RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dragon 32 emulation via AdvMESS

    Scheduled Pinned Locked Moved Help and Support
    advmessdragon 32
    15 Posts 4 Posters 1.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      SpudsMcToole Banned
      last edited by SpudsMcToole

      Seemed like it'd be a good idea to put all this chat in one place.

      Thanks to a vital piece of information from John_RM_70 I've finally managed to get some Dragon 32 games running in AdvMESS, and the emulation is vastly superior to Xroar, particularly in terms of sound. Actually getting games loaded is extremely convoluted, though, so let's see if we can brush it all up and make things easier for other folk.

      The key part I'd been missing was having the Dragon BIOS file named dragon32.zip (not d32.zip as it'll probably be called when you download it), containing d32.rom, in the /opt/retropie/configs/mame-advmame/rom folder.

      At the moment I have this EMULATORS.CFG file in /opt/retropie/configs/dragon32:

      advmess = "/opt/retropie/emulators/advmame/bin/advmess dragon32 -log -cfg /opt/retropie/configs/dragon32/advmess.rc -cassette %ROM%"
      default = "advmess"
      

      It points to this ADVMESS.RC file in the same directory:

      debug_crash no
      debug_rawsound no
      debug_speedmark no
      
      device_alsa_device default
      device_alsa_mixer channel
      device_color_bgr15 yes
      device_color_bgr16 yes
      device_color_bgr24 yes
      device_color_bgr32 yes
      device_color_bgr8 yes
      device_color_palette8 no
      device_color_yuy2 no
      
      device_joystick auto
      device_keyboard sdl
      device_mouse auto
      
      device_raw_firstkeyhack no
      device_raw_mousedev[0] auto
      device_raw_mousedev[1] auto
      device_raw_mousedev[2] auto
      device_raw_mousedev[3] auto
      device_raw_mousetype[0] pnp
      device_raw_mousetype[1] pnp
      device_raw_mousetype[2] pnp
      device_raw_mousetype[3] pnp
      
      device_sdl_samples 512
      device_sound auto
      
      device_video sdl
      device_video_cursor auto
      device_video_doublescan yes
      device_video_fastchange yes
      device_video_interlace no
      device_video_output overlay
      device_video_overlaysize 0
      device_video_singlescan no
      device_video_clock 10 - 150 / 30.5 - 60 / 55 - 130
      
      dir_artwork /home/pi/.advance/artwork:/usr/local/share/advance/artwork:/opt/retropie/emulators/advmame/share/advance/artwork
      dir_crc /home/pi/.advance/crc
      dir_diff /home/pi/.advance/diff
      dir_hi /home/pi/.advance/hi
      dir_image /home/pi/.advance/image:/usr/local/share/advance/image:/opt/retropie/emulators/advmame/share/advance/image:/opt/retropie/configs/mame-advmame/image:/home/pi/RetroPie/roms/bbcmicro
      dir_inp /home/pi/.advance/inp
      dir_memcard /home/pi/.advance/memcard
      dir_nvram /home/pi/.advance/nvram
      dir_rom /home/pi/.advance/rom:/usr/local/share/advance/rom:/opt/retropie/emulators/advmame/share/advance/rom:/opt/retropie/configs/mame-advmame/rom
      dir_sample /home/pi/.advance/sample:/usr/local/share/advance/sample:/opt/retropie/emulators/advmame/share/advance/sample
      dir_snap /home/pi/.advance/snap
      dir_sta /home/pi/.advance/sta
      
      display_adjust none
      display_antialias no
      display_artwork_backdrop no
      display_artwork_bezel no
      display_artwork_crop no
      display_artwork_overlay no
      display_beam 1
      display_brightness 1
      display_buffer no
      display_color auto
      
      display_expand 1.00
      
      display_flicker 0
      display_flipx no
      display_flipy no
      display_frameskip auto
      display_gamma 1
      display_intensity 1.5
      display_interlaceeffect none
      display_magnify auto
      display_magnifysize 640
      display_mode auto
      display_pausebrightness 1
      display_resize fractional
      display_resizeeffect none
      display_restore no
      display_rgbeffect none
      display_rol no
      display_ror no
      display_scanlines no
      display_skipcolumns auto
      display_skiplines auto
      display_translucency no
      display_vsync yes
      
