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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • Z
      zanac @BiZzAr721
      last edited by zanac

      @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

      I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.

      We need log also of running version.... Post that.
      I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?

      BiZzAr721B 1 Reply Last reply Reply Quote 1
      • cyperghostC
        cyperghost @zanac
        last edited by cyperghost

        @zanac said in OpenBOR finally working fine on RETROPIE with ES:

        @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

        @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

        It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

        The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
        Thank you for this nice build

        Z 1 Reply Last reply Reply Quote 0
        • Z
          zanac @cyperghost
          last edited by

          @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

          @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

          @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

          It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

          The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
          Thank you for this nice build

          Sorry, i'm not the right people to make that work, i don't own rasbperry and don't use retropie: i use different hardware and OS, i'm here just 'cause allwinner is similar to rasbperry but is not equal! :)
          My goal is now to understand with your help which patch is needed for retropie, after that i will share you source code and info of how to build from source a binary.... i'm sure someone will do the dirty work when it will be shared! ;)

          cyperghostC 1 Reply Last reply Reply Quote 2
          • cyperghostC
            cyperghost @zanac
            last edited by

            @zanac okay I can write the install scripts and upload to git but I can not maintain the OpenBOR code. So far the dirty work ... We wait for the results of @BiZzAr721. If the patches are not so much code I can do inline code replacement via patchfile.

            1 Reply Last reply Reply Quote 0
            • BiZzAr721B
              BiZzAr721 @zanac
              last edited by

              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

              We need log also of running version.... Post that.
              I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?

              It is 384x224 once the game loads up (in video you'll see bottom left)
              Here islog from working GL version

              Total Ram: 785178624 Bytes
               Free Ram: 594468864 Bytes
               Used Ram: 1718784 Bytes
              
              debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
              debug:figa 01
              debug:figa 02
              debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
              debug:figa 03
              figa 1
              figa x1
              figa x2
              figa x3
              figa x4
              figa x5
              figa x6
              figa x7
              figa x8
              figa x9
              Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32
              figa 2
              OpenBoR v3.0 Build , Compile Date: Aug 29 2018
              
              Game Selected: ./Paks/HE-MAN.PAK
              
              FileCaching System Init......	Enabled
              Initializing video............
              Reading video settings from 'data/video.txt'.
              
              Colordepth is depreciated. All modules are displayed with a 32bit color screen.
              
              
              Using debug video mode: 960 x 480
              Initialized video.............	960x480 (Mode: 255)
              
              Loading menu.txt.............	Done!
              Loading fonts................	1 2 3 4 Done!
              Timer init...................	Done!
              Initialize Sound..............	
              Loading sprites..............	Done!
              Loading level order..........	Done!
              Loading model constants......	Done!
              Loading script settings......	Done!
              Loading scripts..............	Done!
              Loading models...............
              
