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OpenBOR finally working fine on RETROPIE with ES

Scheduled Pinned Locked Moved Ideas and Development
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  • C
    cyperghost @BiZzAr721
    last edited by 13 Sept 2018, 07:46

    @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

    Out of respect for the dev team is why @cyperghost did not want to share the source, and only made binary available.

    Yes exactly. Some comments are no fine netiquette and sounds agressive.
    @darknior We are on a good way on development now and I think the OpenBOR devs are open for our ideas. But not if we are using the old abondenend code. I compiled it because it makes PAK files useable and is just a testing ground for new 6xxx verions.

    Z D 2 Replies Last reply 13 Sept 2018, 07:50 Reply Quote 0
    • Z
      zanac @cyperghost
      last edited by 13 Sept 2018, 07:50

      @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

      @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

      Out of respect for the dev team is why @cyperghost did not want to share the source, and only made binary available.

      Yes exactly. Some comments are no fine netiquette and sounds agressive.
      @darknior We are on a good way on development now and I think the OpenBOR devs are open for our ideas. But not if we are using the old abondenend code. I compiled it because it makes PAK files useable and is just a testing ground for new 6xxx verions.

      Mens, actually the old version if you will complete the porting of 6xxx will be quite useless, i use the old version now only for one game (Saint Seyia Death and Rebirth), all other games seems run fine with 6xxx

      C 1 Reply Last reply 13 Sept 2018, 10:35 Reply Quote 1
      • C
        cyperghost @zanac
        last edited by 13 Sept 2018, 10:35

        @zanac No, there are huge changes made, so even the compiled old version I offered is a great step forward. The versions offered by RetroPie-Setup forced us to unpack the pak-files and there was no working load/save feature. Besides @darknior and me wrote some scripts/tutorials how to setup the system so we can study how the whole system behaves if we are using pak-files now.

        We clearly would prefer the 6xxx versions.

        @BiZzAr721 Yes there are pack-tools provided. You can see call of borpak here in my script
        The line /opt/retropie/ports/openbor/borpak -d DESTINATION-DIR BORFILE.PAK extracts so I think annother switch besides -d will pack them ;)
        If you are out of succes then look in the first posting of this thread, there is a windows toolset posted.

        Z 1 Reply Last reply 13 Sept 2018, 10:41 Reply Quote 1
        • Z
          zanac @cyperghost
          last edited by 13 Sept 2018, 10:41

          @cyperghost
          i know that the legacy-version i posted is much better then the one used in retropie, but is's the same a legacy version... i used that for some weeks, but now that i made the effort to compile gl4es and 6xxx with GL i found the heaven! I'm pretty sure that what i dont can be done in rpi, i know the effort is a bit more, but this must be, in my opinion, the end goal... :)

          1 Reply Last reply Reply Quote 2
          • C
            cyperghost
            last edited by 13 Sept 2018, 16:46

            @zanac It's a port that was commited by a former member oft the OpenBOR dev-team. You can read the README and then you know what I mean....
            It is a real pity, because this member seems to me very talented in coding but this skill seems to let to some misbehaviour. The code version that RetroPie was using was a total stripdown and seems to be the fastest version of OpenBOR.

            @zanac It would be nice from you to share the libs needed because then it will be easier to build up. I hope to see a working version of OpenBOR 6xxx for RetroPie in the next days. Sadly I have tons of work to do (who not?) ;)

            1 Reply Last reply Reply Quote 0
            • D
              darknior @cyperghost
              last edited by 13 Sept 2018, 19:35

              @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

              Yes exactly. Some comments are no fine netiquette and sounds agressive.
              @darknior We are on a good way on development now and I think the OpenBOR devs are open for our ideas. But not if we are using the old abondenend code.

              Yes sorry, I was already angry yesterday for other personal reasons, and to see that the OpenBOR Team did not want to change its code I do not know why, while we try to improve things ... I saw red. I was talking about the new 6xxx version, not the old one.

              Some help with this new version ?

              • Must i install SDL2 ?
              • Put the library files on a /lib directory on the OpenBOR/ directory ?

