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Arcade 16:9 Overlays (1920x1080)

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  • S
    Stuart2773
    last edited by Stuart2773 21 Jun 2018, 21:07

    @Riverstorm @UDb23

    Sorry i haven't got round to setting up the github repo yet, but the .CFG files are the same as the ones as @UDb23 created , i Just used his template to create them.

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    • R
      Riverstorm
      last edited by Riverstorm 21 Jun 2018, 22:51

      @Stuart2773 @UDb23 - I tested the first two. They worked well but there seems to be one caveat. 1943 is a jpg and that didn't seem to work. Commando as a png which worked fine.

      The resolution doesn't seem to matter as long as it's a 16:9 AR as both are different resolutions. 1920x1080 (Udb) vs. 1600x900 (Stuart). So the 1600x900 must upscale to fit 1920x1080. There's some slight distortion in game (especially noticeable with the writing) that's not present when viewing the overlay as a pic. I would guess from upscaling?

      It's not a very good screenshot but here's one below with the overlay. Is it possible to get a screenshot of the overlay with the game within RetroPie? You have to get so far back with a smartphone and it's fairly dark.

      0_1529621194973_commando.png

      S 1 Reply Last reply 22 Jun 2018, 00:22 Reply Quote 0
      • S
        Stuart2773 @Riverstorm
        last edited by Stuart2773 22 Jun 2018, 00:22

        @riverstorm

        The 1943 & Commando PNG images were too big too upload on here (a maximum of 1mb) so i uploaded them on on that tinypic site, im not sure why they have become JPG's or why the resolution has changed, the original files that i uploaded are both .PNG format & 1920x1080

        ive re-uploaded the originals in the 1st post, let me know if theres any more issues:-

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        • R
          Riverstorm
          last edited by Riverstorm 22 Jun 2018, 14:43

          @Stuart2773 - Thank you, those fit perfect and look great. I look forward to once you get a repository or download source setup as there's several more I will be adding.

          I receive positive responses to overlays from company. So I'll be showcasing your overlays too in the Upper Midwest.

          The one game that I never really heard of is Donkey Kong Christmas Remix. What emulator does that run with?

          S 1 Reply Last reply 22 Jun 2018, 15:21 Reply Quote 0
          • S
            Stuart2773 @Riverstorm
            last edited by Stuart2773 22 Jun 2018, 15:21

            @riverstorm

            Donkey Kong Christmas Remix runs on mame,

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            • R
              Riverstorm
              last edited by 22 Jun 2018, 15:50

              @Stuart2773 - Thanks. I played a game in browser they have setup. It's a nice variation. I did look through the MAME compatibility lists trying to locate it but no luck. Would you happen to know the ROM name and which emulator it specifically works in? I saw they had dkongx11 listed on the site but I couldn't find that ROM either.

              S 1 Reply Last reply 22 Jun 2018, 16:26 Reply Quote 0
              • S
                Stuart2773 @Riverstorm
                last edited by Stuart2773 22 Jun 2018, 16:26

                @riverstorm

                all the info you need is here

                http://donkeykongforum.com/index.php?topic=2015.0

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                • R
                  Riverstorm
                  last edited by 22 Jun 2018, 17:05

                  @Stuart2773 - Ok, I see what they are doing now. Thanks for all your help and I look forward to "testing" it on a bigger screen. :)

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                  • R
                    Riverstorm
                    last edited by 22 Jun 2018, 18:36

                    @Stuart2773 - I did a bit of testing and the only emulator that has native support is lr-fbalpha within RetroPie. I don't have any of the newer ones like mame2014 or mame2016 loaded so they may work on those.

                    You would need to do some cleanup in the gamelist.xml due to RetroPie identifies dkongx11 as Donkey Kong II - Jumpman Returns (V1.1) (Hack). It must have a ROM to database file lookup.

                    But it does work OTB and runs well in lr-fbalpha.