              Cacheing 'flash' from data/sprites/flash.txt
              Cacheing 'Flash2' from data/sprites/flash2.txt
              Cacheing 'boom' from data/sprites/boom.txt
              Cacheing 'dust' from data/sprites/dust.txt
              Cacheing 'delay' from data/sprites/delay.txt
              Cacheing 'carw' from data/sprites/carw.txt
              Cacheing 'he-man' from data/chars/heman/heman.txt
              Cacheing 'hrock' from data/chars/heman/hrock.txt
              Cacheing 'he-man_' from data/chars/heman/heman_.txt
              Cacheing 'he-man__' from data/chars/heman/heman__.txt
              Cacheing 'she-ra' from data/chars/shera/shera.txt
              Cacheing 'sheraw' from data/chars/shera/sheraw.txt
              Cacheing 'she-ra_' from data/chars/shera/shera_.txt
              Cacheing 'swind' from data/chars/shera/swind.txt
              Cacheing 'swinw' from data/chars/shera/swinw.txt
              Cacheing 'shro' from data/chars/shera/shro.txt
              Cacheing 'battlecat' from data/chars/bcat/bcatp.txt
              Cacheing 'man-at-arms' from data/chars/manat/manat.txt
              Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt
              Cacheing 'mro' from data/chars/manat/mro.txt
              Cacheing 'teela' from data/chars/teela/teela.txt
              Cacheing 'teela_' from data/chars/teela/teela_.txt
              Cacheing 'tfly' from data/chars/teela/tfly.txt
              Cacheing 'tro' from data/chars/teela/tro.txt
              Cacheing 'swort' from data/chars/teela/swort.txt
              Cacheing 'ram-man' from data/chars/rama/rama.txt
              Cacheing 'ram-man_' from data/chars/rama/rama_.txt
              Cacheing 'rro' from data/chars/rama/rro.txt
              Cacheing 'orko' from data/chars/orko/orko.txt
              Cacheing 'orko_' from data/chars/orko/orko_.txt
              Cacheing 'oro' from data/chars/orko/oro.txt
              Cacheing 'sorceress' from data/chars/sorce/sorce.txt
              Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt
              Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt
              Cacheing 'sro' from data/chars/sorce/sro.txt
              Cacheing 'evil-lyn' from data/chars/evel/evel.txt
              Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt
              Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt
              Cacheing 'efly' from data/chars/evel/efly.txt
              Cacheing 'evelu' from data/chars/evel/evelu.txt
              Cacheing 'evro' from data/chars/evel/evro.txt
              Cacheing 'skeletor' from data/chars/skele/skele.txt
              Cacheing 'skeletor_' from data/chars/skele/skele_.txt
              Cacheing 'sfly' from data/chars/skele/sfly.txt
              Cacheing 'skelo' from data/chars/skele/skelo.txt
              Cacheing 'srock' from data/chars/skele/srock.txt
              Cacheing 'panthor' from data/chars/pcat/pcatp.txt
              Cacheing 'pcat' from data/chars/pcat/pcat.txt
              Cacheing 'pcatw' from data/chars/pcat/pcatw.txt
              Cacheing 'pcath' from data/chars/pcat/pcath.txt
              Cacheing 'pcatr' from data/chars/pcat/pcatr.txt
              Cacheing 'hcatp' from data/chars/skele/hcatp.txt
              Cacheing 'lion-o' from data/chars/liono/liono.txt
              Cacheing 'lion-o_' from data/chars/liono/liono_.txt
              Cacheing 'liro' from data/chars/liono/liro.txt
              Cacheing 'lfly' from data/chars/liono/lfly.txt
              Cacheing 'rfly' from data/chars/rama/rfly.txt
              Cacheing 'mfly' from data/chars/manat/mfly.txt
              Cacheing 'zoari' from data/chars/sorce/zoari.txt
              Cacheing 'zoar' from data/chars/sorce/zoar.txt
              Cacheing 'ofly' from data/chars/orko/ofly.txt
              Cacheing 'spark' from data/sprites/spark.txt
              Cacheing 'ban' from data/sprites/ban.txt
              Cacheing 'hcat' from data/chars/heman/hcat.txt
              Cacheing 'rcat' from data/chars/heman/rcat.txt
              Cacheing 'hemfx' from data/chars/heman/hemfx.txt
              Cacheing 'sword' from data/chars/heman/sword.txt
              Cacheing 'powl' from data/chars/heman/powl.txt
