Working Dreamcast games
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@pjft I updated shortly after the binary was updated. I have not had the issue you describe. I wonder if something has changed since then.
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@quicksilver Thanks. Probably it's something with my setup, which is fine.
Thanks!
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Just tested Capcom vs SNK2 runs really good overall. Performance wise it feels full-speed to me (I am overclocked). Minor visual glitches when a character stands in front of the windmill background but its not that distracting.
On a side note, does anyone know how to adjust the analog sensitivity or deadzone for reicast?
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On a side note, does anyone know how to adjust the analog sensitivity or deadzone for reicast?
I'm wonder this as well. I think I'm having a slight drift to the left on my left analog stick on my Xbox 360 controller when using Reicast. The one I've been using most I got cheap from a pawn shop so I don't know what kind of abuse it has been through haha. I don't have any issues in any other emulator I've tried. I couldn't find words 'dead' or 'zone' in
/home/pi/.reicast/emu.cfg
.@barbudreadmon I like to do more testing before I report a bug to verify it's not something to do with my current setup so I don't waste people's time. I also having played much Reicast in over a year but wanted to give it a go after the update. Last night I got around to playing "Skies of Arcadia" and I was having the same issue of my character moving on his own so now I think it's probably a dead zone issue and not necessarily a bug.
Deadzone Issues bug reported to Reicast devs back in May 26, 2017:
https://github.com/reicast/reicast-emulator/issues/1027Another tread here about it:
https://retropie.org.uk/forum/topic/10583/reicast-controller-deadzone-setting -
@backstander problem is that a lot of issues we have with dreamcast, n64, psp and other demanding emulators is that they are unique problems to the raspberry pi. A lot of bug reports I have seen from rpi users are either ignored or you get the shoulder shrug and told to use something else.
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@quicksilver @backstander you should consider switching to lr-reicast, i don't think performances are far apart as long as you properly set core options, and lr-reicast is a lot more active (afaik most improvements in standalone reicast are backports from lr-reicast).
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@barbudreadmon lr-reicast is not available on raspberry pi last I heard
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@quicksilver retropie needs to update its scripts then, the author of lr-reicast is testing the core on many platforms including the rpi.
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@barbudreadmon you yourself said in another thread that trying to run lr-reicast on an RPI is "crazy" because standalone reicast doesnt function well. Has something changed recently?
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@quicksilver Maybe a long time ago when there was no arm dynarec, no threaded rendering, no frameskip, ... Or perhaps are you talking about the crazy question everyone asked, aka "The oit renderer will be available on raspberry ?".
Now that all of this is togglable in lr-reicast through core options, there is barely any reason for it to perform worse than standalone.
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@barbudreadmon thank you for your explanation. Is there a way to install lr-recaist manually? I would be happy to test it's performance on my pi.
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@quicksilver I would be willing to test too if easy to install lr-reicast. I have had good success with standalone and have two setups so could leave one with standalone so I could pretty easily check how different if at all lr-reicast is with whatever settings are deemed proper.
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This post is deleted! -
@quicksilver Since
lr-reicast
is already a scriptmodule, if you're willing to give it a try, this is what you need to modify- replace the
rp_module_flags
with
rp_module_flags=""
- in the
build_lr-reicast
function, replace the singlemake
line with
make platform=rpi3
Try to install from source, the
lr-reicast
scriptmodule should be in theexperimental
section.At some point, I think the
lr
core was requiring GLES 3, so that's why it was excluded for the Pi, but maybe I'm mistaken.EDIT: forgot to say, you'll have to modify the
$HOME/RetroPie-Setup/scripts/libretro/lr-reicast.sh
file. With the modifications from before, the compilation works (GG NO RE), but I havent' got time to test it with a game. - replace the
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Btw, here are the settings that are good for speed :
- Enable Threaded rendering
- Set Alpha sorting to per-strip
- Decrease resolution
- Disable Texture Upscaling
- Disable Modifier Volumes
- Enable Div Matching
- Disable DSP
- Increase frameskip
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@mitu build was successful but any game I launch just sends me back to ES.
@barbudreadmon is lr-recaist compatible with .chd files?
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@quicksilver said in Working Dreamcast games:
build was successful but any game I launch just sends me back to ES.
Looks like a BIOS issue. Launch with verbose logging and look at the log file (
/dev/shm/runcommand.log
) and see where it's looking for them.is lr-recaist compatible with .chd files?
It should be - https://github.com/libretro/reicast-emulator/pull/367.
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Even with a CDI file it doesn't run.
The last few lines suggest
[INFO] Environ UNSUPPORTED (#65585). /opt/retropie/supplementary/runcommand/runcommand.sh: line 1006: 5554 Segmentation fault
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Yes it is compatible with chd, the bioses go into
[system]/dc/
,[system]
being your bios folder for RA cores, samedc_flash.bin
anddc_boot.bin
as standalone. For naomi support, the bioses arenaomi.zip
,awbios.zip
,f355bios.zip
,f355dlx.zip
,hod2bios.zip
andairlbios.zip
from mame romset. -
@pjft Seems like a no-bios issue too, at the very least i can reproduce a crash at the same moment if i delete my bioses. It might be a good idea to update your RA too, yours might be too old (cf. the
Environ UNSUPPORTED
messages)
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