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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • H
      hhromic @Riverstorm
      last edited by

      @Riverstorm yes that's exactly what I thought is happening :) No confusions :)

      What I suggested in my previous post is to re-position the OSD messages further up and right, so they are not covered by the overlay/bezel. Instead the OSD messages can be positioned in the transparent "game area" window of the bezel.

      I haven't tried it myself (no access to an RPI right now) but these options mentioned allow to position the OSD messages wherever you want in the screen.

      I hope it's clearer :)

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm
        last edited by

        @hhromic - Ah ok, I see what you're saying.

        That would put messages floating in the middle of the game area for some larger games. It would basically require me finding the overlay with the highest bottom right corner edge so the OSD is visible in all games with overlays.

        I guess I prefer it down in the lower left corner of the screen for all games if possible as only about 1/3 of the games I run (around 100) have overlays. I think it would only require a change in layer order. I think OSD's should always be on top but maybe there's a situation where you don't want messages on top. Anyway I opened an issue on the RetroArch Github page.

        H 1 Reply Last reply Reply Quote 1
        • H
          hhromic @Riverstorm
          last edited by

          @Riverstorm yes I just saw your issue in the RetroArch repository and I definitively agree with you that ideally the OSD should be on top of everything. These messages should always be visible. Hopefully it is just an overlook by the RA developers and they change the z-order of the OSD :)

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by

            I still cannot map ANY custom controls, in this version of MAME.
            In MAME 2003, you can just press tab to bring up the main menu, goto the 2nd option and map controls specifically for that game. Take Robotron, I can map the 4-way fire to my second stick. In 2003+, I bring up the Retroarch menu, goto controls, and I can't do anything, only change the gamepad for each player. If I scroll down to the buttons, I can't do anything.
            Why didn't you just leave it the way it was ? It worked perfectly in Mame 2003, so I don't get this new way.

            robertvb83R 1 Reply Last reply Reply Quote 0
            • robertvb83R
              robertvb83 @A Former User
              last edited by

              @John_RM_70 Just start robotron and press your hotkey to access retroarch menu. Go to options and enable the dual joystick option

              This will map the player 2 joystick to control fire directions. This is a special feature only for the few dual joystick games

              This is a retroarch core option, the mame menu is not used here

              For other games of course you can change the buttons game or core specific within the controls menu of retroarch. You do not ever need the "old" mame menu in mame2003+. HOWEVER if you still want it, go to options and enable "display mame menu". This way the mame tab menu will be shown

              My full size arcade cabinet Robotron vs. Octolyzer

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @robertvb83
                last edited by

                @robertvb83 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @John_RM_70 Just start robotron and press your hotkey to access retroarch menu. Go to options and enable the dual joystick option

                This will map the player 2 joystick to control fire directions. This is a special feature only for the few dual joystick games

                This is a retroarch core option, the mame menu is not used here

                For other games of course you can change the buttons game or core specific within the controls menu of retroarch. You do not ever need the "old" mame menu in mame2003+. HOWEVER if you still want it, go to options and enable "display mame menu". This way the mame tab menu will be shown

                My joystick is a keyboard controller style joystick, so it's not seen as 2 controllers, it's seen as one single keyboard, so the "map player 2 joystick to fire buttons" doesn't work - this was the first thing I tried.

                Also this
                "For other games of course you can change the buttons game or core specific within the controls menu of retroarch."
                Doesn't work for me, I simply cannot do anything in that menu while a game is running.

                go to options and enable "display mame menu"

                Yeah, I saw that last night, but it was too late to try it. I thought this was the newer, more simpler, Mame menu ?

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  @John_RM_70 - If you're familiar with the old 2003 way. Goto Quick Menu -> Options and set Input Interface to Simultaneous and Legacy Remapping to enabled. Then Tab will work/look like 2003. I use both RA and Tab for NOT mappings, etc. so I leave mine set to simultaneous but I like the dual stick option Robert pointed out too. There's some nice features you just have to poke around in the options and you should be able to get things configured like you want.

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Riverstorm
                    last edited by A Former User

                    @Riverstorm Cheers, I'll take a look in a minute.

