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    • ccamp

      SOLVED: Spinner & Trackball Mouse Index Per Game
      Help and Support • retropie mouse index trackball spinner arcade • • ccamp

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    • caver01

      Pi4 Retrofit into the 4-player Cocktail Cabinet
      Projects and Themes • pi4 cocktail mode cabinet build spinner trackball • • caver01

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      caver01

      In addition to ensuring the vector games look good again, and that I can take advantage of Cocktail mode whenever appropriate for vertical games, there are a few key mapping changes that I sometimes need to apply and I typically just handle this within the MAME menu. One interesting example is Gauntlet and Gauntlet II.

      For the first time since I built my cabinet, I noticed something about these games that I hadn’t in the past—the Gauntlet titles’ audio is in stereo and coin drops are localized to the player position!

      I recognize that my cabinet build and the 4-player control panel is unique—I have only ever seen a handful of cabinet builders taking on a 4-player cocktail style design. The benefit for me with this design is the ability to play side-by-side games (fighters etc.) along the horizontal side, and for old-school verticals to have players seated across from one another on the vertical ends (Cocktail mode). However, another huge plus is support for 3 and 4 player games. Titles like X-men, Simpsons, or even sports games like Stone Ball—and of course, Gauntlet, are really fun with 4 player action.

      Regarding Gauntlet, getting the right players mapped to each position is key if you want to line up the audio. I only just realized this yesterday, so I went through the confusing challenge of re-mapping the controls to each position to get this working. To understand the results, it helps to show a visual of how my panel is arranged:

      +—————————+ | | Player 3 | display | Player 4 +—————————+ Player 1 Player 2

      So, this is how the controls are setup, and these player positions correspond to the switch inputs on my IPAC-4. For vertical games, Players 3 and 4 remap to P1 and P2 respectively.

      But for Gauntlet, if you just map them 1-1, 2-2, etc, sure, you get 4 players and it works fine, but when you drop a coin in one position, the sound of that coin going in is in the wrong, stereo location, if that makes sense.

      I don’t know who else this will help, but if you have your physical controls setup like I do above, here are the mappings in MAME that I came up with:

      The format is Game/Mame Player shown ==> Control Panel Player

      P1 ==> P2
      P2 ==> P4
      P3 ==> P1
      P4 ==> P3

      Another point of reference is that the coin button in MAME for P3 should be “5” and P3 Start is “1” if that makes sense.

      Anyway, for the first time in more than a decade, my 4-player build as the “correct” positions (from an aural perspective) for a 4-player Gauntlet (II) game! Yay!

    • Russy

      Printable utrack template
      Help and Support • template needed utrack trackball • • Russy

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    • wxscooter

      Multiple Mice with Emulation Station
      Help and Support • multiple mice trackball spinner lightgun • • wxscooter

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    • hopwon

      Spinner and trackball combo top tips
      Help and Support • spinner trackball rp4 • • hopwon

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    • DIY-CraigB

      Always want to play Centipede, Marble Madness, Missile Command and other Arcade legacy games in the 80's like equipment? Atari style Trackball
      Projects and Themes • mame2003 mame2010 trackball spinner controller diy • • DIY-CraigB

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    • tamisium

      Atari Tankstick Trackball only works as mouse cu
      Help and Support • mouse cursor dual stick atari trackball fight stick • • tamisium

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      ChaosEffect

      @tamisium In the RetroArch menu's Quick Menu -> Options, do you have "Mouse Device" set to "mouse"?

    • AMaraklov

      Mouse works in commandline, but not in Retroarch
      Help and Support • retroarch 1.8.8 mouse trackball spinner u-hid • • AMaraklov

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      AMaraklov

      @mitu The original pastebin link is still up above your reply, but the newest logs show no mouse activity, even though I was spinning that thing like crazy :
      This is the whole log...

      Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so --config /opt/retropie/configs/arcade/retroarch.cfg "/home/pi/RetroPie/roms/arcade/polepos1.zip" --verbose --appendconfig /dev/shm/retroarch.cfg [INFO] RetroArch 1.8.8 (Git 9552f87) [INFO] Redirecting save file to "/home/pi/RetroPie/roms/arcade/polepos1.srm". [INFO] Redirecting save state to "/home/pi/RetroPie/roms/arcade/polepos1.state". [INFO] === Build ======================================= [INFO] Capabilities: NEON VFPv3 VFPv4 [INFO] Built: Feb 22 2021 [INFO] Version: 1.8.8 [INFO] Git: 9552f87 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so" [INFO] [Overrides] core-specific overrides found at /home/pi/.config/retroarch/config/MAME 2003 (0.78)/MAME 2003 (0.78).cfg. [INFO] [Overrides] no content-dir-specific overrides found at /home/pi/.config/retroarch/config/MAME 2003 (0.78)/arcade.cfg. [INFO] [Overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/MAME 2003 (0.78)/polepos1.cfg. [INFO] Config: appending config "/home/pi/.config/retroarch/config/MAME 2003 (0.78)/MAME 2003 (0.78).cfg"
    • LandyVlad

      Spinners? Trackballs?
      General Discussion and Gaming • spinner trackball • • LandyVlad

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      IanDaemon

      @clyde said in Spinners? Trackballs?:

      @iandaemon said in Spinners? Trackballs?:

      (And normally are when holding an adult beverage.)

      That's a reason for one-handed games that I didn't realise before! 😆

      I'm sure you would've discovered that scenario during a gathering...whenever it's safe to have them again. I guess now is a good time to keep prepping for an eventual return to "normal".

      (That bowling game I mentioned is a "pretty easy to pick up" game with decent graphics.)

