• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Aimtrak gun loses alignment when I aim off the screen. <tag> Aimtrak <Tag>

Scheduled Pinned Locked Moved Help and Support
aimtrak
91 Posts 8 Posters 13.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D
    dureq83
    last edited by 10 Apr 2019, 18:46

    Whether or not I go to reload the gun, when I aim off the screen it loses the alignment.

    E 1 Reply Last reply 10 Apr 2019, 18:53 Reply Quote 0
    • E
      Efriim @dureq83
      last edited by Efriim 4 Oct 2019, 19:54 10 Apr 2019, 18:53

      @dureq83
      Could you try?
      lr-mame2010
      /home/pi/RetroPie/roms/arcade/mame2010/ini/mame.ini
      line 80/115

      offscreen_reload          1
      

      I could not find this setting for advmame.

      1 Reply Last reply Reply Quote 0
      • D
        dureq83
        last edited by 10 Apr 2019, 19:09

        I changed the Offscreen_reload from 0 to 1 in LR_Mame2010, and ran Aliens.zip and still am having the same issue with the calibration being off when I aim off the screen. I tried to launch Lethal Enforcers 2 with Mame-2010 and it won't run, probably because of the rom family which is for Advmame.

        E 2 Replies Last reply 10 Apr 2019, 19:55 Reply Quote 0
        • E
          Efriim @dureq83
          last edited by 10 Apr 2019, 19:55

          @dureq83
          Like a mouse it is trapped on the screen. Then it needs some sort of off-screen scroll. Or perhaps a way to disable the some of the mouse cursor functions yet not make inoperable the tracking.

          1 Reply Last reply Reply Quote 0
          • E
            Efriim @dureq83
            last edited by 10 Apr 2019, 20:02

            @dureq83
            While I thought the above configurations for advmame.rc were to enable the device functions maybe they are used to make separate the mouse events of the aimtrak. Can you confirm this function.
            advmame.rc post #16

            1 Reply Last reply Reply Quote 0
            • D
              dureq83
              last edited by 11 Apr 2019, 02:11

              I'll have to check this later when I'm in front of my game. Has no one else on this forum (300 views) ever had this problem? It would be great to have additional details or ideas from others.

              1 Reply Last reply Reply Quote 0
              • M
                mitu Global Moderator
                last edited by 11 Apr 2019, 03:45

                I don't have an Aimtrak, so I don't know how it can be configured, but I suppose that - like other lightguns - it emulates a mouse in Linux.
                The only idea that pops to mind for the behaviour you're seeing is that the emulator is reading the mouse movements as relative coordinates and once it's off screen it looses the correct position. I know that some Libretro cores have an option to use 'absolute pointer' (for instance mame2003-plus), but I don't know if Advmame has this kind of option - or maybe it's not only up to the emulator, but there's something that can be configured for the gun itself.

                D 1 Reply Last reply 11 Apr 2019, 10:19 Reply Quote 0
                • D
                  dureq83 @mitu
                  last edited by 11 Apr 2019, 10:19

                  @mitu thank you for the reply, I will explore this when I'm more awake.

                  1 Reply Last reply Reply Quote 0
                  • D
                    dureq83
                    last edited by 11 Apr 2019, 10:39

                    I'm currently installing Mame 2003 Plus from source and am going to mess around with the settings for the emulator.
                    I did have a question that might help troubleshoot the issue. I'm seeing the same issue in multiple emulators, is it possible that there might be a setting in Retroarch that is causing the issue seeing as how Retroarch is what handles the emulators? Or am I way off?

                    E 1 Reply Last reply 11 Apr 2019, 10:42 Reply Quote 0
                    • E
                      Efriim @dureq83
                      last edited by 11 Apr 2019, 10:42

                      @dureq83
                      Nah retroarch only handles lr-emulators.

                      mame2003plus had a build failure for me, I think it ran out of virtual memory somehow. I don;t know what to do about.

                      The advmame.rc settings above are still worth trying. From what I read in aimtrak posts they worked but most of it was pretty bleak.

                      1 Reply Last reply Reply Quote 0
                      • D
                        dureq83
                        last edited by 11 Apr 2019, 10:44

                        Understood, Mame2003 is still installing at the moment, so I'll have to wait for it to finish. I did contact Andy with Ultimarc and bounced some ideas off his head.

                        E 1 Reply Last reply 11 Apr 2019, 10:44 Reply Quote 0
                        • E
                          Efriim @dureq83
                          last edited by Efriim 4 Nov 2019, 11:47 11 Apr 2019, 10:44

                          ping

                          1 Reply Last reply Reply Quote 0
                          • D
                            dureq83
                            last edited by dureq83 4 Nov 2019, 11:48 11 Apr 2019, 10:47

                            I did a light search last night for pre-programed retro pie images made by others, I didn't want to use one but I did want to check their setup and see if the lightgun was still having the same issue so I could compare settings/files. I didn't find anything hopeful. Also, I really want to get to the bottom of this rather than cop out and look at someone elses work. I really think this issue is going to come down to a simple line of code/text in a settings config

                            E 1 Reply Last reply 11 Apr 2019, 10:54 Reply Quote 0
                            • E
                              Efriim @dureq83
                              last edited by Efriim 4 Nov 2019, 12:01 11 Apr 2019, 10:54

                              @dureq83
                              Its good for experience, I don't think I've tried any other RetroPie distribution they are unsupported by the way, I imagine they use the same packages.

