mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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Quick question. Does Offraod work now with 2 players? I know the game works, more curious about the controls. I know about the xy mouse option to get the 2 steering wheels to work, but is there options now to set the gas pedals up as analog instead of just on or off? Thanks for your help:)
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@John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Cheers for the reply. I think my build is about 2 weeks old, so when I get the time I will update via source.
You can use
mame
and it will work fine too so you don't need to hurry to upgrade. -
@challenger2010 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
but is there options now to set the gas pedals up as analog instead of just on or off?
You might want to post on the official mame2003-plus page as Grant or @markwkidd can answer that question better. I recently was talking to Grant about analog controls for another game and here was his response. I don't fully understand it. I think the fix for analog controls will be complicated. I don't know if you could possibly use the MAME Tab menu directly for analog configuration but you would need to ask them. Hopefully they can easily answer your question.
That's the first problem. Mame2003-plus is set to the digital hat which isn't technically wrong it just means analog isn't mapped to up, down, left and right. It's only hard coded when analog inputs are used by the driver.
Digital controls wont work with the left stick since you can't map it. The right stick map I done for you is treated as digital so mapping only works for digital.
This isn't an easy to fix the way Mark wants mame to be with Retroarch integration. It can be fixed but there is a block caused by the RA integration required.
i.e. mame would need to handle this the way it does natively for this to work properly and Mark wants this core RA based. Some improvements can be done, however I don't think we can in reality have mame running properly mapped through RA only.
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Does anyone know if FB Alpha has implemented the analog input parts of the libretro API?
Or in other words, from the perspective of people with analog controls, does FB Alpha handle this better than MAME 2003-Plus at the moment?
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New today: grant implemented the libretro analog input API, meaning that analog controls should be remappable via the Quick Menu for the first time. Warning: there may still be some bugs. Testers welcome!
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Very, very cool. Thank you @grant2258.
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Thanks @markwkidd & @grant2258. Analog working is a huge wow factor! Looking forward to testing it. Mark if your fingers aren't tiny little nubs on fire they have to be smoking. I've seen so many updates from you today I lost count around noon! :)
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thanks @markwkidd & @grant2258.
I second that wholeheartedly. 👍
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What does this mean?
A) Can i use a physical analogue joystick / steering wheel / gas pedal for respective games now?
Or does this mean
B) that those games where the original cabinet was equipped with gas pedal / steering wheel can now be controlled via digital joystick and buttons? -
@robertvb83 - Definitely option B and hopefully option A if you have a driver for whatever OS you're using, it sure seems like it should work.
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Anyone tried a spinner as a wheel, in Mame2003plus ?
This would work well with arcade games that had endless spinning wheels like the Pole Position games, and Super Sprint games...etc.. -
@robertvb83 -- as @Riverstorm says -- both "A" and "B".
Pending finalization like adding triggers and bugfixes from testers, etc.
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@John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Anyone tried a spinner as a wheel, in Mame2003plus ?
Not yet, but I have two SpinTrak spinners lying around since December which I plan to build into my upright cabinet in January or February.
Your question comes slightly too late, as I tested one of the spinners in the place of one of the buttons (same hole size) just two weeks ago. I only tested breakout games then, because they're the main reason I bought the spinners. 😌 They worked fine after some tweaking of the analog values in MAME's tab menu.
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Clyde, I mentioned the spinner-as-a-wheel because you can actually get a wheel to fit the same spinner you have, so I'm looking at getting both.
Also, can the Pi see a PS/2 Trackball with a USB adapter ? These are much cheaper than the USB Trackballs, and I like the smaller size. I'm worried the Pi would see it as a simple USB "Device", rather than a trackball. Still, they're cheap enough to try out, so I might order one and post my findings here. -
@John_RM_70 I also plan to give the SpinTrak steering wheel a try, but only after I have installed the spinners in the first place. But I already have measured the necessary distance to the sticks and buttons so that the wheel wouldn't touch them. :)
I can't say anything about PS/2 trackballs, alas.
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@Clyde Look forward to hearing how you get on. Does the spintrack fit a standard arcade button hole ? If it does, I might get one, a steering wheel to fit, and sacrifice a player2 button.
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@John_RM_70 Yes, they fit a standard 28mm hole. See https://www.ultimarc.com/SpinTrak.html (end of the page, "Dimensions")
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Regarding spinners (through mouse input), does mame2003-plus has the option to configure their sensitivity? I found it in the lr-mame2003 within the TAB in-game menu under the analog control options, but I didn't see this menu in mame2003-plus.
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yes it does enable legacy mapping
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Thanks, it woks! However, is there any way to display the MAME menu via a controller button press? In lr-mame2003 the R2 button shows/hides the Mame menu but in mame2003-plus only the TAB key (which requires an external keyboard) or the "diplay menu" core option works.
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