                    Edit: This worked for me

                    Input Interface = Mame (Only had Retropad, Mame, Keyboard)
                    Legacy Remapping = enabled

                    RiverstormR 1 Reply Last reply Reply Quote 0
                    • JesseBlueJ
                      JesseBlue
                      last edited by

                      Just to make sure it's not an issue with my romset: Cotton.zip still does not work. Is that correct?

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        Just to add to not working, at least for me.

                        Turbo Outrun. A older rom set works great in FBA, and MAME 2010. But with a CLRMamepro-verified rom set, I just get a screen full of characters, in Mame 2003plus. If I use the older set, in Mame2003plus, I get taken back to ES.

                        1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm @A Former User
                          last edited by

                          @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          Input Interface = Mame (Only had Retropad, Mame, Keyboard)

                          When you update from source or the next RP release mame will change to simultaneous under Input Interface. After the update you'll have to go into the options and change it back to simultaneous due to the recent input changes will reset it to retropad. Also you might want to check your TAB Input (general) settings as a few things get reset when Input changes happen.

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

                            Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.

                            RiverstormR 1 Reply Last reply Reply Quote 0
                            • C
                              challenger2010
                              last edited by

                              Quick question. Does Offraod work now with 2 players? I know the game works, more curious about the controls. I know about the xy mouse option to get the 2 steering wheels to work, but is there options now to set the gas pedals up as analog instead of just on or off? Thanks for your help:)

                              RiverstormR 1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @A Former User
                                last edited by

                                @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.

                                You can use mame and it will work fine too so you don't need to hurry to upgrade.

                                1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm @challenger2010
                                  last edited by Riverstorm

                                  @challenger2010 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  but is there options now to set the gas pedals up as analog instead of just on or off?

                                  You might want to post on the official mame2003-plus page as Grant or @markwkidd can answer that question better. I recently was talking to Grant about analog controls for another game and here was his response. I don't fully understand it. I think the fix for analog controls will be complicated. I don't know if you could possibly use the MAME Tab menu directly for analog configuration but you would need to ask them. Hopefully they can easily answer your question.

                                  That's the first problem. Mame2003-plus is set to the digital hat which isn't technically wrong it just means analog isn't mapped to up, down, left and right. It's only hard coded when analog inputs are used by the driver.

                                  Digital controls wont work with the left stick since you can't map it. The right stick map I done for you is treated as digital so mapping only works for digital.

                                  This isn't an easy to fix the way Mark wants mame to be with Retroarch integration. It can be fixed but there is a block caused by the RA integration required.

                                  i.e. mame would need to handle this the way it does natively for this to work properly and Mark wants this core RA based. Some improvements can be done, however I don't think we can in reality have mame running properly mapped through RA only.

                                  1 Reply Last reply Reply Quote 0
                                  • markwkiddM
                                    markwkidd
                                    last edited by

                                    Does anyone know if FB Alpha has implemented the analog input parts of the libretro API?

                                    Or in other words, from the perspective of people with analog controls, does FB Alpha handle this better than MAME 2003-Plus at the moment?

                                    1 Reply Last reply Reply Quote 0
                                    • markwkiddM
                                      markwkidd
                                      last edited by

                                      New today: grant implemented the libretro analog input API, meaning that analog controls should be remappable via the Quick Menu for the first time. Warning: there may still be some bugs. Testers welcome!

                                      mediamogulM 1 Reply Last reply Reply Quote 4
                                      • mediamogulM
                                        mediamogul Global Moderator @markwkidd
                                        last edited by

                                        @markwkidd

                                        Very, very cool. Thank you @grant2258.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 1
                                        • RiverstormR
                                          Riverstorm
                                          last edited by

                                          Thanks @markwkidd & @grant2258. Analog working is a huge wow factor! Looking forward to testing it. Mark if your fingers aren't tiny little nubs on fire they have to be smoking. I've seen so many updates from you today I lost count around noon! :)

                                          ClydeC 1 Reply Last reply Reply Quote 1
                                          • ClydeC
                                            Clyde @Riverstorm
                                            last edited by

                                            @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            Thanks @markwkidd & @grant2258.

                                            I second that wholeheartedly. 👍

                                            1 Reply Last reply Reply Quote 1
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