimesama
Samurai Aces
There are so many more, it is really hard to say 1 only is the favorite.
Few others to mentionApidya - Amiga
Project X - Amiga
Wings of Fury - Amiga
Tengai
Sengoku Blade
Gunbird 1 & 2
Strikers 1945 1-3
Zero Gunner 2 -
@grant2258 said in What is your favorite Shoot-em-up?:
the might flying shark!
I loved the C64 conversion of this, back when you got stuff like 'Taito Coin Op Hits', tried the Mame version once, and it seemed stupidly hard.
My fave would probably go to SlapFight, so many hours spent on the C64 conversion.
That or the Amiga Xenon 2, how could anything with Bomb The Base not be a classic? -
@thelostsoul said in What is your favorite Shoot-em-up?:
Btw Swiv is related to Silkworm, but I don't know in which way.
Wikipedia is your friend:
The game was considered a spiritual successor to Tecmo arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."
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@clyde Haha yes, I should have searched myself. ;-)
That explains why its similar in some ways (like shield x 2 makes big explosion), but still different games. -
@thelostsoul I'm in the habit to look up things I don't know (and share them if others might be interested). In this case, you piqued my curiosity because I loved Silkworm and SWIV back then. :)
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@thelostsoul said in What is your favorite Shoot-em-up?:
The arcade version is not good as this one
I loved the arcade version (but have to admit I never played the amiga one)
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@udb23 Its maybe part of nostalgia, because I played Silkworm on Amiga as a young one and so its the definitive edition to me. I was pretty disappointed about the sound effects on the Arcade. Thought it could be the emulator.
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@thelostsoul Interesting comparison. The real arcade had better sound than that in the video.
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@udb23 @thelostsoul The only version I played of Silkworm was the ZX Spectrum one, and I loved it quite a bit. In fact, I'm pretty sure that I set up P2 as the helicopter, playing with the joystick, and just left it on autofire. Then I played the jeep myself, and if I had it shooting aiming forward, but still pressed the button to aim further down I believe it shot at a higher speed rate (certainly a glitch, but who am I to complain?).
My memory may be tricking me, but I think I made it fairly far in the game playing it that way - of course it was kind of cheating, and perhaps the conversion was a bit on the easy side, but yeah. That was fun.
Never played SWIV but it was certainly marketed as related to Silkworm in the magazines at the time, which I found weird with it being top-down. :)
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@thelostsoul It's interesting that the only home version with in-game music like the arcade is the NES version. That said, the sound effects on Amiga were the best in that video. I can't judge the better arcade sound @UDb23 mentioned since I've never seen the arcade version myself, I played the game on Amiga back then.
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@sp I second this. Raiden DX is perfect in nearly every way.
No other game in this genre has ever allowed the player to do such catastrophic damage to the environment and no other schmup that I've ever played has allowed you to shoot down flying enemies and have them crash in to the ground and land on and destroy ground-based enemies. The attention to detail, design, sound, everything has never been matched, even by Raiden 3, 4 or 5. -
@ultrakev9 said in What is your favorite Shoot-em-up?:
@sp I second this. Raiden DX is perfect in nearly every way.
No other game in this genre has ever allowed the player to do such catastrophic damage to the environment and no other schmup that I've ever played has allowed you to shoot down flying enemies and have them crash in to the ground and land on and destroy ground-based enemies. The attention to detail, design, sound, everything has never been matched, even by Raiden 3, 4 or 5.You do know is all version of Raiden Fighters could be played on the Pi smoothly they would actually be better and while yes Raiden DX does have the iconic plane just feels a little boring after awhile using the same thing over and over again and one game which i honestly find cooler is Varth: Operation Thunderstorm.
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I'm a bit surprised with all the TG16/PC Engine titles listed, not a single one of you listed Blazing Lazers. Quite honestly, I still to this day think it's one of the best games on that system and that's saying something as it was a launch game.
I also really enjoy Raiden on the PC Engine as I felt that PCE soundchip was better at producing music than the FM chips used in arcades at that time.
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@inorite - I'll never dispute that Blazing Lazers/Gunhed was a terrific shooter. Weird weapons, speech(!), good tunes and fast pace.
I still think from the level of detail that Raiden DX is superior. It's an upgrade over Raiden 2 and improved everything it could without screwing up what was already pretty perfect.
I still don't think there exits a schmup game that has shown the sheer density of particles and flying debris that Raiden DX pulled off. The death of the final crystal boss is a perfect example. Must be a thousand pieces of crap flying all at once with practically no slowdown or flicker. For the year it came out it was and still is spectacular.
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