              Cacheing 'bcat' from data/chars/bcat/bcat.txt
              Cacheing 'bcatw' from data/chars/bcat/bcatw.txt
              Cacheing 'bcath' from data/chars/bcat/bcath.txt
              Cacheing 'bcatr' from data/chars/bcat/bcatr.txt
              Cacheing 'icat' from data/sprites/icat.txt
              Cacheing 'catp' from data/sprites/catp.txt
              Cacheing 'ice' from data/sprites/ice.txt
              Cacheing 'comp' from data/sprites/comp.txt
              Cacheing 'mine' from data/sprites/mine.txt
              Cacheing 'frez' from data/sprites/frez.txt
              Cacheing 'sfrez' from data/sprites/sfrez.txt
              Cacheing 'mark' from data/sprites/mark.txt
              Cacheing 'clear' from data/sprites/clear.txt
              Cacheing 'zoom' from data/sprites/zoom.txt
              Cacheing 'ball' from data/sprites/ball.txt
              Cacheing 'balt' from data/sprites/balt.txt
              Cacheing 'gren' from data/sprites/gren.txt
              Cacheing 'robla' from data/chars/robot/robla.txt
              Cacheing 'mantenna' from data/chars/mant/mant.txt
              Cacheing 'fla' from data/sprites/fla.txt
              Cacheing 'ru' from data/sprites/ru.txt
              Cacheing 'claws' from data/sprites/claws.txt
              Cacheing 'lase' from data/sprites/lase.txt
              Cacheing 'bar' from data/sprites/bar.txt
              Cacheing 'mur' from data/sprites/mur.txt
              Cacheing 'wbat' from data/sprites/wbat.txt
              Cacheing 'wbats' from data/sprites/wbats.txt
              Cacheing 'robt' from data/chars/robt/robt.txt
              Cacheing 'bakkull' from data/chars/bak/bak.txt
              Cacheing 'collossor' from data/chars/colo/colo.txt
              Cacheing 'shadow_weaver' from data/chars/swea/swea.txt
              Cacheing 'mud' from data/chars/mud/mud.txt
              Cacheing 'gob' from data/chars/gob/gob.txt
              Cacheing 'gobik' from data/chars/gob/gobik.txt
              Cacheing 'horde' from data/chars/horde/horde.txt
              Cacheing 'hordef' from data/sprites/hordef.txt
              Cacheing 'shad' from data/chars/shad/shad.txt
              Cacheing 'fmen' from data/chars/fmen/fmen.txt
              Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt
              Cacheing 'beastman' from data/chars/bman/bman.txt
              Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt
              Cacheing 'robot' from data/chars/robot/robot.txt
              Cacheing 'spi' from data/chars/spi/spi.txt
              Cacheing 'snake' from data/chars/snake/snake.txt
              Cacheing 'mer-man' from data/chars/merm/merm.txt
              Cacheing 'rock' from data/sprites/rock.txt
              Cacheing 'gl' from data/sprites/gl.txt
              Cacheing 'skelbig' from data/sprites/skelbig.txt
              Cacheing 'port' from data/sprites/port.txt
              Cacheing 'sbox' from data/sprites/sbox.txt
              Cacheing 'bhand' from data/sprites/bhand.txt
              Cacheing 'drag' from data/sprites/drag.txt
              Cacheing 'arma' from data/sprites/arma.txt
              Cacheing 'sia' from data/sprites/sia.txt
              Cacheing 'wi' from data/sprites/wi.txt
              Cacheing 'fireb' from data/sprites/fireb.txt
              Cacheing 'wander' from data/sprites/wander.txt
              Cacheing 'gem' from data/sprites/gem.txt
              Cacheing 'randor' from data/sprites/randor.txt
              Cacheing 'pla' from data/sprites/pla.txt
              Cacheing 'scro' from data/sprites/scro.txt
              Cacheing 'vs' from data/sprites/vs.txt
              Cacheing 'ver' from data/sprites/ver.txt
              Cacheing 'day' from data/sprites/day.txt
              Cacheing 'hcar' from data/sprites/hcar.txt
              Cacheing 'fire' from data/sprites/fire.txt
              Cacheing 'balw' from data/sprites/balw.txt
              Cacheing 'wate' from data/sprites/wate.txt
              Cacheing 'law' from data/sprites/law.txt
              Cacheing 'laws' from data/sprites/laws.txt
              Cacheing 'curs' from data/sprites/curs.txt
              Cacheing 'fro' from data/sprites/fro.txt
              
