[mame2003/-plus] Removing individual per-game bindings via Tab menu
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@Riverstorm said in [mame2003/-plus] Removing individual per-game bindings via Tab menu:
ill get a chance to look at that code to pot
the code to disable these cheat ports has been implemented already its up to Make or Arcazde if they wants to hide them when disabled or not and infact let them be in enabled or disabled.
Just like the 4 way I can provide the code but the decissoin on what to do with it isnt for me to make as im only a contrubuter now. If i want to try something the guys are usually ok with it to be fair.
If we had more testers I would have implemented it. Only got feedback from yourself and robert so it remained a core opition from my perspective.
I havent tested the auto dectection code yet will need to do that have had other stuff ive been testing atm. I will get round to it though
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@grant2258 said in [mame2003/-plus] Removing individual per-game bindings via Tab menu:
the code to disable these cheat ports has been implemented already its up to Make or Arcazde if they wants to hide them when disabled or not and infact let them be in enabled or disabled.
I'm not quite sure what you mean here when you say "...if they want to hide them when disabled or infact let them be enabled or disabled."
You mean feedback from me and Clyde? I don't think Robert posted in this thread.
When I said the code I meant setting the fields to NONE in TAB.
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the topic of the 4 way was where I was refering to robert in reply to your 4 way joystick comments .
"...if they want to hide them when disabled or infact let them be enabled or disabled." <- the extra cheat ports and dipsticks
agreed if mark wants to update the mameui to mame current standards he is more than welcome its not something i would be doing
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Ah, right, with 4-way implementation he hit the nail on the head there for sure. The interface is clean and simple to activate.
I don't know on the cheat ports. Hiding them might be optimal as not to confuse a person on the extra unused inputs. I had to look at the options for a bit and then pull up a control panel pic before deciding these must be unused and set them to dummy keys. Whatever he decides will be good as Mark has a good head for those type of interface decisions and making them intuitive.
I know he has his hands full juggling several items and needs time.
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I do agree with you it would make more sense to hide these unset-able inputs since they are disabled by default now anyway.
Ill do some code changes to do that then Mark can decide to leave it off or make it a core option so there isint any user confusion that way. Some more code needs some little tweaks nothing major though
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@grant2258 said in [mame2003/-plus] Removing individual per-game bindings via Tab menu:
I do agree with you it would make more sense to hide these unset-able inputs since they are disabled by default now anyway.
I also concur with that. (And I still have to test Assault like I said 5 days ago. It's not lazyness on my part, but a combination of very little free time and forgetfulness when I have it. 😳)
Off to work now. ……o/
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I just finished work :D. Testing can happen anytime just glad we all back on the same page about making some progress in fixing stuff.
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Well ive fixed the cheat parts of the input code so this wont show when you select no to show cheat input ports. The core option has been added again its up to mark if he wants this disabled some games have cheat dip switches as well so that worth keeping in mind.
I think that should close this parts of the topic.
https://github.com/libretro/mame2003-plus-libretro/pull/488
The rest is just cosmetics to me and if mark wants the ui to be like mame current he going to have to do quite a bit of ui re writing so be patient on that one.
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@Clyde said in [mame2003/-plus] Removing individual per-game bindings via Tab menu:
And I still have to test Assault like I said 5 days ago
I'm not sure what platform you're on but Assault works ok on the Pi here.
If you forget you have free time does that mean you never have free time. It's kind of like the tree in the forest, it's an enigma. :)
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I've been trying to keep up with the repository the last week or two but for what it's worth I'm on the road again and mostly away from keyboard for most of the next week. It might be that the Thanksgiving holiday is when I get some quality mame2003-plus time again.
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