      include 
      input_hotkey yes
      input_idleexit 0
      input_map[event10] auto
      input_map[event11] auto
      input_map[event12] auto
      input_map[event13] auto
      input_map[event14] auto
      input_map[event1] auto
      input_map[event2] auto
      input_map[event3] auto
      input_map[event4] auto
      input_map[event5] auto
      input_map[event6] auto
      input_map[event7] auto
      input_map[event8] auto
      input_map[event9] auto
      
      input_map[key_0] joystick_button[0,18] or keyboard[0,0]
      input_map[key_1] joystick_button[0,8]  or keyboard[0,1]
      input_map[key_2] joystick_button[0,9]  or keyboard[0,2]
      input_map[key_3] joystick_button[0,10] or keyboard[0,3]
      input_map[key_4] joystick_button[0,11] or keyboard[0,4]
      input_map[key_5] joystick_button[0,12] or keyboard[0,5]
      input_map[key_6] joystick_button[0,13] or keyboard[0,6]
      input_map[key_7] joystick_button[0,14] or keyboard[0,7]
      input_map[key_8] joystick_button[0,15] or keyboard[0,8]
      input_map[key_9] joystick_button[0,16] or keyboard[0,9]
      
      input_map[key_a] keyboard[0,a] or joystick_button[0079_0011,1]
      input_map[key_again] auto
      input_map[key_alt] auto
      input_map[key_asterisk] auto
      input_map[key_b] auto
      input_map[key_back] auto
      input_map[key_backquote] auto
      input_map[key_backslash] auto
      input_map[key_backspace] auto
      input_map[key_break] auto
      input_map[key_c] auto
      input_map[key_capslock] auto
      input_map[key_closebrace] auto
      input_map[key_colon] auto
      input_map[key_comma] auto
      input_map[key_copy] auto
      input_map[key_ctrl] auto
      input_map[key_cut] auto
      input_map[key_d] auto
      input_map[key_del] joystick_button[0,17] or keyboard[0,del] or keyboard[0,backspace]
      input_map[key_diesis] auto
      input_map[key_doublequote] auto
      input_map[key_down] auto
      input_map[key_e] auto
      input_map[key_edit] auto
      input_map[key_end] auto
      input_map[key_enter] auto
      input_map[key_equals] auto
      input_map[key_esc] auto
      input_map[key_f10] auto
      input_map[key_f11] auto
      input_map[key_f12] auto
      input_map[key_f13] auto
      input_map[key_f14] auto
      input_map[key_f15] auto
      input_map[key_f16] auto
      input_map[key_f17] auto
      input_map[key_f18] auto
      input_map[key_f19] auto
      input_map[key_f1] auto
      input_map[key_f20] auto
      input_map[key_f21] auto
      input_map[key_f22] auto
      input_map[key_f23] auto
      input_map[key_f24] auto
      input_map[key_f2] auto
      input_map[key_f3] auto
      input_map[key_f4] auto
      input_map[key_f5] auto
      input_map[key_f6] auto
      input_map[key_f7] auto
      input_map[key_f8] auto
      input_map[key_f9] auto
      input_map[key_f] auto
      input_map[key_fctn] auto
      input_map[key_find] auto
      input_map[key_forward] auto
      input_map[key_g] auto
      input_map[key_graph] auto
      input_map[key_h] auto
      input_map[key_help] auto
      input_map[key_hold] auto
      input_map[key_home] auto
      input_map[key_i] auto
      input_map[key_ins] auto
      input_map[key_j] auto
      input_map[key_k] auto
      input_map[key_l] auto
      input_map[key_lalt] auto
      input_map[key_lctrl] auto