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                    • S
                      Stuart2773
                      last edited by 27 Jun 2018, 15:11

                      new overlays added

                      Moon Cresta
                      Mat Mania
                      Monster Bash
                      Mad Planets

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                      • S
                        Stuart2773
                        last edited by 8 Jul 2018, 11:20

                        new overlays added

                        1941
                        Contra
                        Gaplus
                        Xevious

                        1 Reply Last reply Reply Quote 1
                        • S
                          Stuart2773
                          last edited by Stuart2773 18 Jul 2018, 15:00

                          SPACE INVADERS & FROGS (Projected Bezels)

                          Here's a couple of overlays ive been experimenting with to replicate the original arcade projected game onto a static background, i had to tweak the images to try and create a 3D perspective.

                          You will need to set the Opacity via RetroArch to the follwing:-

                          Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                          (0.50 seems to be a good compromise)

                          @UDb23 not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

                          alt text

                          alt text

                          hope you enjoy them, more to come soon........

                          U J 2 Replies Last reply 18 Jul 2018, 18:48 Reply Quote 2
                          • U
                            UDb23 @Stuart2773
                            last edited by UDb23 18 Jul 2018, 18:48

                            @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                            not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

                            Unfortunately Libretro does not support backdrops.
                            As you correctly pointed out Mame does (with its own lay format) and can be implemented in Mame 2010 onwards but it makes the games too slow.
                            We are (kindly) "pushing" advancemame's developer to make the older Mame artwork (.art) work correctly. We could then run the classics games using "backdrop" in advancemame.

                            1 Reply Last reply Reply Quote 1
                            • J
                              johnWick @Stuart2773
                              last edited by 20 Jul 2018, 09:42

                              @stuart2773
                              thanks for sharing this post

                              1 Reply Last reply Reply Quote 1
                              • S
                                Stuart2773
                                last edited by Stuart2773 20 Jul 2018, 11:48

                                New "projected" bezels

                                Space Invaders Deluxe / Part 2
                                Discs of TRON / Environmental
                                Triple Hunt (Witch Hunt)
                                Boot Hill

                                alt text

                                alt text

                                alt text

                                alt text

                                1 Reply Last reply Reply Quote 4
                                • S
                                  Stuart2773
                                  last edited by Stuart2773 8 Feb 2018, 16:27 2 Aug 2018, 15:26

                                  new overlays added

                                  Kageki
                                  Galaga 88
                                  Shao Lins Road
                                  Berzerk
                                  Fix it Felix Jr.

                                  alt text

                                  0_1533223403347_galaga88-ovl.png

                                  0_1533223507005_shaolins-ovl.png

                                  0_1533223534555_berzerk-ovl.png

                                  0_1533223559534_felix.png

                                  1 Reply Last reply Reply Quote 5
                                  • J
                                    jozzy1
                                    last edited by 17 Aug 2018, 11:36

                                    wow, really amazing works man. I especially like the projected ones (space invaders)… very cool :D

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                                    • GreenHawk84G
                                      GreenHawk84
                                      last edited by 17 Aug 2018, 12:01

                                      Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                                      S 1 Reply Last reply 18 Aug 2018, 09:42 Reply Quote 0
                                      • J
                                        JesseBlue @Stuart2773
                                        last edited by 17 Aug 2018, 13:13

                                        @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                        Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                                        (0.50 seems to be a good compromise)

                                        Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          Stuart2773 @GreenHawk84
                                          last edited by 18 Aug 2018, 09:42

                                          @greenhawk84 said in Arcade 16:9 Overlays (1920x1080):

                                          Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                                          If i made the "game information" any smaller it would become unreadable on screen.

                                          @jesseblue said in Arcade 16:9 Overlays (1920x1080):

                                          @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                          Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                                          (0.50 seems to be a good compromise)

                                          Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                                          It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field,

                                          by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                                          1 Reply Last reply Reply Quote 0
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