New 16:9 1080p overlays
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Well done. Nice overlays as usual.
All my "overlay artwork time" since weeks absorbed by two widely time consuming original bezel scan restorations: Exidy 's Crash and Venture. -
@UDb23 said in New 16:9 1080p overlays:
All my "overlay artwork time" since weeks absorbed by two widely time consuming original bezel scan restorations: Exidy 's Crash and Venture.
About Crash, I don't know if you are doing a bitmap restoration or a vectorization. But there's already a bitmap restauration that I have found on the net. I do not remember if it was on emumovies or on progettosnap. Perhaps you can save time by checking that. I have already done an overlay waiting to be published. I will deliver it soon. But perhaps I will wait to see yours. Now, I'm in a hurry to see Venture!
One last thing: There's a lot of overlays you have done that I like very much. I use them in my personal retropie image. But they miss something important to me: the border. I like this element because it gives a "premium" aspect to the overlays. I would like to know if you could let me modify some of your overlays to add the border and to publish them in my repository. Off course, I will keep the credits because you have done all the job. Just tell me first.
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@nono6493 Thanks for the suggestion on Crash. Actually I'm working, for both Exidy's bezels, on high res scans of the original bezels. Lots of detail but also, unfortunately, quite damaged and made of multiple unstitched images. Still I believe those are the best scans available (unless you buy a NOS bezel ;-)) and were provided by MrDo from mameworld forum. I am vectorizing those carefully keeping all the details... that's why restoring them takes a huge amount of time.
Concerning my overlays, originally I was using borders to frame the screen (playable) area, if that's what you mean. I later decided I like to use all possible space for the artwork, so no more borders. Just personal preference. Similarly I prefer to keep the artwork loyal, as much as possible, to the original arcade bezel or Flyer; creating "custom" artwork only if original had no bezel or bezel is impossible to find. Again just personal preference.
Of course feel free to modify my overlays as you like; unless you're going to add NSFW graphics. Just kidding of course (I recently read an article about Sony censoring PS4 games). -
@UDb23 Thank you for your consent. Before using the work of someone else, it's always better to ask.
About Crash, I have checked and I have found the source. It's here, on progetto-snaps. Do not look the thumbnail, it's not the good one. Just look the "Alternate" link. Inside the 14 Mb archive, there's an 8Mb file with an hi-res version of the overlay. Blue Background, Race cars on each side of the screen and the "crash" at the bottom. The quality is very good, but it's not vector, only bitmap. And no credit, no information about the source inside.
I just want to say to the ones who don't know how much the vectorization of bezels and other arcade cabinets elements is important. I am only working on bitmap files, but nothing could be possible without people doing this hard job. If I can publish here 3 or 4 overlays every week, that's only because I find some very clean arts. So thank you for all your work.
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@nono6493 Yes asking original creator and person that provided the scan is very important. I do the same with my sources.
Those alternate artwork in your link are quite interesting. Will check for some artwork I'm looking for other overlays.
Crash scan I'm working is this:
About 90mb source file !
Still once vectoring and restoring is finalized it will need some extra editing on the top part with the Crash text; on the original cabinet that part is "3D" (in relief) and also was illuminated.
Research on the original cab is also part of my typical restoration ;-) -
@UDb23 Nice. I will keep an eye on Mr'Do's web site to see the result when you will finish.
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@nono6493
no words to thank brother! perfect work! -
@ande-rocha, very happy If you like.
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Here is the delivery of the week. 3 new overlays for Bomberman (Dynablaster), Tetris and Klax.
Bomberman (Dynablaster):
For the ones who don't already know, the dynablaster title of the rom from the 0.139 romset (usable with lr-mame2010 core) can be changed by using the deepswitches.Klax:
Klax is a contribution from @ts-x, submitted in my repository long time ago, and modified to add the border.Tetris (Atari):
As usual, they are now available here, or in my github repository or by using the @meleu rpie-art script.
More to come soon. -
@nono6493 Much appreciated as always, please keep up your amazing work!
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That's time for the new overlays of the week. Today, nothing very original but still nice to have.
Anteater (Tago):
Congo Bongo (Sega):
The Electric Yoyo (Taito)
An overlay made from the cabinet's bezel restoration by Comboman.For next week, I am working on overlays for very popular games. So stay tuned.
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Sunday night. I have worked hard to add some new artworks to my retropie console. But, as promised last week, it's now the moment to release 3 of them dedicated to some very popular games. One is more popular in the US. I have discoveredit vely late in Europe, but I like it. It's Cadillac and Dinosaurs. The second is so popular im my country that a game dev studio have done a remake recently: Toki. And the last one is simply Bad Dudes vs. Dragon Ninja. Not my best artwork, but I have played this game a lot on Amiga when I was young.
But I have talk enough. Let's get serious:
Cadillac and Dinosaurs (Capcom):
Toki (Tad Corporation):
Bad Dudes vs. Dragon Ninja (Data East):
Or course, you can download them here, from my repository or with @meleu's rpie-art tool.
Next week, we will talk about violent drivers ;o) . So stay tuned. -
You like to drive ? You like to fight ? Retrogaming can helps you ! With some games, you can drive fast and fight hard at the same time. And of course, those games have their own overlays. Let's look the ones released today :
Crash (Exidy):
Bad Lands (Atari):
Spy hunter (Midway)
All this stuff is available in my github repository or with @meleu rpie-art script.
You need more ? Ok ! More action next time ! So stay tuned. -
It's time for the three new overlays of the week. Today, not to much to say about them except that Karnov asked me a lot of time and work. The final result is ok but under my expectations.
As everytime, they are all available in my github reporitory and in @meleu rpie-art script.
Gun.Smoke (Capcom):
Alien Syndrome (Sega):
Karnov (Data East):
The week will be hot (I talk about the weather over my country). Not sure that I will have the opportunity to work on new artworks. If you want to know, stay tuned.
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I have registered to tell you that those are the best arcade bezels i have ever seen,, i hope i can design some of my own pretty soon and help all,, thanks a lot for the awesome work, im a graphic designer btw
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@digitech Welcome to the Forum. We always appreciate new faces who wants to contribute.
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@digitech, I thank you for your support. I don't work for that, but it's always appreciated. And if you want to contribute, you are welcome.
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Oh, the last days were so hot that I was not able to work as expected. Today, I will not post what I wanted. I am sorry for that, but I will release the 3 initialy planned overlays when the weather will be cooler. But I still could work a little, and here's what I did this week.
The Speed Rumbler (Capcom):
As every time, it's available from here, from my github repository or from @meleu rpie-art script.
Next time, if the weather is better, I will give you three new overlays. So stay tuned. -
loved that speed rumble bezel, so georgeous to look at
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Hi all, even if I am late, this time I give you 3 new overlays. Ok, I am one week late, but that's better than nothing.
So the 3 games of the week are :Super Bagman (Valodon / Stern) - this overlay was originally created by Krakerman. I just modified it to fit the design of the collection.
Side Trak (Exidy) :
Lady Bug (Universal):
All those overlays are available here, in my github repostory, on in the @meleu rpie-art tool.
Good week everyone and stay tuned for mode stuff.
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