      input_map[key_left] auto
      input_map[key_less] auto
      input_map[key_lshift] auto
      input_map[key_m] auto
      input_map[key_menu] auto
      input_map[key_minus] auto
      input_map[key_move] auto
      input_map[key_n] auto
      input_map[key_numlock] auto
      input_map[key_o] auto
      input_map[key_open] auto
      input_map[key_openbrace] auto
      input_map[key_p] auto
      input_map[key_pad_0] auto
      input_map[key_pad_1] auto
      input_map[key_pad_2] auto
      input_map[key_pad_3] auto
      input_map[key_pad_4] auto
      input_map[key_pad_5] auto
      input_map[key_pad_6] auto
      input_map[key_pad_7] auto
      input_map[key_pad_8] auto
      input_map[key_pad_9] auto
      input_map[key_pad_asterisk] auto
      input_map[key_pad_colon] auto
      input_map[key_pad_diesis] auto
      input_map[key_pad_enter] auto
      input_map[key_pad_minus] auto
      input_map[key_pad_plus] auto
      input_map[key_pad_slash] auto
      input_map[key_paste] auto
      input_map[key_pause] auto
      input_map[key_period] auto
      input_map[key_pgdn] auto
      input_map[key_pgup] auto
      input_map[key_play] auto
      input_map[key_plus] auto
      input_map[key_pound] auto
      input_map[key_print] auto
      input_map[key_q] auto
      input_map[key_quickload] auto
      input_map[key_quote] auto
      input_map[key_r] auto
      input_map[key_ralt] auto
      input_map[key_rctrl] auto
      input_map[key_record] auto
      input_map[key_restore] auto
      input_map[key_rew] auto
      input_map[key_right] auto
      input_map[key_rshift] auto
      input_map[key_s] auto
      input_map[key_scrlock] auto
      input_map[key_semicolon] auto
      input_map[key_shift] auto
      input_map[key_slash] auto
      input_map[key_space] auto
      input_map[key_stop] auto
      input_map[key_store] auto
      input_map[key_t] auto
      input_map[key_tab] auto
      input_map[key_u] auto
      input_map[key_undo] auto
      input_map[key_up] auto
      input_map[key_v] auto
      input_map[key_w] auto
      input_map[key_x] auto
      input_map[key_y] auto
      input_map[key_z] auto
      input_map[p1_dialx] auto
      input_map[p1_dialy] auto
      input_map[p1_lightgunx] auto
      input_map[p1_lightguny] auto
      input_map[p1_mousex] auto
      input_map[p1_mousey] auto
      input_map[p1_paddlex] auto
      input_map[p1_paddley] auto
      input_map[p1_pedalbrake] auto
      input_map[p1_pedalgas] auto
      input_map[p1_pedalother] auto
      input_map[p1_stickx] auto
      input_map[p1_sticky] auto
      input_map[p1_stickz] auto
      input_map[p1_trackballx] auto
      input_map[p1_trackbally] auto
      input_map[p2_dialx] auto
      input_map[p2_dialy] auto
      input_map[p2_lightgunx] auto
      input_map[p2_lightguny] auto
      input_map[p2_mousex] auto
      input_map[p2_mousey] auto
      input_map[p2_paddlex] auto
      input_map[p2_paddley] auto
      input_map[p2_pedalbrake] auto
      input_map[p2_pedalgas] auto
      input_map[p2_pedalother] auto
      input_map[p2_stickx] auto
      input_map[p2_sticky] auto
      input_map[p2_stickz] auto
      input_map[p2_trackballx] auto
      input_map[p2_trackbally] auto
      input_map[p3_dialx] auto
      input_map[p3_dialy] auto
      input_map[p3_lightgunx] auto