    • nreinhart

      [ISSUE] Ultimarc Trackball Connected to Ultimarc Ultimate I/O Not Registering/Producing Results
      Help and Support • mame retroarch trackball ultimarc ultimarc trackb • • nreinhart

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      nreinhart

      @stoney66 well - switched the roms and now they work. Centipede, Missile Command, Golden Tee 2 are all working now under AdvMame. Marble Madness is still unhappy, but I would assume that's still just a rom issue. I think this issue is likely resolved now. Thank you everyone for your help! @mahoneyt944 and @stoney66

    • Romstar

      Marble Madness not working with two trackballs Ultimarc IPAC2 MAME 2003 0.78, Assigning multi-mouse config help
      Help and Support • ipac2 mame marble madness multi-mouse trackball • • Romstar

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    • Pfredd

      Trackball with lr-mame2016 [Resolved]
      Help and Support • lrmame2016 trackball • • Pfredd

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      Pfredd

      Never mind. It WAS working after all.

      I had to use the quick menu to bump up the trackball sensitivity.

      Once I did that, the game worked fine.

    • andros5000

      Spinner and Trackball Suggestions
      ControlBlock, PowerBlock & Co. • retropie controllers trackball spinner • • andros5000

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      Gamesman

      @andros5000 said in Spinner and Trackball Suggestions:

      e

      I have this https://dreamauthentics.com/product/tornado-spinner/ for my arcade machine. It works great with Tempest. I do not have a Trackball but I was looking at this https://www.ultimarc.com/trackballs-and-spinners/ as a possible solution.

    • Xallius

      Help with a pre-built arcade with trackball issues.
      Help and Support • help trackball retropie prebuilt configuration • • Xallius

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      markyh444

      @xallius 3rd party images aren't supported on the forums, especially ones that come pre-loaded with game ROMS.

      I'd suggest going back to the seller for support, or install the official image from the Retropie site and then the community will be able to assist you.

    • Grand_National

      Trackball & Spinner unresponsive in MAME2003
      Help and Support • mame2003 spinner spinner usb trackball trackball usb • • Grand_National

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      Grand_National

      @mitu

      Thanks! This gets stranger.
      Originally I was using a MicroSD Adapter to read the card on a built-in SD card reader in an HP Elitebook 2540P I5 laptop running Windows 10. Today, I used a different micro SD card reader (a USB version this time "T-flash USB") - didn't even know I had one, but found it by chance when I was going through my USB drives in order to install gpartLIVE as bootable drive) on the same laptop. When I looked at the micro SD card using this USB reader, disk manager showed the 256MB partition, another space of several gigs, and a large unallocated space (albeit TOO large). I wiped out the partitions (using Diskpart I believe). Then I saw a capacity of 2TB of unallocated space (on a 128GB card!!!). I got gpart to run on my other Retropie SD Card (never actually needed the USB drive) and using the same USB reader, it too reported 2TB for total capacity. Other Linux utilites reported the same capacity. I tried a different SD card in this USB reader and that reader always shows SIZE 2TB, but it does show the correct partition sizes. Now I had the opposite issue - too much space reported. Various partitioning and formating utilities choked b/c I think they were trying to read/write beyond the actual capacity of the drive. On a whim, I put the card back in the original Micro SD card adapter and disk manager showed 116GB unallocated. I created a simple volume and it worked. I imaged the card and the Pi booted. Almost 24 hours later and I'm almost back to where I started. I thought these adapters were just devices which passed the connection through pin for pin with no 'smarts' in-between. Maybe the built-in card reader had an issue? Dunno. In any case, thanks for all of your help.

      dc40992f-b392-46f7-88c3-bbd3e6d0ce51-image.png

      0d83a8c3-a998-49a7-a1f1-d4904eecbf6d-image.png

    • pscotto1234

      Help with spinner
      Help and Support • spinner encoder trackball configuration • • pscotto1234

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      Clyde

      The RetroPie Docs have a very detailed chapter about Spinners, Trackballs, Lightguns, Mice .

      For the fine tuning of the spinners' sensitivity for each game, I used MAME`s own so-called tab menu that comes up when you press the tab key. See this video about how to do that:

      Two more useful references about spinners:

      http://wiki.arcadecontrols.com/index.php/Spinners_and_Dials http://wiki.arcadecontrols.com/index.php/Spinner_Turn_Count
    • Kartman

      ADVMAME 3.9- Raster Game Setup (w/ trackball)
      Help and Support • advmame 3.9 trackball raster • • Kartman

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      challenger2010

      @Kartman Hello, I cannot find a good scanline reproduction with ADVMame. It does not use shaders, only overlays. Tried to make a few scanline overlays and had no luck. There are video options for scanlines, but I could not find anything that looked as good as shaders do.

    • Ashpool

      [solved] lr-mame2003(+), Trackball and Starwars
      Help and Support • controls lr-mame2003 lr-mame2003plus trackball • • Ashpool

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      Ashpool

      @mahoneyt944 , @Melvin-FoX Thanks for the suggestion, disabling the digital autocenter did the trick!

    • MadDogHoek818

      Why does your trackball not have buttons?
      Projects and Themes • cabinet control panel trackball • • MadDogHoek818

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      MadDogHoek818

      I decided to update my question, just in case someone comes back to look at this asking the same question I was.

      I'm using joystick encoders instead of a keyboard encoder. What I found is that retroarch allows you to setup a mouse for use with the game. So my trackball goes in as mouse 1. Since I do not have a UI running on my setup, I don't actually need mouse buttons. I only need the trackball input for the games.

      What all this means is that the retroarch setup will use a joystick along side the trackball... meaning the buttons going through the joystick controller work along side the track ball and I don't need extra buttong for left and right mouse clicks.