MAME ROW #97 - Pac-Man Plus
-
I believe I'll vote for 'Pac-Man Plus' as well, but just a heads up, the game is brutally hard. I remember when they replaced the 'Pac-Man' cabinet at my local Skate'A'Round with 'Pac-Man Plus'. I was very excited to see the new cabinet artwork, altered monster behavior and real world bonus items such as Coca Cola. After all, 'Ms. Pac-Man' was tearing up the arcades, but this was the first triumphant return of the Pac-Man character that people had originally obsessed over. After only a short time, my allowance was completely spent and I was left rolling around a large circle among strangers, wondering what had happened to my Pac-skills.
While both 'Ms. Pac-Man' and 'Pac-Man Plus' were attempts at a 'Pac-Man' sequel by Midway, who actually didn't have the legal right to do so, the prior is now considered to be the high watermark of the series and was even recognized as an official sequel by Namco in 1996. However, the latter has mostly been relegated to the annals of obscure video game trivia. I believe this is because 'Pac-Man Plus' shares a lot in common with the Japanese 'Super Mario Broters 2'. Both are known as as being an incredible step up in difficulty and both are often cited as being borderline unfair to the player. While this doesn't make for a wide commercial appeal, I personally believe there's a welcome place for these types of games in anyone's library for those times when you're really looking to challenge yourself.
-
Why voting for PACMAN -- here is PACMAN!
https://www.google.com/logos/2010/pacman10-i.html
@GtBFilms Thanks again for your nice explainations ;)
-
Voted for Toki, not much 'plus' to Pac Man Plus. I really like a good shump, but Mega Zone isn't that great.
-
-
@mediamogul you are not joking when you say Pacman Plus is more difficult than the original!
The maze going invisible after level 2 is s particularly nasty trick. Only tactic I've found so far is to go for the middle bonus whenever it appears, as unlike the normal power pills it always seems to make ALL the ghosts vulnerable (although they are invisible).
Best so far 16450
-
Some of the random elements are particularly tough to deal with, as it removes a bit of skill from the game that came from the player being able to plan a reaction to a known action. For example, in this game, I don't dare charge at a power pill while a ghost is moving towards it too close from the opposite side. For all I know, it'll be that ghost that doesn't turn vulnerable. I also take a quick mental snapshot of the board layout just in case the maze goes invisible. My main play strategy so far has been to clear out the incidentals first, the bonus items as they appear and then dash from power pill to power pill until the stage is cleared. So far my highest is 22380.
-
I had a little go yesterday and that reminded me about one thing: I don't really like those games where your character does not stop upon choosing movement direction. So, while I like PacMan, I don't really like playing PacMan (if you allow for such heresy :) Add to that the fact this game really is designed as if everybody in the studio was heavily into amphetamines - hyperactive and cranky.
In short, I guess I wanted to say I suck at Pac-Man Plus. Had ~7K score, don't think that will improve any further.
-
It's a tough game and without a doubt the version of Pac-Man that I've always been the worst at. My only minor saving grace is the evasion practice I've got from playing lots of 'Jr. Pac-Man', my personal favorite variant. There the game play is a real challenge, due to the extra large mazes and lack of warp tunnels, forcing you to always be aware of escape routes between ghosts. However, I personally believe that it's still much easier than this. Here, the random elements just make things much more difficult and can easily snag a life or two in no time. The game does allow you to pass through ghosts at times, which is unique, but it's not really much of a help because you never know if and when it'll work. Still, the anticipation of the unknown does a good job of getting the adrenaline going and really makes for an exciting experience overall.
-
@youxia said in MAME ROW #97 - Pac-Man Plus:
I don't really like those games where your character does not stop upon choosing movement direction.
That's interesting, I really like games which control like that. In PacMan it allows you to be pressing the direction for the next turn before you actually get to the turn. In my opinion it makes for a more 'fluid' play experience, once you get 'into the zone'.
A similar thing happens with the old ZX Spectrum game 'Chuckie Egg' - the character at first seems to slide about all over the place, but once you get used to it, you can use the feature to sort of glide around the levels.