      input_map[p3_lightguny] auto
      input_map[p3_mahjong_a] auto
      input_map[p3_mahjong_b] auto
      input_map[p3_mahjong_bet] auto
      input_map[p3_mahjong_c] auto
      input_map[p3_mahjong_chance] auto
      input_map[p3_mahjong_chi] auto
      input_map[p3_mahjong_d] auto
      input_map[p3_mahjong_double_up] auto
      input_map[p3_mahjong_e] auto
      input_map[p3_mahjong_f] auto
      input_map[p3_mahjong_flip_flop] auto
      input_map[p3_mahjong_g] auto
      input_map[p3_mahjong_h] auto
      input_map[p3_mahjong_i] auto
      input_map[p3_mahjong_j] auto
      input_map[p3_mahjong_k] auto
      input_map[p3_mahjong_kan] auto
      input_map[p3_mahjong_l] auto
      input_map[p3_mahjong_m] auto
      input_map[p3_mahjong_n] auto
      input_map[p3_mahjong_pon] auto
      input_map[p3_mahjong_reach] auto
      input_map[p3_mahjong_ron] auto
      input_map[p3_mahjong_score] auto
      input_map[p3_mousex] auto
      input_map[p3_mousey] auto
      input_map[p3_paddlex] auto
      input_map[p3_paddley] auto
      input_map[p3_pedalbrake] auto
      input_map[p3_pedalgas] auto
      input_map[p3_pedalother] auto
      input_map[p3_stickx] auto
      input_map[p3_sticky] auto
      input_map[p3_stickz] auto
      input_map[p3_trackballx] auto
      input_map[p3_trackbally] auto
      input_map[p4_dialx] auto
      input_map[p4_dialy] auto
      input_map[p4_lightgunx] auto
      input_map[p4_lightguny] auto
      input_map[p4_mahjong_a] auto
      input_map[p4_mahjong_b] auto
      input_map[p4_mahjong_bet] auto
      input_map[p4_mahjong_c] auto
      input_map[p4_mahjong_chance] auto
      input_map[p4_mahjong_chi] auto
      input_map[p4_mahjong_d] auto
      input_map[p4_mahjong_double_up] auto
      input_map[p4_mahjong_e] auto
      input_map[p4_mahjong_f] auto
      input_map[p4_mahjong_flip_flop] auto
      input_map[p4_mahjong_g] auto
      input_map[p4_mahjong_h] auto
      input_map[p4_mahjong_i] auto
      input_map[p4_mahjong_j] auto
      input_map[p4_mahjong_k] auto
      input_map[p4_mahjong_kan] auto
      input_map[p4_mahjong_l] auto
      input_map[p4_mahjong_m] auto
      input_map[p4_mahjong_n] auto
      input_map[p4_mahjong_pon] auto
      input_map[p4_mahjong_reach] auto
      input_map[p4_mahjong_ron] auto
      input_map[p4_mahjong_score] auto
      input_map[p4_mousex] auto
      input_map[p4_mousey] auto
      input_map[p4_paddlex] auto
      input_map[p4_paddley] auto
      input_map[p4_pedalbrake] auto
      input_map[p4_pedalgas] auto
      input_map[p4_pedalother] auto
      input_map[p4_stickx] auto
      input_map[p4_sticky] auto
      input_map[p4_stickz] auto
      input_map[p4_trackballx] auto
      input_map[p4_trackbally] auto
      input_map[safequit] auto
      input_map[service_coin5] auto
      input_map[service_coin6] auto
      input_map[service_coin7] auto
      input_map[service_coin8] auto
      input_map[ui_cancel] keyboard[0,f7] or joystick_button[0079_0011_2,5]
      input_map[ui_mode_next] keyboard[0,f24]
      input_map[ui_mode_pred] keyboard[0,f24]
      input_map[ui_reset_machine] joystick_button[0079_0006,4] or joystick_button[0079_0006_2,4] or keyboard[0,f9]
      input_map[ui_toggle_debug] keyboard[0,f24]
      input_map[ui_toggle_ui] joystick_button[0079_0011_2,6] joystick_button[0079_0011_2,7]
      
