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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • BiZzAr721B
      BiZzAr721
      last edited by

      @darknior Maybe opengl4es will be able to benefit Residualvm as well


      Salvador Liébana was one of the devs who got Diable & others running on Pi

      darkniorD 1 Reply Last reply Reply Quote 1
      • darkniorD
        darknior @BiZzAr721
        last edited by

        @bizzar721 WOAW it's possible to play this game on PI ??????
        We can also maybe play to "Return to the future" ???
        Incredible, maybe it can help yes, if you have some informations, create an other discussion please and give the link here, i'm very interested, i'm a BIG fan of ScummVM too :p
        Thanks

        Life is game, just play it !

        Z 1 Reply Last reply Reply Quote 0
        • Z
          zanac @darknior
          last edited by

          @darknior said in OpenBOR finally working fine on RETROPIE with ES:

          @bizzar721 WOAW it's possible to play this game on PI ??????
          We can also maybe play to "Return to the future" ???
          Incredible, maybe it can help yes, if you have some informations, create an other discussion please and give the link here, i'm very interested, i'm a BIG fan of ScummVM too :p
          Thanks

          gl4es is just a wrapper that translate some "open gl" function to "open gl es 2", if you want to play 3d games you need that software use "open gl es 2" (gles2 for friends) natively!

          About scummvm.... as i said it is possible to run it under libretro core, so it use gles2 natively using retroarch!!!
          Just download: https://github.com/libretro/scummvm

          After this just go to the folder "backends/platform/libretro/build" and type "make -j 4" :) It will compile (in about 7-8 hours!!!) a working core for allwinner/rasbperry!!!

          For improve scummvm speed i suggest to hack the makefile and use neon+arm+cortex optimization... i use these:
          TOOLSET = arm-linux-gnueabihf-
          TARGET := $(TARGET_NAME)libretro.so
          SHARED := -shared -Wl,--no-undefined
          DEFINES += -fPIC -Wno-multichar -D_ARM_ASSEM

          LDFLAGS += -shared -Wl,--version-script=../link.T -fPIC
          CC = gcc
          USE_VORBIS = 0
          USE_THEORADEC = 0
          USE_TREMOR = 1
          HAVE_MT32EMU = 0
          DEFINES += -marm -mcpu=cortex-a9 -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -ffast-math -fomit-frame-pointer -O3
          DEFINES += -mfloat-abi=hard
          DEFINES += -DARM
          HAVE_NEON = 1
          DEFINES += -DSIZEOF_SIZE_T=4

          If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

          cyperghostC BiZzAr721B darkniorD 3 Replies Last reply Reply Quote 2
          • Z
            zanac
            last edited by

            @zanac

            new hint.... it seems that is better use -O2 for compile openbor!!!
            just replace in makefile patch that i mae O3 with O2 : )

            1 Reply Last reply Reply Quote 2
            • cyperghostC
              cyperghost @zanac
              last edited by

              @zanac I would suggest to use sperate libGL for each game.

              add Makefile

              LIBRARIES       = ./lib
              

              and create directory lib in OpenBOR dir and place libGL here

              cyperghostC 1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost @cyperghost
                last edited by cyperghost

                @cyperghost This is Василий Patch

                Changelog:
                added lib next to binary
                added cflags, change from O3 to O2

                Makefile

                Makefile
                
                ifdef BUILD_PANDORA
                TARGET 	        = $(VERSION_NAME).elf
                TARGET_FINAL    = $(VERSION_NAME)
                TARGET_PLATFORM = PANDORA
                BUILD_LINUX     = 1
                BUILD_SDL       = 1
                BUILD_GLES      = 1
                BUILD_OPENGL    = 1
                BUILD_LOADGL    = 1
                BUILD_WEBM      = 1
                BUILD_GFX       = 1
                BUILD_PTHREAD   = 1
                BUILD_SDL_IO    = 1
                BUILD_TREMOR    = 1
                BUILDING        = 1
                CC  	        = gcc
                INCLUDES        = $(PNDDEV)/include \
                                  $(PNDDEV)/include/SDL
                OBJTYPE         = elf
                LIBRARIES       = ./lib
                ifeq ($(BUILD_PANDORA), 0)
                BUILD_DEBUG     = 1
                endif
                endif
                
                ...
                ...
                ifdef BUILD_PANDORA
                STRIP 	        = strip $(TARGET) -o $(TARGET_FINAL)
                endif
                
                ...
                ...
                
