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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • hooperreH
      hooperre
      last edited by hooperre

      @fluffypillow Should the following launch all GB and GBC games as Game Boy Color in terms of RetroArch settings if placed in the GBC folder?

      collection: Game Boy Color
      shortname: gbc
      extensions: gbc, zip, GBC, ZIP
      command: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gbc "{file.path}"
      
      collection: Game Boy
      shortname: gb
      extensions: gb, zip, GB, ZIP
      command: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gbc "{file.path}"
      
      

      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

      1 Reply Last reply Reply Quote 0
      • M
        msheehan79 @fluffypillow
        last edited by

        @fluffypillow great to hear the relative path is working now!

        When I have a chance I'll update my metadata files back to the relative paths to give it another shot and confirm all is working with the latest builds. Thanks!

        1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow @sergioad
          last edited by

          @sergioad yes that's a very old bug in the main theme, I really should fix it some of these days.

          @Darksavior yes, no scraper supports Pegasus yet, but that's also why there's support for ES's and Skraper's output, that most of them do. Hopefully the situation will get better in the future :)

          As for renaming the files, perhaps that could scripted in some way to save time?

          @Meldrak I've just pushed some updates, could you check the launching with the latest version (alpha11-34)?

          Yes, could be added, some of them were also requested by others so will take a look on them.

          @hooperre both collections have same launch command, so they should (unless RetroArch itself does some additional logic).

          sergioadS M 2 Replies Last reply Reply Quote 0
          • sergioadS
            sergioad @fluffypillow
            last edited by

            @fluffypillow by the way could you add an option to hide the mouse cursor? In RetroPie I rarely use a mouse, maybe it could be implemented by a flag being pegasus-fe --nocursor; another great posible flag could be --nologs to avoid the pegasus logs in the background (the text that appears when launching a game or a RetroPie settings app) making the UX cleaner

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @sergioad
              last edited by

              @sergioad yes the cursor hiding will come eventually as an option under Settings, to make it easier. There's also already a --silent flag to turn off log printing (or you can just redirect it to /dev/null).

              sergioadS 1 Reply Last reply Reply Quote 0
              • sergioadS
                sergioad @fluffypillow
                last edited by

                @fluffypillow excelent! thanks, please @ me when you implement the cursor hiding please

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • M
                  msheehan79
                  last edited by

                  @fluffypillow Just wanted to pass along that I updated my metadata.txt files to use relative paths and all is working as expected now. Thanks for fixing this!!

                  1 Reply Last reply Reply Quote 0
                  • Purg.DerrenP
                    Purg.Derren
                    last edited by Purg.Derren

                    hey fluffy! long time i've posted smth here ...
                    i've "completed" my rom collection on a nvidia shield tv and wanted to add pegasus as a frontend (again), but it's totally changed it seem :D the only thing i can see on all themes is the main menu ...what do i need to change / update to see my roms again :D ?

                    found smth useful in the doc, i'll try it on my own first :)

                    edit: ok, tried it, but still nothing. My pegasus frontend is totally empty ...no systems, no roms nothing. What am i doing wrong? o.O

                    1 Reply Last reply Reply Quote 0
                    • fluffypillowF
                      fluffypillow @sergioad
                      last edited by

                      @sergioad sure, will try to. There's also this issue you can subscribe to to get notified the moment it gets fixed.

                      @Purg-Derren yes there've been a few changes since alpha 10, you can find the details and update help on this page. But feel free to ask if you run into any troubles!

                      sergioadS Purg.DerrenP 2 Replies Last reply Reply Quote 0
                      • sergioadS
                        sergioad @fluffypillow
                        last edited by

                        @fluffypillow Ok, thanks

                        1 Reply Last reply Reply Quote 0
                        • Purg.DerrenP
                          Purg.Derren @fluffypillow
                          last edited by

                          @fluffypillow figured it out, finally :)
                          any solution on preventing pegasus to "crash" on android after closing an emulator?

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            jerzeeloon @Purg.Derren
                            last edited by jerzeeloon

                            @Purg-Derren also having this issue. By chance are you on shield TV or a different device cause I'm on shield and was wondering if it was an isolated issue?

