RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
    353 Posts 32 Posters 184.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • darkniorD
      darknior @cyperghost
      last edited by

      @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

      Yes exactly. Some comments are no fine netiquette and sounds agressive.
      @darknior We are on a good way on development now and I think the OpenBOR devs are open for our ideas. But not if we are using the old abondenend code.

      Yes sorry, I was already angry yesterday for other personal reasons, and to see that the OpenBOR Team did not want to change its code I do not know why, while we try to improve things ... I saw red. I was talking about the new 6xxx version, not the old one.

      Some help with this new version ?

      • Must i install SDL2 ?
      • Put the library files on a /lib directory on the OpenBOR/ directory ?

      Thanks

      Life is game, just play it !

      cyperghostC O 2 Replies Last reply Reply Quote 0
      • darkniorD
        darknior @BiZzAr721
        last edited by

        @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

        That is freaking awesome! I see Daphne is on the up & up as well. Nice work.

        Yes so cool to see Daphne and OpenBOR now supported by peoples on Retropie :)

        Life is game, just play it !

        1 Reply Last reply Reply Quote 0
        • BiZzAr721B
          BiZzAr721
          last edited by BiZzAr721

          @darknior said in OpenBOR finally working fine on RETROPIE with ES:

          • Put the library files on a /lib directory on the OpenBOR/ directory ?

          Try:
          '/usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1' or
          'usr/lib/arm-linux-gnueabihf/libvpx.so.1'

          darkniorD 1 Reply Last reply Reply Quote 0
          • darkniorD
            darknior @BiZzAr721
            last edited by

            @bizzar721 I already have these two files and they are link to libvpx.so.1.3.0

            Life is game, just play it !

            1 Reply Last reply Reply Quote 0
            • BiZzAr721B
              BiZzAr721
              last edited by BiZzAr721

              EDIT: The pak files created are not playable - I will update when I get it sorted
              Using all the tricks I know of, I could not get it working anyway from outside directory. It MUST be run from within the folder containing the data folder. It was a chore paking mass folders. It involved using multiple scripts - one I made to copy borpak.exe packer.bat to game folder / another to read from a text file of folder names and create a edited makepak which will output gamename.pak instead of bor.pak, then move to the corresponding folder.
              I could NOT get it to execute from a batch so I manually went into each folder and ran `makepak.exe' which created a game specific .pak file. phew!

              And To think - these were once all .pak that I specifically extracted to play on RetroPie ¯_(ツ)_/¯

              Just for reference, to pack game the command is:
              borpak -b -d "openbor folder" gamename.pak

              Time for some Notepad ++ hackery!

              NOTE
              Parenthesis will mess up naming EG Dragon Ball (Demo).PAK will be Demo)
              I got around this by turning space into underscore Dragon_Ball_(Demo).PAK

              Also & will just end the filename early: battletoads_
              The good thing is this does not terminate a batch file so I just renamed the few files manually

              I didn't do this slow, didn't do this fast- I did it half-fast (that joke may be lost in translation)

              1 Reply Last reply Reply Quote 1
              • cyperghostC
                cyperghost @darknior
                last edited by

                @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                Some help with this new version ?

                Must i install SDL2 ?
                Put the library files on a /lib directory on the OpenBOR/ directory ?

                Thanks

                Yes... SDL2 is needed
                Put additional libaries to lib

                use ldd command to check binary for needed dependencies

                I posted here how to compile SDL2 version. There are some dependecies installed you need

                darkniorD 1 Reply Last reply Reply Quote 1
                • darkniorD
                  darknior @cyperghost
                  last edited by

                  @cyperghost Ok thanks i have miss this because i see there are -dev lib and i was thinking it was only to compile OpenBOR :p

                  Life is game, just play it !

                  1 Reply Last reply Reply Quote 0
                  • BiZzAr721B
                    BiZzAr721
                    last edited by BiZzAr721

                    @cyperghost The latest binary (OpenBOR_3400_pak), is it possible to load .pak from command line like we have been doing? I see you written that the directory issue is fixed. I didn't know if CLI is back as well.
                    I even ran sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev just in case this version needed it as well.
                    When I open just the OpenBOR main menu using "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ openbor called from a script , the main menu opens showing all the .PAKs. When I choose one, it goes back to ES. Here is runcommand log:

                    grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                    grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                    grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                    grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                    grep: /opt/retropie/configs/openbor/retroarch.cfg: No such file or directory
                    Parameters: 
                    Executing: pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR ""; popd
                    /opt/retropie/ports/openbor ~
                    SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 32767 (Index 14)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 0 (Index 14)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 32767 (Index 14)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 1 = Position 0 (Index 14)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position -32768 (Index 11)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position 0 (Index 11)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position -32768 (Index 11)
                    SDL_JOYAXISMOTION - Joystick 0 Axis 0 = Position 0 (Index 11)
                    shutdown called from load_all_fonts
                    
                    ********** An Error Occurred **********
                    *            Shutting Down            *
                    
                    Unable to load font #0!
                    Release level data...........	Done!
                    Release graphics data........	Done!
                    Release game data............
                    
