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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PSX "Value too large" to launch after update

    Scheduled Pinned Locked Moved Help and Support
    psx not workinglr-psx-rearmedmultidisc
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    • mituM
      mitu Global Moderator
      last edited by

      @Efriim said in PSX "Value too large" to launch after update:

      I write multiple .m3u for every disc.

      Why ?

      EfriimE 1 Reply Last reply Reply Quote 0
      • EfriimE
        Efriim @mitu
        last edited by Efriim

        @mitu to start on a disc.
        If I think of a script for writing the .m3u I will share it.

        Why would I want to start disc 1 if I am on Disc 2.
        They share an index so index 4 is always disc 4 unless disc4.m3u and they share a memory card.

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        • H
          hhromic @Efriim
          last edited by

          @Efriim thanks but that is not an appropriate solution for the original problem reported in this topic.

          Please do not post unrelated/misleading information until the actual problem is sorted out and resolved. In this way, we don't introduce noise into the topic. Thanks for understanding.

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          • H
            hhromic @SteveXmetal
            last edited by

            @SteveXmetal I tested Riven last night also on my RPI 3B+ and launches fine too.
            Let's see if we can reach to the bottom of this mystery.

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            • S
              SteveXmetal @hhromic
              last edited by

              @hhromic Thanks for continuing to look into my issue:

              im running retropie version: 4.4.11
              my retro-arch version/ emulator is : 1.76 - psxreARMed r22 588bf79

              I tried downloading another version of final fantasy 8, that does not work either.
              File sizes:
              Final fantasy 8 (used to work, played through disk1)- 2,160,718 KB
              FF8 new - 1,838,285 kb
              Riven - 2,580,553 kb

              This may not be a file size issue because i also have a FF9 .pbp and that does launch, it is bigger than the new FF8 file. My FF9 file is 1,844,731 KB

              Looking at this log file it may be a RAM issue?
              Also i have tried several BIOS files/versions, all fail.

              here is the pastebin for my issue:

              https://pastebin.com/dAKLWsvg


              Parameters: 
              Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP" --appendconfig /dev/shm/retroarch.cfg
              Memcard 2: enabled
              Use memcard 2: /home/pi/RetroPie/roms/psx//pcsx-card2.mcd
              Starting PCSX-ReARMed 
              Running PCSX Version 1.9 (Apr  3 2019).
              psxMap: warning: wanted to map @80000000, got 0x6f4b4000
              Init new dynarec
              testing if we can run recompiled code..
              test passed.
              warning: RAM is not directly mapped, performance will suffer
              Mapped (RAM/scrp/ROM/LUTs/TC):
              77000000/1f800000/1fc00000/08000000/70107000
              Loading memory card /home/pi/RetroPie/roms/psx//pcsx-card2.mcd
              found BIOS file: scph1001.bin
              RGB565 supported, using it
              plugin: plugins/builtin_gpu
              plugin: plugins/builtin_spu
              plugin: plugins/builtin_pad
              plugin: plugins/builtin_pad
              Plugins loaded.
              Could't open '/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP' for reading: Value too large for defined data type
              Error opening CD-ROM plugin!
              

              Thanks again any help is appreciated!

              1 Reply Last reply Reply Quote 1
              • Z
                zeroblu3
                last edited by zeroblu3

                Same issue with FFVIII in PBP format on RPI 3B+.
                Single CD .bin/.cue works without problems.
                Already tried updating retroarch, core, emulationstation from bin and from source with no luck.

                Here is the runcommand.log

                [https://pastebin.com/vSz8HP3K]

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                • S
                  SteveXmetal @zeroblu3
                  last edited by

                  @zeroblu3 quick question zeroblu3, did yours work before updating like mine did?
                  IF so what disk where you on? i got up to and played partway through the beginning of disk 2.

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                  • Z
                    zeroblu3 @SteveXmetal
                    last edited by

                    @SteveXmetal
                    yes it worked a few weeks ago before i updated retropie from the update script.
                    I only tested if the game worked like 20 minutes into the first disc but now all i get is just a crash back to emulationstation.

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by mitu

                      What version of RetroPie are you using ? The 4.4 image or an older image updated to 4.4 ?
                      @hhromic this looks suspiciously like a missing define for _FILE_OFFSET_BITS 64 (see https://github.com/RetroPie/EmulationStation/pull/468). Maybe caused by the recent zlib changes.

                      Z S H 3 Replies Last reply Reply Quote 0
                      • Z
                        zeroblu3 @mitu
                        last edited by

                        @mitu
                        i started a fresh build using the latest 4.4 image

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @zeroblu3
                          last edited by mitu

                          @zeroblu3 I don't fully understand your update - are you saying you started from a 4.4 fresh image, you updated and you got this problem ? Or that you're now, after noticing this problem, starting with a fresh 4.4 image ?
                          Can you add more info about your system - https://retropie.org.uk/forum/topic/3/read-this-first ?

                          Z 2 Replies Last reply Reply Quote 0
                          • Z
                            zeroblu3 @mitu
                            last edited by

                            @mitu
                            oh sorry for the confusing answer. ^^
                            I initially started a fresh build using the latest 4.4 image, put my games library on the Pi and just tested a few games including FFVIII, then updated retropie with the update script. Yesterday i decided to start FF and run into this problem.
                            Sorry for my english too btw, i'm not a native speaker.