      input_steadykey no
      
      lcd_server none
      lcd_speed 4
      lcd_timeout 500
      
      misc_bios default
      misc_cheat no
      misc_cheatfile cheat.dat
      misc_difficulty none
      misc_eventdebug no
      misc_eventfile event.dat
      misc_freeplay no
      misc_hiscorefile hiscore.dat
      misc_lang none
      misc_languagefile english.lng
      misc_mutedemo no
      misc_quiet yes
      misc_ramsize auto
      misc_safequit no
      misc_smp no
      misc_timetorun 0
      
      record_sound no
      record_sound_time 15
      record_video no
      record_video_interleave 2
      record_video_time 15
      
      script_coin1 
      script_coin2 
      script_coin3 
      script_coin4 
      script_emulation 
      script_event1 
      script_event10 
      script_event11 
      script_event12 
      script_event13 
      script_event14 
      script_event2 
      script_event3 
      script_event4 
      script_event5 
      script_event6 
      script_event7 
      script_event8 
      script_event9 
      script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
      script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
      script_led3 
      script_play 
      script_safequit 
      script_start1 
      script_start2 
      script_start3 
      script_start4 
      script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
      script_video wait(!event()); set(kdb, 0);
      
      sound_adjust auto
      sound_equalizer_highvolume 0
      sound_equalizer_lowvolume 0
      sound_equalizer_midvolume 0
      sound_latency 0.05
      sound_mode auto
      sound_normalize yes
      sound_samplerate 44100
      sound_samples yes
      sound_volume 0
      
      sync_fps auto
      sync_resample auto
      sync_speed 1
      sync_startuptime auto
      sync_turbospeed 3
      
      ui_color[help_other] 000000 808080
      ui_color[help_p1] 000000 ffff00
      ui_color[help_p2] 000000 00ff00
      ui_color[help_p3] 000000 ff0000
      ui_color[help_p4] 000000 00ffff
      ui_color[interface] 000000 ffffff
      ui_color[select] 000000 afffff
      ui_color[tag] 247ef0 ffffff
      ui_font auto
      ui_fontsize auto
      ui_helpimage auto
      ui_translucency 0.8
      
      280x210/display_resize fractional
      320x192/display_mode sdl_1824x984
      320x192/display_resize fractional
      320x192x59/display_mode sdl_1824x984
      320x192x59/display_resize fractional
      336x225/display_mode sdl_416x288
      336x225/display_resize fractional
      320x204/display_mode sdl_1920x1080
      320x204/display_resize fractional
      800x300x50/display_mode generate-double
      
      
      input_map[p1_start] keyboard[0,1] or joystick_button[0079_0011,6]
      input_map[p1_select] keyboard[0,5] or joystick_button[0079_0011,7]
      input_map[p2_up] joystick_digital[0079_0011_2,0,1,1]
      input_map[p2_down] joystick_digital[0079_0011_2,0,1,0]
      input_map[p2_left] joystick_digital[0079_0011_2,0,0,1]
      input_map[p2_right] joystick_digital[0079_0011_2,0,0,0]
      input_map[p2_button1] joystick_button[0079_0006,1] or keyboard[0,a]
      input_map[p2_button2] joystick_button[0079_0006,3] or keyboard[0,s]
      input_map[p2_button3] joystick_button[0079_0006,5] or keyboard[0,q]
      input_map[p2_button4] joystick_button[0079_0006,0] or keyboard[0,w]
      input_map[p2_button5] joystick_button[0079_0006,2]
      input_map[p2_button6] 
      input_map[p2_button7] 
      input_map[p2_button8] 
      input_map[p2_button9] 
      input_map[p2_button10] 
      input_map[p2_start] joystick_button[0079_0006,4] or joystick_button[0079_0006_3,10] or keyboard[0,2]
      input_map[p2_select] joystick_button[0079_0006,4] or joystick_button[0079_0006_3,10] or keyboard[0,6]
      input_map[ui_up] joystick_digital[0079_0006_3,0,0,0] or keyboard[0,up]
      input_map[ui_down] joystick_digital[0079_0006_3,0,0,1] or keyboard[0,down]
      input_map[ui_left] joystick_digital[0079_0006_3,0,1,1] or keyboard[0,left]
      input_map[ui_right] joystick_digital[0079_0006_3,0,1,0] or keyboard[0,right]
      input_map[ui_select] joystick_button[0079_0006_3,2] or keyboard[0,enter]
      input_map[ui_record_start] 
      input_map[ui_record_stop] 
      
      input_map[p1_button1] keyboard[0,lcontrol] or joystick_button[0079_0011,3]
      input_map[p1_button2] keyboard[0,lalt] or joystick_button[0079_0011,4]
      input_map[p1_button3] keyboard[0,space] or joystick_button[0079_0011,0]
      input_map[p1_button4] keyboard[0,lshift] or joystick_button[0079_0011,1]
      