                    
                    Release game data............	Done!
                    Release timer................	Done!
                    Release input hardware.......	Done!
                    Release sound system.........	Done!
                    Release FileCaching System...	Done!
                    
                    **************** Done *****************
                    
                    

                    Here is OpenBOR log:

                    Warning: couldn't load OpenGL library (No dynamic GL support in video driver)
                    OpenBoR v3.0 Build 3016, Compile Date: Sep 12 2018
                    
                    Game Selected: ./Paks/Fatal Fury - ReBout 2.PAK
                    
                    FileCaching System Init......	Enabled
                    Initializing video............
                    'data/video.txt' not found.
                    Initialized video.............	320x240 (Mode: 0, Depth: 8 Bit)
                    
                    Loading menu.txt.............	Done!
                    Loading fonts................	
                    

                    Well, it's pretty obvious it is crashing when loading the fonts. Too tired to do anymore tonight.

                    EDIT
                    I think I'm making this more difficult than it should be. How do I run OpenBOR from command prompt?

                    1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost
                      last edited by

                      @zanac Got it running with GL4ES, Amazing! Unbelievable! Filters are running! It's a brittle sharp picture!

                      It is time for Борис-patch ;)

                      output is:

                      LIBGL: Initialising gl4es
                      LIBGL: v1.0.9 built on Sep 10 2018 19:42:08
                      LIBGL: Using GLES 2.0 backend
                      LIBGL:loaded: libbcm_host.so
                      LIBGL:loaded: libvcos.so
                      LIBGL:loaded: libbrcmGLESv2.so
                      LIBGL:loaded: libbrcmEGL.so
                      LIBGL: Using GLES 2.0 backend
                      LIBGL: Hardware Limited NPOT detected and used
                      LIBGL: FBO are in core, and so used
                      LIBGL: PointSprite are in core, and so used
                      LIBGL: CubeMap are in core, and so used
                      LIBGL: BlendColor is in core, and so used
                      LIBGL: Blend Substract is in core, and so used
                      LIBGL: Blend Function and Equation Separation is in core, and so used
                      LIBGL: Texture Mirrored Repeat is in core, and so used
                      LIBGL: Extension GL_OES_mapbuffer detected
                      LIBGL: Extension GL_OES_depth24 detected and used
                      LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
                      LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
                      LIBGL: high precision float in fragment shader available and used
                      LIBGL: Max vertex attrib: 8
                      LIBGL: Max texture size: 2048
                      LIBGL: Max Varying Vector: 8
                      LIBGL: Texture Units: 4(8), Max lights: 8, Max planes: 6
                      glGetError 0x500
                      LIBGL: Hardware vendor is Broadcom
                      LIBGL: Targeting OpenGL 2.0
                      LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
                      LIBGL: glXMakeCurrent FBO workaround enabled
                      LIBGL: Current folder is:/home/pi/openbor/dist/bin
                      
                      cyperghostC 1 Reply Last reply Reply Quote 1
                      • cyperghostC
                        cyperghost @cyperghost
                        last edited by cyperghost

                        Thank you @zanac

                        To install:

                        We need the binary @zanac thankfully provided to us!
                        Get it from here: https://drive.google.com/open?id=1CphOM9RoniMhAaAsBeAbSnQUXn4WW8VH

                        Then we need some dependencies!
                        Tested with current RetroPie image v 4.4 (md5sum: 56988addb60361a2257a61c69d9fceac) on RPi 3B 1.2

                        We need following dependencies before
                        install with sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev

                        We need the libs that are provided from the archive @zanac and we put them to /lib-directory! That's it!

                        libvpx1 is still missing and is not installable via aptitude! Linux guys are no shy guys...
                        We download & install arm package!
                        wget http://ftp.us.debian.org/debian/pool/main/libv/libvpx/libvpx1_1.3.0-3+deb8u1_armhf.deb

                        sudo dpkg -i libvpx1_1.3.0-3+deb8u1_armhf.deb

                        We can do a dependcies investigation of the binary!