                            1 Reply Last reply Reply Quote 1
                            • Z
                              zeroblu3 @mitu
                              last edited by

                              @mitu
                              I'm running a Raspberry Pi 3B+ with a 2.5A power supply.
                              Linux retropie 4.14.98-v7+
                              Here is the full verbose runcommand.log https://pastebin.com/C5P65pq1

                              1 Reply Last reply Reply Quote 0
                              • S
                                SteveXmetal @mitu
                                last edited by

                                @mitu I looked into the post that you linked to, this is what i suspected with large game files, however, this doesnt necessarily explain why a different and smaller FF8.pbp does not launch, while my larger FF9 file does. Aslo, i tested a few other larger files, like lunar star story 2, and all of those can work with no issues.

                                Z 1 Reply Last reply Reply Quote 0
                                • Z
                                  zeroblu3 @SteveXmetal
                                  last edited by

                                  @SteveXmetal
                                  I tried to run the FFVIII.PBP with the "non libretro" PCSX Rearmed emulator and it runs with no problems. If i try to run it with pcsx-rearmed-libretro it crashes to ES.

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                                  • H
                                    hhromic @mitu
                                    last edited by hhromic

                                    @mitu said in PSX "Value too large" to launch after update:

                                    @hhromic this looks suspiciously like a missing define for _FILE_OFFSET_BITS 64 (see https://github.com/RetroPie/EmulationStation/pull/468). Maybe caused by the recent zlib changes.

                                    Yes that is my exact guess about what is going on. However it puzzles me that I can't reproduce it on my system and that now @SteveXmetal reported it works for other games that are large too.

                                    Yesterday I already backported the check for _FILE_OFFSET_BITS from the configure script in here: https://github.com/libretro/pcsx_rearmed/compare/master...hhromic:backport-largefile
                                    Anyway I want to confirm if this works for @SteveXmetal and @zeroblu3, and then submit the patch upstream. Thanks for the heads-up in any case.

                                    @SteveXmetal @zeroblu3 can you guys please try the following steps to patch the core and test the fix to confirm this helps with your problem?

                                    ((now fixed upstream, no need to manual patch anymore))

                                    During the build phase, make sure the flag -D_FILE_OFFSET_BITS=64 can be seen in the compiler commands output. Then test the games and let me know if they launch. Hopefully they do.

                                    If confirmed working, I will send the patch upstream and then report back when is merged. Thanks for testing guys!

                                    EDIT: @SteveXmetal @zeroblu3 guys can you confirm your roms are on th e SD card and not on a USB or network share? just to be sure of all the conditions. Thanks.

                                    S Z 2 Replies Last reply Reply Quote 0
                                    • S
                                      SteveXmetal @hhromic
                                      last edited by

                                      @hhromic Thanks for helping out.

                                      I ran the codesby exiting emulationstation, running typing them in order and reseting my machine when they were done (if there is a better way please let me know, still a bit new to this).

                                      Still did not work. Checking the log, I got the same error.

                                      H EfriimE 2 Replies Last reply Reply Quote 0
                                      • H
                                        hhromic @SteveXmetal
                                        last edited by hhromic

                                        @SteveXmetal said in PSX "Value too large" to launch after update:

                                        @hhromic Thanks for helping out.
                                        I ran the codesby exiting emulationstation, running typing them in order and reseting my machine when they were done (if there is a better way please let me know, still a bit new to this).

                                        That is okay, but resetting the machine is not necessary, you can just go back to emulationstation after building/installing and relaunch the emulator.

                                        @hhromic said in PSX "Value too large" to launch after update:

                                        During the build phase, make sure the flag -D_FILE_OFFSET_BITS=64 can be seen in the compiler commands output.

                                        You verified that, right? (it's important to make sure the patch was applied correctly)

                                        @hhromic said in PSX "Value too large" to launch after update:

                                        EDIT: @SteveXmetal @zeroblu3 guys can you confirm your roms are on th e SD card and not on a USB or network share? just to be sure of all the conditions.

                                        Can you confirm this too please?

                                        One more thing, can you generate the md5sum of your PBP file like this (can take some time!):

                                        md5sum "/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP"
                                        

                                        And report back the hash? To double-check if I have the same file.

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                                        • H
                                          hhromic
                                          last edited by

                                          @SteveXmetal I updated the patch now with extra flags that might be needed. It's really hard to debug when I can't reproduce the problem. Can you try again the steps to patch, build and install the core and let me know if that worked?

                                          You should see these in the compiler commands output now: -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64. Please make sure they are in your output.

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                                          • Z
                                            zeroblu3 @hhromic
                                            last edited by

                                            @hhromic
                                            I followed your instructions.
                                            I can confirm "_FILE_OFFSET_BITS=64" can be seen during the build process.
                                            Here is the build log. https://pastebin.com/SpQmzr2H
                                            FF8.PBP checksum is: 0e126228b6384c4414f9cc31eb4ce376 FF8.PBP

                                            Went back in ES and tested FF8.PBP, works without problems now. :)
                                            Here is the runcommand.log just in case. https://pastebin.com/vEEvFSjh

                                            @SteveXmetal
                                            are you using a PAL version of the game? if so you probably have to patch the bin/iso files before you create a PBP file.
                                            i had this issue before.

                                            @hhromic
                                            thank you very much for your support and time.
                                            let me know if i still can help with testing.

                                            H 1 Reply Last reply Reply Quote 1
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