      dragon32[home_pi_retropie_roms_dragon32_donkey]/script_play delay(750); simulate_key (key_c,75); delay(75); simulate_key(key_l,75); delay(75); simulate_key(key_o,75); delay(75); simulate_key(key_o,75); delay(75); simulate_key(key_a,75); delay(75); simulate_key(key_d,75); delay(75); simulate_key(key_m,75); delay(75); simulate_key(key_enter,75);
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_0] joystick_button[0079_0011,18] or keyboard[0,0]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_1] joystick_button[0079_0011,8] or keyboard[0,1]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_2] joystick_button[0079_0011,9] or keyboard[0,2]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_3] joystick_button[0079_0011,10] or keyboard[0,3]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_4] joystick_button[0079_0011,11] or keyboard[0,4]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_5] joystick_button[0079_0011,12] or keyboard[0,5]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_6] joystick_button[0079_0011,13] or keyboard[0,6]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_7] joystick_button[0079_0011,14] or keyboard[0,7]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_8] joystick_button[0079_0011,15] or keyboard[0,8]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_9] joystick_button[0079_0011,16] or keyboard[0,9]
      dragon32[home_pi_retropie_roms_dragon32_donkey]/input_map[key_enter] joystick_button[0079_0011,19] or keyboard[0,enter]
      

      I've included this line:

      input_map[ui_toggle_ui] joystick_button[0079_0011_2,6] joystick_button[0079_0011_2,7]
      

      To enable the MESS menus by pressing Start and Select on joystick 2, because I'm using a compact keyboard without a NumLock or ScrollLock key.

      I've also included this line:

      input_map[key_a] keyboard[0,a] or joystick_button[0079_0011,1]
      

      because for some unfathomable reason my keyboard won't recognise the A key when it's being a Dragon (it's fine any other time, or with other MESS emulation), so I've had to map it to a fire button.

      When I boot a game from the EmulationStation menu, it dumps me into the Dragon OS screen. If I type CLOADM and hit Enter, it then loads the game from tape in real time (you can speed it up somewhat by hitting F10), which is a bit of a pain but only takes 75 seconds or so with F10 on.

      I tried adding this line (for Donkey King in this case) to automate the typing of CLOADM, which works if you're using MESS to emulate the BBC Micro:

      dragon32[home_pi_retropie_roms_dragon32_donkey]/script_play delay(750); simulate_key(key_scrlock,75); delay(75); simulate_key (key_c,75); delay(75); simulate_key(key_l,75); delay(75); simulate_key(key_o,75); delay(75); simulate_key(key_a,75); delay(75); simulate_key(key_d,75); delay(75); simulate_key(key_m,75); delay(75); simulate_key(key_enter,75);
      

      but it had absolutely no visible effect, except that if I reset the Dragon while it's trying to load the game, it THEN types "CLDM" (no O or A).

      From this point on the game runs beautifully and all is well. But I've had no luck at all trying to run .SNA snapshot files either through the MESS menu or through ES in order to avoid the tedious loading wait. Any ideas on this front would be most welcome.

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by

        After a bit more testing I found you don't need the ddos10.rom, you only need this if you are trying to load .dsk (disk) images. Leaving this out will keep you at the Dragon home screen, and not take you to a extended dos screen. This might help with cassette loading since I am experiencing the occasional "IO Error", the dreaded error Dragon owners feared back in the 80s - it was quite common when dealing with real tapes.
        Like other Pi emulators, I have a real Dragon 32. Using composite video, I connected my Dragon to my Sony TV and I can honestly say that the Pi does a good job of emulating it - it actually "looks" better, due to the better composite support on the Pi.
        The real Dragon still wins here because I can load tapes via a SDCard solution (TZXDuino) and I only get a few IO errors - mostly due to corrupt tape images. But, the Pi is a nicer solution because the Dragon is a huge cumbersome beast, and takes up too much space and too much time to use for everyday.
        Anyone wanting to try a Dragon, then this is the next best thing to a real machine.
        The games are great, albeit too "Green" everywhere. I did laugh when presented with a colour choice for a few games.
        Press 1 - for Black
        Press 2 - for Buff - what the heck is Buff ?
        Press 3 - for Green

        S 1 Reply Last reply Reply Quote 0
        • S
          SpudsMcToole Banned @A Former User
          last edited by

          @John_RM_70 I didn't have the DDOS file present anyway. But for some reason it's now recognising the CAS files, and CLOADM works without having to twat around in the menus.