              Loaded 'Flash' from data/sprites/flash.txt 
              Loaded 'Flash2' from data/sprites/flash2.txt 
              Loaded 'boom' from data/sprites/boom.txt 
              Loaded 'dust' from data/sprites/dust.txt 
              Loaded 'delay' from data/sprites/delay.txt 
              Loaded 'carw' from data/sprites/carw.txt 
              Loaded 'he-man' from data/chars/heman/heman.txt 
              Loaded 'hrock' from data/chars/heman/hrock.txt 
              Loaded 'he-man_' from data/chars/heman/heman_.txt 
              Loaded 'he-man__' from data/chars/heman/heman__.txt 
              Loaded 'she-ra' from data/chars/shera/shera.txt 
              Loaded 'sheraw' from data/chars/shera/sheraw.txt 
              Loaded 'she-ra_' from data/chars/shera/shera_.txt 
              Loaded 'swind' from data/chars/shera/swind.txt 
              Loaded 'swinw' from data/chars/shera/swinw.txt 
              Loaded 'shro' from data/chars/shera/shro.txt 
              Loaded 'battlecat' from data/chars/bcat/bcatp.txt 
              Loaded 'man-at-arms' from data/chars/manat/manat.txt 
              Loaded 'man-at-arms_' from data/chars/manat/manat_.txt 
              Loaded 'mro' from data/chars/manat/mro.txt 
              Loaded 'teela' from data/chars/teela/teela.txt 
              Loaded 'teela_' from data/chars/teela/teela_.txt 
              Loaded 'tfly' from data/chars/teela/tfly.txt 
              Loaded 'tro' from data/chars/teela/tro.txt 
              Loaded 'swort' from data/chars/teela/swort.txt 
              Loaded 'ram-man' from data/chars/rama/rama.txt 
              Loaded 'ram-man_' from data/chars/rama/rama_.txt 
              Loaded 'rro' from data/chars/rama/rro.txt 
              Loaded 'orko' from data/chars/orko/orko.txt 
              Loaded 'orko_' from data/chars/orko/orko_.txt 
              Loaded 'oro' from data/chars/orko/oro.txt 
              Loaded 'sorceress' from data/chars/sorce/sorce.txt 
              Loaded 'sorceress_' from data/chars/sorce/sorce_.txt 
              Loaded 'sorceress__' from data/chars/sorce/sorce__.txt 
              Loaded 'sro' from data/chars/sorce/sro.txt 
              Loaded 'evil-lyn' from data/chars/evel/evel.txt 
              Loaded 'evil-lyn_' from data/chars/evel/evel_.txt 
              Loaded 'evil-lyn__' from data/chars/evel/evel__.txt 
              Loaded 'efly' from data/chars/evel/efly.txt 
              Loaded 'evelu' from data/chars/evel/evelu.txt 
              Loaded 'evro' from data/chars/evel/evro.txt 
              Loaded 'skeletor' from data/chars/skele/skele.txt 
