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    Trackball & Spinner Control Panel

    Scheduled Pinned Locked Moved Projects and Themes
    control panelmame 2003trackballspinnerdiy
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    • UDb23U
      UDb23
      last edited by

      I've been thinking a while on this... and finally decided to make it.
      Tempest & Missile Command absolutely deserved dedicated controls.

      So here is it:
      Tcp.jpg

      Tcp1.jpg

      Happ Buttons + Ultimarc's Trackball and Spinner + usual simple "Dragonrise" USB encoder board.

      cellyC 1 Reply Last reply Reply Quote 7
      • UDb23U
        UDb23
        last edited by

        Note: artwork is temporary. Final version will have full size "Tempest based" graphics.

        1 Reply Last reply Reply Quote 0
        • HurricaneFanH
          HurricaneFan
          last edited by

          Looks great! What spinner is that?

          UDb23U 1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @HurricaneFan
            last edited by

            @HurricaneFan It's Spintrak, a bit expensive but as precise as actual spinners on original arcade machines (at least how I remember these).

            1 Reply Last reply Reply Quote 1
            • T
              TheRealSmilebit
              last edited by

              Can you tell me what Trackball you used? I am working on a modded Arcade 1up Street Fighter and am looking at Trackballs. Just wanted to know how big is the one you used and if it is good.

              UDb23U 1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23 @TheRealSmilebit
                last edited by

                @TheRealSmilebit https://www.ultimarc.com/trackball.html

                1 Reply Last reply Reply Quote 0
                • cellyC
                  celly @UDb23
                  last edited by

                  @UDb23 just fantastic! Great work.

                  Currently Playing: Tetris (Gameboy)

                  1 Reply Last reply Reply Quote 0
                  • T
                    tuntav
                    last edited by

                    @UDb23 are you able to have both spinner and trackball hooked up and selectable at any time? I have a similar setup on a tankstick hooked to a Pi and if I have both hooked on, the spinner tends to cancel out the trackball making it inoperable. Would love to figure a way to correct that if it is possible.

                    UDb23U T 2 Replies Last reply Reply Quote 0
                    • UDb23U
                      UDb23 @tuntav
                      last edited by

                      @tuntav My Spinner and trackball have a dedicated controller each (with corresponding separate USB connector). They, like yours, don't work together as, I believe, they are both seen as a "mouse" control and don't think mame can manage multiple mice.

                      1 Reply Last reply Reply Quote 0
                      • T
                        tuntav
                        last edited by

                        Thanx @UDb23. I was afraid of that but got some hope when I ran across your post. TY again for the reply.

                        UDb23U 1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @tuntav
                          last edited by UDb23

                          @tuntav It still may be possible that some script exists to select which one should override the other. I'll post if I find more info.

                          T 1 Reply Last reply Reply Quote 0
                          • T
                            tuntav @UDb23
                            last edited by

                            @UDb23 Appreciate that.

                            1 Reply Last reply Reply Quote 0
                            • T
                              TheRealSmilebit @tuntav
                              last edited by

                              @tuntav This may be information you already know, but both mine are detect as mice and the spinner overrides the mouse. The only way I get around is to find out what device number each mouse is (spinner is detected as mouse) and then start game, go into retroarch and set the mouse input to the number assigned to what mouse I want to use and then save the game settings (not the core settings).

                              For example, my spinner is device 0 and mouse is device 2. For a game like Centipede, I just go into Retroarch, set Mouse Input from 0 to 2 and save the game config so only affects that game.

                              Have done the same for AdvanceMame, but that does not use Retroarch but a config file.

                              Again, you may already know this, so I am sorry if I am repeating information you already know.

                              1 Reply Last reply Reply Quote 1
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