I guess it's one of those features you either love or you hate!
The control mechanism I really hate is the 3D one where left and right TURNS your character, rather than actually moving them left or right, and you need to press forward to get them to actually move. When the character is facing towards the player, that messes with my brain. That and the flight ones where they have set the UP and DOWN the wrong way round!
-
@gtbfilms said in MAME ROW #97 - Pac-Man Plus:
The control mechanism I really hate is the 3D one where left and right TURNS your character, rather than actually moving them left or right, and you need to press forward to get them to actually move.
That is the worst. I've always been a big fan of 'The Evil Dead' horror/action/comedy film series and I couldn't believe my luck when the announced they were making a Playstation game based on it that even had Bruce Campbell doing the voice. I saved my money and waited for months for it to release. When it finally did, I was so disappointed to find it had that control scheme. I didn't get very far in the game then and I recently revisited it and I can't get very far now.
-
@mediamogul That reminds me, must get A Fistful of Boomstick back out for the ps2:) Loved those games!
But back to Pac-Man plus, I’ll be having a go at this for sure!
-
@fruitybit said in MAME ROW #97 - Pac-Man Plus:
must get A Fistful of Boomstick back out for the ps2:) Loved those games!
In your opinion, was 'A Fistful of Boomstick' or 'Regeneration' any good? I never gave them a try after my experience with 'Hail to the King'.
-
@mediamogul I did enjoy Fistful, but when I finally got my hands on it I was about to move to a ps3, so never completed it:( Hail to the King was a nightmare to play, I put it on my pi, but gave up before leaving the first room!!
If you can get Fistful, it’s a blast! Score?- A full two barrels from me. -
@fruitybit said in MAME ROW #97 - Pac-Man Plus:
Score?- A full two barrels from me.
Ha, nice! I'll check it out.
-
@gtbfilms Funny, Chuckie Egg was one of my faves on the ZX and I don't remember it having this control scheme. Good excuse to dig it up tonight...
-
This game is insanely hard with fast ghosts, and “pinkie” being invulnerable to the big cheeses!!
...and playing it on a 8-way joystick setup doesn’t help.. damn! I won’t be contributing with much this week! :)
-
@andershp said in MAME ROW #97 - Pac-Man Plus:
...and playing it on a 8-way joystick setup doesn’t help.
As an experiment, you might want to try a special mapping for this. Instead of just mapping 'up' to 'up, 'down' to 'down'... etc, try mapping three of the most likely possibly inputs to each direction.
Player 1 up:
up, left up, right up
Player 1 down:
down, left down, right down
Player 1 left:
left, up left, down left
Player 1 right:
right, up right, down rightThis should reduce two of the possible four incorrect positions for each desired direction. It's not a silver bullet solution like a plate restrictor or xboxdrv, but it could still make a pretty big difference.
Edit: Scratch all that. I don't know what I was thinking, but a map like that would only work with a hat switch.
-
@youxia Chuckie Egg isn't quite the same, in that the character doesn't keep going when you let go of the direction button but it has the same sort of feel when you can press up (to go up a ladder) before you actually reach the ladder. And of course that works even when you are flying through the air. I'm not really explaining it very well but somehow it has a similar sort of fluidity to the movement as Pacman for me
-
I scored higher with 25690 in half the amount of levels by taking a more aggressive approach towards eating ghosts, but the trade-off was that I spent my lives more quickly. I love a good challenge, but I think I'm gonna leave my score here and get back to learning the ins and outs of Atari's puzzle game, 'Klax'. I've really been enjoying the beautifully detailed arcade original, but find myself playing the 2600 version a lot too. Turns out, it was the very last official 2600 title to be released. It's amazing to me that a genre largely associated with the 90s is represented on hardware that was born out of the 70s. I doubt any console will ever have that kind of staying power again.
-
Just tried playing Klax on the 2600, a very good port considering the console's crippling limitations. As for Pac-Man Plus, I can't even break 10K on that. :(
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.