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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • darkniorD
      darknior @cyperghost
      last edited by

      @cyperghost Like you i think we must have the two versions of OpenBOR on PI :(
      Like they do on PC with many Windows version for each games ...

      I must use 3400 for

      • Asterix & Obelix
      • Bare Knucles 6 (but it crash some time...)
      Function getentityproperty must have a string property name.
      Script function 'getentityproperty' returned an exception, check the manual for details.
      
      • Bare Knucles Vacum v4.1 (but crash during loading of a script) :(

      All the new games working fine with the last version ...
      I will try to find time to test each game one by one ...

      We will always have this problem with some games, made with a specific OpenBOR version we don't have on PI ... :(
      Or maybe we can find some one who can help to fix games for the old or the new version.

      Life is game, just play it !

      cyperghostC 1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost
        last edited by cyperghost

        @darknior We can compile older sources, too. Maybe 43xx branch. I am sure we can do the same changes here - did not test now.

        darkniorD 1 Reply Last reply Reply Quote 1
        • darkniorD
          darknior @cyperghost
          last edited by

          @cyperghost Yes, thanks, i think you are right et we must have some other OpenBOR versions like the 43xx too.
          It was the problem of OpenBOR from the beginning, it evolve but there is no retro compatibility with games :(
          Or the games don't write for what number version they are created ...

          Life is game, just play it !

          Z 1 Reply Last reply Reply Quote 0
          • Z
            zanac @darknior
            last edited by

            As i promised.... here you are what i done, sorry i have not too much time to write all in a clear way but i'm sure that you will understand reading... if in doubt just ask!

            GL4ES, just try my fork:
            https://github.com/zanac/gl4es

            In CMakeLists.txt added:
            set(NOX11 ON)
            set(NOEGL ON)
            add_definitions(-marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -ffast-math -fomit-frame-pointer)

            the NOX11 and NOEGL should be tested, i added these lines last weekend and have just seen that in allwinner board work better ('cause with these i removed some dependencies if you use GL with framebuffer)

            In src/gl/init.c
            I changed defualt to ES 2.0:
            #define DEFAULT_ES 2

            After this you should run cmake and compile:

            cmake . -DBCMHOST=1
            make GL

            For use the lib i suggest this minimum environment variable:
            export LIBGL_FB=2
            export LIBGL_FBOMAKECURRENT=1

            OPENBOR, i don't make a fork, but it's rather easy to patch the build_pandora, if you have time just create a new build_rasbperry with these tricks!!!

            ifdef BUILD_PANDORA
            TARGET = $(VERSION_NAME).elf
            TARGET_FINAL = $(VERSION_NAME)
            TARGET_PLATFORM = PANDORA
            BUILD_OPENGL = 1
            BUILD_WEBM = 1
            BUILD_LINUX = 1
            BUILD_SDL = 1
            BUILD_GFX = 1
            BUILD_PTHREAD = 1
            BUILD_SDL_IO = 1
            BUILD_TREMOR = 1
            BUILDING = 1
            CC = gcc
            INCLUDES = $(PNDDEV)/include
            $(PNDDEV)/include/SDL
            OBJTYPE = elf
            LIBRARIES = $(PNDDEV)/lib
            ifeq ($(BUILD_PANDORA), 0)
            BUILD_DEBUG = 1
            endif
            endif

            I also patched CFLAGS for arm optimization:

            CFLAGS += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM)
            CFLAGS += -g -Wall -Werror -fsigned-char -std=gnu99
            CFLAGS += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -fomit-frame-pointer -ffast-math -O3

            The lib should link GL:

            LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL

            The only source that i bad patched now is opengl.c:

            in sdl/opengl.c

            I made these changes:
            // create an OpenGL compatibility context, not a core or ES context
            #ifndef WIN // except on Windows, where some Nvidia drivers really don't like us doing this
            //zanac, these attributes don't work well in allwinner (rasbperry too?)
            //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
            #endif

                //zanac, it seems that you should always create a new context without delete the old one, this happen in allwinner (rasbperry too?)
                //if((context = SDL_GL_GetCurrentContext()))
                //      SDL_GL_DeleteContext(context);
            
            cyperghostC 1 Reply Last reply Reply Quote 3
            • BiZzAr721B
              BiZzAr721
              last edited by

              @zanac Thank you for sticking around and seeing this through. It shows you take pride in your work.