              Thanks

              Life is game, just play it !

              C O 2 Replies Last reply 14 Sept 2018, 04:43 Reply Quote 0
              • D
                darknior @BiZzAr721
                last edited by 13 Sept 2018, 19:36

                @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

                That is freaking awesome! I see Daphne is on the up & up as well. Nice work.

                Yes so cool to see Daphne and OpenBOR now supported by peoples on Retropie :)

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • B
                  BiZzAr721
                  last edited by BiZzAr721 13 Sept 2018, 20:02

                  @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                  • Put the library files on a /lib directory on the OpenBOR/ directory ?

                  Try:
                  '/usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1' or
                  'usr/lib/arm-linux-gnueabihf/libvpx.so.1'

                  D 1 Reply Last reply 13 Sept 2018, 20:42 Reply Quote 0
                  • D
                    darknior @BiZzAr721
                    last edited by 13 Sept 2018, 20:42

                    @bizzar721 I already have these two files and they are link to libvpx.so.1.3.0

                    Life is game, just play it !

                    1 Reply Last reply Reply Quote 0
                    • B
                      BiZzAr721
                      last edited by BiZzAr721 14 Sept 2018, 00:24

                      EDIT: The pak files created are not playable - I will update when I get it sorted
                      Using all the tricks I know of, I could not get it working anyway from outside directory. It MUST be run from within the folder containing the data folder. It was a chore paking mass folders. It involved using multiple scripts - one I made to copy borpak.exe packer.bat to game folder / another to read from a text file of folder names and create a edited makepak which will output gamename.pak instead of bor.pak, then move to the corresponding folder.
                      I could NOT get it to execute from a batch so I manually went into each folder and ran `makepak.exe' which created a game specific .pak file. phew!

                      And To think - these were once all .pak that I specifically extracted to play on RetroPie ¯_(ツ)_/¯

                      Just for reference, to pack game the command is:
                      borpak -b -d "openbor folder" gamename.pak

                      Time for some Notepad ++ hackery!

                      NOTE
                      Parenthesis will mess up naming EG Dragon Ball (Demo).PAK will be Demo)
                      I got around this by turning space into underscore Dragon_Ball_(Demo).PAK

                      Also & will just end the filename early: battletoads_
                      The good thing is this does not terminate a batch file so I just renamed the few files manually

                      I didn't do this slow, didn't do this fast- I did it half-fast (that joke may be lost in translation)

                      1 Reply Last reply Reply Quote 1
                      • C
                        cyperghost @darknior
                        last edited by 14 Sept 2018, 04:43

                        @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                        Some help with this new version ?

                        Must i install SDL2 ?
                        Put the library files on a /lib directory on the OpenBOR/ directory ?

                        Thanks

                        Yes... SDL2 is needed
                        Put additional libaries to lib

                        use ldd command to check binary for needed dependencies

                        I posted here how to compile SDL2 version. There are some dependecies installed you need

                        D 1 Reply Last reply 14 Sept 2018, 06:23 Reply Quote 1
                        • D
                          darknior @cyperghost
                          last edited by 14 Sept 2018, 06:23

                          @cyperghost Ok thanks i have miss this because i see there are -dev lib and i was thinking it was only to compile OpenBOR :p

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • B
                            BiZzAr721
                            last edited by BiZzAr721 15 Sept 2018, 00:36

                            @cyperghost The latest binary (OpenBOR_3400_pak), is it possible to load .pak from command line like we have been doing? I see you written that the directory issue is fixed. I didn't know if CLI is back as well.
                            I even ran sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev just in case this version needed it as well.
                            When I open just the OpenBOR main menu using "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ openbor called from a script , the main menu opens showing all the .PAKs. When I choose one, it goes back to ES. Here is runcommand log:

                            grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                            grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                            grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                            grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                            grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                            Parameters: 
                            Executing: pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR ""; popd
                            /opt/retropie/ports/openbor ~
                            SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 32767 (Index 14)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 0 (Index 14)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 32767 (Index 14)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 0 (Index 14)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position -32768 (Index 11)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position 0 (Index 11)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position -32768 (Index 11)
                            SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position 0 (Index 11)
                            shutdown called from load_all_fonts
                            
                            ********** An Error Occurred **********
                            *            Shutting Down            *
                            
                            Unable to load font #0!
                            Release level data...........	Done!
                            Release graphics data........	Done!
                            Release game data............
                            