          Sadly I'm still having no luck getting it to recognise snapshots, which is a shame as it'd be nice to dodge all that loading.

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by

            Have you tried loading snapshots from the File Manager ?
            You can speed-up loading by using a turbo key, just assign a key to turbo and hold it down. Although, I think "Turbo" is a bit of a oxymoron since the Pi is already pretty close to running flat out while it runs the Mess emulator.
            By the way, did you know you can load wav files instead of cassette images ? These seem a lot more reliable than .cas files.

            S 1 Reply Last reply Reply Quote 0
            • S
              SpudsMcToole Banned @A Former User
              last edited by SpudsMcToole

              @John_RM_70 Yes, I've tried using the file manager, you can select them but it just doesn't register them as being there.

              I'm assuming that F10 is already functioning as a max-speed Turbo button. It gets me about 170%.

              Will see if I can track down any WAV files, though. Got a few CAS files that won't work (eg Mr Dig, Draconian), and I don't know if it's them or if the emulator just doesn't support them.

              S 1 Reply Last reply Reply Quote 0
              • S
                SpudsMcToole Banned @SpudsMcToole
                last edited by

                @SpudsMcToole Ooh, early success - Draconian worked beautifully as a WAV. Now to see if I can find some other ones.

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by

                  Yeah, wav is looking far more reliable.
                  Downside. Just over 200 wavs = about 880Mb of space. Compared to 500+ .cas files = 12mb.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    SpudsMcToole Banned @A Former User
                    last edited by

                    @John_RM_70 Hey, I've got plenty space :D

                    (But I only need to find a handful of WAV games anyway, mainly Mr Dig.)

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @SpudsMcToole
                      last edited by

                      @SpudsMcToole If you can't find them let me know, I have them all - obviously we would have to keep it to PM.

                      Here is something you might find useful, it's all the Dragon 32 artwork scans of tape inlays.

                      http://www.filefactory.com/file/77giidjbav97/Dragon_Artwork.zip

                      It's just jpg scans, and they're not named in any particular way. But they look good in ES, and it's better than nothing.
                      That is a big file, mind. 338Mb.

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        SpudsMcToole Banned @A Former User
                        last edited by

                        @John_RM_70 I've got most of the tape inlays already, but cheers, will see if any of the ones I'm missing are in there.

                        How do I PM you? I looked on your profile page but don't see an option.

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @SpudsMcToole
                          last edited by

                          @SpudsMcToole said in Dragon 32 emulation via AdvMESS:

                          How do I PM you?

                          Do you know what ? I honestly don't know, lol.
                          Mods - Can we PM ?
                          Or, is it ok to link to a Dragon 32 wav file ?

                          mituM S 2 Replies Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @A Former User
                            last edited by

                            @John_RM_70 said in Dragon 32 emulation via AdvMESS:

                            Mods - Can we PM ?

                            No.

                            Or, is it ok to link to a Dragon 32 wav file ?

                            And now you know why PMs are disabled. If it's a public domain/free file, then link to it, otherwise the forum rules forbid it.

                            1 Reply Last reply Reply Quote 0
                            • S
                              SpudsMcToole Banned @A Former User
                              last edited by SpudsMcToole

                              @John_RM_70 said in Dragon 32 emulation via AdvMESS:

                              Do you know what ? I honestly don't know, lol.

                              Dang!

                              ? 1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @SpudsMcToole
                                last edited by

                                @SpudsMcToole Check your email, I have linked to all the Microdeal wavs, hopefully Mr Dig works ok.

                                1 Reply Last reply Reply Quote 1
                                • G
                                  Gwyllion
                                  last edited by

                                  any can share the artworks, please? thanks

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post

                                  Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                  Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.