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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • ?
      A Former User @Riverstorm
      last edited by A Former User

      @Riverstorm Cheers, I'll take a look in a minute.

      Edit: This worked for me

      Input Interface = Mame (Only had Retropad, Mame, Keyboard)
      Legacy Remapping = enabled

      RiverstormR 1 Reply Last reply Reply Quote 0
      • JesseBlueJ
        JesseBlue
        last edited by

        Just to make sure it's not an issue with my romset: Cotton.zip still does not work. Is that correct?

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by

          Just to add to not working, at least for me.

          Turbo Outrun. A older rom set works great in FBA, and MAME 2010. But with a CLRMamepro-verified rom set, I just get a screen full of characters, in Mame 2003plus. If I use the older set, in Mame2003plus, I get taken back to ES.

          1 Reply Last reply Reply Quote 0
          • RiverstormR
            Riverstorm @A Former User
            last edited by

            @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            Input Interface = Mame (Only had Retropad, Mame, Keyboard)

            When you update from source or the next RP release mame will change to simultaneous under Input Interface. After the update you'll have to go into the options and change it back to simultaneous due to the recent input changes will reset it to retropad. Also you might want to check your TAB Input (general) settings as a few things get reset when Input changes happen.

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User
              last edited by

              Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.

              RiverstormR 1 Reply Last reply Reply Quote 0
              • C
                challenger2010
                last edited by

                Quick question. Does Offraod work now with 2 players? I know the game works, more curious about the controls. I know about the xy mouse option to get the 2 steering wheels to work, but is there options now to set the gas pedals up as analog instead of just on or off? Thanks for your help:)

                RiverstormR 1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm @A Former User
                  last edited by

                  @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.

                  You can use mame and it will work fine too so you don't need to hurry to upgrade.

                  1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm @challenger2010
                    last edited by Riverstorm

                    @challenger2010 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    but is there options now to set the gas pedals up as analog instead of just on or off?

                    You might want to post on the official mame2003-plus page as Grant or @markwkidd can answer that question better. I recently was talking to Grant about analog controls for another game and here was his response. I don't fully understand it. I think the fix for analog controls will be complicated. I don't know if you could possibly use the MAME Tab menu directly for analog configuration but you would need to ask them. Hopefully they can easily answer your question.

                    That's the first problem. Mame2003-plus is set to the digital hat which isn't technically wrong it just means analog isn't mapped to up, down, left and right. It's only hard coded when analog inputs are used by the driver.

                    Digital controls wont work with the left stick since you can't map it. The right stick map I done for you is treated as digital so mapping only works for digital.

                    This isn't an easy to fix the way Mark wants mame to be with Retroarch integration. It can be fixed but there is a block caused by the RA integration required.

                    i.e. mame would need to handle this the way it does natively for this to work properly and Mark wants this core RA based. Some improvements can be done, however I don't think we can in reality have mame running properly mapped through RA only.

                    1 Reply Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd
                      last edited by

                      Does anyone know if FB Alpha has implemented the analog input parts of the libretro API?

                      Or in other words, from the perspective of people with analog controls, does FB Alpha handle this better than MAME 2003-Plus at the moment?

                      1 Reply Last reply Reply Quote 0
                      • markwkiddM
                        markwkidd
                        last edited by

                        New today: grant implemented the libretro analog input API, meaning that analog controls should be remappable via the Quick Menu for the first time. Warning: there may still be some bugs. Testers welcome!

                        mediamogulM 1 Reply Last reply Reply Quote 4
                        • mediamogulM
                          mediamogul Global Moderator @markwkidd
                          last edited by

                          @markwkidd

                          Very, very cool. Thank you @grant2258.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 1
                          • RiverstormR
                            Riverstorm
                            last edited by

                            Thanks @markwkidd & @grant2258. Analog working is a huge wow factor! Looking forward to testing it. Mark if your fingers aren't tiny little nubs on fire they have to be smoking. I've seen so many updates from you today I lost count around noon! :)

                            ClydeC 1 Reply Last reply Reply Quote 1
                            • ClydeC
                              Clyde @Riverstorm
                              last edited by

                              @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              Thanks @markwkidd & @grant2258.

                              I second that wholeheartedly. 👍

                              1 Reply Last reply Reply Quote 1
                              • robertvb83R
                                robertvb83
                                last edited by

                                What does this mean?
                                A) Can i use a physical analogue joystick / steering wheel / gas pedal for respective games now?
                                Or does this mean
                                B) that those games where the original cabinet was equipped with gas pedal / steering wheel can now be controlled via digital joystick and buttons?

                                My full size arcade cabinet Robotron vs. Octolyzer

                                markwkiddM 1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm
                                  last edited by

                                  @robertvb83 - Definitely option B and hopefully option A if you have a driver for whatever OS you're using, it sure seems like it should work.

                                  1 Reply Last reply Reply Quote 2
                                  • ?
                                    A Former User
                                    last edited by

                                    Anyone tried a spinner as a wheel, in Mame2003plus ?
                                    This would work well with arcade games that had endless spinning wheels like the Pole Position games, and Super Sprint games...etc..

                                    ClydeC 1 Reply Last reply Reply Quote 1
                                    • markwkiddM
                                      markwkidd @robertvb83
                                      last edited by markwkidd

                                      @robertvb83 -- as @Riverstorm says -- both "A" and "B".

                                      Pending finalization like adding triggers and bugfixes from testers, etc.

                                      1 Reply Last reply Reply Quote 1
                                      • ClydeC
                                        Clyde @A Former User
                                        last edited by Clyde

                                        @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        Anyone tried a spinner as a wheel, in Mame2003plus ?

                                        Not yet, but I have two SpinTrak spinners lying around since December which I plan to build into my upright cabinet in January or February.

                                        Your question comes slightly too late, as I tested one of the spinners in the place of one of the buttons (same hole size) just two weeks ago. I only tested breakout games then, because they're the main reason I bought the spinners. 😌 They worked fine after some tweaking of the analog values in MAME's tab menu.

                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User
                                          last edited by

                                          Clyde, I mentioned the spinner-as-a-wheel because you can actually get a wheel to fit the same spinner you have, so I'm looking at getting both.
                                          Also, can the Pi see a PS/2 Trackball with a USB adapter ? These are much cheaper than the USB Trackballs, and I like the smaller size. I'm worried the Pi would see it as a simple USB "Device", rather than a trackball. Still, they're cheap enough to try out, so I might order one and post my findings here.

                                          ClydeC 1 Reply Last reply Reply Quote 0
                                          • ClydeC
                                            Clyde @A Former User
                                            last edited by Clyde

                                            @John_RM_70 I also plan to give the SpinTrak steering wheel a try, but only after I have installed the spinners in the first place. But I already have measured the necessary distance to the sticks and buttons so that the wheel wouldn't touch them. :)

                                            I can't say anything about PS/2 trackballs, alas.

                                            ? 1 Reply Last reply Reply Quote 0
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