OpenBOR finally working fine on RETROPIE with ES
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@bizzitalicised textar721 said in OpenBOR finally working fine on RETROPIE with ES:
Thank you. I will try when I return home.
EDIT
Those dependencies @zanac uploaded worked! Save state also works! This is the original GL version (for allwinner).
The latest binary zanac created just hangs at the grey launching screen until a keyboard button is pressed, then returns to emulation station. Never created runcommand log. I wonder if it is unpacking the .pak? Let it sit for 10 minutes before hitting a key on the keyboard. Either way, we're almost there!
@cyperghost @darknior Thought you'd like to see =)
Video of TMNT Shell ShockedHere is from
OpenBORlog.txt
using latest binaryTotal Ram: 785178624 Bytes Free Ram: 621154304 Bytes Used Ram: 1725440 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 1920, 1080, 32, 60 Error: failed to create window: Could not create GLES window surface Failed to create OpenGL-compatible window (Could not create GLES window surface)...falling back to SDL video backend Error: failed to create window: Could not create GLES window surface Error: failed to create window: Could not initialize OpenGL / GLES library Joystick: "UNKNOWN" connected at port: 0 at 2018-09-03 21:52:24
I have not understand. What version work? Have you start a binary made by me or not. If is a My work which one? Let me know.
Latest version is not integrated with command line emulation station, i will do it soonWe will need more binary to support more games and a Shell script that choose the Best version...
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
I have not understand. What version work?
The one that works is your Gl version from when you posted 2 links.
The last one you posted is the one that hangs, which I included the error log
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@bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
I have not understand. What version work?
The one that works is your Gl version from when you posted 2 links.
The last one you posted is the one that hangs, which I included the error log
This is a problem. Could you launch without any command line parameter for a test? Could you delete any config saved in Save for start a clean test?
I dont understand why happen last version should start if run without game on command line -
I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.
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@bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:
I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.
We need log also of running version.... Post that.
I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224? -
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.
It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab
The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
Thank you for this nice build -
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.
It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab
The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
Thank you for this nice buildSorry, i'm not the right people to make that work, i don't own rasbperry and don't use retropie: i use different hardware and OS, i'm here just 'cause allwinner is similar to rasbperry but is not equal! :)
My goal is now to understand with your help which patch is needed for retropie, after that i will share you source code and info of how to build from source a binary.... i'm sure someone will do the dirty work when it will be shared! ;) -
@zanac okay I can write the install scripts and upload to git but I can not maintain the OpenBOR code. So far the dirty work ... We wait for the results of @BiZzAr721. If the patches are not so much code I can do inline code replacement via patchfile.
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
We need log also of running version.... Post that.
I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?It is 384x224 once the game loads up (in video you'll see bottom left)
