Classic CRT Collection - Overlay Pack (Work in Progress)
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@NecroPoster I am indeed. Did the avatar or the name give it away?
Edit: On a side note, I was just playing super Mario Kart with the 1084S overlay when suddenly my brain was like... WAIT A MINUTE!
Apparently, we had one of these when I was a kid and I played SNES to death on it, and using the overlay jogged my memory from 8 years old. It was such a lovely experience to suddenly remember that.
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@TreyM hi, sorry for the late, i am busy until now...
Excellent, very thanks for your work and dedication.
Now we can download the updated files?
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@TreyM was just modding fallout and your name just seemed familiar :P.
also what's the width and height used in the philips tv?
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@NecroPoster Same as the others. It adds a pillar box on the sides like a real widescreen setup properly for 4:3 content should.
@wmarcio yes the files have all been updated on GitHub.
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@TreyM tanks, i se now.
I am arrived from work now, i will eat and test your great work. -
@wmarcio Please let me know your thoughts after using them. :)
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@TreyM Thank you!
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I am feeling with 11 years old now, many thxs for work.
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Wow that's actually really effective. If you don't notice your current TV's bezel, it just looks like you're taking a pic of a Phillips TV! (Though the reflection of your ceiling light gives it away. :P)
<3
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Another completed:
I'm not 100% certain what this TV is, but I'm assuming it's a Sharp rebrand for JCPenny, which is a clothing department store in the US. I say that it's a Sharp TV because it has that front clear panel on it like the Sharp Famicom C1 does.
This overlay has 3 options; No Glare, Clean, and Scratched (shown above.)
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@TreyM
Yes, I noticed this effect, yes, very cool.
I sent these pictures to some friends, and they asked me where I bought this TV... -
@TreyM: That´s certainly some kind of rebrand. I had the same TV back in the 80s and we don´t have JCP in europe. :)
Looks great! Where did you find the image? I´d love to use it for my own overlay project.
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@JesseBlue I'll see if I can dig up the original source image for you, but that one was a real nightmare and A LOT of surgery had to be done on the image to get it to work. I can give you my edited source as well when I get back home.
I generally find images by "shopping" Google images for hours. Some of these are from eBay or Craigslist.
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@JesseBlue Here is the source image:
I found it on this forum post on Sega-16 just bowsing Google images: Need help identifying an CRT tv.
Here is my edit:
as you can see there was a good bit done to the image to clean it up and correct perspective issues.Actually looking at it now, it looks like I messed up a few things and need to go fix them (concerning the upper right glass tab and the LED stuff)
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Wow, that looks like a lot of work. I'm really impressed! Thank you!
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Something I've been turning over in my head lately is to move my focus to make a custom ReShade overlay to better control the realism of the CRT overlays themselves. I have a lot of experience in writing HLSL and have even emulated CRT effects before to a degree: Eight Zero (80s themed VHS/CRT mod for Fallout 4)
The general idea is to make a fully interactive, customizable overlay with full control over glass screen quality/damage, screen haze strength, shadow mask type, scanline strength, glass reflections, room lighting, bezels that reflect the gameplay on the screen, glow on the floor from the screen if the room lighting is set to night time, etc, etc...
If I make a custom ReShade for this purpose, while this will only support devices running Windows (Open GL/DX9/DX11,) it will allow FAR GREATER control for the end user, and my overlays can still be maintained with separate RetroArch native versions as they exist now for the other RetroArch platforms.
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Some progress on a reshade version:
Got the bezel reflections and adjustable lighting working as well as per CRT color profiles. It's coming along nicely.
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Got Lottes CRT and the NTSC shader ported over to ReShade. All RetroArch shaders are disabled here. Everything is being done in ReShade. Here is a shot demonstrating the night lighting (it now has the ability to sync to your system time!)
Look at those lovely bezel reflections. MMMMmmmm....
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@wmarcio unfortunately, your SF2 example is using the wrong aspect ratio. Street Fighter is supposed to be displayed at a 4:3 aspect. Yours is stretched to fill that wide Phillips TV but it is technically incorrect. That is why the characters look squashed and fat.
I know it seems like that game should be wide, given the resolution is 384x224, but the pixel aspect ratio is 7:9 (non square pixels) so it is intended to be displayed fullscreen on a 4:3 arcade monitor.
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