                              The non retropie:
                              Lakka is cool, it was the first I tried, and I think they are developing well it might be known as the official RetroArch emulation distribution as it only has lr-emulators.
                              Batocera was my second and I liked it a lot, it introduced EmulationStation and emulators outside the retroarch such as Reicast.

                              There is a lot less to do with Lakka and a lot less to configure but it is a solid retro platform. It may be overly difficult to get an aimtrak driver on it so maybe search for that first.

                              Batocera was based on recalbox, it has gone its own way, there is less to do than retropie because there is no raspbian underneath, so it is very streamlined, but I think it will have advmame.

                              1 Reply Last reply Reply Quote 0
                              • E
                                Efriim
                                last edited by Efriim 4 Nov 2019, 13:18 11 Apr 2019, 11:58

                                With your keyboard you know you can exit emulationstation to the CLI by pressing "F4"
                                to return to ES type "exit".

                                to edit this file
                                sudo nano /opt/retropie/configs/mame-advmame/advmame.rc
                                I wrote down the defaults in case we need to revert.

                                device_mouse raw
                                device_raw_mousedev[0] /dev/input/mouse0
                                device_raw_mousedev[1] /dev/input/mouse1
                                device_raw_mousedev[2] /dev/input/mouse2
                                device_raw_mousedev[3] /dev/input/mouse3
                                device_raw_mousetype[0] ps2
                                device_raw_mousetype[1] ps2
                                device_raw_mousetype[2] ps2
                                device_raw_mousetype[3] ps2

                                If this configuration doesnt work
                                mouse0 would be exchanged above to the corresponding event# of the mouse control.

                                I wish I knew of a better Mouse event test.
                                ls /dev/input/
                                I think the mice will have a corresponding event, so mouse0 = event0 to some degree.
                                There might be a lot listed here type this and then get your gun
                                evtest /dev/input/event0
                                Ctrl+C is a kill to exit.
                                and try the rest of the events to understand what they are and the number they are assigned.

                                if evtest is not installed
                                sudo apt install evtest

                                joystick can be tested like this
                                jstest /dev/input/js0

                                I know this is sort of redundant, while I don't want to rule it out completely yet.

                                1 Reply Last reply Reply Quote 0
                                • D
                                  dureq83
                                  last edited by 11 Apr 2019, 13:01

                                  Thanks for the information, I'm on my way to work and will try this when I return home.

                                  1 Reply Last reply Reply Quote 0
                                  • D
                                    dureq83
                                    last edited by 11 Apr 2019, 18:59

                                    I just got off work and am going to fiddle with the settings you suggested, I'll report my findings shortly.

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      dureq83
                                      last edited by 11 Apr 2019, 19:23

                                      I changed my block of code from:
                                      device_mouse auto
                                      device_raw_firstkeyhack no
                                      device_raw_mousedev[0] auto
                                      device_raw_mousedev[1] auto
                                      device_raw_mousedev[2] auto
                                      device_raw_mousedev[3] auto
                                      device_raw_mousetype[0] pnp
                                      device_raw_mousetype[1] pnp
                                      device_raw_mousetype[2] pnp
                                      device_raw_mousetype[3] pnp

                                      to

                                      device_mouse raw
                                      device_raw_mousedev[0] /dev/input/mouse0
                                      device_raw_mousedev[1] /dev/input/mouse1
                                      device_raw_mousedev[2] /dev/input/mouse2
                                      device_raw_mousedev[3] /dev/input/mouse3
                                      device_raw_mousetype[0] ps2
                                      device_raw_mousetype[1] ps2
                                      device_raw_mousetype[2] ps2
                                      device_raw_mousetype[3] ps2
                                      as a test and still am having the same problem with the drifting crosshair.
                                      I ran Evtest/ dev/input/event0 and then tried using my gun and still am having the same issue.

                                      1 Reply Last reply Reply Quote 0
                                      • D
                                        dureq83
                                        last edited by 11 Apr 2019, 19:50

                                        Update: Not sure if this will help.
                                        I changed the action in GunConf from mouse to joystick emulation and am having the same drifting issue when I move off screen, this would tell me that it's not isolated to the mouse it's self.

                                        E 1 Reply Last reply 11 Apr 2019, 21:21 Reply Quote 0
                                        • E
                                          Efriim @dureq83
                                          last edited by 11 Apr 2019, 21:21

                                          @dureq83
                                          I had realized that I could use my USB mouse to test some things. I'm looking for something that allows the cursor to be brought off screen completely. Maybe this isn't the way it loses alignment, maybe I can I find something for relative mouse movements. I'll get started right away.

                                          I don't know about the joystick mode.
                                          Can you link me to the guncon driver that is installed on the raspberry pi?
                                          When the setting were written were there game-specific overrides while testing it?

                                          1 Reply Last reply Reply Quote 0
                                          42 out of 91
                                          • First post
                                            42/91
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received