Here islog from working GL versionTotal Ram: 785178624 Bytes Free Ram: 594468864 Bytes Used Ram: 1718784 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 384, 224, 32, 60 debug:figa 01 debug:figa 02 debug:nativeWidth, nativeHeight, bpp, Hz 384, 224, 32, 60 debug:figa 03 figa 1 figa x1 figa x2 figa x3 figa x4 figa x5 figa x6 figa x7 figa x8 figa x9 Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32 figa 2 OpenBoR v3.0 Build , Compile Date: Aug 29 2018 Game Selected: ./Paks/HE-MAN.PAK FileCaching System Init...... Enabled Initializing video............ Reading video settings from 'data/video.txt'. Colordepth is depreciated. All modules are displayed with a 32bit color screen. Using debug video mode: 960 x 480 Initialized video............. 960x480 (Mode: 255) Loading menu.txt............. Done! Loading fonts................ 1 2 3 4 Done! Timer init................... Done! Initialize Sound.............. Loading sprites.............. Done! Loading level order.......... Done! Loading model constants...... Done! Loading script settings...... Done! Loading scripts.............. Done! Loading models............... Cacheing 'flash' from data/sprites/flash.txt Cacheing 'Flash2' from data/sprites/flash2.txt Cacheing 'boom' from data/sprites/boom.txt Cacheing 'dust' from data/sprites/dust.txt Cacheing 'delay' from data/sprites/delay.txt Cacheing 'carw' from data/sprites/carw.txt Cacheing 'he-man' from data/chars/heman/heman.txt Cacheing 'hrock' from data/chars/heman/hrock.txt Cacheing 'he-man_' from data/chars/heman/heman_.txt Cacheing 'he-man__' from data/chars/heman/heman__.txt Cacheing 'she-ra' from data/chars/shera/shera.txt Cacheing 'sheraw' from data/chars/shera/sheraw.txt Cacheing 'she-ra_' from data/chars/shera/shera_.txt Cacheing 'swind' from data/chars/shera/swind.txt Cacheing 'swinw' from data/chars/shera/swinw.txt Cacheing 'shro' from data/chars/shera/shro.txt Cacheing 'battlecat' from data/chars/bcat/bcatp.txt Cacheing 'man-at-arms' from data/chars/manat/manat.txt Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt Cacheing 'mro' from data/chars/manat/mro.txt Cacheing 'teela' from data/chars/teela/teela.txt Cacheing 'teela_' from data/chars/teela/teela_.txt Cacheing 'tfly' from data/chars/teela/tfly.txt Cacheing 'tro' from data/chars/teela/tro.txt Cacheing 'swort' from data/chars/teela/swort.txt Cacheing 'ram-man' from data/chars/rama/rama.txt Cacheing 'ram-man_' from data/chars/rama/rama_.txt Cacheing 'rro' from data/chars/rama/rro.txt Cacheing 'orko' from data/chars/orko/orko.txt Cacheing 'orko_' from data/chars/orko/orko_.txt Cacheing 'oro' from data/chars/orko/oro.txt Cacheing 'sorceress' from data/chars/sorce/sorce.txt Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt Cacheing 'sro' from data/chars/sorce/sro.txt Cacheing 'evil-lyn' from data/chars/evel/evel.txt Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt Cacheing 'efly' from data/chars/evel/efly.txt Cacheing 'evelu' from data/chars/evel/evelu.txt Cacheing 'evro' from data/chars/evel/evro.txt Cacheing 'skeletor' from data/chars/skele/skele.txt Cacheing 'skeletor_' from data/chars/skele/skele_.txt Cacheing 'sfly' from data/chars/skele/sfly.txt Cacheing 'skelo' from data/chars/skele/skelo.txt Cacheing 'srock' from data/chars/skele/srock.txt Cacheing 'panthor' from data/chars/pcat/pcatp.txt Cacheing 'pcat' from data/chars/pcat/pcat.txt Cacheing 'pcatw' from data/chars/pcat/pcatw.txt Cacheing 'pcath' from data/chars/pcat/pcath.txt Cacheing 'pcatr' from data/chars/pcat/pcatr.txt Cacheing 'hcatp' from data/chars/skele/hcatp.txt Cacheing 'lion-o' from data/chars/liono/liono.txt Cacheing 'lion-o_' from data/chars/liono/liono_.txt Cacheing 'liro' from data/chars/liono/liro.txt Cacheing 'lfly' from data/chars/liono/lfly.txt Cacheing 'rfly' from data/chars/rama/rfly.txt Cacheing 'mfly' from data/chars/manat/mfly.txt Cacheing 'zoari' from data/chars/sorce/zoari.txt Cacheing 'zoar' from data/chars/sorce/zoar.txt Cacheing 'ofly' from data/chars/orko/ofly.txt Cacheing 'spark' from data/sprites/spark.txt Cacheing 'ban' from data/sprites/ban.txt Cacheing 'hcat' from data/chars/heman/hcat.txt Cacheing 'rcat' from data/chars/heman/rcat.txt Cacheing 'hemfx' from data/chars/heman/hemfx.txt Cacheing 'sword' from data/chars/heman/sword.txt Cacheing 'powl' from data/chars/heman/powl.txt Cacheing 'bcat' from data/chars/bcat/bcat.txt Cacheing 'bcatw' from