              1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost @zanac
                last edited by cyperghost

                @zanac Can you please post in a better format? I wasn't able to compile and catched one error...

                Please use three backticks ``` in beginning and ending of codeblocks to get proper format ;)

                OKAY GOT IT

                Please remove LIBS provided from @zanac first build from lib directory....
                Use the install instructions done here

                1 Reply Last reply Reply Quote 0
                • M
                  moonston333
                  last edited by

                  hi all just reading through this openbor section. im trying to get it working on pi3. ive got all my paks is there a tutorial on how to install it onto my pi thanks

                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @moonston333
                    last edited by cyperghost

                    @moonston333 Please use install instructions done here
                    Please remove the binaries provided in the google download if you want to compile on your own.... you will catch errors.

                    We are still work in progress.

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @cyperghost
                      last edited by cyperghost

                      @cyperghost I will present Василий Patch next days for OpenBOR

                      Борис is here

                      Makefile
                      
                      ifdef BUILD_PANDORA
                      TARGET 	        = $(VERSION_NAME).elf
                      TARGET_FINAL    = $(VERSION_NAME)
                      TARGET_PLATFORM = PANDORA
                      BUILD_LINUX     = 1
                      BUILD_SDL       = 1
                      BUILD_GLES      = 1
                      BUILD_OPENGL    = 1
                      BUILD_LOADGL    = 1
                      BUILD_WEBM      = 1
                      BUILD_GFX       = 1
                      BUILD_PTHREAD   = 1
                      BUILD_SDL_IO    = 1
                      BUILD_TREMOR    = 1
                      BUILDING        = 1
                      CC  	        = gcc
                      INCLUDES        = $(PNDDEV)/include \
                                        $(PNDDEV)/include/SDL
                      OBJTYPE         = elf
                      LIBRARIES       = $(PNDDEV)/lib
                      ifeq ($(BUILD_PANDORA), 0)
                      BUILD_DEBUG     = 1
                      endif
                      endif
                      
                      ...
                      ...
                      ifdef BUILD_PANDORA
                      STRIP 	        = strip $(TARGET) -o $(TARGET_FINAL)
                      endif
                      
                      ...
                      ...
                      
                      CFLAGS 	       += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM)
                      CFLAGS 	       += -g -Wall -Werror -fsigned-char -std=gnu99
                      CFLAGS         += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -fomit-frame-pointer -ffast-math -O3
                      
                      ...
                      ...
                      
                      ifdef BUILD_SDL
                      ifeq ($(findstring DGE, $(SDKPATH)), DGE)
                      LIBS           += -lSDL -lSDL_gfx -lts
                      else
                      LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
                      endif
                      endif
                      
                      sdl/opencl.c
                      // create an OpenGL compatibility context, not a core or ES context
                      #ifndef WIN // except on Windows, where some Nvidia drivers really don't like us doing this
                      //zanac, these attributes don't work well in allwinner (rasbperry too?)
                      //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
                      #endif
                      
                          //zanac, it seems that you should always create a new context without delete the old one, this happen in allwinner (rasbperry too?)
                          //if((context = SDL_GL_GetCurrentContext()))
                          //      SDL_GL_DeleteContext(context);
                      
                      1 Reply Last reply Reply Quote 2
                      • BiZzAr721B
                        BiZzAr721
                        last edited by

                        @darknior Maybe opengl4es will be able to benefit Residualvm as well


                        Salvador Liébana was one of the devs who got Diable & others running on Pi

                        darkniorD 1 Reply Last reply Reply Quote 1
                        • darkniorD
                          darknior @BiZzAr721
                          last edited by

                          @bizzar721 WOAW it's possible to play this game on PI ??????
                          We can also maybe play to "Return to the future" ???
                          Incredible, maybe it can help yes, if you have some informations, create an other discussion please and give the link here, i'm very interested, i'm a BIG fan of ScummVM too :p
                          Thanks

                          Life is game, just play it !

