mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@grant2258 - Ok I was thinking the very essence of RA is the ability to override but I suppose the point is still the same when you have two button 3's mapped and no button 6 you loose some games. I think my question comes down to a single question.
basically you press select +x goto contols change there or remap whichever you prefer
Yeah I call those overrides whether using select+x or manually editing the files directly. I might be using the terminology incorrectly.
@robertvb83 - You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout? The key being in the same layout.
I get mapping 3 button games one way and 4 button game another way but saying I want both at the same time in the same layout and dump any 6 player games as a default global mapping definitely seems different.
Remember this is a global remap from RA inputs to MAME inputs. If you do either mappings below at least all games work 100% as a starting point. I think either remap below is better than duplicating inputs and dumping buttons.
123 456
or
456 123
It sounds like a perfect override scenario using Mark's idea of a directory remap for similar panel layout games.
Anyway I hear and understand your point but I am not sure I would vote that way! ;)
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just want schematics out the way the only real question is the default buttons layout :)
for what its worth i vote with yours mr river because of my palm rest and that how I like my buttons setup if i was using 6 buttons:)
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@riverstorm i explained in detail how it is most effective for me to configure all 3/4/6 button games
i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo
there is no difference for 6 button games if you chose
456
123
or
345
123in both cases 6 button games have to be changed to
123
456so i really dont get it why you keep saying i lose some benefit for 6 button games. it is just not the case
believe it or not, the summarized effort to configure 1000 games is less if i chose my layout globally compared to your favored layout. this is the reason for me to do this and i thought many people that are bound to only 6 buttons are thinking the same. i dont care of a fitting subtype! its almost equally simple to get everything right
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http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
456
123swaps the kick and punch rows is all but is more comfortable for palm rest on all all other games. I know you prefer the gampad way that requires a few setups not arguing with you about this your layout is in the list!
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@Riverstorm i added the button labels to retropie this is how it should look. I do hope retroipe add the button labels when you set your controller up
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
this is exhausting because it is EXACTLY what i said, read my post again
this is why i do not see any benefit of
456
123
when it comes to 6 button games because you still need to change it for 6 button games -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
this is exhausting because it is EXACTLY what i said, read my post again
this is why i do not see any benefit of
456
123
when it comes to 6 button games because you still need to change it for 6 button gamesyea and thats the only games you have to change sf2 :). I personally just live with the kicks and punches swapped. There has been a lot of talk on the mame forums that these buttons should be swapped at driver level. If we had both maps all we would need to do is switch between the two. no more setup required for generic games.
Well mk has 5 buttons thats a hard one to get right without a
o o o o o
layout
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I personally just live with the kicks and punches swapped.
wow i had no idea how crazy you are :-D
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo
We might be failing to communicate or I might not be understanding. Maybe we have two discussions happening? ;) RA has this setup and it won't change.
YXL BAR
Those six inputs will be mapped to MAME inputs. This is just for illustrative purposes and may not use the exact scheme but makes the point. Where is my "L" button? You're binding button 4 to R (a second time) and shifted YX to the right.
RYX 345 123 BAR
You're favoring a 3 and 4 button layout simultaneously in lieu of any 6 button layout. Which leaves you later to address the issue of a 6th button at some point whether that be through ROM level remaps, etc.
This bind will be global when the layout is loaded and then you'll need to address 6 button games.
Using either :
123 456
OR
456 123
Still allows 6 button games to work and at least covers every game for everyone even if the button rows are correct or swapped as in either layout above.
With your suggested subtype mapping 6 buttons games will never work unless you do a ROM level override. When that subtype is loaded. That's the key right there. It (button 6) doesn't exist in that subtype with those mappings. You gimped those games in favor of a combined 3/4 button simultaneous layout.
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
o o o o o
layout
i think
345
123
would suit pretty well (muahaha) -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
o o o o o
layout
i think
345
123
would suit pretty well (muahaha)and you call me crazy :D
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@robertvb83 you should have just glued a snes pad onto of your cabinet :) :D
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@grant2258 i could not play 3 button games 123 ;-)
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To add to the above. Your suggested layout would leave MAME button 6 to equal 'NUL' because it's left unmapped by the subtype. Any game using MAME button 6 will just simply fail to respond. Well it won't exist to actually press.
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
RYX 345 123 BAR
this is not how it works! it will be
345 YXL BAR 123
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
RYX 345 123 BAR
this is not how it works! it will be
345 YXL BAR 123
this is correct but the point remains the same button 6 is not assigned ! im going to drill you a extra button! lol
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my next cab will be
333 YXL BAR 333
that way its more of a Challenge because i can only use mame button 3 for ALL the games
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@robertvb83 thats it im removing button 3 from mame ahahah :)
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@grant2258 ill beat the games Joystick only, no problem
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@robertvb83 honestly though i can see why you want it setup like gamepad. it is unusal to do this but not really a wrong thing to do if like that layout. Maybe some people want a gamepad layout instead. I prefer arcade styles is all. The good thing now is mame is flexible enough to do both regardless of default mapping now. People will have to learn RA mapping is all
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