data/chars/bcat/bcatw.txt Cacheing 'bcath' from data/chars/bcat/bcath.txt Cacheing 'bcatr' from data/chars/bcat/bcatr.txt Cacheing 'icat' from data/sprites/icat.txt Cacheing 'catp' from data/sprites/catp.txt Cacheing 'ice' from data/sprites/ice.txt Cacheing 'comp' from data/sprites/comp.txt Cacheing 'mine' from data/sprites/mine.txt Cacheing 'frez' from data/sprites/frez.txt Cacheing 'sfrez' from data/sprites/sfrez.txt Cacheing 'mark' from data/sprites/mark.txt Cacheing 'clear' from data/sprites/clear.txt Cacheing 'zoom' from data/sprites/zoom.txt Cacheing 'ball' from data/sprites/ball.txt Cacheing 'balt' from data/sprites/balt.txt Cacheing 'gren' from data/sprites/gren.txt Cacheing 'robla' from data/chars/robot/robla.txt Cacheing 'mantenna' from data/chars/mant/mant.txt Cacheing 'fla' from data/sprites/fla.txt Cacheing 'ru' from data/sprites/ru.txt Cacheing 'claws' from data/sprites/claws.txt Cacheing 'lase' from data/sprites/lase.txt Cacheing 'bar' from data/sprites/bar.txt Cacheing 'mur' from data/sprites/mur.txt Cacheing 'wbat' from data/sprites/wbat.txt Cacheing 'wbats' from data/sprites/wbats.txt Cacheing 'robt' from data/chars/robt/robt.txt Cacheing 'bakkull' from data/chars/bak/bak.txt Cacheing 'collossor' from data/chars/colo/colo.txt Cacheing 'shadow_weaver' from data/chars/swea/swea.txt Cacheing 'mud' from data/chars/mud/mud.txt Cacheing 'gob' from data/chars/gob/gob.txt Cacheing 'gobik' from data/chars/gob/gobik.txt Cacheing 'horde' from data/chars/horde/horde.txt Cacheing 'hordef' from data/sprites/hordef.txt Cacheing 'shad' from data/chars/shad/shad.txt Cacheing 'fmen' from data/chars/fmen/fmen.txt Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt Cacheing 'beastman' from data/chars/bman/bman.txt Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt Cacheing 'robot' from data/chars/robot/robot.txt Cacheing 'spi' from data/chars/spi/spi.txt Cacheing 'snake' from data/chars/snake/snake.txt Cacheing 'mer-man' from data/chars/merm/merm.txt Cacheing 'rock' from data/sprites/rock.txt Cacheing 'gl' from data/sprites/gl.txt Cacheing 'skelbig' from data/sprites/skelbig.txt Cacheing 'port' from data/sprites/port.txt Cacheing 'sbox' from data/sprites/sbox.txt Cacheing 'bhand' from data/sprites/bhand.txt Cacheing 'drag' from data/sprites/drag.txt Cacheing 'arma' from data/sprites/arma.txt Cacheing 'sia' from data/sprites/sia.txt Cacheing 'wi' from data/sprites/wi.txt Cacheing 'fireb' from data/sprites/fireb.txt Cacheing 'wander' from data/sprites/wander.txt Cacheing 'gem' from data/sprites/gem.txt Cacheing 'randor' from data/sprites/randor.txt Cacheing 'pla' from data/sprites/pla.txt Cacheing 'scro' from data/sprites/scro.txt Cacheing 'vs' from data/sprites/vs.txt Cacheing 'ver' from data/sprites/ver.txt Cacheing 'day' from data/sprites/day.txt Cacheing 'hcar' from data/sprites/hcar.txt Cacheing 'fire' from data/sprites/fire.txt Cacheing 'balw' from data/sprites/balw.txt Cacheing 'wate' from data/sprites/wate.txt Cacheing 'law' from data/sprites/law.txt Cacheing 'laws' from data/sprites/laws.txt Cacheing 'curs' from data/sprites/curs.txt Cacheing 'fro' from data/sprites/fro.txt Loaded 'Flash' from data/sprites/flash.txt Loaded 'Flash2' from data/sprites/flash2.txt Loaded 'boom' from data/sprites/boom.txt Loaded 'dust' from data/sprites/dust.txt Loaded 'delay' from data/sprites/delay.txt Loaded 'carw' from data/sprites/carw.txt Loaded 'he-man' from data/chars/heman/heman.txt Loaded 'hrock' from data/chars/heman/hrock.txt Loaded 'he-man_' from data/chars/heman/heman_.txt Loaded 'he-man__' from data/chars/heman/heman__.txt Loaded 'she-ra' from data/chars/shera/shera.txt Loaded 'sheraw' from data/chars/shera/sheraw.txt Loaded 'she-ra_' from data/chars/shera/shera_.txt Loaded 'swind' from data/chars/shera/swind.txt Loaded 'swinw' from data/chars/shera/swinw.txt Loaded 'shro' from data/chars/shera/shro.txt Loaded 'battlecat' from data/chars/bcat/bcatp.txt Loaded 'man-at-arms' from data/chars/manat/manat.txt Loaded 'man-at-arms_' from data/chars/manat/manat_.txt Loaded 'mro' from data/chars/manat/mro.txt Loaded 'teela' from data/chars/teela/teela.txt Loaded 'teela_' from data/chars/teela/teela_.txt Loaded 'tfly' from data/chars/teela/tfly.txt Loaded 