              Loaded 'skeletor_' from data/chars/skele/skele_.txt 
              Loaded 'sfly' from data/chars/skele/sfly.txt 
              Loaded 'skelo' from data/chars/skele/skelo.txt 
              Loaded 'srock' from data/chars/skele/srock.txt 
              Loaded 'panthor' from data/chars/pcat/pcatp.txt 
              Loaded 'pcat' from data/chars/pcat/pcat.txt 
              Loaded 'pcatw' from data/chars/pcat/pcatw.txt 
              Loaded 'pcath' from data/chars/pcat/pcath.txt 
              Loaded 'pcatr' from data/chars/pcat/pcatr.txt 
              Loaded 'hcatp' from data/chars/skele/hcatp.txt 
              Loaded 'lion-o' from data/chars/liono/liono.txt 
              Loaded 'lion-o_' from data/chars/liono/liono_.txt 
              Loaded 'liro' from data/chars/liono/liro.txt 
              Loaded 'lfly' from data/chars/liono/lfly.txt 
              Loaded 'rfly' from data/chars/rama/rfly.txt 
              Loaded 'mfly' from data/chars/manat/mfly.txt 
              Loaded 'zoari' from data/chars/sorce/zoari.txt 
              Loaded 'zoar' from data/chars/sorce/zoar.txt 
              Loaded 'ofly' from data/chars/orko/ofly.txt 
              Loaded 'spark' from data/sprites/spark.txt 
              Loaded 'ban' from data/sprites/ban.txt 
              Loaded 'hcat' from data/chars/heman/hcat.txt 
              Loaded 'rcat' from data/chars/heman/rcat.txt 
              Loaded 'hemfx' from data/chars/heman/hemfx.txt 
              Loaded 'sword' from data/chars/heman/sword.txt 
              Loaded 'powl' from data/chars/heman/powl.txt 
              Loaded 'bcat' from data/chars/bcat/bcat.txt 
              Loaded 'bcatw' from data/chars/bcat/bcatw.txt 
              Loaded 'bcath' from data/chars/bcat/bcath.txt 
              Loaded 'bcatr' from data/chars/bcat/bcatr.txt 
              Loaded 'icat' from data/sprites/icat.txt 
              Loaded 'catp' from data/sprites/catp.txt 
              Loaded 'ice' from data/sprites/ice.txt 
              Loaded 'comp' from data/sprites/comp.txt 
              Loaded 'mine' from data/sprites/mine.txt 
              Loaded 'frez' from data/sprites/frez.txt 
              Loaded 'sfrez' from data/sprites/sfrez.txt 
              Loaded 'mark' from data/sprites/mark.txt 
              Loaded 'clear' from data/sprites/clear.txt 
              Loaded 'zoom' from data/sprites/zoom.txt 
              Loaded 'ball' from data/sprites/ball.txt 
              Loaded 'balt' from data/sprites/balt.txt 
              Loaded 'gren' from data/sprites/gren.txt 
              Loaded 'robla' from data/chars/robot/robla.txt 
              