                                linux-vdso.so.1 (0x7ed42000)
                                /usr/lib/arm-linux-gnueabihf/libarmmem.so (0x76ec2000)
                                libSDL2-2.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0 (0x76dbd000)
                                libSDL2_gfx-1.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2_gfx-1.0.so.0 (0x76d9f000)
                                libGL.so.1 => /lib/libGL.so.1 (0x76c60000)
                                libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76c37000)
                                libvorbisidec.so.1 => /usr/lib/libvorbisidec.so.1 (0x76c0d000)
                                libogg.so.0 => /usr/lib/arm-linux-gnueabihf/libogg.so.0 (0x76bff000)
                                libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1 (0x76a76000)
                                libpng12.so.0 => /lib/arm-linux-gnueabihf/libpng12.so.0 (0x76a47000)
                                libz.so.1 => /lib/arm-linux-gnueabihf/libz.so.1 (0x76a20000)
                                libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x769a1000)
                                libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76862000)
                                libasound.so.2 => /usr/lib/arm-linux-gnueabihf/libasound.so.2 (0x76775000)
                                libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76762000)
                                libbrcmEGL.so => /opt/vc/lib/libbrcmEGL.so (0x76729000)
                                libbrcmGLESv2.so => /opt/vc/lib/libbrcmGLESv2.so (0x76704000)
                                libbcm_host.so => /opt/vc/lib/libbcm_host.so (0x766dd000)
                                libvcos.so => /opt/vc/lib/libvcos.so (0x766c3000)
                                libvchiq_arm.so => /opt/vc/lib/libvchiq_arm.so (0x766ad000)
                                libX11.so.6 => /lib/libX11.so.6 (0x765b8000)
                                libXext.so.6 => /usr/lib/arm-linux-gnueabihf/libXext.so.6 (0x76599000)
                                libXcursor.so.1 => /usr/lib/arm-linux-gnueabihf/libXcursor.so.1 (0x76580000)
                                libXinerama.so.1 => /usr/lib/arm-linux-gnueabihf/libXinerama.so.1 (0x7656d000)
                                libXi.so.6 => /usr/lib/arm-linux-gnueabihf/libXi.so.6 (0x7654f000)
                                libXrandr.so.2 => /usr/lib/arm-linux-gnueabihf/libXrandr.so.2 (0x76536000)
                                libXss.so.1 => /usr/lib/arm-linux-gnueabihf/libXss.so.1 (0x7652c000)
                                libXxf86vm.so.1 => /usr/lib/arm-linux-gnueabihf/libXxf86vm.so.1 (0x76517000)
                                librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76500000)
                                /lib/ld-linux-armhf.so.3 (0x76ed8000)
                                libgcc_s.so.1 => /lib/arm-linux-gnueabihf/libgcc_s.so.1 (0x764d3000)
                                libxcb.so.1 => /lib/libxcb.so.1 (0x764ae000)
                                libXrender.so.1 => /usr/lib/arm-linux-gnueabihf/libXrender.so.1 (0x76495000)
                                libXfixes.so.3 => /usr/lib/arm-linux-gnueabihf/libXfixes.so.3 (0x76480000)
                                libXau.so.6 => /lib/libXau.so.6 (0x76475000)
                                libXdmcp.so.6 => /lib/libXdmcp.so.6 (0x76462000)
                        

                        Tagline
                        @oilusionista @darknior @BiZzAr721

                        Z 1 Reply Last reply Reply Quote 2
                        • Z
                          zanac @cyperghost
                          last edited by

                          Mens i'm very happy to found the solution, i promise you (let me pass the weekend with my family) to share the source code of latest binary that, as you have seen, will be able to run full screen with filters using hardware acceleration (gles). I will assure you that with this version old legacy version will be forgotten soon!
                          The trick as you have seen is to use a wrapper for gl that translate to gles used by allwinner and rasbperry! Monday i will wrote more about this, also sharing source.

                          1 Reply Last reply Reply Quote 1
                          • cyperghostC
                            cyperghost
                            last edited by cyperghost

                            @zanac
                            I can confirm Hardware filter (simple, bilinear) is working
                            Full/Window screen is working
                            Software filters are working
                            Scaling is working

                            Video Backend is fixed to SDL
                            Brightness/Gamma/Offset.... all working!
                            Aspect Ratio: Working!!

                            This is really amazing! Simple Hardware and Simple 2x Software filters give games full speed ;) as far as I've tested
                            BILINEAR and 2xHQ slowdowns but the graphics are amazing. Best is, that each game got it's own config ;)

                            @darknior @BiZzAr721 I've setup Midnight Commander for usage with gamepad. So you can open the downloaded archives and put files to right directory. Midnight Joy

                            darkniorD 1 Reply Last reply Reply Quote 2
                            • darkniorD
                              darknior @cyperghost
                              last edited by

                              @cyperghost Thanks a lot, i will try this Monday ... so excited :p
                              Now we have SDL2 on PI, that cool :)
                              Have you try it with other emulators like ScummVM or Amiberry ? I know they works better with SDL2.
                              And i know there is also a version of LR-Desmume (Nintendo DS) that works fine on PI with SDL2 + OpenGL ...
                              The work you make here can help these other emulators ;)

                              Life is game, just play it !