'tro' from data/chars/teela/tro.txt Loaded 'swort' from data/chars/teela/swort.txt Loaded 'ram-man' from data/chars/rama/rama.txt Loaded 'ram-man_' from data/chars/rama/rama_.txt Loaded 'rro' from data/chars/rama/rro.txt Loaded 'orko' from data/chars/orko/orko.txt Loaded 'orko_' from data/chars/orko/orko_.txt Loaded 'oro' from data/chars/orko/oro.txt Loaded 'sorceress' from data/chars/sorce/sorce.txt Loaded 'sorceress_' from data/chars/sorce/sorce_.txt Loaded 'sorceress__' from data/chars/sorce/sorce__.txt Loaded 'sro' from data/chars/sorce/sro.txt Loaded 'evil-lyn' from data/chars/evel/evel.txt Loaded 'evil-lyn_' from data/chars/evel/evel_.txt Loaded 'evil-lyn__' from data/chars/evel/evel__.txt Loaded 'efly' from data/chars/evel/efly.txt Loaded 'evelu' from data/chars/evel/evelu.txt Loaded 'evro' from data/chars/evel/evro.txt Loaded 'skeletor' from data/chars/skele/skele.txt Loaded 'skeletor_' from data/chars/skele/skele_.txt Loaded 'sfly' from data/chars/skele/sfly.txt Loaded 'skelo' from data/chars/skele/skelo.txt Loaded 'srock' from data/chars/skele/srock.txt Loaded 'panthor' from data/chars/pcat/pcatp.txt Loaded 'pcat' from data/chars/pcat/pcat.txt Loaded 'pcatw' from data/chars/pcat/pcatw.txt Loaded 'pcath' from data/chars/pcat/pcath.txt Loaded 'pcatr' from data/chars/pcat/pcatr.txt Loaded 'hcatp' from data/chars/skele/hcatp.txt Loaded 'lion-o' from data/chars/liono/liono.txt Loaded 'lion-o_' from data/chars/liono/liono_.txt Loaded 'liro' from data/chars/liono/liro.txt Loaded 'lfly' from data/chars/liono/lfly.txt Loaded 'rfly' from data/chars/rama/rfly.txt Loaded 'mfly' from data/chars/manat/mfly.txt Loaded 'zoari' from data/chars/sorce/zoari.txt Loaded 'zoar' from data/chars/sorce/zoar.txt Loaded 'ofly' from data/chars/orko/ofly.txt Loaded 'spark' from data/sprites/spark.txt Loaded 'ban' from data/sprites/ban.txt Loaded 'hcat' from data/chars/heman/hcat.txt Loaded 'rcat' from data/chars/heman/rcat.txt Loaded 'hemfx' from data/chars/heman/hemfx.txt Loaded 'sword' from data/chars/heman/sword.txt Loaded 'powl' from data/chars/heman/powl.txt Loaded 'bcat' from data/chars/bcat/bcat.txt Loaded 'bcatw' from data/chars/bcat/bcatw.txt Loaded 'bcath' from data/chars/bcat/bcath.txt Loaded 'bcatr' from data/chars/bcat/bcatr.txt Loaded 'icat' from data/sprites/icat.txt Loaded 'catp' from data/sprites/catp.txt Loaded 'ice' from data/sprites/ice.txt Loaded 'comp' from data/sprites/comp.txt Loaded 'mine' from data/sprites/mine.txt Loaded 'frez' from data/sprites/frez.txt Loaded 'sfrez' from data/sprites/sfrez.txt Loaded 'mark' from data/sprites/mark.txt Loaded 'clear' from data/sprites/clear.txt Loaded 'zoom' from data/sprites/zoom.txt Loaded 'ball' from data/sprites/ball.txt Loaded 'balt' from data/sprites/balt.txt Loaded 'gren' from data/sprites/gren.txt Loaded 'robla' from data/chars/robot/robla.txt Loading models............... Done! Object engine init........... Done! Input init................... 1 joystick(s) found! UNKNOWN - 2 axes, 10 buttons, 0 hat(s) Done! Create blending tables....... Done! Save settings so far........ Done! Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality ************ Shutting Down ************ OpenBOR v3.0 Build , Compile Date: Aug 29 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK. Total Ram: 785178624 Bytes Free Ram: 484880384 Bytes Used Ram: 20963840 Bytes Release level data........... Done! Release graphics data........ Done! Release game data............ Unload 'Flash' ............Done. Unload 'Flash2' ............Done. Unload 'boom' ............Done. Unload 'dust' ............Done. Unload 'delay' ............Done. Unload 'carw' ............Done. Unload 'he-man' ............Done. Unload 'hrock' ............Done. Unload 'he-man_' ............Done. Unload 'he-man__' ............Done. Unload 'she-ra' ............Done. Unload 'sheraw' ............Done. Unload 'she-ra_' ............Done. Unload 'swind' ............Done. Unload 'swinw' ............Done. Unload 'shro' ............Done. Unload 'battlecat' ............Done. Unload 'man-at-arms' ............Done. Unload 'man-at-arms_' ............Done. Unload 'mro' ............Done. Unload 'teela' ............Done. Unload 'teela_' ............Done. Unload 'tfly' ............Done. Unload 