                            
                            Release game data............	Done!
                            Release timer................	Done!
                            Release input hardware.......	Done!
                            Release sound system.........	Done!
                            Release FileCaching System...	Done!
                            
                            **************** Done *****************
                            
                            

                            Here is OpenBOR log:

                            Warning: couldn't load OpenGL library (No dynamic GL support in video driver)
                            OpenBoR v3.0 Build 3016, Compile Date: Sep 12 2018
                            
                            Game Selected: ./Paks/Fatal Fury - ReBout 2.PAK
                            
                            FileCaching System Init......	Enabled
                            Initializing video............
                            'data/video.txt' not found.
                            Initialized video.............	320x240 (Mode: 0, Depth: 8 Bit)
                            
                            Loading menu.txt.............	Done!
                            Loading fonts................	
                            

                            Well, it's pretty obvious it is crashing when loading the fonts. Too tired to do anymore tonight.

                            EDIT
                            I think I'm making this more difficult than it should be. How do I run OpenBOR from command prompt?

                            1 Reply Last reply Reply Quote 0
                            • C
                              cyperghost
                              last edited by 15 Sept 2018, 10:36

                              @zanac Got it running with GL4ES, Amazing! Unbelievable! Filters are running! It's a brittle sharp picture!

                              It is time for Борис-patch ;)

                              output is:

                              LIBGL: Initialising gl4es
                              LIBGL: v1.0.9 built on Sep 10 2018 19:42:08
                              LIBGL: Using GLES 2.0 backend
                              LIBGL:loaded: libbcm_host.so
                              LIBGL:loaded: libvcos.so
                              LIBGL:loaded: libbrcmGLESv2.so
                              LIBGL:loaded: libbrcmEGL.so
                              LIBGL: Using GLES 2.0 backend
                              LIBGL: Hardware Limited NPOT detected and used
                              LIBGL: FBO are in core, and so used
                              LIBGL: PointSprite are in core, and so used
                              LIBGL: CubeMap are in core, and so used
                              LIBGL: BlendColor is in core, and so used
                              LIBGL: Blend Substract is in core, and so used
                              LIBGL: Blend Function and Equation Separation is in core, and so used
                              LIBGL: Texture Mirrored Repeat is in core, and so used
                              LIBGL: Extension GL_OES_mapbuffer detected
                              LIBGL: Extension GL_OES_depth24 detected and used
                              LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
                              LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
                              LIBGL: high precision float in fragment shader available and used
                              LIBGL: Max vertex attrib: 8
                              LIBGL: Max texture size: 2048
                              LIBGL: Max Varying Vector: 8
                              LIBGL: Texture Units: 4(8), Max lights: 8, Max planes: 6
                              glGetError 0x500
                              LIBGL: Hardware vendor is Broadcom
                              LIBGL: Targeting OpenGL 2.0
                              LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
                              LIBGL: glXMakeCurrent FBO workaround enabled
                              LIBGL: Current folder is:/home/pi/openbor/dist/bin
                              
                              C 1 Reply Last reply 15 Sept 2018, 10:53 Reply Quote 1
                              • C
                                cyperghost @cyperghost
                                last edited by cyperghost 15 Sept 2018, 10:53

                                Thank you @zanac

                                To install:

                                We need the binary @zanac thankfully provided to us!
                                Get it from here: https://drive.google.com/open?id=1CphOM9RoniMhAaAsBeAbSnQUXn4WW8VH

                                Then we need some dependencies!
                                Tested with current RetroPie image v 4.4 (md5sum: 56988addb60361a2257a61c69d9fceac) on RPi 3B 1.2

                                We need following dependencies before
                                install with sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev

                                We need the libs that are provided from the archive @zanac and we put them to /lib-directory! That's it!

