What is your favorite Shoot-em-up?
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@AndersHP It runs quite well, but I'd stick to the CDI version. The GDI versions I tried, and the CHDs I built always lagged a bit. There are reports that level 4 and later have a bit of slowdown because of memory leakage, but I only reached level 3 so far :)
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@AndersHP there are quite a few Dreamcast games that run pretty well on a pi3. I have done a fair amount of testing and can confirm that overclocking the GPU core_freq does help for fps related issues. Going from stock 400mhz to 550mhz was enough to smooth out the gameplay for quite a few games.
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@quicksilver Cool! Can you make a shortlist or post a link to this?
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@AndersHP if you want to make a new thread (let's keep this one as on topic as possible) I'd glad to share what I have learned thus far.
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@thelostsoul said in What is your favorite Shoot-em-up?:
Thats a really tough question. In reality, I can't pick one. But if you really force me, and you do it currently, I pick DoDonPachi for Arcade. But I know it only through Mame.
There are other shmups I played more often on Snes, like Parodius. But then I did not have any Genesis or TurboGrafx-16 (which wasn't released in Europe), the arcades was for adults only and so missed really essential and good shmups. Later on emulation I discovered some really cool gems like DoDonPachi and played it for highscores. I like the highscore system, the overall look and feel in music and graphics and the bosses.
My personal favorite: Espgaluda
I really broadened my horizons with a MAME cabinet. The Cave Interactive shooters are almost all fantastic. I love DoDonPachi. If I had to pick a personal favorite, right now, it's Espgaluda. Historically I played a lot of Guwange and Ketsui. Those are all great games. Psikyo's games are good in addition.
In April of 2017 Martin Robinson wrote the following "What is it that makes Psikyo games stand out? For me its the elegance to be found in their simplicity; these are shmups that stop short of the chaos of many of their contemporaries while maintaining a complexity of their own. They're slick, sturdy things that never feel mean-spirited, and have oodles of style."
Great Psikyo titles include Strikers 1945 III (released as Strikers 1999 in Japan) and Dragon Blaze.
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@pjft said in What is your favorite Shoot-em-up?:
if you want to solve your Ikaruga issues, try updating Reicast from binary instead of from source and let me know how it goes.
I've got my Dreamcast discs back, but unfortunately, now I'm in the middle of moving. At this rate I may be testing it on a Pi4.
(knock on a wooden horseshoe, while using a rabbit's foot to toss salt over my left shoulder into a patch of four-leaf clovers)
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@mediamogul said
(knock on a wooden horseshoe, while using a rabbit's foot to toss salt over my left shoulder into a patch of four-leaf clovers)
I hope that works! id love to see a pi4 this year. I still have a slim hope that RPI foundation is just trolling us and and pallets of pi4's are sitting in a warehouse somewhere getting ready to start shipping in a few weeks.
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@mediamogul ...and don't forget the ceremonial robe, or you'll have to do it all over again.
Raspberry Pi launch days are end of February for the most part, so you never know... I'm not sure we'd get a Pi 4 this year yet, but hey, if it happens I'm always looking for reasons to re-do my setup yet again.
Best of luck with the move!
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@pjft said in What is your favorite Shoot-em-up?:
Best of luck with the move!
Thanks. It's a smaller place, but it's more expensive and the crime rate is higher, so there's a trade-off.
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M.U.S.H.A (Genesis):
Ikaruga (on Dreamcast/Switch):
Radiant Silvergun (Saturn/XBL Arcade):
Sengoku Blade (Arcade/PS2):
And all of the shooters on the PC Engine and PC Engine CD
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@Shizzmoney said in What is your favorite Shoot-em-up?:
And all of the shooters on the PC Engine and PC Engine CD
Which is like half of their libraries :D
I grew up with a tg16 and it's still one off my favorite systems.
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@quicksilver You lucky! I wish, I had the PC-Engine (prefer that name for TG16 system) also, such a great console.
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@thelostsoul Same here, same here.
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@thelostsoul my family always bought systems that were on deep discount. That's how we ended up with the tg16 (I'm partial to that name since I grew up with it), turbo express, 32x and Sega nomad. Nintendo consoles were rarely on sale so the first one we got was an n64, and even then it had been out on the market for a few years.
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@quicksilver The thing is, the TG-16/PC-E never came out it in Europe. I remember an uncle of a friend had the Japanese version. I only discovered last year that a US version existed! 100% I would have imported one, if I knew.
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@thelostsoul @quicksilver And as I remember, all of the gaming magazines in Germany called this console only by its Japanese name PC Engine, so this name stuck with me prominently up until today.
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@pjft so with the recent reicast update I checked and ikaruga still functions properly for one player (yay!) However the glitch still occurs if you try playing two player mode not sure if this was the behavior previously or not.
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@chizzer
The shoot-em-up genre is my favourite: Of these there are many I would happily play for hours; R-Type (on the Atari ST) taught me that games sometimes don't like you. Truxton 2 taught me a game genuinely wants you to die, now. I simply love it as when you die, you're pretty much f**ked, .. Oh and the music is great. So I'd choose Truxton II.
That said, Viewpoint (NeoGeo version, obv) has a special place in my heart. Even though it wants me dead as quickly (only in isometric). -
@quicksilver wow. Thanks for checking. So you're talking about the new binary from the master branch that was updated a couple of days ago, right? I had been meaning to test it - I'm glad you did it, especially with two players as it's something that wouldn't have crossed my mind!
I just checked my current binary very briefly and it actually seeme to work well with two players, the bug didn't occur. I started with two players straight from the game selection menu, and since I wasn't actually playing they both also lost a life before the bug usually occurred. Not sure if the test conditions are different, but I made a backup of the binary from the RetroPie servers just in case this would happen one day - I'll gladly share it if it helps. I might end up creating a separate version of the emulator in my setup (say, reicast-legacy or something) and just keep the old binary there, using it only for Ikaruga.
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@pjft yes the new binary in the master branch. Interesting that only two player mode would be affected. It might be useful having the old reicast setup as a legacy option as you suggest.
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