              Loading models...............	Done!
              Object engine init...........	Done!
              Input init...................	
              1 joystick(s) found!
              UNKNOWN - 2 axes, 10 buttons, 0 hat(s)
              Done!
              Create blending tables.......	Done!
              Save settings so far........	Done!
              
              
              Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second
              Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample
              Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality
              
              ************ Shutting Down ************
              
              OpenBOR v3.0 Build , Compile Date: Aug 29 2018
              Presented by the OpenBOR Team.
              www.chronocrash.com
              OpenBOR is the open source continuation of Beats of Rage by Senile Team.
              
              Special thanks to SEGA and SNK.
              
              Total Ram: 785178624 Bytes
               Free Ram: 484880384 Bytes
               Used Ram: 20963840 Bytes
              
              Release level data...........
              Done!
              
              Release graphics data........	Done!
              Release game data............
              
              Unload 'Flash' ............Done.
              Unload 'Flash2' ............Done.
              Unload 'boom' ............Done.
              Unload 'dust' ............Done.
              Unload 'delay' ............Done.
              Unload 'carw' ............Done.
              Unload 'he-man' ............Done.
              Unload 'hrock' ............Done.
              Unload 'he-man_' ............Done.
              Unload 'he-man__' ............Done.
              Unload 'she-ra' ............Done.
              Unload 'sheraw' ............Done.
              Unload 'she-ra_' ............Done.
              Unload 'swind' ............Done.
              Unload 'swinw' ............Done.
              Unload 'shro' ............Done.
              Unload 'battlecat' ............Done.
              Unload 'man-at-arms' ............Done.
              Unload 'man-at-arms_' ............Done.
              Unload 'mro' ............Done.
              Unload 'teela' ............Done.
              Unload 'teela_' ............Done.
              Unload 'tfly' ............Done.
              Unload 'tro' ............Done.
              Unload 'swort' ............Done.
              Unload 'ram-man' ............Done.
              Unload 'ram-man_' ............Done.
              Unload 'rro' ............Done.
              Unload 'orko' ............Done.
              Unload 'orko_' ............Done.
              Unload 'oro' ............Done.
              Unload 'sorceress' ............Done.
              Unload 'sorceress_' ............Done.
              Unload 'sorceress__' ............Done.
              Unload 'sro' ............Done.
              Unload 'evil-lyn' ............Done.
              Unload 'evil-lyn_' ............Done.
              Unload 'evil-lyn__' ............Done.
              Unload 'efly' ............Done.
              Unload 'evelu' ............Done.
              Unload 'evro' ............Done.
              Unload 'skeletor' ............Done.
              Unload 'skeletor_' ............Done.
              Unload 'sfly' ............Done.
              Unload 'skelo' ............Done.
              Unload 'srock' ............Done.
              Unload 'panthor' ............Done.
              Unload 'pcat' ............Done.
              Unload 'pcatw' ............Done.
              Unload 'pcath' ............Done.
              Unload 'pcatr' ............Done.
              Unload 'hcatp' ............Done.
              Unload 'lion-o' ............Done.
              Unload 'lion-o_' ............Done.
              Unload 'liro' ............Done.
              Unload 'lfly' ............Done.
              Unload 'rfly' ............Done.
              Unload 'mfly' ............Done.
              Unload 'zoari' ............Done.
              Unload 'zoar' ............Done.
              Unload 'ofly' ............Done.
              Unload 'spark' ............Done.
              Unload 'ban' ............Done.
              Unload 'hcat' ............Done.
              Unload 'rcat' ............Done.
              Unload 'hemfx' ............Done.
              Unload 'sword' ............Done.
              Unload 'powl' ............Done.
              Unload 'bcat' ............Done.
              Unload 'bcatw' ............Done.
              Unload 'bcath' ............Done.
              Unload 'bcatr' ............Done.
              Unload 'icat' ............Done.
              Unload 'catp' ............Done.
              Unload 'ice' ............Done.
              Unload 'comp' ............Done.
              Unload 'mine' ............Done.
              Unload 'frez' ............Done.
              Unload 'sfrez' ............Done.
              Unload 'mark' ............Done.
              Unload 'clear' ............Done.
              Unload 'zoom' ............Done.
              Unload 'ball' ............Done.
              Unload 'balt' ............Done.
              Unload 'gren' ............Done.
              Unload 'robla' ............Done.
              
              Release game data............	Done!
              Release timer................	Done!
              Release input hardware.......	Done!
              Release sound system.........	Done!
              Release FileCaching System...	Done!
              
              **************** Done *****************
              
              OpenBOR v3.0 Build , Compile Date: Aug 29 2018
              Presented by the OpenBOR Team.
              www.chronocrash.com
              OpenBOR is the open source continuation of Beats of Rage by Senile Team.
              
              Special thanks to SEGA and SNK.
              
              

              Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files

              Z 1 Reply Last reply Reply Quote 0
              • Z
                zanac @BiZzAr721
                last edited by

                I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
                download the tar.gz and compile with "make PANDORA=1":

                https://github.com/zanac/OpenPB4/tree/master/openbor

                This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!

                If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!

                mituM 1 Reply Last reply Reply Quote 1
                • mituM
                  mitu Global Moderator @zanac
                  last edited by

                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                  This source tree is rather similar to the official

                  Which repository is that ?

