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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow
      last edited by

      Weekly changelog! Had some real life issues this week so there aren't too many changes, however there are fixes in several important areas:

      • Changed the default working directories
        • Currently the working directory when launching a game defaults to the game's directory. Unfortunately several programs have issues when launched outside of their own directory (esp. on Windows), resulting in various files written to the game's folder. To make launching more natural, the default working directory is now the launched program's folder, except when the program is a globally installed command (more common on *nix), in which case it remains as the game's directory.
      • Added support for variables in the working directory field of the metadata files. The variables are the same you can use in launch commands.
      • Handled some corner cases of launch commands
      • Fixed empty line handling in metadata files
      • Fixed Unicode support not working well in metadata files on certain platforms
      • Fixed Debian package release
      • Minor performance improvements for metadata file reading

      (By the way I understand these aren't particularly interesting changes for most, but such things have to be worked on as well. Hopefully we'll reach some more exiting features in the future!)

      sergioadS M 2 Replies Last reply Reply Quote 4
      • sergioadS
        sergioad @fluffypillow
        last edited by

        @fluffypillow please do not worry, although those are """ minor""" changes those are important, please keep going and fix whatever needs a fix either in the frontend or in your life, I hope the boxart size bug is fixed anytime soon or the hide cursor option is added but better focus yourself in what is important, thanks friend

        1 Reply Last reply Reply Quote 2
        • hooperreH
          hooperre
          last edited by

          When I changed my source from Skraper to both it and EmulationStation I get a crash.

          332C5041-BE65-4C81-9A46-3FCC3DEA1718.jpeg

          4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • J
            jerzeeloon
            last edited by

            @fluffypillow I just want to say thank you for fixing the issue on Android not returning to frontend when exiting an emulator. The latest automatic build works perfect and finally the front end I want as my daily driver will be.

            1 Reply Last reply Reply Quote 1
            • fluffypillowF
              fluffypillow @hooperre
              last edited by

              @hooperre Could you check it with the latest version? It won't fix the issue but has slightly more logging during the loading. I have an idea where the crash comes from but couldn't reproduce it yet, so this'd be to confirm my suspicion.

              1 Reply Last reply Reply Quote 0
              • M
                Meldrak @fluffypillow
                last edited by

                @fluffypillow thanks for this update, cemu roms now works with files in app folder
                and no more problems with french special characters in UTF

                1 Reply Last reply Reply Quote 0
                • fluffypillowF
                  fluffypillow
                  last edited by

                  Weekly update! A bunch of technical stuff this time too, though certain items will make some people happy:

                  • Android: Fixed the crash on returning from games
                  • Android: Added support for multiple storages (ie. external SD cards)
                  • Metadata: Added support for media directories under each directory entry of a collection
                  • Metadata: Fixed the extension field not accepting files with capital-lettered extension
                  • Logging improvements
                    • Each data source is now also measured separately during loading
                    • General readability improvements and fixes
                  • Internal code changes, some minor optimizations
                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @fluffypillow
                    last edited by Darksavior

                    @fluffypillow Is it possible to have higher res art someday without Pegasus slowing down a crawl or is that just a pi limitation? I'm using a pi3b+.

                    fluffypillowF 1 Reply Last reply Reply Quote 0
                    • M
                      msheehan79
                      last edited by msheehan79

                      @fluffypillow

                      I'm curious about this line and if I am just misinterpreting the feature or if this is a bug:

                      • Metadata: Added support for media directories under each directory entry of a collection

                      I like the concept of putting the metadata files in a single spot so I have set up all my metadata files under the <config>\metafiles directory and all is working fine for pulling in metadata and launching games.

                      The only odd bit I noticed was when I have my setup configured with these global metadata files, the artwork is not found unless I also have the game folders specified in the game_dirs config file.

                      Should the latest builds now be checking the directory that is specified in the metadata file(s) for the presence of a media directory? Or is it required to still include the rom folders in the game_dir file as well for that to happen?

                      I tested with today's build from the site, so I believe I am up to date with current changes.

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @Darksavior
                        last edited by

                        @Darksavior that depends on the video ram of the device: the larger the images are, the more they take up, and the less space there is the more often the textures have to be loaded ans swapped around in the vram.

                        @msheehan79 yes, Pegasus now also looks for media directory under the directory entries of a collection. In practice that means a setup like this now works:

                        img

                        where metadata.pegasus.txt has collections with the directory set to 'Spy' and 'Tank' (related: issue #407).

                        1 Reply Last reply Reply Quote 0
                        • M
                          Meldrak
                          last edited by

                          @fluffypillow will you add a option to show favorites on a single tab as system like?
                          or is it already possible to do it?

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @Meldrak
                            last edited by

                            @Meldrak it could be possible for themes to do that, but there's no plan for that in the built-in one at the moment.

                            1 Reply Last reply Reply Quote 0
                            • M
                              msheehan79
                              last edited by

                              @fluffypillow

                              OK, thanks for clarifying this feature. I've got my artwork assets in the Skraper directory structure under each collection directory, as in -

                              <collection>/media/box2dfront/
                              <collection>/media/wheel/

                              I did confirm if I flipped it to the structure in your screenshot where each game has a folder with images it does detect the artwork, but it doesn't pick up the images when they are grouped by artwork type in the directory structure above.

                              Is it possible to support both artwork configurations or does that add a ton of overhead to trying to determine what folder structure is being used for media assets?

                              fluffypillowF 1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow @msheehan79
                                last edited by

                                @msheehan79 yes, at the moment only the structure above is supported, but Skraper support could be added in the future too. Shouldn't be too difficult, just takes a bit of time.

                                1 Reply Last reply Reply Quote 0
                                • M
                                  msheehan79
                                  last edited by

                                  Talk about an impressive turnaround - just grabbed today's build and I see you have already added this support. Nice!!

                                  1 Reply Last reply Reply Quote 0
                                  • AndersHPA
                                    AndersHP
                                    last edited by AndersHP

                                    @fluffypillow did you ever test this on a 320x240 monitor?
                                    Over at Sudomod, many are building Gameboy builds running RetroPie.

                                    Given the benefits of running Pegasus instead of ES, it would be neat if the frontend could be optimized for small screens also, if possible..? Maybe without video preview and with bigger text, with no description or something similar?

                                    My "Bubble Bobble" Themed Bartop Arcade
                                    My Gameboy

                                    fluffypillowF PlayingKarrdeP 2 Replies Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow @AndersHP
                                      last edited by

                                      @AndersHP couldn't try it yet unfortunately, but Pegasus itself should work fine with that too. The main theme is indeed probably a bit much for this size, but a theme for small displays could be also made. At the moment I think the beach theme might look readable and light enough to use.

                                      1 Reply Last reply Reply Quote 1
                                      • PlayingKarrdeP
                                        PlayingKarrde @AndersHP
                                        last edited by

                                        @AndersHP I plan on making a 240p theme at some point as I'm also running pegasus on my new astro city arcade cab.

                                        1 Reply Last reply Reply Quote 1
                                        • S
                                          spartan
                                          last edited by

                                          @fluffypillow could tell me the Mac OS X folders root for ES: gamelist, metadata, roms?
                                          I tried different folders but the app still quiting because no games found.

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @spartan
                                            last edited by

                                            @spartan Pegasus will check ~/.emulationstation/ for ES' files, eg. ~/.emulationstation/es_systems.cfg and look for games in the paths listed there.

                                            1 Reply Last reply Reply Quote 0
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