                          Z 1 Reply Last reply Reply Quote 0
                          • Z
                            zanac @darknior
                            last edited by

                            @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                            @bizzar721 WOAW it's possible to play this game on PI ??????
                            We can also maybe play to "Return to the future" ???
                            Incredible, maybe it can help yes, if you have some informations, create an other discussion please and give the link here, i'm very interested, i'm a BIG fan of ScummVM too :p
                            Thanks

                            gl4es is just a wrapper that translate some "open gl" function to "open gl es 2", if you want to play 3d games you need that software use "open gl es 2" (gles2 for friends) natively!

                            About scummvm.... as i said it is possible to run it under libretro core, so it use gles2 natively using retroarch!!!
                            Just download: https://github.com/libretro/scummvm

                            After this just go to the folder "backends/platform/libretro/build" and type "make -j 4" :) It will compile (in about 7-8 hours!!!) a working core for allwinner/rasbperry!!!

                            For improve scummvm speed i suggest to hack the makefile and use neon+arm+cortex optimization... i use these:
                            TOOLSET = arm-linux-gnueabihf-
                            TARGET := $(TARGET_NAME)libretro.so
                            SHARED := -shared -Wl,--no-undefined
                            DEFINES += -fPIC -Wno-multichar -D_ARM_ASSEM

                            LDFLAGS += -shared -Wl,--version-script=../link.T -fPIC
                            CC = gcc
                            USE_VORBIS = 0
                            USE_THEORADEC = 0
                            USE_TREMOR = 1
                            HAVE_MT32EMU = 0
                            DEFINES += -marm -mcpu=cortex-a9 -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -ffast-math -fomit-frame-pointer -O3
                            DEFINES += -mfloat-abi=hard
                            DEFINES += -DARM
                            HAVE_NEON = 1
                            DEFINES += -DSIZEOF_SIZE_T=4

                            If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                            cyperghostC BiZzAr721B darkniorD 3 Replies Last reply Reply Quote 2
                            • Z
                              zanac
                              last edited by

                              @zanac

                              new hint.... it seems that is better use -O2 for compile openbor!!!
                              just replace in makefile patch that i mae O3 with O2 : )

                              1 Reply Last reply Reply Quote 2
                              • cyperghostC
                                cyperghost @zanac
                                last edited by

                                @zanac I would suggest to use sperate libGL for each game.

                                add Makefile

                                LIBRARIES       = ./lib
                                

                                and create directory lib in OpenBOR dir and place libGL here

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @cyperghost
                                  last edited by cyperghost

                                  @cyperghost This is Василий Patch

                                  Changelog:
                                  added lib next to binary
                                  added cflags, change from O3 to O2

                                  Makefile

                                  Makefile
                                  
                                  ifdef BUILD_PANDORA
                                  TARGET 	        = $(VERSION_NAME).elf
                                  TARGET_FINAL    = $(VERSION_NAME)
                                  TARGET_PLATFORM = PANDORA
                                  BUILD_LINUX     = 1
                                  BUILD_SDL       = 1
                                  BUILD_GLES      = 1
                                  BUILD_OPENGL    = 1
                                  BUILD_LOADGL    = 1
                                  BUILD_WEBM      = 1
                                  BUILD_GFX       = 1
                                  BUILD_PTHREAD   = 1
                                  BUILD_SDL_IO    = 1
                                  BUILD_TREMOR    = 1
                                  BUILDING        = 1
                                  CC  	        = gcc
                                  INCLUDES        = $(PNDDEV)/include \
                                                    $(PNDDEV)/include/SDL
                                  OBJTYPE         = elf
                                  LIBRARIES       = ./lib
                                  ifeq ($(BUILD_PANDORA), 0)
                                  BUILD_DEBUG     = 1
                                  endif
                                  endif
                                  
                                  ...
                                  ...
                                  ifdef BUILD_PANDORA
                                  STRIP 	        = strip $(TARGET) -o $(TARGET_FINAL)
                                  endif
                                  
                                  ...
                                  ...
                                  