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                  • Z
                    zanac @mitu
                    last edited by

                    @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                    @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                    This source tree is rather similar to the official

                    Which repository is that ?

                    is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @zanac
                      last edited by

                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                      is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                      No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

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                      • Z
                        zanac @mitu
                        last edited by

                        @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                        @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                        is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                        No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

                        yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                        mituM cyperghostC 2 Replies Last reply Reply Quote 1
                        • mituM
                          mitu Global Moderator @zanac
                          last edited by

                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                          yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                          Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                          cyperghostC 1 Reply Last reply Reply Quote 1
                          • cyperghostC
                            cyperghost @zanac
                            last edited by

                            @zanac yes I see ... It is close to the official ones.
                            @mitu I understand your concerns but at my first look there are changes done in SDL directory. I think it can be related as a unofficial port that could be maintained. Or do you have other concerns? License issues?

                            mituM 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @mitu
                              last edited by

                              @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                              yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                              Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                              Edit

                              Read your edit ... Understood

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                              • mituM
                                mitu Global Moderator @cyperghost
                                last edited by mitu

                                @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                                1. Official OpenBor has

                                Copyright (c) 2003, Roel van Mastbergen & Senile Team
                                Copyright (c) 2004 - 2018, OpenBOR Team

                                1. The source linked by @zanac has

                                Copyright (c) 2003, Roel van Mastbergen
                                Copyright (c) 2011,2012 rofl0r
                                All rights reserved.

                                From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                                Z cyperghostC 2 Replies Last reply Reply Quote 0
                                • Z
                                  zanac @mitu
                                  last edited by

                                  @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                  @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                                  1. Official OpenBor has

                                  Copyright (c) 2003, Roel van Mastbergen & Senile Team
                                  Copyright (c) 2004 - 2018, OpenBOR Team

                                  1. The source linked by @zanac has

                                  Copyright (c) 2003, Roel van Mastbergen
                                  Copyright (c) 2011,2012 rofl0r
                                  All rights reserved.

                                  From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                                  hei, you get the "old engine", you must get the "openbor-engine-gl.tar.gz"

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                                  • cyperghostC
                                    cyperghost @mitu
                                    last edited by

                                    @mitu no the LICENSE file inside dir engine-gl looks like the official

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @cyperghost
                                      last edited by

                                      @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

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                                      • Z
                                        zanac @mitu
                                        last edited by

                                        @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                        @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

                                        never mind, sorry for the confusion of that repo, i have not time to make a good work :(
                                        I trust that anyway now that i have shown how to make openbor compatible that will help official retropie ;)

                                        1 Reply Last reply Reply Quote 2
                                        • cyperghostC
                                          cyperghost
                                          last edited by cyperghost

                                          @mitu no problem brother
                                          I stay to my first opinion ... It is an unofficial port but seems maintainable

                                          Edit
                                          About the old 3600 port made by rofl0r ...
                                          This is even better than the one we are using now
                                          It has PAK support and the load and save feature is working.

                                          But we should maintain 6k branch

                                          @zanac Thanks for your efforts to let RetroPie run a more advanced OpenBOR engine
                                          @BiZzAr721 thanks for testing

                                          Z 1 Reply Last reply Reply Quote 2
                                          • Z
                                            zanac @cyperghost
                                            last edited by

                                            @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                            @mitu no problem brother
                                            I stay to my first opinion ... It is an unofficial port but seems maintainable

                                            Edit
                                            About the old 3600 port made by rofl0r ...
                                            This is even better than the one we are using now
                                            It has PAK support and the load and save feature is working.

                                            But we should maintain 6k branch

                                            @zanac Thanks for your efforts to let RetroPie run a more advanced OpenBOR engine
                                            @BiZzAr721 thanks for testing

                                            please note that in my "retropan" (that is a fork of retropie but for allwinner board), i choosed to have both version, the "old engine" and the "new engine", both are needed to support all games! Some games need old engine... this is the reason why in my git i put both!!!
                                            I have a script that chose a binary or the other reading the version of the game put in the pak name.

                                            Anyway this is not the first time that i contributed to retropie actually, i made also some patched for emulation station, if i find patch in retropan that can be useful for retropie i always prefer to merge in retropie :)

                                            cyperghostC 1 Reply Last reply Reply Quote 3
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