                                libvpx1 is still missing and is not installable via aptitude! Linux guys are no shy guys...
                                We download & install arm package!
                                wget http://ftp.us.debian.org/debian/pool/main/libv/libvpx/libvpx1_1.3.0-3+deb8u1_armhf.deb

                                sudo dpkg -i libvpx1_1.3.0-3+deb8u1_armhf.deb

                                We can do a dependcies investigation of the binary!

                                        linux-vdso.so.1 (0x7ed42000)
                                        /usr/lib/arm-linux-gnueabihf/libarmmem.so (0x76ec2000)
                                        libSDL2-2.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0 (0x76dbd000)
                                        libSDL2_gfx-1.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2_gfx-1.0.so.0 (0x76d9f000)
                                        libGL.so.1 => /lib/libGL.so.1 (0x76c60000)
                                        libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76c37000)
                                        libvorbisidec.so.1 => /usr/lib/libvorbisidec.so.1 (0x76c0d000)
                                        libogg.so.0 => /usr/lib/arm-linux-gnueabihf/libogg.so.0 (0x76bff000)
                                        libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1 (0x76a76000)
                                        libpng12.so.0 => /lib/arm-linux-gnueabihf/libpng12.so.0 (0x76a47000)
                                        libz.so.1 => /lib/arm-linux-gnueabihf/libz.so.1 (0x76a20000)
                                        libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x769a1000)
                                        libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76862000)
                                        libasound.so.2 => /usr/lib/arm-linux-gnueabihf/libasound.so.2 (0x76775000)
                                        libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76762000)
                                        libbrcmEGL.so => /opt/vc/lib/libbrcmEGL.so (0x76729000)
                                        libbrcmGLESv2.so => /opt/vc/lib/libbrcmGLESv2.so (0x76704000)
                                        libbcm_host.so => /opt/vc/lib/libbcm_host.so (0x766dd000)
                                        libvcos.so => /opt/vc/lib/libvcos.so (0x766c3000)
                                        libvchiq_arm.so => /opt/vc/lib/libvchiq_arm.so (0x766ad000)
                                        libX11.so.6 => /lib/libX11.so.6 (0x765b8000)
                                        libXext.so.6 => /usr/lib/arm-linux-gnueabihf/libXext.so.6 (0x76599000)
                                        libXcursor.so.1 => /usr/lib/arm-linux-gnueabihf/libXcursor.so.1 (0x76580000)
                                        libXinerama.so.1 => /usr/lib/arm-linux-gnueabihf/libXinerama.so.1 (0x7656d000)
                                        libXi.so.6 => /usr/lib/arm-linux-gnueabihf/libXi.so.6 (0x7654f000)
                                        libXrandr.so.2 => /usr/lib/arm-linux-gnueabihf/libXrandr.so.2 (0x76536000)
                                        libXss.so.1 => /usr/lib/arm-linux-gnueabihf/libXss.so.1 (0x7652c000)
                                        libXxf86vm.so.1 => /usr/lib/arm-linux-gnueabihf/libXxf86vm.so.1 (0x76517000)
                                        librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76500000)
                                        /lib/ld-linux-armhf.so.3 (0x76ed8000)
                                        libgcc_s.so.1 => /lib/arm-linux-gnueabihf/libgcc_s.so.1 (0x764d3000)
                                        libxcb.so.1 => /lib/libxcb.so.1 (0x764ae000)
                                        libXrender.so.1 => /usr/lib/arm-linux-gnueabihf/libXrender.so.1 (0x76495000)
                                        libXfixes.so.3 => /usr/lib/arm-linux-gnueabihf/libXfixes.so.3 (0x76480000)
                                        libXau.so.6 => /lib/libXau.so.6 (0x76475000)
                                        libXdmcp.so.6 => /lib/libXdmcp.so.6 (0x76462000)
                                