                CFLAGS 	       += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM)
                CFLAGS 	       += -g -Wall -Werror -fsigned-char -std=gnu99
                CFLAGS         += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -fomit-frame-pointer -ffast-math -O2
                
                ...
                ...
                
                ifdef BUILD_SDL
                ifeq ($(findstring DGE, $(SDKPATH)), DGE)
                LIBS           += -lSDL -lSDL_gfx -lts
                else
                LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
                endif
                endif
                

                sdl/opengl.c

                // create an OpenGL compatibility context, not a core or ES context
                #ifndef WIN // except on Windows, where some Nvidia drivers really don't like us doing this
                //zanac, these attributes don't work well in allwinner (rasbperry too?)
                //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
                #endif
                
                    //zanac, it seems that you should always create a new context without delete the old one, this happen in allwinner (rasbperry too?)
                    //if((context = SDL_GL_GetCurrentContext()))
                    //      SDL_GL_DeleteContext(context);
                
                1 Reply Last reply Reply Quote 2
                • BiZzAr721B
                  BiZzAr721 @zanac
                  last edited by

                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                  If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                  I would love for you to share the libretro_scummv.so core. Although eventually, learning how to compile is something I want to learn how to do. Thanks

                  @darknior
                  Using residualVM from the experimental section I am able to play

                  • Escape from Monkey Island
                  • Grim Fandango
                  • Myst 3

                  The pi takes a big hit running them, but they are playable
                  ResidualVM itself still has bugs

                  cyperghostC 1 Reply Last reply Reply Quote 1
                  • cyperghostC
                    cyperghost @BiZzAr721
                    last edited by cyperghost

                    @bizzar721 Compiling we do here is provided by scripts. Makefile or CMakeList for example. These scripts tell the compiler the order of source files and on which mashine they build. So it's not really difficult to do... Sometimes programmes give hints which compiler flag do this and that.... also not difficult to implent (a bit more know how needed)

                    The stuff @zanac and @darknior have done is really advanced. You must understand how the code works and analyse options. For example @darknior patch makes use of function fileExists. You may think it's an ususal C-command, no... it's a functions that is nested into /source/utils.c. (A very common way to do check file availability... but other languages provide a command for this)

                    1 Reply Last reply Reply Quote 2
                    • darkniorD
                      darknior @zanac
                      last edited by

                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                      If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                      Yes thanks a lot, if you can share it, i will try it :)

                      Life is game, just play it !

                      Z 1 Reply Last reply Reply Quote 0
                      • Z
                        zanac @darknior
                        last edited by zanac

                        @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                        @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                        If you want i can share the libretro_scummv.so core compiled in this way, it work very well i use it and is very great!!!

                        Yes thanks a lot, if you can share it, i will try it :)

                        here you are:
                        https://drive.google.com/open?id=1iuV9BUN4g8-aaf9DAPrmxG0s3dn0RDoR

                        For use in a game... i try to make an example. For example i have "Full Throttle" adventure, inside the game folder i place a "Full Throttle.scummvm" file, inside it you must just insert the "logical scummvm name", that is in this example "ft"

                        Here you can find a sort of "database" of scummvm files:
                        https://github.com/zanac/OpenPB4/blob/master/retroarch/cores/scummvm_libretro/scummvm-games.7z

                        p.s. excuse me for the OT, this is not openbor stuff i know!

