Working Dreamcast games
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@quicksilver Maybe a long time ago when there was no arm dynarec, no threaded rendering, no frameskip, ... Or perhaps are you talking about the crazy question everyone asked, aka "The oit renderer will be available on raspberry ?".
Now that all of this is togglable in lr-reicast through core options, there is barely any reason for it to perform worse than standalone.
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@barbudreadmon thank you for your explanation. Is there a way to install lr-recaist manually? I would be happy to test it's performance on my pi.
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@quicksilver I would be willing to test too if easy to install lr-reicast. I have had good success with standalone and have two setups so could leave one with standalone so I could pretty easily check how different if at all lr-reicast is with whatever settings are deemed proper.
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This post is deleted! -
@quicksilver Since
lr-reicast
is already a scriptmodule, if you're willing to give it a try, this is what you need to modify- replace the
rp_module_flags
with
rp_module_flags=""
- in the
build_lr-reicast
function, replace the singlemake
line with
make platform=rpi3
Try to install from source, the
lr-reicast
scriptmodule should be in theexperimental
section.At some point, I think the
lr
core was requiring GLES 3, so that's why it was excluded for the Pi, but maybe I'm mistaken.EDIT: forgot to say, you'll have to modify the
$HOME/RetroPie-Setup/scripts/libretro/lr-reicast.sh
file. With the modifications from before, the compilation works (GG NO RE), but I havent' got time to test it with a game. - replace the
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Btw, here are the settings that are good for speed :
- Enable Threaded rendering
- Set Alpha sorting to per-strip
- Decrease resolution
- Disable Texture Upscaling
- Disable Modifier Volumes
- Enable Div Matching
- Disable DSP
- Increase frameskip
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@mitu build was successful but any game I launch just sends me back to ES.
@barbudreadmon is lr-recaist compatible with .chd files?
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@quicksilver said in Working Dreamcast games:
build was successful but any game I launch just sends me back to ES.
Looks like a BIOS issue. Launch with verbose logging and look at the log file (
/dev/shm/runcommand.log
) and see where it's looking for them.is lr-recaist compatible with .chd files?
It should be - https://github.com/libretro/reicast-emulator/pull/367.
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Even with a CDI file it doesn't run.
The last few lines suggest
[INFO] Environ UNSUPPORTED (#65585). /opt/retropie/supplementary/runcommand/runcommand.sh: line 1006: 5554 Segmentation fault
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Yes it is compatible with chd, the bioses go into
[system]/dc/
,[system]
being your bios folder for RA cores, samedc_flash.bin
anddc_boot.bin
as standalone. For naomi support, the bioses arenaomi.zip
,awbios.zip
,f355bios.zip
,f355dlx.zip
,hod2bios.zip
andairlbios.zip
from mame romset. -
@pjft Seems like a no-bios issue too, at the very least i can reproduce a crash at the same moment if i delete my bioses. It might be a good idea to update your RA too, yours might be too old (cf. the
Environ UNSUPPORTED
messages) -
@barbudreadmon ah, that's fair. My RA is indeed a bit outdated by today's standards.
The BIOS did seem to load in lines 192 and 194 but it might be RA related.
Thanks!
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I tested lr-reicast, but no games are launched, it comes back emulationstation.
I have the bios in Retropie/Bios/dc/
I have this as error : /opt/retropie/supplementary/runcommand/runcommand.sh : ligne 1003 : 5513 Segmentation errorMy settings:
Retropie 4.4.8
Rpi 3 B
ES 1.8.1
RA 1.7.6 -
@barbudreadmon so I updated retroarch to latest version and made sure my bioses are in /BIOS/dc but after launching a game it still kicks me back to emulation station
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I had the same crash while testing, but followed This comment on the Issue tracker and now the core starts.
Only tested Ikaruga (from a.chd
) and started a game, looks a bit choppier than the standalone. Note that I didn't apply all the settings that @barbudreadmon mentioned, I only made sureEnable Threaded rendering
and put a frameskip of 1 just to check. I suspect lowering the resolution would also help, but remains to be tested further. -
Same thing for me, backing to emulationstation. But lr-reicast works. If you copy/paste the command line in the /dev/shm/rucommand.log and execute it (after quitting or killing emulationstation) the emulator works even Wacky Races.
I don't know why it crashes using emulationstation launcher... -
I tried the core on my rpi3b+ and didn't experience this issue (i'm using my own custom setup not based on retropie/debian though). You might try what @mitu suggested, aka adding
< /dev/null
at the end of the command line in youres_system.cfg
.About performances, it was playable in the few games i tried (i tried a few naomi/atomiswave games like "hokuto no ken" too), same as standalone.
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Forgot to mention I'm using a 3B model (non B+). To complete what @barbudreadmon suggested, I've modified the entry for
lr-reicast
in/opt/retropie/configs/dreamcast/emulators.cfg
to getlr-reicast
starting.lr-reicast = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-reicast/reicast_libretro.so --config /opt/retropie/configs/dreamcast/retroarch.cfg %ROM% </dev/null"
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@mitu Thanks, the games are launching now :)
after test, works better reicast than lr-reicast for rpi 3B.
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@WarC0zes said in Working Dreamcast games:
after test, works better reicast than lr-reicast for rpi 3B.
You probably mean faster (it is, slightly), because lr-reicast is better in terms of compatibility and features, one example is that the dead zone thing mentioned by @backstander is in core options.
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