                                Tagline
                                @oilusionista @darknior @BiZzAr721

                                Z 1 Reply Last reply 15 Sept 2018, 11:18 Reply Quote 2
                                • Z
                                  zanac @cyperghost
                                  last edited by 15 Sept 2018, 11:18

                                  Mens i'm very happy to found the solution, i promise you (let me pass the weekend with my family) to share the source code of latest binary that, as you have seen, will be able to run full screen with filters using hardware acceleration (gles). I will assure you that with this version old legacy version will be forgotten soon!
                                  The trick as you have seen is to use a wrapper for gl that translate to gles used by allwinner and rasbperry! Monday i will wrote more about this, also sharing source.

                                  1 Reply Last reply Reply Quote 1
                                  • C
                                    cyperghost
                                    last edited by cyperghost 15 Sept 2018, 11:24

                                    @zanac
                                    I can confirm Hardware filter (simple, bilinear) is working
                                    Full/Window screen is working
                                    Software filters are working
                                    Scaling is working

                                    Video Backend is fixed to SDL
                                    Brightness/Gamma/Offset.... all working!
                                    Aspect Ratio: Working!!

                                    This is really amazing! Simple Hardware and Simple 2x Software filters give games full speed ;) as far as I've tested
                                    BILINEAR and 2xHQ slowdowns but the graphics are amazing. Best is, that each game got it's own config ;)

                                    @darknior @BiZzAr721 I've setup Midnight Commander for usage with gamepad. So you can open the downloaded archives and put files to right directory. Midnight Joy

                                    D 1 Reply Last reply 15 Sept 2018, 11:49 Reply Quote 2
                                    • D
                                      darknior @cyperghost
                                      last edited by 15 Sept 2018, 11:49

                                      @cyperghost Thanks a lot, i will try this Monday ... so excited :p
                                      Now we have SDL2 on PI, that cool :)
                                      Have you try it with other emulators like ScummVM or Amiberry ? I know they works better with SDL2.
                                      And i know there is also a version of LR-Desmume (Nintendo DS) that works fine on PI with SDL2 + OpenGL ...
                                      The work you make here can help these other emulators ;)

                                      Life is game, just play it !

                                      C Z 2 Replies Last reply 15 Sept 2018, 11:58 Reply Quote 1
                                      • C
                                        cyperghost @darknior
                                        last edited by 15 Sept 2018, 11:58

                                        @darknior No I've done nothing ... just a bit compiling and testing. All credits go to @zanac

                                        I suggest him to use your way of loading PAKs, I think that's a robust way.
                                        I changed counter set of arg to 2, as long there is no further command line options only this makes sense. And the precheck of fileEx provided by OpenBOR code itself.

                                        Passing pathes and files makes our ES frontend.

                                           dirExists(paksDir, 1);
                                           dirExists(savesDir, 1);
                                           dirExists(logsDir, 1);
                                           dirExists(screenShotsDir, 1);
                                        
                                           // Test command line argument to launch MOD
                                           int romArg = 0;
                                           if(argc == 2) {
                                              loadsettings();
                                              memcpy(packfile, argv[1], strlen(argv[1]));
                                              if(fileExists(packfile)) {
                                                 romArg = 1;
                                              }
                                           }
                                        
                                           if(!romArg)
                                        Menu();
                                        
                                        D 1 Reply Last reply 16 Sept 2018, 15:11 Reply Quote 1
                                        • Z
                                          zanac @darknior
                                          last edited by 15 Sept 2018, 13:29

                                          Scummvm i made a cool libretro core if you are interested i share binary....

                                          @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                          @cyperghost Thanks a lot, i will try this Monday ... so excited :p
                                          Now we have SDL2 on PI, that cool :)
                                          Have you try it with other emulators like ScummVM or Amiberry ? I know they works better with SDL2.
                                          And i know there is also a version of LR-Desmume (Nintendo DS) that works fine on PI with SDL2 + OpenGL ...
                                          The work you make here can help these other emulators ;)

                                          D 1 Reply Last reply 16 Sept 2018, 14:12 Reply Quote 2
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