                        darkniorD 1 Reply Last reply Reply Quote 4
                        • BiZzAr721B
                          BiZzAr721
                          last edited by

                          @zanac Thank you for sharing.

                          1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @darknior
                            last edited by

                            @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                            I must use 3400 for

                            Asterix & Obelix

                            Can't confirm it's working fine with latest releases.
                            md5: 41a9bdf651676f77c50307cf955ae2ad Asterix And Caesars Challenge.pak

                            1 Reply Last reply Reply Quote 1
                            • darkniorD
                              darknior @zanac
                              last edited by

                              @zanac Thanks a lot, really :D
                              I think it can be a really good idea to share your work on an other thread to make every one using ScummVM on LR.
                              It is really excellent !!!

                              Same i wish it will be same in a few time with Daphne for LR too :)

                              Life is game, just play it !

                              Z 1 Reply Last reply Reply Quote 0
                              • Z
                                zanac @darknior
                                last edited by zanac

                                Sorry i have not time to follow a thread... anyway it's rather easy, i only tweak Makefile to add cortex/neon optimization on rasbperry, the source code of scummvm libretro work very weel on rpi/allwinner boards! :)

                                @darknior said in OpenBOR finally working fine on RETROPIE with ES:

                                @zanac Thanks a lot, really :D
                                I think it can be a really good idea to share your work on an other thread to make every one using ScummVM on LR.
                                It is really excellent !!!

                                Same i wish it will be same in a few time with Daphne for LR too :)

                                cyperghostC 1 Reply Last reply Reply Quote 1
                                • cyperghostC
                                  cyperghost @zanac
                                  last edited by cyperghost

                                  Hello @zanac,

                                  I've collected all patch into a Openbor for Raspberry GIT ....
                                  We have patches: Anna, Boris, Wassili next patch will be Galina. I hope @darknior can make this work and we have CLI for PAKs ;)

                                  darkniorD 1 Reply Last reply Reply Quote 0
                                  • darkniorD
                                    darknior @cyperghost
                                    last edited by

                                    @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                    I hope @darknior can make this work and we have CLI for PAKs

                                    I don't understand ? You want i patch your OpenBOR version ?
                                    Why don't you had my patch directly ?

                                    Life is game, just play it !

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @darknior
                                      last edited by cyperghost

                                      @darknior Lack of time ;) Just fork the repo
                                      Use patch -p0 -i patchfile.patch to patch and patch -p0 -R -i patchfile.patch to revert patches.

                                      So a working example would be patch -p0 -i ./patch/3-Wassili.diff

                                      Every patch is mode from original version. So patch #3 is the same version is I offer as download in openbor openbeta thread.

                                      1 Reply Last reply Reply Quote 1
                                      • BiZzAr721B
                                        BiZzAr721
                                        last edited by

                                        Now that I got all my .bor back in .pak format, I tried the 3400 build and everything is working great.
                                        All we need is CLI patch and we're golden! @darknior

                                        I came across this post which lists a huge amount mods with version & compatable builds. It's pretty overwhelming the different amount of builds. It seems like build 4086 is very popular build.

                                        cyperghostC darkniorD 2 Replies Last reply Reply Quote 1
                                        • cyperghostC
                                          cyperghost @BiZzAr721
                                          last edited by

                                          @bizzar721 Thanks for this list. I am still on business and have no time for do anything for open or ;( So I hope @darknior can help ;)

                                          1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior @BiZzAr721
                                            last edited by

                                            @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

                                            I came across this post which lists a huge amount mods with version & compatable builds. It's pretty overwhelming the different amount of builds. It seems like build 4086 is very popular build.

                                            Thanks a lot for this list, for sure it can help a lot, i don't have the OpenBOR version of all my mods :p
                                            Like that now we know if one mod not working, what engine build we need to make it working :)
                                            For my part i don't have time and experience for the moment to update games mod to work with the last OpenBOR engine version ... but it is the best way...

                                            Life is game, just play it !

                                            Z 1 Reply Last reply Reply Quote 0
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