                            Purg.DerrenP 1 Reply Last reply Reply Quote 0
                            • Purg.DerrenP
                              Purg.Derren @jerzeeloon
                              last edited by

                              @jerzeeloon i'm on shield, but also had tha issue on a different android based streaming device time ago

                              1 Reply Last reply Reply Quote 1
                              • N
                                nemo93
                                last edited by

                                @fluffypillow: hello :)

                                => Could you post an example (screenshot/XML)? It seemed to be correct for me (though I don't use ES much these days)?
                                sure. To be clear below is what I have and what I see today in ES2 UI as one game description. I have a blank line between the 2 paragraphs (\n\n if you will).

                                A follow-up to the original Lode Runner, with identical gameplay.
                                This package contained 50 of the most challenging levels ever designed, and was
                                intended for expert players only. It did not include the level editor, you had
                                to play through the levels in order, but a save-game option was provided
                                (although you lost one life every time you restored).
                                
                                Successful completion of Championship Lode Runner provided the player with a
                                victory code, which could be written on a special card included with the game
                                (photocopies were not accepted) and mail it in for a free certificate.
                                

                                After converting using the online tool this gives:

                                description: A follow-up to the original Lode Runner, with identical gameplay.
                                  This package contained 50 of the most challenging levels ever designed, and was
                                  intended for expert players only. It did not include the level editor, you had
                                  to play through the levels in order, but a save-game option was provided
                                  (although you lost one life every time you restored).
                                  .
                                  Successful completion of Championship Lode Runner provided the player with a
                                  victory code, which could be written on a special card included with the game
                                  (photocopies were not accepted) and mail it in for a free certificate.
                                

                                Which translates in Pegasus left panel into:

                                description: A follow-up to the original Lode Runner, with identical gameplay.
                                  This package contained 50 of the most challenging levels ever designed, and was
                                  intended for expert players only. It did not include the level editor, you had
                                  to play through the levels in order, but a save-game option was provided
                                  (although you lost one life every time you restored).
                                Successful completion of Championship Lode Runner provided the player with a
                                victory code, which could be written on a special card included with the game
                                (photocopies were not accepted) and mail it in for a free certificate.
                                

                                Adding a second dot below I can successfully have my blank line back in Pegasus frontend:

                                description: A follow-up to the original Lode Runner, with identical gameplay.
                                  This package contained 50 of the most challenging levels ever designed, and was
                                  intended for expert players only. It did not include the level editor, you had
                                  to play through the levels in order, but a save-game option was provided
                                  (although you lost one life every time you restored).
                                  .
                                  .
                                  Successful completion of Championship Lode Runner provided the player with a
                                  victory code, which could be written on a special card included with the game
                                  (photocopies were not accepted) and mail it in for a free certificate.
                                

                                I have successfully moved 100% to Pegasus now, no more ES2 at all. I'm extensively testing Pegasus hence I do have additional feedbacks to share if you don't mind.

                                1. Pegasus launch time. When I was relying on ES2 gamelist.xml Pegasus launched in a matter of few seconds (under 10 seconds always). Now with my metadata.txt I can see in the lastrun.log file that it takes almost up to 18 seconds. That's ok though this is just a feedback.
                                2019-03-24T11:16:37 [i] Games found in 17907ms
                                2019-03-24T11:16:37 [i] Assets and metadata found in 54ms
                                2019-03-24T11:16:38 [i] 6351 games found
                                
                                1. That one is more problematic as it tends to hang up Pegasus process. It occurs whenever the "collection" or metadata.txt refers to a non-existing file (or files). It's ok if only image (asset.boxFront) or asset.logo are missing as Pegasus will show a black frame instead of the image. It goes bad should the asset.video caption be missing. In that case, Pegasus does freeze completely as its process eats up 100% of my Pi CPU. Luckily I can still ssh to the Pi to terminate the process but it's a bit annoying. For the record here's what being recorded in the lastrun.log file whenever I encounter such issue.
                                2019-03-24T11:26:48 [w] file:///home/pi/.config/pegasus-frontend/themes/custom/layer_grid/GameGridItem.qml:44:5: QML Image: Cannot open: file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-image.jpg
                                2019-03-24T11:28:45 [w] file:///home/pi/.config/pegasus-frontend/themes/custom/layer_gameinfo/PanelRight.qml:46:5: QML Image: Cannot open: file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-marquee.png
                                2019-03-24T11:28:46 [w] GStreamer; Unable to pause - "file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-video.mp4"
                                2019-03-24T11:28:46 [w] GStreamer; Unable to pause - "file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-video.mp4"
                                2019-03-24T11:28:46 [w] GStreamer; Unable to pause - "file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-video.mp4"
                                2019-03-24T11:28:46 [w] GStreamer; Unable to pause - "file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-video.mp4"
                                2019-03-24T11:28:46 [w] GStreamer; Unable to pause - "file:///home/pi/.config/pegasus-frontend/metafiles/nes/Castle of Deceit (USA) (Unl)-video.mp4"
                                [and it goes on and on forever growing file size as well]
                                

                                Thanks again, this is a great frontend.