'tro' ............Done. Unload 'swort' ............Done. Unload 'ram-man' ............Done. Unload 'ram-man_' ............Done. Unload 'rro' ............Done. Unload 'orko' ............Done. Unload 'orko_' ............Done. Unload 'oro' ............Done. Unload 'sorceress' ............Done. Unload 'sorceress_' ............Done. Unload 'sorceress__' ............Done. Unload 'sro' ............Done. Unload 'evil-lyn' ............Done. Unload 'evil-lyn_' ............Done. Unload 'evil-lyn__' ............Done. Unload 'efly' ............Done. Unload 'evelu' ............Done. Unload 'evro' ............Done. Unload 'skeletor' ............Done. Unload 'skeletor_' ............Done. Unload 'sfly' ............Done. Unload 'skelo' ............Done. Unload 'srock' ............Done. Unload 'panthor' ............Done. Unload 'pcat' ............Done. Unload 'pcatw' ............Done. Unload 'pcath' ............Done. Unload 'pcatr' ............Done. Unload 'hcatp' ............Done. Unload 'lion-o' ............Done. Unload 'lion-o_' ............Done. Unload 'liro' ............Done. Unload 'lfly' ............Done. Unload 'rfly' ............Done. Unload 'mfly' ............Done. Unload 'zoari' ............Done. Unload 'zoar' ............Done. Unload 'ofly' ............Done. Unload 'spark' ............Done. Unload 'ban' ............Done. Unload 'hcat' ............Done. Unload 'rcat' ............Done. Unload 'hemfx' ............Done. Unload 'sword' ............Done. Unload 'powl' ............Done. Unload 'bcat' ............Done. Unload 'bcatw' ............Done. Unload 'bcath' ............Done. Unload 'bcatr' ............Done. Unload 'icat' ............Done. Unload 'catp' ............Done. Unload 'ice' ............Done. Unload 'comp' ............Done. Unload 'mine' ............Done. Unload 'frez' ............Done. Unload 'sfrez' ............Done. Unload 'mark' ............Done. Unload 'clear' ............Done. Unload 'zoom' ............Done. Unload 'ball' ............Done. Unload 'balt' ............Done. Unload 'gren' ............Done. Unload 'robla' ............Done. Release game data............ Done! Release timer................ Done! Release input hardware....... Done! Release sound system......... Done! Release FileCaching System... Done! **************** Done ***************** OpenBOR v3.0 Build , Compile Date: Aug 29 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK.
Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files
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I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
download the tar.gz and compile with "make PANDORA=1":https://github.com/zanac/OpenPB4/tree/master/openbor
This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!
If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
This source tree is rather similar to the official
Which repository is that ?
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
This source tree is rather similar to the official
Which repository is that ?
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.
yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine
Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine
Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?
Edit
Read your edit ... Understood
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@cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.
- Official OpenBor has
Copyright (c) 2003, Roel van Mastbergen & Senile Team
Copyright (c) 2004 - 2018, OpenBOR Team- The source linked by @zanac has
Copyright (c) 2003, Roel van Mastbergen
Copyright (c) 2011,2012 rofl0r
All rights reserved.From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.
- Official OpenBor has
Copyright (c) 2003, Roel van Mastbergen & Senile Team
Copyright (c) 2004 - 2018, OpenBOR Team- The source linked by @zanac has
Copyright (c) 2003, Roel van Mastbergen
Copyright (c) 2011,2012 rofl0r
All rights reserved.From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.
hei, you get the "old engine", you must get the "openbor-engine-gl.tar.gz"
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@mitu no the LICENSE file inside dir engine-gl looks like the official
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