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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Inputs not responding when using GPIO arcade buttons on Maldita Castilla (port game)

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    • hiulitH
      hiulit
      last edited by

      Hi there,
      First of all, I don't know if this issue would fit here, so if not, feel free to close it.

      I've installed a port by YoYo Games of the amazing game Maldita Castilla for the Raspberry Pi.

      I've followed these instructions and it's working perfectly, but only when using a keyboard, not when pressing the GPIO arcade buttons.

      I'm using Adafruit's Retrogame, a GPIO-to-USB utility. Does anyone here uses this tool too?

      Do you know why that might be?
      The other ports that come bundled with RetroPie work flawlessly. And also all the emulators.

      Thanks!

      My little contributions to the RetroPie project:

      • Shell-Script-Boilerplate
      • Fun-Facts-Splashscreens
      • Limit-Last-Played-Games
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      • obsidianspiderO
        obsidianspider
        last edited by

        Not that it helps, but I'm having the same issue with a USB controller. I'm trying to see if there's a way to have the controller talk to the game as if it's a keyboard. I can't even exit the game with start+select like a normal game.

        📷 @obsidianspider

        hiulitH 1 Reply Last reply Reply Quote 0
        • hiulitH
          hiulit @obsidianspider
          last edited by

          @obsidianspider Nope, you have to exit the game using the in-game "exit" using a keyboard :(

          My little contributions to the RetroPie project:

          • Shell-Script-Boilerplate
          • Fun-Facts-Splashscreens
          • Limit-Last-Played-Games
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          • obsidianspiderO
            obsidianspider
            last edited by

            I'm seeing ways to manually remap keys for individual games on the wiki, but I don't see how to take controller input and have that show up as a keyboard key. It's got to be something simple.

            📷 @obsidianspider

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            • Z
              Zigurana
              last edited by

              You could look into using joy2key for that, although I'm not sure how well that works, performance - wise.

              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

              hiulitH 1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit @Zigurana
                last edited by

                @Zigurana I think Joy2key and Adaruit's Retrograme do the same thing. Maybe it has something to do with the game itself? And how it behaves with RetroPie?

                My little contributions to the RetroPie project:

                • Shell-Script-Boilerplate
                • Fun-Facts-Splashscreens
                • Limit-Last-Played-Games
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                • hiulitH
                  hiulit
                  last edited by

                  Or maybe the fact that it's a port? And it doesn't run in its own emulator? I'm just guessing on the fly here...

                  My little contributions to the RetroPie project:

                  • Shell-Script-Boilerplate
                  • Fun-Facts-Splashscreens
                  • Limit-Last-Played-Games
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                  • hiulitH
                    hiulit
                    last edited by

                    I mean, when you load the game, it doesn't appear the "press a button for settings" box (runcommand I think it's called?). Maybe this has something to do?

                    My little contributions to the RetroPie project:

                    • Shell-Script-Boilerplate
                    • Fun-Facts-Splashscreens
                    • Limit-Last-Played-Games
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