RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Setting up soundfonts for dosbox?

    Scheduled Pinned Locked Moved Help and Support
    sounddosboxsound settingssound quality
    2 Posts 1 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      nighthurdles
      last edited by

      I noticed a tutorial video on youtube (

      ) on the topic of setting up soundfonts in dosbox to make the games sound better... Is this generally considered worth doing?

      Also, I've heard alot about using munt for mt-32 emulation in scumm and other dos games.
      I also read that scumm has this built in nowadays, but would it be of any use for my (mt-32 compatible) dosbox games? I followed a guide on this too from here on the forums: https://retropie.org.uk/forum/topic/12549/tutorial-installing-munt-mt-32-emulation-on-rpi-3/9 but got stuck when checking that the mt-32 driver had installed - it didnt show up. (my specific output from aconnect -o after running through steps 1-14 from that thread's guide is as follows:

      pi@retropie:~ $ aconnect -o
      client 14: 'Midi Through' [type=kernel]
          0 'Midi Through Port-0'
      client 128: 'TiMidity' [type=user,pid=577]
          0 'TiMidity port 0 '
          1 'TiMidity port 1 '
          2 'TiMidity port 2 '
          3 'TiMidity port 3 '
      

      It shows no sign of mt-32 which the guide suggests it should do after compiling and installing the driver. :(

      In short, I guess my question is - In 2018, are soundfonts still a thing to consider or are most built in? and if so - what would be the community's suggested soundfonts to use? the SonatinaSymphonicOrchestraSF2 soundfont zip from the tutorial video now seems to be split into an individual file for each instrument in the symphonic orchestra (rather than just one file encompassing the whole orchestra - as seen in the video) so its left me pretty confused.

      Sorry for the amateur hour.
      If anyone has any good advice I'd be very grateful, thankyou.

      1 Reply Last reply Reply Quote 0
      • N
        nighthurdles
        last edited by

        please ignore/delete this thread (sorry) it seems I've worked it all out using SGM-V2.01.sf2 and i'm cool with that. Apologies for wasting anyones time.

        1 Reply Last reply Reply Quote 0
        • First post
          Last post

        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.