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Arcade 16:9 Overlays (1920x1080)

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  • R
    Riverstorm
    last edited by 22 Jun 2018, 15:50

    @Stuart2773 - Thanks. I played a game in browser they have setup. It's a nice variation. I did look through the MAME compatibility lists trying to locate it but no luck. Would you happen to know the ROM name and which emulator it specifically works in? I saw they had dkongx11 listed on the site but I couldn't find that ROM either.

    S 1 Reply Last reply 22 Jun 2018, 16:26 Reply Quote 0
    • S
      Stuart2773 @Riverstorm
      last edited by Stuart2773 22 Jun 2018, 16:26

      @riverstorm

      all the info you need is here

      http://donkeykongforum.com/index.php?topic=2015.0

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      • R
        Riverstorm
        last edited by 22 Jun 2018, 17:05

        @Stuart2773 - Ok, I see what they are doing now. Thanks for all your help and I look forward to "testing" it on a bigger screen. :)

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        • R
          Riverstorm
          last edited by 22 Jun 2018, 18:36

          @Stuart2773 - I did a bit of testing and the only emulator that has native support is lr-fbalpha within RetroPie. I don't have any of the newer ones like mame2014 or mame2016 loaded so they may work on those.

          You would need to do some cleanup in the gamelist.xml due to RetroPie identifies dkongx11 as Donkey Kong II - Jumpman Returns (V1.1) (Hack). It must have a ROM to database file lookup.

          But it does work OTB and runs well in lr-fbalpha.

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          • S
            Stuart2773
            last edited by 27 Jun 2018, 15:11

            new overlays added

            Moon Cresta
            Mat Mania
            Monster Bash
            Mad Planets

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            • S
              Stuart2773
              last edited by 8 Jul 2018, 11:20

              new overlays added

              1941
              Contra
              Gaplus
              Xevious

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              • S
                Stuart2773
                last edited by Stuart2773 18 Jul 2018, 15:00

                SPACE INVADERS & FROGS (Projected Bezels)

                Here's a couple of overlays ive been experimenting with to replicate the original arcade projected game onto a static background, i had to tweak the images to try and create a 3D perspective.

                You will need to set the Opacity via RetroArch to the follwing:-

                Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                (0.50 seems to be a good compromise)

                @UDb23 not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

                alt text

                alt text

                hope you enjoy them, more to come soon........

                U J 2 Replies Last reply 18 Jul 2018, 18:48 Reply Quote 2
                • U
                  UDb23 @Stuart2773
                  last edited by UDb23 18 Jul 2018, 18:48

                  @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                  not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

                  Unfortunately Libretro does not support backdrops.
                  As you correctly pointed out Mame does (with its own lay format) and can be implemented in Mame 2010 onwards but it makes the games too slow.
                  We are (kindly) "pushing" advancemame's developer to make the older Mame artwork (.art) work correctly. We could then run the classics games using "backdrop" in advancemame.

                  1 Reply Last reply Reply Quote 1
                  • J
                    johnWick @Stuart2773
                    last edited by 20 Jul 2018, 09:42

                    @stuart2773
                    thanks for sharing this post

                    1 Reply Last reply Reply Quote 1
                    • S
                      Stuart2773
                      last edited by Stuart2773 20 Jul 2018, 11:48

                      New "projected" bezels

                      Space Invaders Deluxe / Part 2
                      Discs of TRON / Environmental
                      Triple Hunt (Witch Hunt)
                      Boot Hill

                      alt text

                      alt text

                      alt text

                      alt text

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                      • S
                        Stuart2773
                        last edited by Stuart2773 8 Feb 2018, 16:27 2 Aug 2018, 15:26

                        new overlays added

                        Kageki
                        Galaga 88
                        Shao Lins Road
                        Berzerk
                        Fix it Felix Jr.

                        alt text

                        0_1533223403347_galaga88-ovl.png

                        0_1533223507005_shaolins-ovl.png

                        0_1533223534555_berzerk-ovl.png

                        0_1533223559534_felix.png

                        1 Reply Last reply Reply Quote 5
                        • J
                          jozzy1
                          last edited by 17 Aug 2018, 11:36

                          wow, really amazing works man. I especially like the projected ones (space invaders)… very cool :D

                          1 Reply Last reply Reply Quote 1
                          • G
                            GreenHawk84
                            last edited by 17 Aug 2018, 12:01

                            Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                            S 1 Reply Last reply 18 Aug 2018, 09:42 Reply Quote 0
                            • J
                              JesseBlue @Stuart2773
                              last edited by 17 Aug 2018, 13:13

                              @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                              Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                              (0.50 seems to be a good compromise)

                              Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                              1 Reply Last reply Reply Quote 0
                              • S
                                Stuart2773 @GreenHawk84
                                last edited by 18 Aug 2018, 09:42

                                @greenhawk84 said in Arcade 16:9 Overlays (1920x1080):

                                Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                                If i made the "game information" any smaller it would become unreadable on screen.

                                @jesseblue said in Arcade 16:9 Overlays (1920x1080):

                                @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                                (0.50 seems to be a good compromise)

                                Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                                It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field,

                                by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

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                                • G
                                  GreenHawk84
                                  last edited by 18 Aug 2018, 17:52

                                  @Stuart2773, it's okay, "game information" or "how to play" lol, it's your stuff (and it's good work) but I thought I would send one nitpick.

                                  Thanks for the nice bezels!

                                  1 Reply Last reply Reply Quote 1
                                  • johnodonJ
                                    johnodon
                                    last edited by 18 Aug 2018, 18:14

                                    @Stuart2773 @UDb23 It would be awesome if you guys could collaborate and have one big happy repo. :D

                                    1 Reply Last reply Reply Quote 1
                                    • J
                                      JesseBlue
                                      last edited by JesseBlue 18 Aug 2018, 20:40

                                      @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                      It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field, by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                                      I don´t think that´s correct. The overlay (as the name suggests) sits above the gameplay. Libretro Documentation: Overlays

                                      This is your modified Space Invaders overlay with 35% opacity on the screen and 100% on the bezel :

                                      Retroarch Setting:

                                      video_scale_integer = "true"
                                      input_overlay_opacity = "1.000000"

                                      0_1534623169292_invaders_ovl.jpg

                                      The overlay png:

                                      0_1534630118866_invaders_ovl.png

                                      U S 3 Replies Last reply 19 Aug 2018, 07:23 Reply Quote 1
                                      • U
                                        UDb23 @JesseBlue
                                        last edited by UDb23 19 Aug 2018, 07:23

                                        FYI
                                        Overlays are of course placed on top of the game graphics.
                                        As already said libretro cores do not support Backdrops and these would be needed for Space Invaders background. Probably Advancemame will correctly support these in the future.
                                        Concerning Libretro overlays, the setting for overlay opacity in the cfg file impacts the opacity (read : inverse of transparency) of the whole overlay image.
                                        PNG files can contain transparency information (JPG cannot) and therefore to "simulate" a backdrop you apply transparency % (by using a graphics/photo editor software) to the part of the overlay image that is supposed to be "below" game graphics.
                                        This makes the game graphics stand out even if the overlay is on top.

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          Stuart2773 @JesseBlue
                                          last edited by 19 Aug 2018, 10:30

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
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