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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Aimtrak gun loses alignment when I aim off the screen. <tag> Aimtrak <Tag>

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    aimtrak
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    • EfriimE
      Efriim @dureq83
      last edited by Efriim

      @dureq83
      Quick question. When the aimtrak is pointed way off screen and the trigger is pulled; does the alignment over-compensate proportionately, only parabolic? Or rationally with condensed values?

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      • D
        dureq83 @Efriim
        last edited by

        @Efriim I'm sorry, I dont understand the question.

        EfriimE 1 Reply Last reply Reply Quote 0
        • EfriimE
          Efriim @dureq83
          last edited by

          @dureq83
          When reloading and the alignment gets adjusted, is this adjustment equal to the distance off screen reloaded? If you were to shoot the lowerleft without going offscreen will it make any adjustment? And if you were to shoot the lower left off of the screen is the adjustment diagonal or will it show only x and y adjustments? Finally if reloading several times off screen does the misalignment compound itself limitlessly?

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          • D
            dureq83
            last edited by

            Whether or not I go to reload the gun, when I aim off the screen it loses the alignment.

            EfriimE 1 Reply Last reply Reply Quote 0
            • EfriimE
              Efriim @dureq83
              last edited by Efriim

              @dureq83
              Could you try?
              lr-mame2010
              /home/pi/RetroPie/roms/arcade/mame2010/ini/mame.ini
              line 80/115

              offscreen_reload          1
              

              I could not find this setting for advmame.

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              • D
                dureq83
                last edited by

                I changed the Offscreen_reload from 0 to 1 in LR_Mame2010, and ran Aliens.zip and still am having the same issue with the calibration being off when I aim off the screen. I tried to launch Lethal Enforcers 2 with Mame-2010 and it won't run, probably because of the rom family which is for Advmame.

                EfriimE 2 Replies Last reply Reply Quote 0
                • EfriimE
                  Efriim @dureq83
                  last edited by

                  @dureq83
                  Like a mouse it is trapped on the screen. Then it needs some sort of off-screen scroll. Or perhaps a way to disable the some of the mouse cursor functions yet not make inoperable the tracking.

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                  • EfriimE
                    Efriim @dureq83
                    last edited by

                    @dureq83
                    While I thought the above configurations for advmame.rc were to enable the device functions maybe they are used to make separate the mouse events of the aimtrak. Can you confirm this function.
                    advmame.rc post #16

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                    • D
                      dureq83
                      last edited by

                      I'll have to check this later when I'm in front of my game. Has no one else on this forum (300 views) ever had this problem? It would be great to have additional details or ideas from others.

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                      • mituM
                        mitu Global Moderator
                        last edited by

                        I don't have an Aimtrak, so I don't know how it can be configured, but I suppose that - like other lightguns - it emulates a mouse in Linux.
                        The only idea that pops to mind for the behaviour you're seeing is that the emulator is reading the mouse movements as relative coordinates and once it's off screen it looses the correct position. I know that some Libretro cores have an option to use 'absolute pointer' (for instance mame2003-plus), but I don't know if Advmame has this kind of option - or maybe it's not only up to the emulator, but there's something that can be configured for the gun itself.

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                          dureq83 @mitu
                          last edited by

                          @mitu thank you for the reply, I will explore this when I'm more awake.

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                          • D
                            dureq83
                            last edited by

                            I'm currently installing Mame 2003 Plus from source and am going to mess around with the settings for the emulator.
                            I did have a question that might help troubleshoot the issue. I'm seeing the same issue in multiple emulators, is it possible that there might be a setting in Retroarch that is causing the issue seeing as how Retroarch is what handles the emulators? Or am I way off?

                            EfriimE 1 Reply Last reply Reply Quote 0
                            • EfriimE
                              Efriim @dureq83
                              last edited by

                              @dureq83
                              Nah retroarch only handles lr-emulators.

                              mame2003plus had a build failure for me, I think it ran out of virtual memory somehow. I don;t know what to do about.

                              The advmame.rc settings above are still worth trying. From what I read in aimtrak posts they worked but most of it was pretty bleak.

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                              • D
                                dureq83
                                last edited by

                                Understood, Mame2003 is still installing at the moment, so I'll have to wait for it to finish. I did contact Andy with Ultimarc and bounced some ideas off his head.

                                EfriimE 1 Reply Last reply Reply Quote 0
                                • EfriimE
                                  Efriim @dureq83
                                  last edited by Efriim

                                  ping

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                                  • D
                                    dureq83
                                    last edited by dureq83

                                    I did a light search last night for pre-programed retro pie images made by others, I didn't want to use one but I did want to check their setup and see if the lightgun was still having the same issue so I could compare settings/files. I didn't find anything hopeful. Also, I really want to get to the bottom of this rather than cop out and look at someone elses work. I really think this issue is going to come down to a simple line of code/text in a settings config

                                    EfriimE 1 Reply Last reply Reply Quote 0
                                    • EfriimE
                                      Efriim @dureq83
                                      last edited by Efriim

                                      @dureq83
                                      Its good for experience, I don't think I've tried any other RetroPie distribution they are unsupported by the way, I imagine they use the same packages.

                                      The non retropie:
                                      Lakka is cool, it was the first I tried, and I think they are developing well it might be known as the official RetroArch emulation distribution as it only has lr-emulators.
                                      Batocera was my second and I liked it a lot, it introduced EmulationStation and emulators outside the retroarch such as Reicast.

                                      There is a lot less to do with Lakka and a lot less to configure but it is a solid retro platform. It may be overly difficult to get an aimtrak driver on it so maybe search for that first.

                                      Batocera was based on recalbox, it has gone its own way, there is less to do than retropie because there is no raspbian underneath, so it is very streamlined, but I think it will have advmame.

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                                      • EfriimE
                                        Efriim
                                        last edited by Efriim

                                        With your keyboard you know you can exit emulationstation to the CLI by pressing "F4"
                                        to return to ES type "exit".

                                        to edit this file
                                        sudo nano /opt/retropie/configs/mame-advmame/advmame.rc
                                        I wrote down the defaults in case we need to revert.

                                        device_mouse raw
                                        device_raw_mousedev[0] /dev/input/mouse0
                                        device_raw_mousedev[1] /dev/input/mouse1
                                        device_raw_mousedev[2] /dev/input/mouse2
                                        device_raw_mousedev[3] /dev/input/mouse3
                                        device_raw_mousetype[0] ps2
                                        device_raw_mousetype[1] ps2
                                        device_raw_mousetype[2] ps2
                                        device_raw_mousetype[3] ps2

                                        If this configuration doesnt work
                                        mouse0 would be exchanged above to the corresponding event# of the mouse control.

                                        I wish I knew of a better Mouse event test.
                                        ls /dev/input/
                                        I think the mice will have a corresponding event, so mouse0 = event0 to some degree.
                                        There might be a lot listed here type this and then get your gun
                                        evtest /dev/input/event0
                                        Ctrl+C is a kill to exit.
                                        and try the rest of the events to understand what they are and the number they are assigned.

                                        if evtest is not installed
                                        sudo apt install evtest

                                        joystick can be tested like this
                                        jstest /dev/input/js0

                                        I know this is sort of redundant, while I don't want to rule it out completely yet.

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                                        • D
                                          dureq83
                                          last edited by

                                          Thanks for the information, I'm on my way to work and will try this when I return home.

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                                          • D
                                            dureq83
                                            last edited by

                                            I just got off work and am going to fiddle with the settings you suggested, I'll report my findings shortly.

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