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                                • M
                                  Meldrak @fluffypillow
                                  last edited by Meldrak

                                  @fluffypillow said in Announcing Pegasus Frontend:

                                  @Meldrak I've just pushed some updates, could you check the launching with the latest version (alpha11-34)?
                                  Yes, could be added, some of them were also requested by others so will take a look on them.

                                  It works, but finally there's another issue from cemu emulator
                                  This one create configurations files in directory from the rom launch
                                  from E:\games\wiiu\cemu\cemu.exe -g E:\games\wiiu[ARPP0101]\code\red-pro2.rpx -f
                                  shaders, profiles, settings should be read from E:\games\wiiu\cemu
                                  but instead it create new files in E:\games\wiiu[ARPP0101]\code\

                                  It's not a Pegasus issue, so I Don't think you can do anything
                                  as workaround I'm launching bat file for each rom like that

                                  @ECHO off
                                  CD E:
                                  CD E:\games\wiiu\cemu
                                  SET HOME=E:\games\wiiu\cemu
                                  E:\games\wiiu\cemu -g "E:\games\wiiu\\[ARPP0101]\code\red-pro2.rpx" -f
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    @Purg-Derren @jerzeeloon yes Pegasus started crashing on Android not too long ago. Not sure what causes it yet but will look into it.

                                    @nemo93 ah I see the problem now, thanks. Yes, the single dot should mean an empty line, it's fixed now in the latest release.

                                    1. Pegasus launch time.

                                    Will look into it. If you have example XML and metadata files where this can always be reproduced, that'd also help.

                                    1. It occurs whenever the "collection" or metadata.txt refers to a non-existing file (or files).

                                    Hm will see if I can control GStreamer somehow. Do you have lots of assets in the metadata that don't exist?

                                    @Meldrak yes some programs seem to have troubles when they're started from outside of their directory. I'll try to fix this in the next release.

                                    1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      Weekly changelog! Had some real life issues this week so there aren't too many changes, however there are fixes in several important areas:

                                      • Changed the default working directories
                                        • Currently the working directory when launching a game defaults to the game's directory. Unfortunately several programs have issues when launched outside of their own directory (esp. on Windows), resulting in various files written to the game's folder. To make launching more natural, the default working directory is now the launched program's folder, except when the program is a globally installed command (more common on *nix), in which case it remains as the game's directory.
                                      • Added support for variables in the working directory field of the metadata files. The variables are the same you can use in launch commands.
                                      • Handled some corner cases of launch commands
                                      • Fixed empty line handling in metadata files
                                      • Fixed Unicode support not working well in metadata files on certain platforms
                                      • Fixed Debian package release
                                      • Minor performance improvements for metadata file reading

                                      (By the way I understand these aren't particularly interesting changes for most, but such things have to be worked on as well. Hopefully we'll reach some more exiting features in the future!)

                                      sergioadS M 2 Replies Last reply Reply Quote 4
                                      • sergioadS
                                        sergioad @fluffypillow
                                        last edited by

                                        @fluffypillow please do not worry, although those are """ minor""" changes those are important, please keep going and fix whatever needs a fix either in the frontend or in your life, I hope the boxart size bug is fixed anytime soon or the hide cursor option is added but better focus yourself in what is important, thanks friend

                                        1 Reply Last reply Reply Quote 2
                                        • hooperreH
                                          hooperre
                                          last edited by

                                          When I changed my source from Skraper to both it and EmulationStation I get a crash.

                                          332C5041-BE65-4C81-9A46-3FCC3DEA1718.jpeg

                                          4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • J
                                            jerzeeloon
                                            last edited by

                                            @fluffypillow I just want to say thank you for fixing the issue on Android not returning to frontend when exiting an emulator. The latest automatic build works perfect and finally the front end I want as my daily driver will be.

                                            1 Reply Last reply Reply Quote 1
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