                                  CFLAGS 	       += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM)
                                  CFLAGS 	       += -g -Wall -Werror -fsigned-char -std=gnu99
                                  CFLAGS         += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -fomit-frame-pointer -ffast-math -O2
                                  
                                  ...
                                  ...
                                  
                                  ifdef BUILD_SDL
                                  ifeq ($(findstring DGE, $(SDKPATH)), DGE)
                                  LIBS           += -lSDL -lSDL_gfx -lts
                                  else
                                  LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
                                  endif
                                  endif
                                  

                                  sdl/opengl.c

                                  // create an OpenGL compatibility context, not a core or ES context
                                  #ifndef WIN // except on Windows, where some Nvidia drivers really don't like us doing this
                                  //zanac, these attributes don't work well in allwinner (rasbperry too?)
                                  //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
                                  #endif
                                  
                                      //zanac, it seems that you should always create a new context without delete the old one, this happen in allwinner (rasbperry too?)
                                      //if((context = SDL_GL_GetCurrentContext()))
                                      //      SDL_GL_DeleteContext(context);
                                  
                                  1 Reply Last reply Reply Quote 2
                                  • BiZzAr721B
                                    BiZzAr721 @zanac
                                    last edited by

                                    @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                    If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                                    I would love for you to share the libretro_scummv.so core. Although eventually, learning how to compile is something I want to learn how to do. Thanks

                                    @darknior
                                    Using residualVM from the experimental section I am able to play

                                    • Escape from Monkey Island
                                    • Grim Fandango
                                    • Myst 3

                                    The pi takes a big hit running them, but they are playable
                                    ResidualVM itself still has bugs

                                    cyperghostC 1 Reply Last reply Reply Quote 1
                                    • cyperghostC
                                      cyperghost @BiZzAr721
                                      last edited by cyperghost

                                      @bizzar721 Compiling we do here is provided by scripts. Makefile or CMakeList for example. These scripts tell the compiler the order of source files and on which mashine they build. So it's not really difficult to do... Sometimes programmes give hints which compiler flag do this and that.... also not difficult to implent (a bit more know how needed)

                                      The stuff @zanac and @darknior have done is really advanced. You must understand how the code works and analyse options. For example @darknior patch makes use of function fileExists. You may think it's an ususal C-command, no... it's a functions that is nested into /source/utils.c. (A very common way to do check file availability... but other languages provide a command for this)

                                      1 Reply Last reply Reply Quote 2
                                      • darkniorD
                                        darknior @zanac
                                        last edited by

                                        @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                        If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                                        Yes thanks a lot, if you can share it, i will try it :)

                                        Life is game, just play it !

                                        Z 1 Reply Last reply Reply Quote 0
                                        • Z
                                          zanac @darknior
                                          last edited by zanac

                                          @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                          If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                                          Yes thanks a lot, if you can share it, i will try it :)

                                          here you are:
                                          https://drive.google.com/open?id=1iuV9BUN4g8-aaf9DAPrmxG0s3dn0RDoR

                                          For use in a game... i try to make an example. For example i have "Full Throttle" adventure, inside the game folder i place a "Full Throttle.scummvm" file, inside it you must just insert the "logical scummvm name", that is in this example "ft"

                                          Here you can find a sort of "database" of scummvm files:
                                          https://github.com/zanac/OpenPB4/blob/master/retroarch/cores/scummvm_libretro/scummvm-games.7z

                                          p.s. excuse me for the OT, this is not openbor stuff i know!

                                          darkniorD 1 Reply Last reply Reply Quote 4
                                          • BiZzAr721B
                                            BiZzAr721
                                            last edited by

                                            @zanac Thank you for sharing.

                                            1 Reply Last reply Reply Quote 0
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