                              cyperghostC Z 2 Replies Last reply Reply Quote 1
                              • cyperghostC
                                cyperghost @darknior
                                last edited by

                                @darknior No I've done nothing ... just a bit compiling and testing. All credits go to @zanac

                                I suggest him to use your way of loading PAKs, I think that's a robust way.
                                I changed counter set of arg to 2, as long there is no further command line options only this makes sense. And the precheck of fileEx provided by OpenBOR code itself.

                                Passing pathes and files makes our ES frontend.

                                   dirExists(paksDir, 1);
                                   dirExists(savesDir, 1);
                                   dirExists(logsDir, 1);
                                   dirExists(screenShotsDir, 1);
                                
                                   // Test command line argument to launch MOD
                                   int romArg = 0;
                                   if(argc == 2) {
                                      loadsettings();
                                      memcpy(packfile, argv[1], strlen(argv[1]));
                                      if(fileExists(packfile)) {
                                         romArg = 1;
                                      }
                                   }
                                
                                   if(!romArg)
                                Menu();
                                
                                darkniorD 1 Reply Last reply Reply Quote 1
                                • Z
                                  zanac @darknior
                                  last edited by

                                  Scummvm i made a cool libretro core if you are interested i share binary....

                                  @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                  @cyperghost Thanks a lot, i will try this Monday ... so excited :p
                                  Now we have SDL2 on PI, that cool :)
                                  Have you try it with other emulators like ScummVM or Amiberry ? I know they works better with SDL2.
                                  And i know there is also a version of LR-Desmume (Nintendo DS) that works fine on PI with SDL2 + OpenGL ...
                                  The work you make here can help these other emulators ;)

                                  darkniorD 1 Reply Last reply Reply Quote 2
                                  • O
                                    oilusionista @darknior
                                    last edited by

                                    @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                    and to see that the OpenBOR Team did not want to change its code I do not know why, while we try to improve things ... I saw red.

                                    Sorry, I don't get it. Can you elaborate?

                                    Z 1 Reply Last reply Reply Quote 0
                                    • Z
                                      zanac @oilusionista
                                      last edited by

                                      @oilusionista said in OpenBOR finally working fine on RETROPIE with ES:

                                      @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                      and to see that the OpenBOR Team did not want to change its code I do not know why, while we try to improve things ... I saw red.

                                      Sorry, I don't get it. Can you elaborate?

                                      I think that they talk about the old legacy version, but now that i found the way for make working 6xxx version with just a couple of line change using gl4es libs, i think that make not sence work in that version. Monday i will share code, to make openbor work with gl4es there is just only two line of code to change, i think that this small change you can sponsor it to be included in the official version, right?

                                      O 1 Reply Last reply Reply Quote 2
                                      • BiZzAr721B
                                        BiZzAr721
                                        last edited by

                                        @cyperghost I tried out the latest OpenBOR! Man, that is sweet! Looks & plays great. He - Man put a load on the pie (3B anyway, not plus) but everything else worked great.

                                        @oilusionista I played your Avengers United Battle Force Frickin awesome. I can't believe how many moves each character has! Looking forward to giving this a proper play through and finding all these other secrets & bonuses I'm sure you tucked away!

                                        With the progress that has been made, don't know if the old sources found at sourceforge could be of any use?

                                        cyperghostC O 2 Replies Last reply Reply Quote 1
                                        • cyperghostC
                                          cyperghost @BiZzAr721
                                          last edited by cyperghost

                                          @bizzar721 The older ports can still be used for Dingux

                                          for example. So they are still usefull for older devices. I think we can dismiss the old source for our Pi builds.

                                          1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior @zanac
                                            last edited by

                                            @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                            Scummvm i made a cool libretro core if you are interested i share binary....

                                            WOAW yes for sure !!!!
                                            I love ScummVM, i had myself one game langage driver on the Scumm git.
                                            Please share it with maybe a git source, to add it to Retropie-Setup :)
                                            And maybe make it official, it is fantastic to have ScummVM on Libretro :p
                                            Have you also implement LR options like Savestate rewind .... ?

                                            I have dream one day OpenBOR too was ported to LR lol
                                            To make it working on all the systems where LR working :D

                                            Life is game, just play it !

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.